Hayate(KOFXI)

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Sho Hayate
ショー・疾風
KOFXI hayate full.png
Tiers & Ranking
Tier: E
Ratio Cost: 1 Point
Properties
Damage Modifier: 1.10
Stun Modifier: 1.30
Crouch height (Tier): A

Colors

KOFXI hayate S.png KOFXI hayate X.png KOFXI hayate T.png KOFXI hayate C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI hayate R1S.png KOFXI hayate R1X.png KOFXI hayate R1T.png KOFXI hayate R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI hayate L1S.png KOFXI hayate L1X.png KOFXI hayate L1T.png KOFXI hayate L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 8 4 +5 +4 Can be chained into all C & D attacks, including command normals.
5A(f) 6 4 +4 +3 Can be chained into all C & D attacks, including command normals.
5B(c) 7 4 +1 +0
5B(f) 8 4 +1 +0
5C(c) 8 10 +3 +2
5C(f) 8 6 +3 +2
5D(c) 9 4 +3 +2
5D(f) 14 4 -2 -3
5E 10 10 KD -2
6C(c) 13 8 -3 -4 Can be cancelled into (cancel version is the same).
6C(f) 18 7 +0 -1
3C(c) 14 6 +0 -1 Can be cancelled into (cancel version is the same).
3C(c) 15 8 +0 -1
4C 25 7 -4 -5 1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same).
GC 8 8 KD -17
Saving ? * KD / Active until landing. 9F/10F recovery (hit/whiff).
2A 7 4 +4 +3
2B 6 6 +3 +2 Can be chained into all C & D attacks, excluding command normals.
2C 11 4 +7 +6 Can be kara-cancelled.
2D 9 4 KD -20 Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration.
small A 7 4 / / 1F faster than j.A, but same hitbox.
j.A 8 4 / / 1F slower than smalljump A, but same hitbox.
small B 7 8 / / Same hitbox as j.B.
j.B 7 8 / / Same hitbox as smalljump B.
small C 8 8 / / Same hitbox as j.C.
j.C 8 8 / / Same hitbox as smalljump C.
small D 9 8 / / f1-20 ch state (longer than active time). Same hitbox as j.D.
j.D 9 8 / / Same hitbox as smalljump D.
small E 10 8 / / Same hitbox as j.E.
j.E 10 8 / / Same hitbox as smalljump E.
small 4C 16 6 / / Earliest possible timing smalljump frame 6 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as jump 4C.
j.4C 16 6 / / Earliest possible timing jump frame 4 or later. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C.
236A 11 36 -7* -8* Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank.
236C 11 36 -19* -20* Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank.
Catch(ground) / 22 / / Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard.
j.236P 21 42 +7* +6* Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling).
Catch(air) / n* / / Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing.
214C 13 30+3+10 KD -11 Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff.
>214C 5 4 KD -33 Airborne F1. 17F landing recovery.
623B 3 2+2+18 KD -30* F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard.
623D 3 2+3+21 KD -37 First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed.
j.2P 12 n* KD -7/-5* Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump F5. *=active until landing. *2=-7 from jumping F5, -5 if done as low as possible. 11F landing recovery.
214K 10* 24 KD -27 *=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
j.214K 13 n* -3* -4* Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing. *2+3=from lowest possible height.
236236A 35* 48 KD -7* Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
236236C 58* 48 KD -7* Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
214214P 10* 24 KD -13* F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
632146E 4 24 KD -24* Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank.
2363214E(search) / 43* / / F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit).
2363214E(hit) 1/6* 6 KD -20 Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi hayate 5A(c).png 8 4 +5 +4 Can be chained into all C & D attacks, including command normals.
