Ash Crimson(KOFXI)

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Ash Crimson
アッシュ・クリムゾン
KOFXI ash full.png
Tiers & Ranking
Tier: C+ to D
Ratio Cost: 3 Points
Properties
Damage Modifier: 1.0
Stun Modifier: 1.0
Crouch height (Tier): D

Colors

KOFXI ash S.png KOFXI ash X.png KOFXI ash T.png KOFXI ash C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI ash R1S.png KOFXI ash R1X.png KOFXI ash R1T.png KOFXI ash R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI ash L1S.png KOFXI ash L1X.png KOFXI ash L1T.png KOFXI ash L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 7 3 +5 +4
5A(f) 5 4 +3 +2
5B(c) 9 3 -4 -5 Low Hit
5B(f) 10 7 +1 +0
5C(c) 6 2 +3 +2
5C(f) 10 2 +3 +2
5D(c) 6 3 -1 -2
5D(f) 16 6 +3 +2 Unblockable when done as a meaty attack (bug, banned).
5E 13 3 KD -7
GC 6 6 KD -14
6A 16 2 -1 -2 Overhead
6A(can) 11 2 -1 -2 Overhead
4B 16 2 +2 +1
4D 9 6 +2 +1 Can juggle after on air hit: F1-8 full, F9-28 limited, F29-landing JA
Saving Shift ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
2A 5 2 +6 +5
2B 5 2 +3 +2
2C 9 1+3 -2 -3
2D 12 4 KD +0
small A 6 8 / /
j.u.A 6 7 / /
jump A 6 6 / /
small B 6 4 / /
j.u.B 6 11 / /
jump B 6 6 / /
small C 11 6 / /
j.u.C 7 6 / /
j.f.C 7 6 / /
j.b.C 7 5 / /
small D 10 5 / /
j.u.D 12 11 / /
j.f.D 11 10 / /
j.b.D 12 10 / /
j.E 9 4 / /
[4],6A 15 1+x +7* +6* *=Point blank. 40F charge time.
[4],6C 36 1+x KD +11* *=Point blank. 40F charge time.
[2],8B 3/5* 1+2 KD -10 *=5F startup for the anti-air hitbox. 40F charge time.
[2],8D 7 2+3 KD -19 F1-8 upper feet invul. 40F charge time.
41236C 9 2 KD / Command Grab. Super Cancel.
236236P 28 X +26* +25* F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner.
236236K 4 2+(5*1) KD -25 F1-7 invul.
A,B,C,D 1 8 KD -27 F1 invul. Hits during super freeze. Charge time for specials set to 1F. Active for 300F. Juggle time after all Specials & Command Normals set to Limited Juggle. Can do one super for free while active. Super Cancel is blocked in this mode. Reduces Guard Damage of Ash's attacks.
>236236E 12 2 KD -47 Can crossup. Super Freeze on F10. F10-24 invul. Locks the opponent's special moves & command normals for XF. Duration 485F (ryo 483F, duolon 481F, maxima 475F, kim 469F). Always costs 1 Super Stock (not free).
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi ash 5A(c).png 7 3 +5 +4
5A(f) Kofxi ash 5A(f).png 5 4 +3 +2
5B(c) Kofxi ash 5B(c).png 9 3 -4 -5
5B(f) Kofxi ash 5B(f).png 10 7 +1 +0
5C(c) Kofxi ash 5C(c).png 6 2 +3 +2
5C(f) Kofxi ash 5C(f).png 10 2 +3 +2
5D(c) Kofxi ash 5D(c).png 6 3 -1 -2
5D(f) Kofxi ash 5D(f).png 16 6 +3 +2 Unblockable when done as a meaty attack (bug, banned).
5E Kofxi ash 5E.png 13 3 KD -7
GC Kofxi ash GC.png 6 6 KD span style="color: red;">-14
6A Kofxi ash 6A.png 16 2 -1 -2 Overhead.
6A(cancel) Kofxi ash 6A(cancel).png 11 2 -1 -2 Overhead.
4B Kofxi ash 4B.png 16 2 +2 +1
4D Kofxi ash 4D.png 9 6 +2 +1 Can juggle after on air hit: F1-9 full, F10-29 limited, F30-landing JA
Saving Shift Kofxi ash saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi ash 2A.png 5 2 +6 +5
2B Kofxi ash 2B.png 5 2 +3 +2
2C Kofxi ash 2C 1.pngKofxi ash 2C 2.png 9 1+3* -2 -3
2D Kofxi ash 2D.png 12 4 KD +0
Jump Attacks
Move Hitbox Startup Active Note
smalljump A Kofxi ash smalljump A.png 6 8 Same Hitbox as jump up A
jump up A Kofxi ash jumpup A.png 6 7 SameHitbox as smalljump A
back jump A Kofxi ash backjump A.png 6 6 Smaller Hitbox as forward jump A
forward jump A Kofxi ash forwardjump A.png 6 6 Bigger Hitbox as back jump A
smalljump B Kofxi ash diagonal smalljump B.png 6 4 Same Hitbox as j.B
