Terry Bogard テリー・ボガード
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Tiers & Ranking
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Tier:
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~B
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Ratio Cost:
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4 Points
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Properties
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Damage Modifier:
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0.97
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Stun Modifier:
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1.0
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Crouch height (Tier):
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C
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Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Short List
Move |
S |
A |
Hit |
Grd |
Note
|
5A(c) |
4 |
3 |
+4 |
+3 |
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5A(f) |
5 |
4 |
+5 |
+4 |
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5B(c) |
6 |
5 |
+2 |
+1 |
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5B(f) |
7 |
2 |
-5 |
-6 |
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5C(c) |
7 |
2 |
+7 |
+6 |
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5C(f) |
10 |
4 |
-2 |
-3 |
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5D(c) |
7 |
9 |
+1 |
+0 |
2 Hits.
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5D(f) |
15 |
3 |
-2 |
-3 |
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5E |
14 |
4 |
KD |
-8 |
Invul on feet from F3-23.
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GC |
7 |
5 |
KD |
-12 |
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5C>5E |
5 |
4 |
+7 |
+6 |
Chain Combo.
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Saving Shift |
? |
n* |
/ |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
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2A |
5 |
4 |
+2 |
+1 |
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2B |
5 |
3 |
+5 |
+4 |
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2C |
8 |
4 |
-2 |
-3 |
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2D |
9 |
2 |
KD |
-9 |
Special cancel
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3C |
7 |
3 |
+1 |
+0 |
Special cancel
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small u.A |
5 |
7 |
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Same Hitbox as Jump Up A
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small A |
5 |
7 |
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j.u.A |
5 |
9 |
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Same Hitbox as smalljump Up A
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j.A |
5 |
9 |
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small u.B |
6 |
8 |
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Same Hitbox as Jump Up B
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small B |
8 |
8 |
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j.u.B |
5 |
8 |
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Same Hitbox as smalljump Up B
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j.B |
7 |
8 |
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small u.C |
5 |
9 |
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Same Hitbox as Jump Up C
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small C |
7 |
8 |
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j.u.C |
5 |
7 |
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Same Hitbox as smalljump Up C
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j.C |
6 |
5 |
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small u.D |
7 |
3 |
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Same Hitbox as Jump Up D
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small D |
7 |
6 |
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j.u.D |
8 |
7 |
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Same Hitbox as smalljump Up D
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j.D |
10 |
7 |
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j.E |
13 |
7 |
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236A |
20 |
1+X |
+3* |
+2* |
F16-40 small Hurtbox. F1-28 Counterhit-State. *=Point Blank.
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236C |
12 |
1+X |
-3* |
-4* |
F11-38 small Hurtbox. F1-22 Counterhit-State. *=Point Blank.
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214A |
15 |
11 |
KD |
-12* |
F15-25 invul on legs. At the end while standing up 4F Counterhit-State. *=Point Blank.
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214C |
21 |
22 |
KD |
-22* |
F4-9 invul. F21-42 invul on the legs & airborne. At the end while standing up 4F Counterhit-State. *=Point Blank.
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623B |
4/23* |
3+1+8 |
KD |
-4 |
*23F Startup, if first hit whiffs.
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623B>AB |
N/A |
26 |
KD |
/ |
No Counterhit-State.
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623D |
7/31* |
3+1+11 |
KD |
-9/-7* |
*31F, if first Hit whiffs. Upper body invul F1-9. *= stand/crouch guard.
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214B |
21 |
2+4 |
KD |
-3 |
Overhead. F7-11 small Hurtbox. Airborne from F12.
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214D |
11*/19 |
5+3+7 |
-2/+0* |
-3 |
Overhead. *=11F Startup, but hitbox is behind Terry. F6-8 small Hurtbox. Airborne from F9.*=stand/crouch guard.
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41236B |
7 |
6 |
-10 |
-11 |
Rekka Starter. Same Hitbox as D-Version.
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41236D |
21 |
6 |
+2 |
+1 |
Rekka Starter. Same Hitbox as B-Version. Allows for juggles on Air-Hit.
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41236K>66K |
9/14 |
6 |
+1 |
+0 |
9 = B-Version, 14 = D-Version.
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41236K>66K>66K |
6 |
12 |
KD |
-8 |
Small Hurtbox. Wall bounce on counter hit.
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21416A |
16 |
3+12 |
KD |
-13 |
F1-3 invul. F11+12 upper feet invul. F13-52 small Hurtbox. F4-52 Counterhit-State.
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21416C |
21 |
1+2+12 |
KD |
-15 |
F1-3 invul. F16+17 upper feet invul. F4-59 Counterhit-State.
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236236B |
3 |
11 |
KD |
-11 |
F1+2 invul. Invul on feet & counterhit-state for whole active time.
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236236D |
6 |
15 |
KD |
-19 |
F1-5 invul. Invul on feet & counterhit-state for whole active time.
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2141236E |
7/46* |
45 |
KD |
-24 |
*46F Startup just for the laser. F1-73 invul. F74-97 small Hurtbox. Negates projectiles F7-67.
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Standing Attacks
Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
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5A(c) |
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4 |
3 |
+4 |
+3 |
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5A(f) |
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5 |
4 |
+5 |
+4 |
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5B(c) |
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6 |
5 |
+2 |
+1 |
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5B(f) |
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7 |
2 |
-5 |
-6 |
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5C(c) |
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7 |
2 |
+7 |
+6 |
Has more hit stun than Terry's other heavy attacks.
