Yuri Sakazaki(KOFXI): Unterschied zwischen den Versionen

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==Frame Data==
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) || 5 || 4|| +4|| +3 ||
|-
| 5A(f)|| 5 || 2|| +0 || -1 ||
|-
| 5B(c)|| 6 || 4|| +4|| +3 ||Low Hit. F6-9 invul on the feet.
|-
| 5B(f)|| 7 || 3|| -4|| -5||
|-
| 5C(c)|| 8 || 2+6|| -11|| -12||
|-
| 5C(f)|| 7 || 3+4|| -7|| -8||
|-
| 5D(c)|| 7 || 8|| +1|| +0||
|-
| 5D(f)|| 13 || 7|| -4|| -5||
|-
| 5E|| 17 || 7|| KD|| -5||
|-
| 6A|| 19 || 15|| -3|| -4||Overhead. Super Cancel. Airborne F19-33.
|-
| 6A(can)|| 15 || 13|| -1|| -2||Special Cancel. Airborne F15-27.
|-
| 2A|| 6 || 4|| +5|| +4||
|-
| 2B|| 4 || 3|| +5|| +4||
|-
| 2C|| 4 || 3+3|| -6|| -7||
|-
| 2D|| 11 ||5 || KD|| -7||Low Profile F11-23.
|-
| 3B|| 9 ||5 || +1|| +0||Special Cancel. Low Profile F1-26.
|-
| 3D|| 16 ||11 || KD|| -13||Special Cancel.
|-
| small A|| 7 || 6|| || ||
|-
| j.u.A|| 7 || 7|| || ||
|-
| j.A|| 7 || 6|| || ||
|-
| small B|| 4 || 6|| || ||
|-
| j.u.B|| 7 || 8|| || ||
|-
| j.B|| 4 || 7|| || ||
|-
| j.4B|| 6 || 5|| || ||
|-
| small C|| 7 || 6|| || ||
|-
| j.u.C|| 7 || 7|| || ||
|-
| j.C|| 7 || 8|| || ||
|-
| small D|| 11 || 7|| || ||
|-
| j.u.D|| 9 || 10|| || ||
|-
| j.D|| 13 || 10|| || ||
|-
| j.E|| 15 || 4|| || ||
|-
| 236A|| 23 || 4+6|| KD|| +5||
|-
| 236[A]|| 57 || ~|| KD|| +3||
|-
| 236C|| 24 || 4+6|| KD|| +0||
|-
| 236[C]|| 60 || ~|| KD|| +3||
|-
| 214A|| 15 || 10|| KD|| +2||
|-
| 214C|| 44 || 10|| KD|| +4||
|-
| 623A|| 5 || 5+9|| KD|| -28||F1-4 invul. F5-9 low profile. Airborne F10.
|-
| 623C|| 12 || 4+9|| KD|| -26||F1-11 above feet invul. Airborne F16.
|-
| >623C|| 5 || 2+20|| KD|| -43||
|-
| 63214K|| 1* || 2+20|| KD|| /||*=activates on proximity.
|-
| j.236B|| 8 || ~4|| -4*|| -5*||Steep angle. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground.
|-
| j.236D|| 10 || ~4|| -4*|| -5*||Flat angle. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground.
|-
| 236236K|| 4 || 5+12|| KD|| -38/-43*||F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
|-
| 2363214B|| 5 || 18|| KD|| -70||F1-4 invul. F5-22 invul on feet (the whole active time).
|-
| 2363214D|| 8 || 24|| KD|| -70||F1-7 invul. F8-31 invul on feet (the whole active time).
|-
| j.2363214E|| 3 || ~|| KD|| -23*||F1-8 invul. Active until landing. *=Close to ground.
|-
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 408: Zeile 508:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-70
| style="background-color:#F9F9F9;" |F1-4 invul. F5-22 invul on feet (the whole active time).
| style="background-color:#F9F9F9;" |F1-4 invul. F5-22 invul on feet (the whole active time).
|-
|-
Zeile 416: Zeile 516:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |24
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-70
| style="background-color:#F9F9F9;" |F1-7 invul. F8-31 invul on feet (the whole active time).
| style="background-color:#F9F9F9;" |F1-7 invul. F8-31 invul on feet (the whole active time).
|-
|-

