Terry Bogard(KOFXI): Unterschied zwischen den Versionen

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(9 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 32: Zeile 32:
!Move!!S!!A!!Hit!!Grd!!Note
!Move!!S!!A!!Hit!!Grd!!Note
|-
|-
|5A(c)|| 4|| 3|| +4|| +3 ||
|5A(c)|| 4|| 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
|-
|-
|5A(f)|| 5|| 4|| +5|| +4 ||
|5A(f)|| 5|| 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
|-
|5B(c)|| 6 || 5 || +2|| +1||
|5B(c)|| 6 || 5 || <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||
|-
|-
|5B(f)|| 7 || 2 || -5|| -6||
|5B(f)|| 7 || 2 || <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
|-
|-
|5C(c)|| 7 || 2 || +7|| +6||
|5C(c)|| 7 || 2 || <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span>||
|-
|-
|5C(f)|| 10 || 4 || -2|| -3||
|5C(f)|| 10 || 4 || <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||
|-
|-
|5D(c)|| 7 || 9 || +1|| +0||2 Hits.
|5D(c)|| 7 || 9 || <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||2 Hits.
|-
|-
|5D(f)|| 15 || 3 || -2|| -3||
|5D(f)|| 15 || 3 || <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||
|-
|-
|5E|| 14 || 4 || KD|| -8||Invul on feet from F3-23.
|5E|| 14 || 4 || KD|| <span style="color: red;">-8</span>||Invul on feet from F3-23.
|-
|-
|GC|| 7 || 5 || KD|| -?||
|GC|| 7 || 5 || KD|| <span style="color: red;">-12</span>||
|-
|-
|5C>5E|| 5 || 4 || +7|| +6||Chain Combo.
|5C>5E|| 5 || 4 || <span style="color: blue;">+7</span>||<span style="color: blue;">+6</span>||Chain Combo.
|-
|-
|2A|| 5 || 4 || +2|| +1||
|Saving Shift|| ? || n* || /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|2B|| 5 || 3 || +5|| +4||
|2A|| 5 || 4 || <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||
|-
|-
|2C|| 8 || 4 || -2|| -3||
|2B|| 5 || 3 || <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span>||
|-
|-
|2D|| 9 || 2 || KD|| -9||Special cancel
|2C|| 8 || 4 || <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||
|-
|-
|3C|| 7 || 3 || +1|| +0||Special cancel
|2D|| 9 || 2 || KD|| <span style="color: red;">-9</span>||Special cancel
|-
|3C|| 7 || 3 || <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||Special cancel
|-
|-
|small u.A|| 5 || 7|| || ||Same Hitbox as Jump Up A
|small u.A|| 5 || 7|| || ||Same Hitbox as Jump Up A
Zeile 98: Zeile 100:
|j.E|| 13 || 7|| || ||
|j.E|| 13 || 7|| || ||
|-
|-
| 236A|| 20 || 1+X|| +3*|| +2*||F16-40 small Hurtbox. F1-28 Counterhit-State. *=Point Blank.
| 236A|| 20 || 1+X|| <span style="color: blue;">+3</span>*|| <span style="color: blue;">+2</span>*||F16-40 small Hurtbox. F1-28 Counterhit-State. *=Point Blank.
|-
|-
| 236C|| 12 || 1+X|| -3*|| -4*||F11-38 small Hurtbox. F1-22 Counterhit-State. *=Point Blank.
| 236C|| 12 || 1+X|| <span style="color: red;">-3</span>*|| <span style="color: red;">-4</span>*||F11-38 small Hurtbox. F1-22 Counterhit-State. *=Point Blank.
|-
|-
| 214A|| 15 || 11|| KD|| -12*||F15-25 invul on legs. At the end while standing up 4F Counterhit-State. *=Point Blank.
| 214A|| 15 || 11|| KD|| <span style="color: red;">-12</span>*||F15-25 invul on legs. At the end while standing up 4F Counterhit-State. *=Point Blank.
|-
|-
| 214C|| 21 || 22|| KD|| -22*|| F4-9 invul. F21-42 invul on the legs & airborne. At the end while standing up 4F Counterhit-State. *=Point Blank.
| 214C|| 21 || 22|| KD|| <span style="color: red;">-22</span>*|| F4-9 invul. F21-42 invul on the legs & airborne. At the end while standing up 4F Counterhit-State. *=Point Blank.
|-
|-
| 623B|| 4/23* ||3+1+8 || KD|| -4|| *23F Startup, if first hit whiffs.
| 623B|| 4/23* ||3+1+8 || KD|| <span style="color: red;">-4</span>|| *23F Startup, if first hit whiffs.
|-
|-
| 623B>AB|| N/A ||26 || KD|| /|| Only works on hit. No Counterhit-State.
| 623B>AB|| N/A ||26 || KD|| /||No Counterhit-State.
|-
|-
| 623D||7/31*|| 3+1+11|| KD|| -9/-7*|| *31F, if first Hit whiffs. Upper body invul F1-9. *= stand/crouch guard.
| 623D||7/31*|| 3+1+11|| KD|| <span style="color: red;">-9</span>/<span style="color: red;">-7</span>*|| *31F, if first Hit whiffs. Upper body invul F1-9. *= stand/crouch guard.
|-
|-
| 214B || 21 ||2+4 || KD|| -3||Overhead. F7-11 small Hurtbox. Airborne from F12.
| 214B || 21 ||2+4 || KD|| <span style="color: red;">-3</span>||Overhead. F7-11 small Hurtbox. Airborne from F12.
|-
|-
| 214D ||11*/19|| 5+3+7|| -2/+0*|| -3||Overhead. *=11F Startup, but hitbox is behind Terry. F6-8 small Hurtbox. Airborne from F9.*=stand/crouch guard.
