Gai Tendo(KOFXI)

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Gai Tendo
天童 凱
KOFXI gai full.png
Tiers & Ranking
Tier: A
Ratio Cost: 4 Points
Properties
Damage Modifier: 0.96
Stun Modifier: 0.95
Crouch height (Tier): C

Colors

KOFXI gai S.png KOFXI gai X.png KOFXI gai T.png KOFXI gai C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI gai R1S.png KOFXI gai R1X.png KOFXI gai R1T.png KOFXI gai R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI gai L1S.png KOFXI gai L1X.png KOFXI gai L1T.png KOFXI gai L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 5 2 +5 +4
5A(f) 5 2 +5 +4
5B(c) 5 3 +4 +3
5B(f) 8 3 +3 +2
5C(c) 6 2 +7 +6
5C(f) 8 2 -1 -2
5D(c) 7 3 +5 +4
5D(f) 10 3 -2 -3
5E 15 3 KD -3 invul on legs F8-28. F29-38 recovery.
GC 8 4 KD -12
Saving Shift ? n* KD / Active until landing. 9F/10F recovery (hit/whiff).
2A 5 3 +6 +5
2B 5 3 +4 +3
2C 7 3+2 -7 -8
2D 10 4 KD -3
3B 11 12 KD -8* Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank
3D 16 4 KD -4 Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery.
Middle Kick
6D
15 4 -8 -9 Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
Back Tornado
6D>4D
13 4 KD -6 Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.
Right Hook
6D>6
18 2 +7 +6 Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6.
Palm Hook
6C
16 4 -12 -13 Overhead. Can be cancelled into Right Hook (6).
Right Hook
6C>6
11 2 +7 +6 Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6.
Back Knuckle
6C/D>6>4
14 3 +0 -1 Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters.
Fast Palm Hook Ender
6C/D>6>6
13 2 -5 -6 No Knockdown or cancels other than QS.
Slow Palm Hook Ender
6C/D>6>4>6
24 4 KD -5 Overhead. Hard Knockdown.
Gai Wheel
6D8
6C/D>6>8
6C/D>6>4>8
214E>8K*
21 3+3 KD -1* Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
Slow Gai Driller
6D>9
6C/D>6>4>9
17 2+9 KD -30 Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.
Fast Gai Driller
6C/D>6>9
6D>3>8
6C/D>6>4>3>8
6/7* 2+7 KD -26 Launcher. 14F landing recovery.
X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.
6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile.
Gai Slider
6D>2
6C/D>6>2
6C/D>6>4>2
11 12 KD -9* Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.
Front Step
6D>3
6C/D>6>4>3
/ 16 / / Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
Knee Upper
6D>3>9
6C/D>6>4>3>9
7 4 KD -4 Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F.
small A 7 6 / / Hurtbox enlarged F4+.
up A 6 6 / / Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).
j.A 6 6 / / Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).
small B 7 8 / / Same hitbox as jump up B & j.B.
up B 7 10 / / Same hitbox as smalljump B & j.B.
j.B 7 8 / / Same hitbox as smalljump B & jump up B.
small C 10 5 / / Same as jump C.
j.C 10 5 / / Same as smalljump C.
small D 11 3 / / Same as jump D.
j.D 12 4 / / Same as smalljump D.
small E 12 4 / / Same as jump E.
j.E 12 4 / / Same as smalljump E.
214E / 31 / / Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).
214E>8P 9+4* 3+3 KD -3* First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.
214E>8K 9+21/+23* 3+3 KD -2+1* 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.
214E>4P 9+9* 3 +0 -1 Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.
214E>4K 9+15* 4 KD -6 Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.
214E>2P 9+4* 10+40 / / Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
214E>2P>8 9+21+5* 2+7 KD -26 Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.
214E>2K 9+16* 12 KD -18 F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.
214E>6X 9* 26 / / Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.
214E>41236E 9+2* 2 KD / Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.
22P 4 10+40 / / Same data as 214E>2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
22PA>8 21+5* 2+7 KD -26 Frog Down followup. Same data as 214E>2P>8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.
22PC>8 21+12* 2+9 KD -30 Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.
623A 7 2+7 KD -25 Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.
623C 17 2+9 KD -30 Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.
214B 21 3+3 KD -2 Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.