Version vom 28. Juni 2020, 15:53 Uhr

Yuri Sakazaki
ユリ・サカザキ
KOFXI yuri full.png
Tiers & Ranking
Tier: B to B+
Ratio Cost: 5 Points
Properties
Damage Modifier: 1.05
Stun Modifier: 1.03
Crouch height (Tier): F

Colors

KOFXI yuri S.jpg KOFXI yuri X.jpg KOFXI yuri T.jpg KOFXI yuri C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI yuri R1S.jpg KOFXI yuri R1X.jpg KOFXI yuri R1T.jpg KOFXI yuri R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI yuri L1S.jpg KOFXI yuri L1X.jpg KOFXI yuri L1T.jpg KOFXI yuri L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 5 4 +4 +3
5A(f) 5 2 +0 -1
5B(c) 6 4 +4 +3 Low Hit. F6-9 invul on the feet.
5B(f) 7 3 -4 -5
5C(c) 8 2+6 -11 -12
5C(f) 7 3+4 -7 -8
5D(c) 7 8 +1 +0
5D(f) 13 7 -4 -5
5E 17 7 KD -5
6A 19 15 -3 -4 Overhead. Super Cancel. Airborne F19-33.
6A(can) 15 13 -1 -2 Special Cancel. Airborne F15-27.
2A 6 4 +5 +4
2B 4 3 +5 +4
2C 4 3+3 -6 -7
2D 11 5 KD -7 Low Profile F11-23.
3B 9 5 +1 +0 Special Cancel. Low Profile F1-26.
3D 16 11 KD -13 Special Cancel.
small A 7 6
j.u.A 7 7
j.A 7 6
small B 4 6
j.u.B 7 8
j.B 4 7
j.4B 6 5
small C 7 6
j.u.C 7 7
j.C 7 8
small D 11 7
j.u.D 9 10
j.D 13 10
j.E 15 4
236A 23 4+6 KD +5
236[A] 57 ~ KD +3
236C 24 4+6 KD +0
236[C] 60 ~ KD +3
214A 15 10 KD +2
214C 44 10 KD +4
623A 5 5+9 KD -28 F1-4 invul. F5-9 low profile. Airborne F10.
623C 12 4+9 KD -26 F1-11 above feet invul. Airborne F16.
>623C 5 2+20 KD -43
63214K 1* 2+20 KD / *=activates on proximity.
j.236B 8 ~4 -4* -5* Steep angle. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground.
j.236D 10 ~4 -4* -5* Flat angle. Fireball stays on ground for 4F. Hits low if it connects on those 4F. *=Low to the ground.
236236K 4 5+12 KD -38/-43* F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
2363214B 5 18 KD -70 F1-4 invul. F5-22 invul on feet (the whole active time).
2363214D 8 24 KD -70 F1-7 invul. F8-31 invul on feet (the whole active time).
j.2363214E 3 ~ KD -23* F1-8 invul. Active until landing. *=Close to ground.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi yuri 5A(c).png 5 4 +4 +3
5A(f) Kofxi yuri 5A(f).png 5 2 +0 -1
5B(c) Kofxi yuri 5B(c).png 6 4 +4 +3 Low Hit. F6-9 invul on the feet (the whole active time).
5B(f) Kofxi yuri 5B(f).png 7 3 -4 -5
5C(c) Kofxi yuri 5C(c) 1.pngKofxi yuri 5C(c) 2.png 8 2+6 -11 -12 1 hit, 2 hitboxes
5C(f) Kofxi yuri 5C(f) 1.pngKofxi yuri 5C(f) 2.png 7 3+4 -7 -8
5D(c) Kofxi yuri 5D(c).png 7 8 +1 +0 F7-21 invul on the feet.
5D(f) Kofxi yuri 5D(f).png 13 7 -4 -5
5E Kofxi yuri 5E.png 17 7 KD -5
6A Kofxi yuri 6A.png 19 15 -3 -4 Overhead. Super Cancel. Airborne F19-33 (the whole active time).
6A(cancel) Kofxi yuri 6A(cancel).png 15 13 -1 -2 Special Cancel. Airborne F15-27 (the whole active time).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi yuri 2A.png 6 4 +5 +4
2B Kofxi yuri 2B.png 5 4 +5 +4
2C Kofxi yuri 2C 1.pngKofxi yuri 2C 2.png 4 3+3 -6 -7
2D Kofxi yuri 2D.png 11 5 KD -7 Low Profile F11-23.
