Vanessa(KOFXI): Unterschied zwischen den Versionen

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:Vanessa is very difficult, highly technical character that has extremely fast and unpredictable movement and unorthodox pressure strings.
:Vanessa is very difficult, highly technical character that has extremely fast and unpredictable movement and unorthodox pressure strings.
:She is a great starter for shift combos since both 41236P and 236236P have massive hit stun, which can enable back-turned combos.
:She is a great starter for shift combos since both 41236P and 236236P have massive hit stun, which can enable back-turned combos.
:She generally has bad defense, with no good pokes to break free from pressure and sub-par reversal options.
:She is usually played as a point character for her shift synergy and as a battery, or as a Leader for long corner juggles.
:She is usually played as a point character for her shift synergy and as a battery, or as a Leader for long corner juggles.


'''Neutral'''<br>
'''Neutral'''<br>
:Vanessa uses 236 & 214B/D to move around quickly and to remain unpredictable in her approach.
:To finally approach, use the very strong smalljump B, normal j.A (no hurtbox on her hand) or normal / small j.D.


'''Offense'''<br>
'''Offense'''<br>
:Once close, use early smalljump j.C for instant overheads mixed with 2B>6A>214P sway strings.
:Using repeated sway cancel after heavy attacks, particularly 2D, 5C and (cancel)6A is the key for applying pressure to the opponent with Vanessa
:BnB Combo example: (2B>)2B>6A>214P(sway)>link 41236P. Note that the combo becomes very hard as soon as you have super meter, since you will often get an accidental 2141236P instead, which can be avoided by max delaying the motion input for 41236P.
:Damage Combo example: anything into 5C, then [4],6A into any juggle.


'''Defense'''<br>
'''Defense'''<br>
:Vanessa does not have any good normals to stop smalljump pressure - her only useful anti-air is 2C, which needs to be done well in advance, and on a guess.
:3B can be used as an anti-air since it low profiles, but it leads to almost no damage and is very unsafe on block.
:Her 236236P only has invulnerability during startup - it sometimes works as a reversal, but will often just trade or not hit at all. It is also too slow to work against safe jumps.
:Her 214P / 236K / 214K all have invulnerability and can be used as reverals, which should be used as much as possible midscreen (since you can escape with 214B/D).


== Colors ==
== Colors ==
19.112

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