Ralf(KOFXI)

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Ralf Jones
ラルフ・ジョーンズ
KOFXI ralf full.png
Tiers & Ranking
Tier: A
Ratio Cost: 5 Points
Properties
Damage Modifier: 0.97
Stun Modifier: 0.98
Crouch height (Tier): C

Colors

KOFXI ralf S.png KOFXI ralf X.png KOFXI ralf T.png KOFXI ralf C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI ralf R1S.png KOFXI ralf R1X.png KOFXI ralf R1T.png KOFXI ralf R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI ralf L1S.png KOFXI ralf L1X.png KOFXI ralf L1T.png KOFXI ralf L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Rec Hit Blk Note
5A(c) 4 5 3 +4 +3
5A(f) 4 5 3 +4 +3
5B(c) 4 1+4 3 +4 +3
5B(f) 7 6 3 +3 +2
5C(c) 5 4 15 +0 -1
5C(f) 10 5 16 -1 -2
5D(c) 9 4 14 +2 +1 Lower body invul F6-27
5D(f) 13 7 11 +2 +1
5E 16 1+4 13 KD +1
GC 5 7 ? KD -16
Saving Shift ? n* 9/10 / / Active until landing. 9F/10F recovery (hit/whiff).
2A 5 2 6 +4 +3
2B 5 4 6 +2 +1
2C 8 5 12 +4 +3
2D 8 4 13 KD +1
small A 4 8 ? / / Same hitbox as j.A
j.A 4 12 ? / / Same hitbox as small A
up A 7 7 ? / /
small B 8 8 ? / / Same hitbox as j.B
j.B 8 3 ? / / Same hitbox as small B
up B 6 8 ? / /
small C 7 4 ? / / Same hitbox as j.C
j.C 10 6 ? / / Same hitbox as small C
up C 3 7 ? / /
small D 12 4 ? / / Same as j.D
j.D 12 4 ? / / Same as small D
up D 10 10 ? / /
small E 12 5 ? / / Same hitbox as j.E
j.E 14 5 ? / / Same hitbox as small E
A mash 11 2+4x3 ? KD -28 F1-5 upper body invul.
C mash 10 1+4x2 ? KD -20 F1-4 upper body invul.
[4],6A 7 4+5+3 ? KD -19 F1-16 invul on feet. 40F charge time.
[4],6C 9 4+5+3+9 ? KD -22 F1-19 invul on feet. 60F charge time.
[2],8A 9 4+4 ? KD -25 F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
[2],8C 11 15+9 ? KD -25 F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
j.236A 19 X+3 ? KD ? OTG. Overhead. steep angle. Juggle anywhere.
j.236C 22 X+3 ? KD ? OTG. Overhead. flat angle. Juggle anywhere.
63214B 28 14 ? KD -24* F7-23 invul. Hits low. *=Point blank.
63214D 22 4+21 ? KD -13* F9-20 invul. Overhead. Can OTG. *=Point blank.
623P 63 4 ? KD N/A Unblockable.
623P(can) 8 4 ? KD -9 Not unblockable.
41236B 1 1 ? KD N/A F1-13 CH-state. Command grab.
41236D 12 1 ? KD N/A F1-11 Guard Point. Command grab.
2363214A 12 19 ? KD -19 F1-11 invul. F12-28 invul on feet.
2363214C 13 19 ? KD -30 F1-12 invul. F13-29 invul on feet.
2141236K 13 ? 15 KD -43 F1-6 invul. F7-24 lower body invul. F25-39 recovery.
236236E 55 4 ? KD N/A F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
236236E(DC) 8 4 ? KD -16 Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi ralf 5A(c).png 4 5 +4 +3
5A(f) Kofxi ralf 5A(f).png 4 5 +4 +3
5B(c) Kofxi ralf 5B(c) 1.pngKofxi ralf 5B(c) 2.png 4 1+4 +4 +3 Old japanese data erroneously lists 5F startup.
5B(f) Kofxi ralf 5B(f).png 7 6 +3 +2
5C(c) Kofxi ralf 5C(c).png 5 4 +0 -1
5C(f) Kofxi ralf 5C(f).png 10 5 -1 -2
5D(c) Kofxi ralf 5D(c).pngKofxi ralf 5D(c) gif.gif 9 4 +2 +1 Lower body invul F6-27
5D(f) Kofxi ralf 5D(f).png 13 7 +2 +1
5E Kofxi ralf 5E 1.pngKofxi ralf 5E 2.png 16 1+4 KD +1
GC Kofxi ralf GC.png 5 7 KD -16
Saving Shift Kofxi ralf saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi ralf 2A.png 5 2 +4 +3
2B Kofxi ralf 2B.png 5 4 +2 +1
2C Kofxi ralf 2C.png 8 5 +4 +3
2D Kofxi ralf 2D.png 8 4 KD +1
Jumping Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi ralf smalljump A.png 4 8 Same Hitbox as jump A
j.A Kofxi ralf j.A.png 4 12 Same Hitbox as Smalljump A
jump up A Kofxi ralf jump up A.png 7 7
smalljump B Kofxi ralf smalljump B.png 8 8 Same Hitbox as jump B
j.B Kofxi ralf j.B.png 8 3 Same Hitbox as Smalljump B
jump up B Kofxi ralf jump up B.png 6 8
smalljump C Kofxi ralf smalljump C.png 7 4 Same Hitbox as jump C
j.C Kofxi ralf j.C.png 10 6 Same Hitbox as Smalljump C
jump up C Kofxi ralf jump up C.png 3 7 extremely fast
smalljump D Kofxi ralf smalljump D.png 12 4 Same as jump D
j.D Kofxi ralf j.D.png 12 4 Same as Smalljump D
jump up D Kofxi ralf jump up D.png 10 10
smalljump E Kofxi ralf smalljump E.png 12 5 Same hitbox as j.E
j.E Kofxi ralf j.E.png 14 5 Same hibox as smalljump E
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
A Mash Kofxi ralf A mash.gif 11 2+4x3 KD -28 F1-5 upper body invul. Same hitboxes as mash C, but active longer.
C Mash Kofxi ralf C mash1.gif 10 1+4x2 KD -20 F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter.
[4],6A Kofxi ralf 46A.gif 7 4+5+3 KD -19 F1-16 invul on feet. 40F charge time.
[4],6C Kofxi ralf C mash.gif 9 4+5+3+9 KD -22 F1-19 invul on feet. 60F charge time.
[2],8A Kofxi ralf 28A.gif 9 4+4 KD -25 F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
[2],8C Kofxi ralf 28C.gif 11 15+9 KD -25 F1-4 invul. Juggle anywhere (when coming down). 40F charge time.
j.236A Kofxi ralf j236A.gif 19 X+3 KD ? OTG. Overhead. Steeper angle as j.236C. X = 0-5F (depending on height). Juggle anywhere.
j.236C Kofxi ralf j236C.gif 22 X+3 KD ? OTG. Overhead. Flatter angle as j.236A. X = 0-5F (depending on height). Juggle anywhere.
63214B Kofxi ralf 63214B.gif 28 14 KD -24* F7-23 invul. Hits low. *=Point Blank
63214D Kofxi ralf 63214D.gif 22 4+21 KD -13* F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank
623P Kofxi ralf 623P.png 63 4 KD N/A Unblockable.
623P(cancel) Kofxi ralf 623P(cancel).png 8 4 KD -9 Not unblockable, but faster. Same hitbox as 623P.
41236B Kofxi ralf 41236B.png 1 1 KD N/A F1-13 Counterhit-State.
41236D Kofxi ralf 41236D.gif 12 1 KD N/A F1-11 Guard Point.
2363214A Kofxi ralf 2363214A.gif 12 4+4+1+2+2+2+4 KD -19 F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C.
2363214C Kofxi ralf 2363214C.gif 13 4+4+1+2+2+2+4 KD -30 F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A.
2141236K Kofxi ralf 2141236K.gif 13 ? KD -43 F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity.
236236E Kofxi ralf 236236E hit.gif 55 4 KD N/A F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere. No combo damage scaling.
236236E(DC) Datei:Kofxi ralf 236236E(DC).png 8 4 KD -16 Dream / Super Cancel version. F1-11 invul. F6-11 guard point. Not unblockable. No combo damage scaling.

