B.Jenet(KOFXI)

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B. Jenet
(B・ジェニー )
KOFXI jenet full.png
Tiers & Ranking
Tier: B to C+
Ratio Cost: 3 Points
Properties
Damage Modifier: 1.02
Stun Modifier: 0.98
Crouch height (Tier): F

Colors

KOFXI Jenet S.png KOFXI Jenet X.png KOFXI Jenet T.png KOFXI Jenet C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI Jenet R1S.png KOFXI Jenet R1X.png KOFXI Jenet R1T.png KOFXI Jenet R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI Jenet L1S.png KOFXI Jenet L1X.png KOFXI Jenet L1T.png KOFXI Jenet L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 5 4 +7 +6 Chain combo starter
5A(f) 6 4 +1 +0
5B(c) 5 4 +1 +0
5B(f) 6 4 +3 +2
5C(c) 4 2+4 +0 -1 Deals only 4 stun damage.
5C(f) 10 5 -1 -2
5D(c) 6 1+4 -8 -9
5D(f) 11 4 -4 -5
5E 11 5 KD -3
GC 8 5 KD -12
5A(c)/5C(f)> A 5 4 +3 +10 Chain Combo. No Special Cancel. Massive advantage on guard.
5A(c)/5C(f)> C 6 7 +2 +1 Chain Combo. Special Cancel-
Saving Shift ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
2A 6 4 +4 +3
2B 4 4 +3 +2 Fastest low hit in the game.
2C 9 4 +3 +2 Disjointed hurtbox.
2D 8 7 KD -5
3D 7 3+2 KD -44 Feet invul & Airborne from F5. 26F landing recovery.
j.A 6 10 / /
j.B 6 8 / /
small C 6 3+6 / / 2F faster than j.C, but same hitboxes.
j.C 8 3+6 / / 2F slower than small C, but same hitboxes.
small D 8 7 / / 2F faster than jump D, but same hitboxes.
j.D 10 7 / / 2F slower than small D, but same hitboxes.
small E 12 6 / / 1F faster than jump E, but same hitboxes.
j.E 13 6 / / 1F slower than small E, but same hitboxes.
Air Throw 1 1 / / Done with C + any direction except 8.
236A 14 26 +1* +0* *=point blank, 2 hits. +9/+8 with 3 hits up close.
236C 17 ? +1* +0* Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close.
214A 18 3 KD -6 Super Cancel (slightly delayed).
214C 23 3 KD -6 Travels forward. Super Cancel (slightly delayed).
214B 20 3+3+4+2 ? ? Overhead. Invul on feet & airborne from F1.
214D 25* 3+5 ? ? Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup.
236B 6 6+2+2 KD -30 Invul on feet & airborne from F2. 27F landing recovery.
236D 15 6+3+6 KD -36 Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery.
j.2B/D / / / / B angled upwards, D downards. D-version deals more damage according to Conqueror's Guide. Counter hit state until landing. 16F landing recovery. Loses counter hit state another j.2K is performed.
j.2K*2 6* 3 KD ? *=fastest timing including first j.2K.
j.2K*3 ~11 3 KD ?
j.2K*4 ~9 3 KD ?
j.2K*5 ~10 4 KD ?
236236P 7 28 KD -9 F1-4 invul. F5-34 invul on the feet. Blocks projectiles F7-35 (1F longer than active time). Counterhit-state F5-38. 28F landing recovery.
236236K 5 2+3+3+2+2 KD -63 F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit.
214214E 1 28 -22* / Counter. No Super Freeze. 59F recovery. *=-22 if ukemi is used. Completely invulnerable during recovery except the last 5F.
214214E(DC) 1 ? KD / The Dream / Super Cancel version of the LDM is a regular hit (same hitbox as counter version). Completely invulnerable during recovery except the last 5F.
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi jenet 5A(c).png 5 4 +7 +6 Chain Combo starter.
5A(f) Kofxi jenet 5A(f) 2.png 6 4 +1 +0
5B(c) Kofxi jenet 5B(c).png 5 4 +1 +0
5B(f) Kofxi jenet 5B(f).png 6 4 +3 +2
5C(c) Kofxi jenet 5C(c) 1.pngKofxi jenet 5C(c) 2.png 4 2+4 +0 -1 Only ~4 stun damage.
5C(f) Kofxi jenet 5C(f).png 10 5 -1 -2 Chains into 5A
5D(c) Kofxi jenet 5D(c) 1.pngKofxi jenet 5D(c) 2.png 6 1+4 -8 -9
5D(f) Kofxi jenet 5D(f).png 11 4 -4 -5
5E Kofxi jenet 5E.png 11 5 KD -3
GC Kofxi jenet GC.png 8 5 KD -12
5A(c)/5C(f)> A Kofxi jenet chain A.png 5 4 +3 +10 Chain Combo. Can be done multiple times (A>A>A). Identical hitbox to 5A(c). No Special Cancel. Massive advantage on guard.
5A(c)/5C(f)> C Kofxi jenet chain C.png 6 7 +2 +1 Chain Combo. Special Cancel. Pixel error on some of her frames (small brown pixels in front/above her arm).
