Geese(KOFXI)

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
Geese Howard
ギース・ハワード
KOFXI geese full.png
Tiers & Ranking
Tier: ???
Ratio Cost: N/A
Properties
Damage Modifier: ???
Stun Modifier: ???
Crouch height (Tier): ???

Colors

KOFXI geese S.jpg KOFXI geese X.jpg KOFXI geese T.jpg KOFXI geese C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI geese R1S.jpg KOFXI geese R1X.jpg KOFXI geese R1T.jpg KOFXI geese R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI geese L1S.jpg KOFXI geese L1X.jpg KOFXI geese L1T.jpg KOFXI geese L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 7 4 +1 +0 Self-Chain, SC, whiffs against specific crouched characters
5A(f) 5 4 +1 +0 SC, whiffs against crouched characters
5B(c) 7 4 +1 +0 Self-Chain, SC
5B(f) 6 4 +1 +0 -
5C(c) 4 11 -4 -5
5C(f) 6 6 -3 -4
5D(c) 7 3+6 +1 +0 first hit can be crouched
5D(f) 20 4 +2* +1* Kara Cancel OK. Links into command grab (regular & Rashomon). Unblockable when done meaty (bug). *=can be up to +5/+4 from max range.
5E 16 4 KD -5
GC 9 19 KD -?
Saving Shift ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
2A 4 4 +3 +2 Chains, SC
2B 7 4 +5 +4 Chains, Low Hit. F11-F16 recovery. F13+14 invul (bug).
2C 5 3+3 -1 -2 SC, whiffs against some crouching characters (eg. K, Oswald)
2D 10 6 KD +0 SC
j.A ? ? ? ?
j.B ? ? ? ? Can Crossup
j.C ? ? ? ? 2 Hits
j.D ? ? ? ?
j.E ? ? ? ?
ju.A ? ? ? ?
ju.B ? ? ? ?
ju.C ? ? ? ? SC into Shippuken. Can be used as instant overhead.
236A 9 3 KD -3 No pushback on corner block.
236C 9 3+4+5 KD -6 No pushback on corner block.
63214A 13 18 KD -5 Super Cancel on 1st Hit. Combos from heavy attacks.
63214C 23 30 KD -10 Super Cancel on 1st Hit. Does not combo from heavy attacks. Why does this have more disadvantage than 63214A? SNK u mad?
63214B 3 18 N/A N/A High & Special Counter, Super Cancel
63214D 3 18 N/A N/A Mid Counter, Super Cancel
63214E 3 18 N/A N/A Low Counter, Super Cancel
j.214A 15 8 KD ? First frame not in counterhit state. Negates projectiles from F9. 21F landing recovery.
j.214C 15 8 KD ? First frame not in counterhit state. Negates projectiles from F9. 25F landing recovery.
3C 4 11 +16* N/A OTG Hit. *= against Geese after wakeup.
632146C 1 1 +38* N/A *= against Geese after wakeup.
63214,63214P 1 2 -17* N/A Hits on F27 (during Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery
1632143A 14 28 KD -5 F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery.
1632143C 14 28 KD -21 F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery.
632146E 9 27 -7* +0 Costs 3 Stocks. Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up.
1632143E 8 53 KD -14 F1-56 invul.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Datei:Kofxi geese 5A(c).png 7 4 +1 +0 Self-Chain, SC, whiffs against specific crouched characters
5A(f) Kofxi geese 5A(f).png 5 4 +1 +0 SC, whiffs against crouched characters
5B(c) Datei:Kofxi geese 5B(c).png 7 4 +1 +0 Self-Chain, SC
5B(f) Kofxi geese 5B(f).png 6 4 +1 +0 -
5C(c) Datei:Kofxi geese 5C(c).png 4 11 -4 -5
5C(f) Kofxi geese 5C(f).png 6 6 -3 -4
5D(c) Datei:Kofxi geese 5D(c) 1.pngDatei:Kofxi geese 5D(c) 2.png 7 3+6 +1 +0 first hit can be crouched
5D(f) Kofxi geese 5D(f).png 20 4 +2* +1* Kara Cancel OK. Links into command grab (regular & Rashomon). Unblockable when done meaty (bug). *=can be up to +5/+4 from max range.
5E Kofxi geese 5E.png 16 4 KD -5
GC Kofxi geese GC.png 7 19 KD -?
Saving Shift Kofxi geese saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi geese 2A.png 4 4 +3 +2 Chains, SC
2B Kofxi geese 2B.pngKofxi geese 2B gif.gif 7 4 +5 +4 Chains, Low Hit. F11-F16 recovery. F13+14 invul (bug).
2C Kofxi geese 2C 1.pngKofxi geese 2C 2.png 5 3+3 -1 -2 SC, whiffs against some crouching characters (eg. K, Oswald)
2D Kofxi geese 2D.png 10 6 KD +0 SC
Jump Attacks
Move Hitbox Startup Note
j.A ? ?
j.B ? ? Can Crossup
j.C ? ? 2 Hits
j.D ? ?
j.E ? ?
ju.A ? ?
ju.B ? ?
ju.C ? ? SC into Shippuken. Can be used as instant overhead.
Specials & Supers
Name Move Hitbox Startup Active Hit Guard Note
Reppuken 236A Kofxi geese 236A.png 9 3 KD -3 No pushback on corner block.
Double Reppuken 236C Kofxi geese 236C 1.pngKofxi geese 236C 2.pngKofxi geese 236C 3.png 9 3+4+5 KD -6 No pushback on corner block.
Jaieiken (A) 63214A Datei:Kofxi geese 63214A.png 13 18 KD -5 Super Cancel on 1st Hit. Combos from heavy attacks.
Jaieiken (C) 63214C Datei:Kofxi geese 63214C.png 23 30 KD -10 Super Cancel on 1st Hit. Does not combo from heavy attacks. Why does this have more disadvantage than 63214A? SNK u mad?
Ateminage Joudan 63214B Kofxi geese 63214B.png 3 18 N/A N/A High & Special Counter, Super Cancel
Ateminage Chuudan 63214D Kofxi geese 63214D.png 3 18 N/A N/A Mid Counter, Super Cancel
Ateminage Gedan 63214E Kofxi geese 63214E.png 3 18 N/A N/A Low Counter, Super Cancel
Shippuken (A) j.214A Datei:Kofxi geese jump 214A.png 15 8 KD ? First frame not in counterhit state. Negates projectiles from F9. 21F landing recovery.
Shippuken (C) j.214C Datei:Kofxi geese jump 214C.png 15 8 KD ? First frame not in counterhit state. Negates projectiles from F9. 25F landing recovery.
Raimeigohanage 3C Datei:Kofxi geese 3C.png 4 11 +16* N/A OTG Hit. *= against Geese after wakeup.
Shinkunage 632146C Datei:Kofxi geese 632146C.png 1 1 +38* N/A Command Throw. *= against Geese after wakeup.
Rashomon 63214,63214P Datei:Kofxi geese 6321463214P.png 1 2 -17* N/A Command Throw. Dream Cancel OK. Hits on F27 (during Super Freeze). Upper body invul F1-17, F18-25 regular recovery (on whiff). *=-17 on hit, but is fully invulnerable during recovery + last frame is guard only.
Ragin Storm (A) 1632143A Datei:Kofxi geese 1632143A 1.pngKofxi geese 1632143A 2.png 14 28 KD -5 F1 invul. F2-7 legs invul. F8-51 tiny hurtbox in the middle of Geese's body (in counterhit-state). F52-55 recovery.
Raging Storm (C) 1632143C Datei:Kofxi geese 1632143C 1.pngDatei:Kofxi geese 1632143C 2.png 14 28 KD -21 F1-14 invul. F15-53 small hurtbox (ducked). F54-71 recovery.
Deadly Rave 632146E Datei:Kofxi geese 632146E 1.pngKofxi geese 632146E 2.png 9 27 -7* +0 Costs 3 Stocks. Invul F1-9. Last hit has damage scaling (very little damage in long combos). *= if the first hit hits but is not followed up.
Latent Raging Storm 1632143E Datei:Kofxi geese 1632143E.png 8 53 KD -14 F1-56 invul.