5A(f) Kofxi hayate 5A(f).png 6 4 +4 +3 Can be chained into all C & D attacks, including command normals.
5B(c) Kofxi hayate 5B(c).png 7 4 +1 +0
5B(f) Kofxi hayate 5B(f).png 8 4 +1 +0
5C(c) Kofxi hayate 5C(c).png 8 10 +3 +2
5C(f) Kofxi hayate 5C(f).png 8 6 +3 +2
5D(c) Kofxi hayate 5D(c).png 9 4 +3 +2
5D(f) Kofxi hayate 5D(f).png 14 4 -2 -3
5E Kofxi hayate 5E.png 10 10 KD -2
GC Kofxi hayate GC.png 8 8 KD -17
Saving Shift Kofxi hayate saving.png ? n* KD / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi hayate 2A.png 7 4 +4 +3
2B Kofxi hayate 2B.png 6 6 +3 +2 Can be chained into all C & D attacks, excluding command normals.
2C Kofxi hayate 2C.png 11 4 +7 +6 Can be kara-cancelled.
2D Kofxi hayate 2D.pngKofxi hayate 2D gif.gif 9 4 KD -20 Can be kara-cancelled. F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration.
Command Normals
Attack Hitbox Startup Active Hit Guard Note
6C(c) Kofxi hayate 6C(c).png 13 8 -3 -4 Can be cancelled into (cancel version is the same).
6C(f) Kofxi hayate 6C(f).png 18 7 +0 -1
3C(c) Kofxi hayate 3C(c).png 14 6 +0 -1 Can be cancelled into (cancel version is the same).
3C(f) Kofxi hayate 3C(f).png 15 8 +0 -1
4C Kofxi hayate 4C 1.pngKofxi hayate 4C 2.png 25 7 -4 -5 1-15F invul, 16-22 above feet invul. Can be cancelled into (cancel version is the same).
Jump Attacks
Move Hitbox Startup Active Note
Smalljump A Kofxi hayate smalljump A.png 7 4 1F faster than j.A, but same hitbox.
j.A Kofxi hayate jump A.png 8 4 1F slower than smalljump A, but same hitbox.
Smalljump B Kofxi hayate smalljump B.png 7 8 Same hitbox as j.B.
j.B Kofxi hayate jump B.png 7 8 Same hitbox as smalljump B.
Smalljump C Kofxi hayate smalljump C.png 8 8 Same hitbox as j.C.
j.C Kofxi hayate jump C.png 8 8 Same hitbox as smalljump C.
Smalljump D Kofxi hayate smalljump D.png 9 8 F1-20 ch state (longer than active time). Same hitbox as j.D.
j.D Kofxi hayate jump D.png 9 8 Same hitbox as smalljump D.
Smalljump E Kofxi hayate smalljump E.png 10 8 Same hitbox as j.E.
j.E Kofxi hayate jump E.png 10 8 Same hitbox as smalljump E.
Smalljump 4C Kofxi hayate smalljump 4C.png 16 6 Earliest possible timing: F6 of smalljump. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as jump 4C.
j.4C Kofxi hayate jump 4C.png 16 6 Earliest possible timing: F4 of jump. 7F landing recovery. In ch-state until end of active time (command normal). Same hitbox as smalljump 4C.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi hayate 236A.png 11 36 -7* -8* Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-36 counterhit-state. Total duration 49F (Hayate recovers 4F after active time ends). Boomerang catch triggers 39F after move ends (F88). *=point blank.*=point blank.
236C Kofxi hayate 236C.png 11 36 -19* -20* Normal & Special attacks using the boomerang are locked for as long as it is flying. F1-48 counterhit-state. Total duration 61F (Hayate recovers 16F after active time ends). Boomerang catch triggers 20F after move ends (F81). *=point blank.
236P Catch (ground) Kofxi hayate 236P catch ground.png / 22 / / Only triggers if Hayate is standing, crouching or in jump startup. Can be cancelled into normal attacks, but not into specials or guard.
j.236P Kofxi hayate jump 236P.png 21 42 +7* +6* Normal & Special attacks using the boomerang are locked for as long as it is flying. Cannot be done from smalljumps. Minimum height = F8 of jump. F1-30 counterhit-state. 23F landing recovery. Boomerang catch triggers on F117 (counting from first frame). *= point blank & lowest possible height (while falling).
236P Catch (air) Kofxi hayate 236P catch air.png / n* / / Only triggers if Hayate is in the air & not attacking. Can be cancelled into normal attacks but not into specials (attacking avoids the landing recovery). 4F landing recovery. *=lasts until landing.