Special Attributes & Bugs

  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back Ukemi (can run through)

Combos

  • 2C > hit confirm > 623P, OTG j.236P
  • 5C > 41236K or 623P, OTG j.236P
  • 5E (counter hit) > 623P, OTG j.236P
  • Meaty 5D(c), hit confirm 41236K
  • 2B, link 41236K

Shift Combos

  • Elisabeth Uppercut Super QS Ralf j.A whiff, \/, C-Upper, link D Dropkick (OTG), link 2A>623C (kara upper), superjump j.236C (OTG) from kohatsu, ~48m

Okizeme

DOWN! Okizeme

  • 5B(f) crossup setup on incoming, 2P-Corner only, Source

Matchups

Vs Clark

Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:
"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.
In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.
Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.
The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."

Vs Kula

Hard matchup.

Cancel 623P is punishable on block by Kula's 623C, so make sure to always hit confirm it.

Vs Gato

Hard matchup.

Smalljump j.B goes over Gato's wakeup 236236A & then still combos into 5C>Upper.

Vs Silber

As okizeme, 5E > command throw (on reaction) can be used against Silber's wakeup super counter, as seen at g-stage by Rock.

vs Kim

5C(c) beats kim upkick super, as done by shishio, needs confirmation whether this needs an input before the freeze or during.

Videos

Shisho playing Ralf vs Kyuntakuya

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