Maxima(KOFXI)

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Maxima
マキシマ
KOFXI maxima full.png
Tiers & Ranking
Tier: A
Ratio Cost: 5 Punkte
Properties
Damage Modifier: 0.95
Stun Modifier: 0.97
Crouch height (Tier): A

Colors

KOFXI maxima S.png KOFXI maxima X.png KOFXI maxima T.png KOFXI maxima C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI maxima R1S.png KOFXI maxima R1X.png KOFXI maxima R1T.png KOFXI maxima R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI maxima L1S.png KOFXI maxima L1X.png KOFXI maxima L1T.png KOFXI maxima L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 6 3 +5 +4
5A(f) 7 5 +2 +1
5B(c) 6 3 +0 -1
5B(f) 8 3 -6 -7
5C(c) 7 4+7 +2 +1
5C(f) 17 6 -2 -3 F7-11 Guardpoint
5D(c) 5 5 -2 -3
5D(f) 8 5 -5 -6
5E 23 3+3 KD -5 F19+20 Guardpoint.
GC 9 6 KD -14
6A 21 9 -15 -16 Overhead
6A(cancel) 18 5 -11 -12 Overhead
Saving Shift ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
2A 9 3 +0 -1
2B 8 4 +0 -1
2C 14 6 -1 -2 F5-10 Guardpoint.
2D 11 6 KD -2
3C 11 6 -3 -4
3C(can) 13 6 -5 -6 Cancel-Version counts as a "heavy hit" (different hit stun?)
small up A 6 9 Same Hitbox as most other j.A
small fwd A 6 9 Same Hitbox as most other j.A
small bck A 6 9 Unique Hitbox
up A 6 9 Same Hitbox as most other j.A
fwd A 6 9 Same Hitbox as most other j.A
bck A 7 9 Unique hitbox, 1F slower
small B 7 6 All smalljump B are identical
up B 8 6 Same Hitbox as jump back B
fwd B 8 10 Unique hitbox
bck B 8 10 Same Hitbox as jump up B
small up C 8 10 Unique Hitbox
small fwd C 8 10 Unique Hitbox
small bck C 8 10 Unique Hitbox
up C 9 10 Same Hitbox as jump forward C
fwd C 9 10 Same Hitbox as jump back C
bck C 9 10 Unique Hitbox
small up D 10 7 Unique Hitbox
small fwd D 10 7 Unique Hitbox
small bck D 11 7 Unique Hitbox
up D 10 7 Unique Hitbox
fwd D 10 7 Unique Hitbox
bck D 10 7 Unique Hitbox
small E 13 4 Different Hitbox & Frame Data as jump E
j.E 12 10 Different Hitbox & Frame Data as smalljump E
j.2A 9 10 ~11F Landing Recovery. Hard Knockdown.
236A 8 3 -15 -16 Rekka Starter. Maxima's Head in Counterhit-State F11-20
236C 13 3 -13 -14 Rekka Starter. Head has no Hurtbox F16-25
>236P 20/5 3+3 -6 -7 Followup to 236P. No pushback.
>>41236P 8 1 KD -15 Rekka-ender. Only 1F active. 26F recovery.
214A 18 2+4* KD -16 F10-14 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18. No hitstop.
214[A] / 19* / / Feint. *=F1-19 in Counterhit-State.
214C 22 3+4* KD -14 F10-15 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18.
214[C] / 21* / / Feint. *=F1-21 Counterhit-State.
623B 4 10 KD / Anti-Air. Invul on legs from F1. No combo damage scaling.
623D 4 11 KD / Anti-Air. Flies further than 623B. Invul on legs from F1. No combo damage scaling.
63214B 23 3 KD / Throw. F7-38 invul on legs. Counterhit-state until F33.
63214D 25 3 KD / Throw. F8-44 invul on legs. Counterhit-state until F38.
>6K 11 4+9 KD -54/- Followup to 63214K. Juggle anywhere. Works from Kara-Cancel. Airborne from F5.
41236K 1 1 KD / Command Grab. No Counterhit-State. 47F total duration on whiff.
63214,63214P 1 1 KD / Command Grab. Hits on F1. F2 only invul. F3-29 Counter-Hit state on whiff. 44F total duration on whiff.
236236B 16 n KD -81 Allows juggles after (eg. into itself). F1-7 invul. F3-15 Guard Point. F16-19 invul. After landing 16F Guard Point & invul, then 6F taller Guard Point & invul, then 17F regular recovery.
236236D 26 n KD -90 F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery.