214D 23 2+5 KD +0 Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.
41236E 2 2 KD / Only available if 236236E is active. Command Throw. Same as 214E>41236E. Counterhit-State F1-5. 31F total duration.
236236P / 25 / / Damage buff. 25F duration.
236236K 4 10 -1 -2 Deadly Rave starter. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed.
236236K>8 9 2+7 KD -22 Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.
236236K>2 27 16 KD -19 Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.
236236K>4 25 3+3 KD +0 Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.
236236E 7 3 KD +0 Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi gai 5A(c).png 5 2 +5 +4
5A(f) Kofxi gai 5A(f).png 5 2 +5 +4
5B(c) Kofxi gai 5B(c).png 5 3 +4 +3
5B(f) Kofxi gai 5B(f).png 8 3 +3 +2 Moves Gai forward
5C(c) Kofxi gai 5C(c).png 6 2 +7 +6
5C(f) Kofxi gai 5C(f).png 8 2 -1 -2
5D(c) Kofxi gai 5D(c).png 7 3 +5 +4
5D(f) Kofxi gai 5D(f).png 10 3 -2 -3
5E Kofxi gai 5E.png 15 3 KD -3 invul on legs F8-28. F29-38 recovery.
GC Kofxi gai GC.png 8 4 KD -12
Saving Shift Kofxi gai saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi gai 2A.png 5 3 +6 +5
2B Kofxi gai 2B.png 5 3 +4 +3
2C Kofxi gai 2C 1.pngKofxi gai 2C 2.png 7 3+2 -7 -8
2D Kofxi gai 2D.png 10 4 KD -3
3B Kofxi gai 3B.png 11 12 KD -8* Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.
3D Kofxi gai 3D 1.pngKofxi gai 3D 2.png 16 4 KD -4 Launches. Only available if 236236E is active. Low Profile F1-13. 21F recovery.
Middle Kick (6D) Series
Attack Hitbox Startup Active Hit Guard Note
Middle Kick
6D
Kofxi gai 6D.png 15 4 -8 -9 Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
Back Tornado
6D>4D
Kofxi gai 6D4D.png 13 4 KD -6 Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.
Right Hook
6D>6
Kofxi gai 6D6.png 18 2 +7 +6 Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6.
Palm Hook (6C) Series
Attack Hitbox Startup Active Hit Guard Note
Palm Hook
6C
Kofxi gai 6C.png 16 4 -12 -13 Overhead. Can be cancelled into Right Hook (6).
Right Hook
6C>6
Kofxi gai 6C6.png 11 2 +7 +6 Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6.
Other 6C/6D Followups
Attack Hitbox Startup Active Hit Guard Note
Back Knuckle
6C/D>6>4
Kofxi gai 6CD64.png 14 3 +0 -1 Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters.
(fast) Palm Hook Ender
6C/D>6>6
Kofxi gai 6CD66.png 13 2 -5 -6 No Knockdown or cancels other than QS.
(slow) Palm Hook Ender
6C/D>6>4>6
Kofxi gai 6CD646.png 24 4 KD -5 Overhead. Hard Knockdown.
Gai Wheel
6D>8
6C/D>6>8
6C/D>6>4>8
214E>8K*
Kofxi gai 6D8 1.pngKofxi gai 6D8 2.png 21 3+3 KD -1* Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
Slow Gai Driller
6D>9
6C/D>6>4>9
Kofxi gai 6D9 1.pngKofxi gai 6D9 2.pngKofxi gai 6D9 3.png 17 2+9 KD -30 Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.
Fast Gai Driller
6C/D>6>9
6D>3>8
6C/D>6>4>3>8
Kofxi gai 6CD69 2.pngKofxi gai 6CD69 3.pngKofxi gai 6CD69 4.png 6/7* 2+7 KD -26 Launcher. 14F landing recovery.
X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.
6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile.
Gai Slider
6D>2
6C/D>6>2
6C/D>6>4>2
Kofxi gai 6D2 1.pngKofxi gai 6D2.png 11 12 KD -9* Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.
Front Step
6D>3
6C/D>6>4>3
Kofxi gai 6D3 1.pngKofxi gai 6D3.png 16 Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
Knee Upper
6D>3>9
6C/D>6>4>3>9
Kofxi gai 6D39.png 7 4 KD -4 Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F.
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi gai smalljump A 1.pngKofxi gai smalljump A 2.png 7 6 Hurtbox enlarged F4+.
Jump up A Kofxi gai jump up A 1.pngKofxi gai jump up A 2.png 6 6 Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).
Jump A Kofxi gai jump up A 1.pngKofxi gai jump A 2.png 6 6 Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).
Smalljump B Kofxi gai smalljump B.png 7 8 Same hitbox as jump up B & j.B.
Jump up B Kofxi gai jump up B.png 7 10 Same hitbox as smalljump B & j.B.
Jump B Kofxi gai jump B.png 7 8 Same hitbox as smalljump B & jump up B.
Smalljump C Kofxi gai smalljump C.png 10 5 Same as jump C.
Jump C Kofxi gai jump C.png 10 5 Same as smalljump C.
Smalljump D Kofxi gai smalljump D.png 11 3 Same as jump D.