Saving Shift Kofxi jenet saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi jenet 2A.png 6 4 +4 +3
2B Kofxi jenet 2B.png 4 4 +3 +2 Fastest low hit in the game.
2C Kofxi jenet 2C.pngKofxi jenet 2C gif.gif 9 4 +3 +2 Disjointed hurtbox. Can be used as a situational anti-air.
2D Kofxi jenet 2D.png 8 7 KD -5
3D Kofxi jenet 3D 1.pngKofxi jenet 3D 2.pngKofxi jenet 3D gif.gif 7 3+2 KD -44 Feet invul & Airborne from F5. 26F landing recovery.
Jump Attacks
Move Hitbox Startup Active Note
small A Kofxi jenet smalljump A.png 6 10 Identical to j.A.
j.A Kofxi jenet jump A.png 6 10 Identical to smalljump A.
small B Kofxi jenet smalljump B.png 6 8 Identical to j.B.
j.B Kofxi jenet jump B.png 6 8 Identical to smalljump B.
small C Kofxi jenet smalljump C 1.pngKofxi jenet smalljump C 2.png 6 3+6 2F faster than j.C, but same hitboxes.
j.C Kofxi jenet jump C 1.pngKofxi jenet jump C 2.png 8 3+6 2F slower than smalljump C, but same hitboxes.
small D Kofxi jenet smalljump D.png 8 7 2F faster than jump D, but same hitboxes.
j.D Kofxi jenet jump D.png 10 7 2F slower than smalljump D, but same hitboxes.
small E Kofxi jenet smalljump E.png 12 6 1F faster than jump E, but same hitboxes.
j.E Kofxi jenet jump E.png 13 6 1F slower than smalljump E, but same hitboxes.
Air Throw Kofxi jenet airthrow.png 1 1 Done with j.C + any direction except 8.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi jenet 236A.png 14 26 +1* +0* *=point blank, 2 hits. +9/+8 with 3 hits up close.
236C Kofxi jenet 236C.png 17 ? +1* +0* Travels way further than 236A. *=point blank, 2 hits. +7/+6 with 3 hits up close.
214A Kofxi jenet 214A.png 18 3 KD -6 Super Cancel (slightly delayed).
214C Kofxi jenet 214C.png 23 3 KD -6 Travels forward. Super Cancel (slightly delayed).
214B Kofxi jenet 214B gif.gif 20 3+3+4+2 ? ? Overhead. Invul on feet & airborne from F1.
214D Kofxi jenet 214D gif.gif 25* 3+5 ? ? Overhead. Invul on feet & airborne from F1. Whiffs against some crouching characters (eg. Jenet). *=old japanese data says 29F startup.
236B Kofxi jenet 236B gif.gif 6 6+2+2 KD -30 Invul on feet & airborne from F2. 27F landing recovery.
236D Kofxi jenet 236D gif.gif 15 6+3+6 KD -36 Can be cancelled into j.2k. Invul on feet & airborne from F5.27F landing recovery.
j.2B/D Kofxi jenet jump 2K.pngKofxi jenet jump 2K.gif / / / / Divekick-chain starter. B angled upwards, D downards. D-version deals more damage according to Conqueror's Guide. 16F landing recovery.
j.2K*2 Kofxi jenet jump 2Kx2.png 6* 3 KD ? *=fastest timing including first j.2K.
j.2K*3 Kofxi jenet jump 2Kx3.png ~11 3 KD ?
j.2K*4 Kofxi jenet jump 2Kx4.png ~9 3 KD ?
j.2K*5 Kofxi jenet jump 2Kx5.png ~10 4 KD ?
236236P Kofxi jenet 236236P.png 7 28 KD -9 F1-4 invul. F5-34 invul on the feet. 28F landing recovery.
236236K Kofxi jenet 236236K gif.gif 5 2+3+3+2+2 KD -63 F1-6 invul. F7 feet invul & airborne. 21F landing recovery. No combo damage scaling on last hit.
214214E Kofxi jenet 214214E.png 1 28 -22* / Counter. No Super Freeze. 59F recovery. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used.
214214E(DC) Kofxi jenet 214214E DC.png 1 ? KD / Dream / Super Cancel version of the LDM is a regular hit. Completely invulnerable during recovery except the last 5F. *=-22 if ukemi is used.

Blockstring & Chain Combo Frame Data

String Hit Guard Note
5C(f)>A(whiff) +1* +0* *=if A whiffs.
236D>j.2K(1) KD +1 Fastest timing.

Special Attributes & Bugs

  • C(c) and D(c) can be linked after 5A(c) (to avoid the 5C(c) turning into the chain attack, slightly delay the link)
  • Far C chains into A
  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back Ukemi (can run through)
  • Jenet has no recovery when landing from a DOWN! and can act immediately.

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