632146E 2/22 3+n KD -19* Juggle anywhere. F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs). *=if all hits are blocked.
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi maxima 5A(c).png 6 3 +5 +4
5A(f) Kofxi maxima 5A(f).png 7 5 +2 +1
5B(c) Kofxi maxima 5B(c).png 6 3 +0 -1
5B(f) Kofxi maxima 5B(f).png 8 3 -6 -7
5C(c) Kofxi maxima 5C(c) 1.pngKofxi maxima 5C(c) 2.png 7 4+7 +2 +1
5C(f) Kofxi maxima 5C(f) guardpoint.pngKofxi maxima 5C(f).png 17 6 -2 -3 F7-11 Guardpoint.
5D(c) Kofxi maxima 5D(c).png 5 5 -2 -3
5D(f) Kofxi maxima 5D(f).png 8 5 -5 -6
5E Kofxi maxima 5E guardpoint.pngKofxi maxima 5E 1.pngKofxi maxima 5E 2.png 23 3+3 KD -5 F19+20 Guardpoint.
GC Kofxi maxima GC.png 9 6 KD -14
6A Kofxi maxima 6A.png 21 9 -15 -16 Overhead
6A(cancel) Kofxi maxima 6A(cancel).png 18 5 -11 -12 Overhead
Saving Shift Kofxi maxima saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi maxima 2A.png 9 3 +0 -1
2B Kofxi maxima 2B.png 8 4 +0 -1
2C Kofxi maxima 2C guardpoint.pngKofxi maxima 2C.png 14 6 -1 -2 F5-10 Guardpoint.
2D Kofxi maxima 2D.png 11 6 KD -2
3C Kofxi maxima 3C.png 11 6 -3 -4
3C(cancel) Kofxi maxima 3C(cancel).png 13 6 -5 -6 Cancel-Version counts as a "heavy hit" (different hit stun?)
Jump Attacks
Move Hitbox Startup Active Note
smalljump up A Kofxi maxima smalljump up A.png 6 9 Same Hitbox as most other j.A
smalljump forward A Kofxi maxima smalljump forward A.png 6 9 Same Hitbox as most other j.A
smalljump back A Kofxi maxima smalljump back A.png 6 9 Unique Hitbox
jump up A Kofxi maxima jump up A.png 6 9 Same Hitbox as most other j.A
jump forward A Kofxi maxima jump forward A.png 6 9 Same Hitbox as most other j.A
jump back A Kofxi maxima jump back A.png 7 9 Unique hitbox, 1F slower
smalljump B Kofxi maxima smalljump B.png 7 6 All smalljump B are identical
jump up B Kofxi maxima jump up B.png 8 6 Same Hitbox as jump back B
jump forward B Kofxi maxima jump forward B.png 8 10 Unique hitbox
jump back B Kofxi maxima jump back B.png 8 10 Same Hitbox as jump up B
smalljump up C Kofxi maxima smalljump up C.png 8 10 Unique Hitbox
smalljump forward C Kofxi maxima smalljump forward C.png 8 10 Unique Hitbox
smalljump back C Kofxi maxima smalljump back C.png 8 10 Unique Hitbox
jump up C Kofxi maxima jump up C.png 9 10 Same Hitbox as jump forward C
jump forward C Kofxi maxima jump forward C.png 9 10 Same Hitbox as jump back C
jump back C Kofxi maxima jump back C.png 9 10 Unique Hitbox
smalljump up D Kofxi maxima smalljump up D.png 10 7 Unique Hitbox
smalljump forward D Kofxi maxima smalljump forward D.png 10 7 Unique Hitbox
smalljump back D Kofxi maxima smalljump back D.png 11 7 Unique Hitbox
jump up D Kofxi maxima jump up D.png 10 7 Unique Hitbox
jump forward D Kofxi maxima jump forward D.png 10 7 Unique Hitbox
jump back D Kofxi maxima jump back D.png 10 7 Unique Hitbox
smalljump E Kofxi maxima smalljump E.png 13 4 Different Hitbox & Frame Data as jump E
jump E Kofxi maxima jump E.png 12 10 Different Hitbox & Frame Data as smalljump E
jump 2A Kofxi maxima jump 2A.png 9 10 ~11F Landing Recovery. Hard Knockdown.
236P
Move Hitbox Startup Active Hit Guard Note
236A Kofxi maxima 236A 1.pngKofxi maxima 236A 2.png 8 3 -15 -16 Rekka Starter. Maxima's Head in Counterhit-State F11-20
236C Kofxi maxima 236C 1.pngKofxi maxima 236C 2.png 13 3 -13 -14 Rekka Starter. Head has no Hurtbox F16-25
>236A/C Kofxi maxima 41236P 1.pngKofxi maxima 41236P 2.png 20/5 3+3 -6 -7 Followup to 236P. No pushback.
