Terry Bogard(KOFXI)

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Terry Bogard
テリー・ボガード
KOFXI terry full.png
Tiers & Ranking
Tier: ~B
Ratio Cost: 4 Points
Properties
Damage Modifier: 0.97
Stun Modifier: 1.0
Crouch height (Tier): C

Colors

KOFXI terry S.png KOFXI terry X.png KOFXI terry T.png KOFXI terry C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI terry R1S.png KOFXI terry R1X.png KOFXI terry R1T.png KOFXI terry R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI terry L1S.png KOFXI terry L1X.png KOFXI terry L1T.png KOFXI terry L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 4 3 +4 +3
5A(f) 5 4 +5 +4
5B(c) 6 5 +2 +1
5B(f) 7 2 -5 -6
5C(c) 7 2 +7 +6
5C(f) 10 4 -2 -3
5D(c) 7 9 +1 +0 2 Hits.
5D(f) 15 3 -2 -3
5E 14 4 KD -8 Invul on feet from F3-23.
GC 7 5 KD -12
5C>5E 5 4 +7 +6 Chain Combo.
Saving Shift ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
2A 5 4 +2 +1
2B 5 3 +5 +4
2C 8 4 -2 -3
2D 9 2 KD -9 Special cancel
3C 7 3 +1 +0 Special cancel
small u.A 5 7 Same Hitbox as Jump Up A
small A 5 7
j.u.A 5 9 Same Hitbox as smalljump Up A
j.A 5 9
small u.B 6 8 Same Hitbox as Jump Up B
small B 8 8
j.u.B 5 8 Same Hitbox as smalljump Up B
j.B 7 8
small u.C 5 9 Same Hitbox as Jump Up C
small C 7 8
j.u.C 5 7 Same Hitbox as smalljump Up C
j.C 6 5
small u.D 7 3 Same Hitbox as Jump Up D
small D 7 6
j.u.D 8 7 Same Hitbox as smalljump Up D
j.D 10 7
j.E 13 7
236A 20 1+X +3* +2* F16-40 small Hurtbox. F1-28 Counterhit-State. *=Point Blank.
236C 12 1+X -3* -4* F11-38 small Hurtbox. F1-22 Counterhit-State. *=Point Blank.
214A 15 11 KD -12* F15-25 invul on legs. At the end while standing up 4F Counterhit-State. *=Point Blank.
214C 21 22 KD -22* F4-9 invul. F21-42 invul on the legs & airborne. At the end while standing up 4F Counterhit-State. *=Point Blank.
623B 4/23* 3+1+8 KD -4 *23F Startup, if first hit whiffs.
623B>AB N/A 26 KD / No Counterhit-State.
623D 7/31* 3+1+11 KD -9/-7* *31F, if first Hit whiffs. Upper body invul F1-9. *= stand/crouch guard.
214B 21 2+4 KD -3 Overhead. F7-11 small Hurtbox. Airborne from F12.
214D 11*/19 5+3+7 -2/+0* -3 Overhead. *=11F Startup, but hitbox is behind Terry. F6-8 small Hurtbox. Airborne from F9.*=stand/crouch guard.
41236B 7 6 -10 -11 Rekka Starter. Same Hitbox as D-Version.
41236D 21 6 +2 +1 Rekka Starter. Same Hitbox as B-Version. Allows for juggles on Air-Hit.
41236K>66K 9/14 6 +1 +0 9 = B-Version, 14 = D-Version.
41236K>66K>66K 6 12 KD -8 small Hurtbox.
21416A 16 3+12 KD -13 F1-3 invul. F11+12 upper feet invul. F13-52 small Hurtbox. F4-52 Counterhit-State.
21416C 21 1+2+12 KD -15 F1-3 invul. F16+17 upper feet invul. F4-59 Counterhit-State.
236236B 3 11 KD -11 F1+2 invul. Invul on feet & counterhit-state for whole active time.
236236D 6 15 KD -19 F1-5 invul. Invul on feet & counterhit-state for whole active time.