214C Kofxi hayate 214C 1.pngKofxi hayate 214C 2.pngKofxi hayate 214C 3.png 13 30+3+10 KD -11 Hits 2+3 only trigger if first hit connects. Launches (juggle OK). 2nd hit can be QSed, launches & allows juggles. Only has 1F (guard only-) recovery on whiff.
>214C Kofxi hayate 214C214C.png 5 4 KD -33 Airborne F1. 17F landing recovery.
623B Kofxi hayate 623B 1.pngKofxi hayate 623B 2.pngKofxi hayate 623B 3.pngKofxi hayate 623B gif.gif 3 2+2+18 KD -30* F1-4 invul. F5-10 invul on feet. Airborne F13-47. 12F landing recovery. 2nd hit launches. 1st & 2nd hit can be Qsed & have Super Cancel. *=3rd hit doesn't connect on guard.
623D Kofxi hayate 623D 1.pngKofxi hayate 623D 2.pngKofxi hayate 623D 3.pngKofxi hayate 623D gif.gif 3 2+3+21 KD -37 First hit has Super Cancel. Super Cancel. F1-13 invul on feet. Airborne F15-58. 14F landing recovery. 2nd hit does not launch. 1st & 2nd hit can be Qsed.
j.2P Kofxi hayate jump 2P 1.pngKofxi hayate jump 2P gif.gif 12 n* KD -7/-5* Not an overhead. Extra hits only if first hit connects. If any of the later hits whiff, can combo after. Earliest possible timing = jump F5. *=active until landing. *2=-7 from jumping F5, -5 if done as low as possible. 11F landing recovery.
214K Kofxi hayate 214K 1.pngKofxi hayate 214K 2.png 10* 24 KD -27 *=minimum startup (only activates on proximity, checks F1-29). F1-29 invul on feet & counterhit-state. On whiff, F30 recovery. Wall bounce. Allows Juggles. Can be cancelled into air special moves. On hit, counterhit-state F1-49 (until landing). 8F landing recovery.
j.214K Kofxi hayate jump 214K.png 13 n* -3* -4* Not an overhead. Earliest possible timing: F6 of smalljump / F4 of normal jump. 11F landing recovery. *=active until landing.*2+3=from lowest possible height.
236236A Kofxi hayate 236236A.png 35* 48 KD -7* Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F35 only (first active frame). *=old japanese data lists 36F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
236236C Kofxi hayate 236236C.png 58* 48 KD -7* Boomerang homes in on opponent. F1+2 invul. Dream Cancel on F58 only (first active frame). *=old japanese data lists 59F startup. *2=guarding the first boomerang frame (slightly outside of point blank range).
214214P Kofxi hayate 214214P 1.pngKofxi hayate 214214P 2.png 10 24 KD -13* F1-5 invul. F1-54 counterhit-state. F55 regular recovery. *=point blank. Dream cancel on all active frames.
632146E Kofxi hayate 632146E.png 4 24 KD -24* Juggle anywhere. F1 invul. F2-27 feet invul & counterhit-state. 28-48 regular recovery (21F). *=point blank.
2363214E(search) Kofxi hayate 2363214E search.png / 43* / / F1 invul. F2-43 feet invul & counterhit state. *= 43F window for the hit to trigger while Hayate moves forward. F44-64 standing recovery (if opponent was not close enough to trigger a hit).
2363214E>hit Kofxi hayate 2363214E hit.png 1/6* 6 KD -20 Hits low. F1-11 invul. *=Activates on proximity (fastest timing during super freeze on F28, which equals F1) / if the move started further away, the hit triggers 6F after contact. 29F crouching, 6F standing recovery.

Special Attributes & Bugs

  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back Ukemi (can run through)
  • Hayate has no recovery when landing from a DOWN! and can act immediately.
  • Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
  • 2D is invulnerable on F37 only (1F during recovery):

Kofxi hayate 2D invul.png


Combos

General Combos

Vanessa & Hayate

Infinite combo with Vanessa / Hayate, clip by BZR

Videos

Hayate Matchvideo archive maintained by Chip
clip from 駄軍たっちー
hayate combo @ kohatsu

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