small jump up B Kofxi ash smalljump up B.png 6 4 Same Hitbox as jump up B
jump up B Kofxi ash ju.B.png 6 11 Different Hitbox as jump B
j.B Kofxi ash diagonal jump B.png 6 6 Same Hitbox as smalljump B
smalljump C Kofxi ash smalljump C.png 11 6 Same Hitbox asjump up C
jump up C Kofxi ash jumpup C.png 7 6 Same Hitbox assmalljump C
jump forward C Kofxi ash diagonal jump C.png 7 6 Same hitbox as jump back C.
jump back C Kofxi ash diagonal jump C.png 7 5 Same hitbox as jump forward C.
smalljump D Kofxi ash smalljump D.png 10 5 Same Hitbox asjump up D
jump up D Kofxi ash jumpup D.png 12 11 Same Hitbox as smalljump D
jump forward D Kofxi ash diagonal jump D.png 11 10 Same hitbox as jump back D. Different Hitbox as Jump Up & Small Jump D.
jump back D Kofxi ash diagonal jump D.png 12 10 Same hitbox as jump forward D. Different Hitbox as Jump Up & Small Jump D.
jump & smalljump E Kofxi ash jumpup E.png 9 4
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
[4],6+A Kofxi ash 46A 01.pngKofxi ash 46A 02.png 15 1+? +7* +6* First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank. 40F charge time.
[4],6+C Kofxi ash 46C 01.pngKofxi ash 46C 02.png 36 1+? KD +11* First Active Frame has different Hitbox than the rest of the projectile. *=Point Blank. 40F charge time.
[2],8+B Kofxi ash 28B 01.pngKofxi ash 28B 02.pngKofxi ash 28B gif.gif 3/5* 1+2 KD -10 No invul. *=5F startup for the anti-air part (second hitbox). 40F charge time.
[2],8+D Kofxi ash 28D 01.pngKofxi ash 28D 02.png 7 2+3 KD -19 F1-8 upper feet invul. 40F charge time.
41236C Kofxi ash 41236C.png 9 2 KD / Command Grab. Super Cancel.
236236P Kofxi ash 236236P 01.pngKofxi ash 236236P 03.png 28 ? +26* +25* F1-9 in counter hit state. Freeze on F10. F10-19 invul. Negates projectiles from F13 on. *=Point Blank corner.
236236K Kofxi ash 236236K 01.pngKofxi ash 236236K 02.png
Kofxi ash 236236K 03.pngKofxi ash 236236K 04.png
Kofxi ash 236236K 05.pngKofxi ash 236236K 06.png
4 2+1
1+1
1+1
KD -25 F1-7 invul.
A,B,C,D Kofxi ash ABCD.png 1 8 KD -27 Invul on F1. Attack becomes active during freeze. Negates projectiles for 11F. Active for 300F. Charge time for specials reduced to 1F & can do a super for free while activation lasts. Super Cancel is blocked in this mode. Reduces Guard Damage of Ash's attacks.
A,B,C,D>236236E Kofxi ash 236236E.png 12 2 KD -47 Can hit Crossup. Locks the opponent's special moves & command normals. F1-9 in counter hit state. Freeze on F10. Invul F10-F24. Duration 485F (ryo 483F, duolon 481F, maxima 475F, kim 469F). Always costs 1 Super Stock (not free).

Combos

  • 41236C, 5E kara cancel 236263K, QS Oswald, land, 214C>236B>236E (ACE), see clip from Tortiita. Needs a delay on either the 236236K or the 214C.

Special Attributes & Bugs

  • 5D(f) is unblockable when done as a meaty attack.
  • Ash cannot quick-shift certain attacks while his LDM is active (eg. 4B & 4D)
  • Ash's head has a separate hurtbox while crouched, see The King of Fighters XI: Crouched character hitbox sizes
  • The AI sometimes does not recovery roll correctly after getting hit by Ash's A,B,C,D activation (training mode bug).
  • If Ash combos into his LDM and the opponent attempts to saving shift during the super freeze, the saving shift will be "eaten" and the opponent will simply lose their shift stock.
  • If the opponent blocks Ash's 236236P super and Ash connects a 2A or 5A on block, the pushback is increased - it should be 59px, but is 124-127px (the pushblock for hard attacks is the same).

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