2141236E 7/46* 45 KD -24 *46F Startup just for the laser. F1-73 invul. F74-97 small Hurtbox. Negates projectiles F7-67.
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi terry 5A(c).png 4 3 +4 +3
5A(f) Kofxi terry 5A(f).png 5 4 +5 +4
5B(c) Kofxi terry 5B(c).png 6 5 +2 +1
5B(f) Kofxi terry 5B(f).png 7 2 -5 -6
5C(c) Kofxi terry 5C(c).png 7 2 +7 +6 Has more hit stun than Terry's other heavy attacks.
5C(f) Kofxi terry 5C(f).png 10 4 -2 -3
5D(c) Kofxi terry 5D(c).png 7 9 +1 +0 2 Hits. Both hits have special cancel-
5D(f) Kofxi terry 5D(f).png 15 3 -2 -3
5E Kofxi terry 5E.png 14 4 KD -8 Invul on feet from F3-23. F24-27 invul on the toes (not touching the ground yet, small gap below hurtbox).
GC Kofxi terry GC.png 7 5 KD -12
5C>5E Kofxi terry 5C5E.png 5 4 +7 +6 Chain Combo. No cancel, but massive frame advantage & Quick Shift possible.
Saving Shift Kofxi terry saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi terry 2A.png 5 4 +2 +1
2B Kofxi terry 2B.png 5 3 +5 +4
2C Kofxi terry 2C.png 8 4 -2 -3
2D Kofxi terry 2D.png 9 2 KD -9 Special cancel
3C Kofxi terry 3C.png 7 3 +1 +0 Special Cancel. Cancel version is the same.
Jump Attacks
Move Hitbox Startup Active Note
Smalljump up A Kofxi terry smalljump up A.png 5 7 Same Hitbox as Jump Up A
Smalljump A Kofxi terry smalljump A.png 5 7
Jump Up A Kofxi terry jump up A.png 5 9 Same Hitbox as smalljump Up A
Jump A Kofxi terry jump A.png 5 9
Smalljump up B Kofxi terry smalljump up B.png 6 8 Same Hitbox as Jump Up B
Smalljump B Kofxi terry smalljump B.png 8 8
Jump Up B Kofxi terry jump up B.png 5 8 Same Hitbox as smalljump Up B
Jump B Kofxi terry jump B.png 7 8
Smalljump Up C Kofxi terry smalljump up C.png 5 9 Same Hitbox as Jump Up C
Smalljump C Kofxi terry smalljump C.png 7 8
Jump up C Kofxi terry jump up C.png 5 7 Same Hitbox as smalljump Up C
Jump C Kofxi terry jump C.png 6 5
Smalljump up D Kofxi terry smalljump up D.png 7 3 Same Hitbox as Jump Up D
Smalljump D Kofxi terry smalljump D.png 7 6
Jump Up D Kofxi terry jump up D.png 8 7 Same Hitbox as smalljump Up D
Jump D Kofxi terry jump D.png 10 7
Smalljump E Kofxi terry smalljump E.png 13 7 Smalljump & Jump identical.
Jump E Kofxi terry jump E.png 13 7 Smalljump & Jump identical.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi terry 236A 2.pngKofxi terry 236A gif50.gif 20 1+X* +3* +2* F16-40 small Hurtbox. *First Active Frame has its own hitbox near Terry (144*80px). F1-28 Counterhit-State. *=Point Blank.
236C Kofxi terry 236C 2.pngKofxi terry 236C gif50.gif 12 1+X* -3* -4* F11-38 small Hurtbox. *First Active Frame has its own hitbox near Terry (144*72px). F1-22 Counterhit-State. *=Point Blank.
214A Kofxi terry 214A.png|Kofxi terry 214A gif50.gif 15 11 KD -12* F15-25 invul on legs (the whole active time). At the end while standing up 4F Counterhit-State. *=Point Blank.