Jump D Kofxi gai jump D.png 12 4 Same as smalljump D.
Smalljump E Kofxi gai smalljump E.png 12 4 Same as jump E.
Jump E Kofxi gai jump E.png 12 4 Same as smalljump E.
214E + Followups
Attack Hitbox Startup Active Hit Guard Note
Bridge Sway (214E) Kofxi gai 214E.png / 31 / / Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).
Bridge Sway Upper (214E>8P) Kofxi gai 214E8P 1.pngKofxi gai 214E8P 2.pngKofxi gai 214E8P gif.gif 9+4* 3+3 KD -3* First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.
Gai Wheel (214E>8K) Kofxi gai 214E8K 1.pngKofxi gai 214E8K 2.pngKofxi gai 214E8K 3.pngKofxi gai 214E8K gif.gif 9+21/+23* 3+3 KD -2/+1* 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.
Back Knuckle (214E>4P) Kofxi gai 214E4P.pngKofxi gai 214E4P gif.gif 9+9* 3 +0 -1 Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.
Back Tornado (214E>4K) Kofxi gai 214E4K 1.pngKofxi gai 214E4K 2.pngKofxi gai 214E4K gif.gif 9+15* 4 KD -6 Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.
Frog Down (214E>2P) Kofxi gai 214E2P 1.pngKofxi gai 214E2P 2.pngKofxi gai 214E2P 3.pngKofxi gai 214E2P gif.gif 9+4* 10+40 / / Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
> Fast Gai Driller (214E>2P>8) Kofxi gai 214E2P8 1.pngKofxi gai 214E2P8 2.pngKofxi gai 214E2P8 3.pngKofxi gai 214E2P8 gif.gif 9+21+5* 2+7 KD -26 Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.
Slider (214E>2K) Kofxi gai 214E2K 1.pngKofxi gai 214E2K 2.pngKofxi gai 214E2K gif.gif 9+16* 12 KD -18 F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.
Front Step(214E>6X) Kofxi gai 214E6X 1.pngKofxi gai 214E6X 2.pngKofxi gai 214E6X gif.gif 9* 26 / / Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.
Gai Sniper(214E>41236E) Kofxi gai 214E41236E.pngDatei:Kofxi gai 214E41236E.gif 9+2* 2 KD / Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.
Specials & Supers
Attack Hitbox Startup Active Hit Guard Note
Frog Down (22P) Kofxi gai 214E2P 1.pngKofxi gai 214E2P 2.pngKofxi gai 214E2P 3.png 4 10+40 / / Same data as 214E>2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
> Fast Gai Driller (22A>8) Kofxi gai 214E2P8 1.pngKofxi gai 214E2P8 2.pngKofxi gai 214E2P8 3.png 21+5* 2+7 KD -26 Frog Down followup. Same data as 214E>2P>8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.
> Slow Gai Driller (22C>8) Kofxi gai 22C8 1.pngKofxi gai 22C8 2.pngKofxi gai 22C8 3.png 21+12* 2+9 KD -30 Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.
Fast Gai Driller (623A) Kofxi gai 623A 1.pngKofxi gai 623A 2.pngKofxi gai 623A 3.pngKofxi gai 623A 4.png 7 2+7 KD -25 Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.
Slow Gai Driller (623C) Kofxi gai 623C 1.pngKofxi gai 623C 2.pngKofxi gai 623C 3.pngKofxi gai 623C 4.png 17 2+9 KD -30 Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.
Short Gai Wheel (214B) Kofxi gai 214B 1.pngKofxi gai 214B 2.pngKofxi gai 214B 3.png 21 3+3 KD -2 Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.
Long Gai Wheel (214D) Kofxi gai 214D 1.pngKofxi gai 214D 2.pngKofxi gai 214D 3.png 23 2+5 KD +0 Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.
Gai Sniper (41236E) Kofxi gai 41236E.png 2 2 KD / Only available if 236236E is active. Command Throw. Same as 214E>41236E. Counterhit-State F1-5. 31F total duration.
236236P Kofxi gai 236236P.png / 25 / / Damage buff. 25F duration.
236236K Kofxi gai 236236K.png 4 10 -1 -2 Chain starter. Every hit can be QSed. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery.
236236E Kofxi gai 236236E 1.pngKofxi gai 236236E 2.pngKofxi gai 236236E gif.gif 7 3 KD +0 Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.
236236K Followups
Attack Hitbox Startup Active Hit Guard Note
236236K>8 Ender Kofxi gai 236236K8 1.pngKofxi gai 236236K8 2.png 9 2+7 KD -22 Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.
236236K>2 Ender Kofxi gai 236236K2.png 27 16 KD -19 Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.
236236K>4 Ender Kofxi gai 236236K4 1.pngKofxi gai 236236K4 2.png 25 3+3 KD +0 Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.

Special Attributes & Bugs

  • The collision box of Gai's 6D is rotated 90° during its active time.

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