3B Kofxi yuri 3B.png 9 5 +1 +0 Special Cancel. Low Profile F1-26. Cancel Version is the same.
3D Kofxi yuri 3D.png 16 11 KD -13 Special Cancel. Cancel Version is the same.
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi yuri smalljump A.png 7 6
jump up A Kofxi yuri jump up A.png 7 7
jump A Kofxi yuri jump A.png 7 6
smalljump B Kofxi yuri smalljump B.png 4 6
jump up B Kofxi yuri jump up B.png 7 8
jump B Kofxi yuri jump B.png 4 7
jump 4B Kofxi yuri jump 4B.png 6 5
smalljump C Kofxi yuri smalljump C.png 7 6
jump up C Kofxi yuri jump up C.png 7 7
jump C Kofxi yuri jump C.png 7 8
smalljump D Kofxi yuri smalljump D.png 11 7
jump up D Kofxi yuri jump up D.png 9 10
jump D Kofxi yuri jump D.png 13 10
jump E Kofxi yuri smalljump E.png 15 4 Jump E & Smalljump E are identical (smalljump, as always, in counterhit-state)
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
Air Throw Kofxi yuri airthrow C.pngKofxi yuri airthrow D.png 1 1 KD N/A Images show j.6C & j.6D. Both have the same Hitbox (48x64 Pixel), but different hurtboxes.
236A Kofxi yuri 236A 1.pngKofxi yuri 236A 2.png 23 4+6 KD +5
236[A] Kofxi yuri 236-A- 1.pngKofxi yuri 236-A- 2.png 57* ~ KD +3 *=Old data says 53F startup.
236C Kofxi yuri 236C 1.pngKofxi yuri 236C 2.png 24 4+6 KD +0
236[C] Kofxi yuri 236-C-.pngKofxi yuri 236-C- 2.png 60 ~ KD +3 Fireball active until it leaves the stage.
214A Kofxi yuri 214A.png 15 10 KD +2 Same Hitbox as 214C.
214C Kofxi yuri 214C.png 44 10 KD +4 Same Hitbox as 214C.
623A Kofxi yuri 623A 1.pngKofxi yuri 623A 2.pngKofxi yuri 623A 3.png 5 5+9 KD -28 F1-4 invul. F5-9 low profile (during first hit). Airborne F10 (with start of second hit).
623C Kofxi yuri 623C 1.pngKofxi yuri 623C 2.pngKofxi yuri 623C 3.pngKofxi yuri 623C 4.png 12 4+9 -26 F1-11 above feet invul. Airborne F16 (with start of second hit).
623C>623C Kofxi yuri 623C623C 1.pngKofxi yuri 623C623C 2.pngKofxi yuri 623623C 3.png 5 2+20 KD -43 Startup starts on 1st landing-Frame.
63214K Kofxi yuri 63214K 1.pngKofxi yuri 63214K 2.png 6 1 KD / Command Throw
j.236B Kofxi yuri jump 236B 1.pngKofxi yuri jump 236B 2.png 8 ~+4 -4* -5* Steep angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground.
j.236D Kofxi yuri jump 236D 1.pngKofxi yuri jump 236D 2.png 10 ~+4 -4* -5* Flat angle. Fireball stays on ground for 4F. Hits low if the fireball connects on those 4F. *=Low to the ground.
236236K Kofxi yuri 236236K 1.pngKofxi yuri 236236K 2.pngKofxi yuri 236236K 3.png 4 5+12 KD -38/-43* F1-3 invul. Airborne F9 (beginning of second hit). *=standing/crouching guard.
2363214B Kofxi yuri 2363214B.png 5 18 KD -70 F1-4 invul. F5-22 invul on feet (the whole active time).
2363214D Kofxi yuri 2363214D.png 8 24 KD -70 F1-7 invul. F8-31 invul on feet (the whole active time).
j.2363214E Kofxi yuri j.2363214E 1.pngKofxi yuri j.2363214E 2.png 3 ~ KD ~-23* F1-8 invul. Active until landing. *=Close to ground.

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