Special Attributes & Bugs

  • 5D(f) is unblockable when done meaty.
  • 2B is invulnerable for 2F during recovery.
  • Guard Cancel attack is active for 19(!) frames, which is 3-4x the usual amount
  • Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
  • Geese's front roll goes further than normal (189px instead of 160px)
  • Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery.
  • Geese's back roll goes shorter than normal (152px instead of 160px)
  • Like all other console exclusive characters, Geese's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5.
  • While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing.

Kofxi geese quickshift invul.gif

Combos

Frequently used Combos

  • 2B,2A>236A/C
  • 2B link 5C>63214A
  • Throw > 5D(f) > kara cancel 3C
  • j.C/j.D,\/,5C>1,63214,3E
    • Dash 5D(f) > kara cancel 3C (midscreen)
    • whiff 63214A or whiff 632146C, OTG 3C (in corner, the 63214A/632146C is for building meter)
  • j.C/j.D,\/,5C>632146E,AABBCCDD214E
    • 5D(f) > kara cancel 3C (in corner)
  • 63214B/D/E Super Cancel 1,63214,3,A/E

Rashomon Combos

  • 2B link 5C(c), Rashomon: difficult without pre-buffering by using eg. 63214C+D,63214P.
  • 2B,2A, Rashomon: pre-buffer with 632A14,63214,P
  • 2B, link 632146C or Rashomon: pre-buffer with 632B14,63214,P
  • 5D(f), link 632146C or Rashomon: works from all ranges

Crazy Combos

  • Combo into Rashomon > Dream Cancel Deadly Rave (1. Hit) > smalljump j.C or j.D,5C(c)...: this works because the first hit of Deadly Rave has different properties during Dream Cancel.

Shift Combos

Oswald & Geese

  • Oswald Corner Crossup into 214C,236B,236A(whiff), turn around 3A,214B/D, delay 214A QS Geese, 63214,63214,3A/E for Raging Storm. The weird motion is necessary, otherwise Raging Storm will not come out (this is due to corner behavior, when using QS in corner, inputs are reversed very shortly upon landing because the game thinks your character is now cornered very briefly)


Okizeme

  • Corner Throw turns around the enemy, this eg. allows a meaty crossup j.B.

Navigation