>>41236A/C Kofxi maxima 2x41236P 1.pngKofxi maxima 2x41236P 2.png 8 1 KD -15 Rekka-ender. Only 1F active. 26F recovery. With fastest cancel timing, first 41236P cancels into second on 1st active frame of 2nd hit.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
214A Kofxi maxima 214A 1.pngKofxi maxima 214A 2.pngKofxi maxima 214A 3.png 18 2+4* KD -16 F10-14 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18. No hitstop.
214A(feint) Kofxi maxima 214-A-.png N/A 19* / / *=F1-19 in Counterhit-State.
214C Kofxi maxima 214C 1.pngKofxi maxima 214C 2.pngKofxi maxima 214C 3.png 22 3+4* KD -14 F10-15 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18.
214C(feint) Kofxi maxima 214-C-.png N/A 21* / / *=F1-21 Counterhit-State.
623B Kofxi maxima 623B 1.pngKofxi maxima 623B 2.pngKofxi maxima 623B.gif 4 10 KD / Anti-Air. Invul on legs from F1. No combo damage scaling.
623D Kofxi maxima 623D 1.pngKofxi maxima 623D 2.pngKofxi maxima 623D.gif 4 11 KD / Anti-Air. Flies further than 623B. Invul on legs from F1. No combo damage scaling.
63214B Kofxi maxima 63214K 1.pngKofxi maxima 63214K 2.png 23 3 KD / Throw. F7-38 invul on legs. Counterhit-state until F33.
63214D Kofxi maxima 63214K 1.pngKofxi maxima 63214K 2.png 25 3 KD / Throw. F8-44 invul on legs. Counterhit-state until F38.
63214K>6K Kofxi maxima 63214K6K 1.pngKofxi maxima 63214K6K 2.png 11 4+9 KD -54 Followup to 63214K. Juggle anywhere. Works from Kara-Cancel. Airborne from F5.
41236K Kofxi maxima 41236K.png 1 1 KD / Command Grab. No Counterhit-State. 47F total duration on whiff.
63216,63214P Kofxi maxima 6321463214P.png 1 1 KD / Command Grab. Hits on F1 (at start of freeze). F2 only invul. F3-29 Counter-Hit state after Super-Freeze on whiff. 44F total duration on whiff.
236236B Kofxi maxima 236236B 1.pngKofxi maxima 236236B 2.pngKofxi maxima 236236B 3.pngKofxi maxima 236236B 4.pngKofxi maxima 236236B 5.pngKofxi maxima 236236B 6.pngKofxi maxima 236236B 7.pngKofxi maxima 236236B 8.pngKofxi maxima 236236B.gif 16 5+8+n+2+2+6 KD -81 Allows juggles after (eg. into itself). F1-7 invul. F3-15 Guard Point. F16-19 invul. After landing 16F Guard Point & invul, then 6F taller Guard Point & invul, then 17F regular recovery.
236236D Kofxi maxima 236236D 1.pngKofxi maxima 236236D 2.pngKofxi maxima 236236D 3.pngKofxi maxima 236236D 4.pngKofxi maxima 236236D 5.pngKofxi maxima 236236D 6.pngKofxi maxima 236236D 7.pngKofxi maxima 236236D 8.pngKofxi maxima 236236D.gif 26 5+8+n+2+2+6 KD -90 F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery.
632146E Kofxi maxima 632146E 1.pngKofxi maxima 632146E 2.png 2/22 3+n KD -19* Juggle anywhere. F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs). *=if all hits are blocked.

Special Attributes & Bugs

  • Wakes up 5F slower on face down knockdown
  • Has no collision on back ukemi (can run through)
  • Maxima's Back Ukemi takes 18+1F instead of the regular 22+1F
  • Maxima's Front Ukemi takes 26+1F instead of the regular 22+1F
  • Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
  • The 41236K command grab has no counterhit-state at all, which is unusual for special moves.

Combos

Shift Combos

  • Corner Juggle with any other character > QS Maxima, land, 3C, link 5D(c)>63214K>6K (juggle anywhere)

Matchups

Vs Eiji

Bad matchup for Maxima according to Kyuntakuya.

Vs Duck King

Bad matchup


Vs Oswald

Do not overabuse j.C, Oswald can easily low profile it with 2B and convert into a full punish.


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