214C Kofxi terry 214C 1.pngKofxi terry 214C 2.pngKofxi terry 214C gif50.gif 21 22 KD -22* F4-9 invul. F21-42 invul on the legs & airborne (the whole active time). At the end while standing up 4F Counterhit-State. *=Point Blank.
623B Kofxi terry 623B 1.pngKofxi terry 623B 2.pngKofxi terry 623B 3.pngKofxi terry 623B gif50.gif 4/23* 3+1+8 KD -4 *23F Startup, if first hit whiffs.
623B>AB Kofxi terry 623B,AB gif50.gif N/A 26 KD / No Counterhit-State.
623D Kofxi terry 623D 1.pngKofxi terry 623D 2.pngKofxi terry 623D 3.pngKofxi terry 623D gif50.gif 7/31* 3+1+11 KD -9/-7* *31F, if first Hit whiffs. Upper body invul F1-9. *= stand/crouch guard.
214B Kofxi terry 214B 1.pngKofxi terry 214B 2.pngKofxi terry 214B gif50.gif 21 2+4 KD -3 Overhead. F7-11 small Hurtbox. Airborne from F12.
214D Kofxi terry 214D 1.pngKofxi terry 214D 2.pngKofxi terry 214D 3.pngKofxi terry 214D gif50.gif 11*/19 5+3+7 -2/+0* -3 Overhead. *=11F Startup, but the Hitbox is behind Terry (see image). F6-8 small Hurtbox. Airborne from F9.*=stand/crouch guard.
41236B Kofxi terry 41236B.png 7 6 -10 -11 Rekka Starter. Same hitbox as D-version, but faster.
41236D Kofxi terry 41236B.png 21 6 +2 +1 Rekka Starter. Same hitbox as B-version, but slower & allows for juggles on Air-Hit.
41236K>66K Kofxi terry 41236B66B.png 9/14 6 +1 +0 9 = B-Version, 14 = D-Version.
41236K>66K>66K Kofxi terry 41236B66B66B.pngKofxi terry 41236B66B66B gif50.gif 6 12 KD -8 small Hurtbox.
21416A Kofxi terry 21416A 1.pngKofxi terry 21416A 2.pngKofxi terry 21416A gif.gif 16 3+12 KD -13 F1-3 invul. F11+12 only vulnerable on the legs. F13-52 small Hurtbox. F4-52 Counterhit-State.
21416C Kofxi terry 21416C 1.pngKofxi terry 21416C 2.pngKofxi terry 21416C 3.pngKofxi terry 21416C gif.gif 21 1+2+12 KD -15 F1-3 invul. F16+17 only vulnerable on the legs. F4-59 Counterhit-State.
236236B Kofxi terry 236236B 1.pngKofxi terry 236236B 2.pngKofxi terry 236236B gif.gif 3 11 KD -11 F1+2 invul. Invul on feet & counterhit-state for whole active time.
236236D Kofxi terry 236236D 1.pngKofxi terry 236236D 2.pngKofxi terry 236236D gif.gif 6 15 KD -19 F1-5 invul. Invul on feet & counterhit-state for whole active time.
2141236E Kofxi terry 2141236E 1.pngKofxi terry 2141236E 2-7.pngKofxi terry 2141236E 8.pngKofxi terry 2141236E 9.pngKofxi terry 2141236E gif.gif 7/46* 3+3+3+3+3+2+2+26 KD -24 *46F Startup just for the laser. F1-73 invul. F74-97 small Hurtbox. Negates projectiles F7-67.

Combos

Team Combos

Terry & K

  • Terry 623K anti-air QS K', land, 236236P DC LDM: Source

5E CH > Rekka Combos

  • Collection of 5E CH > rekka > shift combos from NKT, see here
  • 5E(counter hit)>rekka, link 623K, see here

Matchups

Vs Ralf

Unblock (623P) punishes: (Source: Dagun)

  • Instant j.A/B/C
  • Far B > 236236K
  • 2C > 214A/236C/623B(1st hit whiffs)/236236K/21416P

Videos

Kyuntakuya vs a very strong Terry player, several matches


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