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5C(f) |
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10 |
4 |
-2 |
-3 |
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5D(c) |
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7 |
9 |
+1 |
+0 |
2 Hits. Both hits have special cancel-
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5D(f) |
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15 |
3 |
-2 |
-3 |
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5E |
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14 |
4 |
KD |
-8 |
Invul on feet from F3-23. F24-27 invul on the toes (not touching the ground yet, small gap below hurtbox).
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GC |
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7 |
5 |
KD |
-12 |
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5C>5E |
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5 |
4 |
+7 |
+6 |
Chain Combo. No cancel, but massive frame advantage & Quick Shift possible.
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Saving Shift |
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? |
n* |
/ |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
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Crouching Attacks
Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
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2A |
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5 |
4 |
+2 |
+1 |
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2B |
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5 |
3 |
+5 |
+4 |
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2C |
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8 |
4 |
-2 |
-3 |
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2D |
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9 |
2 |
KD |
-9 |
Special cancel
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3C |
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7 |
3 |
+1 |
+0 |
Special Cancel. Cancel version is the same.
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Jump Attacks
Move |
Hitbox |
Startup |
Active |
Note
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Smalljump up A |
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5 |
7 |
Same Hitbox as Jump Up A
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Smalljump A |
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5 |
7 |
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Jump Up A |
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5 |
9 |
Same Hitbox as smalljump Up A
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Jump A |
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5 |
9 |
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Smalljump up B |
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6 |
8 |
Same Hitbox as Jump Up B
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Smalljump B |
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8 |
8 |
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Jump Up B |
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5 |
8 |
Same Hitbox as smalljump Up B
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Jump B |
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7 |
8 |
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Smalljump Up C |
|
5 |
9 |
Same Hitbox as Jump Up C
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Smalljump C |
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7 |
8 |
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Jump up C |
|
5 |
7 |
Same Hitbox as smalljump Up C
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Jump C |
|
6 |
5 |
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Smalljump up D |
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7 |
3 |
Same Hitbox as Jump Up D
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Smalljump D |
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7 |
6 |
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Jump Up D |
|
8 |
7 |
Same Hitbox as smalljump Up D
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Jump D |
|
10 |
7 |
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Smalljump E |
|
13 |
7 |
Smalljump & Jump identical.
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Jump E |
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13 |
7 |
Smalljump & Jump identical.
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Specials & Supers
Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
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236A |
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20 |
1+X* |
+3* |
+2* |
F16-40 small Hurtbox. *First Active Frame has its own hitbox near Terry (144*80px). F1-28 Counterhit-State. *=Point Blank.
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236C |
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12 |
1+X* |
-3* |
-4* |
F11-38 small Hurtbox. *First Active Frame has its own hitbox near Terry (144*72px). F1-22 Counterhit-State. *=Point Blank.
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214A |
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15 |
11 |
KD |
-12* |
F15-25 invul on legs (the whole active time). At the end while standing up 4F Counterhit-State. *=Point Blank.
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214C |
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21 |
22 |
KD |
-22* |
F4-9 invul. F21-42 invul on the legs & airborne (the whole active time). At the end while standing up 4F Counterhit-State. *=Point Blank.
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623B |
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4/23* |
3+1+8 |
KD |
-4 |
*23F Startup, if first hit whiffs.
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623B>AB |
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N/A |
26 |
KD |
/ |
No Counterhit-State.
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623D |
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7/31* |
3+1+11 |
KD |
-9/-7* |
*31F, if first Hit whiffs. Upper body invul F1-9. *= stand/crouch guard.
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214B |
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21 |
2+4 |
KD |
-3 |
Overhead. F7-11 small Hurtbox. Airborne from F12.
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214D |
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11*/19 |
5+3+7 |
-2/+0* |
-3 |
Overhead. *=11F Startup, but the Hitbox is behind Terry (see image). F6-8 small Hurtbox. Airborne from F9.*=stand/crouch guard.
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41236B |
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7 |
6 |
-10 |
-11 |
Rekka Starter. Same hitbox as D-version, but faster.
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41236D |
|
21 |
6 |
+2 |
+1 |
Rekka Starter. Same hitbox as B-version, but slower & allows for juggles on Air-Hit.
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41236K>66K |
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9/14 |
6 |
+1 |
+0 |
9 = B-Version, 14 = D-Version.
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41236K>66K>66K |
|
6 |
12 |
KD |
-8 |
Small Hurtbox. Wall bounce on counter hit.
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21416A |
|
16 |
3+12 |
KD |
-13 |
F1-3 invul. F11+12 only vulnerable on the legs. F13-52 small Hurtbox. F4-52 Counterhit-State.
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21416C |
|
21 |
1+2+12 |
KD |
-15 |
F1-3 invul. F16+17 only vulnerable on the legs. F4-59 Counterhit-State.
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236236B |
|
3 |
11 |
KD |
-11 |
F1+2 invul. Invul on feet & counterhit-state for whole active time.
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236236D |
|
6 |
15 |
KD |
-19 |
F1-5 invul. Invul on feet & counterhit-state for whole active time.
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2141236E |
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7/46* |
3+3+3+3+3+2+2+26 |
KD |
-24 |
*46F Startup just for the laser. F1-73 invul. F74-97 small Hurtbox. Negates projectiles F7-67.
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Combos
Team Combos
Terry & K
- Terry 623K anti-air QS K', land, 236236P DC LDM: Source
5E CH > Rekka Combos
- Collection of 5E CH > rekka > shift combos from NKT, see here
- 5E(counter hit)>rekka, link 623K, see here
Matchups
Vs Ralf
Unblock (623P) punishes:
(Source: Dagun)
- Instant j.A/B/C
- Far B > 236236K
- 2C > 214A/236C/623B(1st hit whiffs)/236236K/21416P
Videos
Kyuntakuya vs a very strong Terry player, several matches
Navigation