| 214D ||11*/19|| 5+3+7|| <span style="color: red;">-2</span>/<span style="color: blue;">+0</span>*|| <span style="color: red;">-3</span>||Overhead. *=11F Startup, but hitbox is behind Terry. F6-8 small Hurtbox. Airborne from F9.*=stand/crouch guard.
|-
|-
| 41236B || 7 || 6|| -10|| -11||Rekka Starter. Same Hitbox as D-Version.
| 41236B || 7 || 6|| <span style="color: red;">-10</span>|| <span style="color: red;">-11</span>||Rekka Starter. Same Hitbox as D-Version.
|-
|-
| 41236D || 21 || 6|| +2|| +1||Rekka Starter.  Same Hitbox as B-Version. Allows for juggles on Air-Hit.
| 41236D || 21 || 6|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Rekka Starter.  Same Hitbox as B-Version. Allows for juggles on Air-Hit.
|-
|-
| 41236K>66K ||9/14 || 6|| +1|| +0||9 = B-Version, 14 = D-Version.
| 41236K>66K ||9/14 || 6|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||9 = B-Version, 14 = D-Version.
|-
|-
| 41236K>66K>66K ||6 || 12|| KD|| -8|| small Hurtbox.
| 41236K>66K>66K ||6 || 12|| KD|| <span style="color: red;">-8</span>|| small Hurtbox.
|-
|-
| 21416A || 16 || 3+12|| KD|| -13|| F1-3 invul. F11+12 upper feet invul. F13-52 small Hurtbox. F4-52 Counterhit-State.
| 21416A || 16 || 3+12|| KD|| <span style="color: red;">-13</span>|| F1-3 invul. F11+12 upper feet invul. F13-52 small Hurtbox. F4-52 Counterhit-State.
|-
|-
| 21416C || 21 ||1+2+12 || KD|| -15|| F1-3 invul.  F16+17 upper feet invul. F4-59 Counterhit-State.
| 21416C || 21 ||1+2+12 || KD|| <span style="color: red;">-15</span>|| F1-3 invul.  F16+17 upper feet invul. F4-59 Counterhit-State.
|-
|-
| 236236B || 3 ||11 || KD|| -11|| F1+2 invul. Invul on feet & counterhit-state for whole active time.
| 236236B || 3 ||11 || KD|| <span style="color: red;">-11</span>|| F1+2 invul. Invul on feet & counterhit-state for whole active time.
|-
|-
| 236236D || 6 ||15 || KD|| -19|| F1-5 invul. Invul on feet & counterhit-state for whole active time.
| 236236D || 6 ||15 || KD|| <span style="color: red;">-19</span>|| F1-5 invul. Invul on feet & counterhit-state for whole active time.
|-
|-
| 2141236E || 7/46* ||45|| KD|| -24||*46F Startup just for the laser. F1-73 invul. F74-97 small Hurtbox. Negates projectiles F7-67.  
| 2141236E || 7/46* ||45|| KD|| <span style="color: red;">-24</span>||*46F Startup just for the laser. F1-73 invul. F74-97 small Hurtbox. Negates projectiles F7-67.  
|-
|-
|}
|}
Zeile 158: Zeile 160:
| 5E|| [[bild:kofxi_terry_5E.png]] || 14 || 4 || KD|| -8||Invul on feet from F3-23. F24-27 invul on the toes (not touching the ground yet, small gap below hurtbox).
| 5E|| [[bild:kofxi_terry_5E.png]] || 14 || 4 || KD|| -8||Invul on feet from F3-23. F24-27 invul on the toes (not touching the ground yet, small gap below hurtbox).
|-
|-
| GC|| [[bild:kofxi_terry_GC.png]] || 7 || 5 || KD|| -?||
| GC|| [[bild:kofxi_terry_GC.png]] || 7 || 5 || KD|| <span style="color: red;">-12</span>||
|-
|-
| 5C>5E|| [[bild:kofxi_terry_5C5E.png]] || 5 || 4 || +7|| +6||Chain Combo. No cancel, but massive frame advantage & Quick Shift possible.
| 5C>5E|| [[bild:kofxi_terry_5C5E.png]] || 5 || 4 || +7|| +6||Chain Combo. No cancel, but massive frame advantage & Quick Shift possible.
|-
|Saving Shift|| [[bild:kofxi_terry_saving.png]] || ? || n* || /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 236: Zeile 240:
| 623B|| [[bild:kofxi_terry_623B_1.png|150px]][[bild:kofxi_terry_623B_2.png|150px]][[bild:kofxi_terry_623B_3.png|150px]][[bild:kofxi_terry_623B_gif50.gif]] || 4/23* ||3+1+8 || KD|| -4|| *23F Startup, if first hit whiffs.
| 623B|| [[bild:kofxi_terry_623B_1.png|150px]][[bild:kofxi_terry_623B_2.png|150px]][[bild:kofxi_terry_623B_3.png|150px]][[bild:kofxi_terry_623B_gif50.gif]] || 4/23* ||3+1+8 || KD|| -4|| *23F Startup, if first hit whiffs.
|-
|-
| 623B>AB|| [[bild:kofxi_terry_623B,AB_gif50.gif]] || N/A ||26 || KD|| /|| Only works on hit. No Counterhit-State.
| 623B>AB|| [[bild:kofxi_terry_623B,AB_gif50.gif]] || N/A ||26 || KD|| /||No Counterhit-State.
|-
|-
| 623D|| [[bild:kofxi_terry_623D_1.png|150px]][[bild:kofxi_terry_623D_2.png|150px]][[bild:kofxi_terry_623D_3.png|150px]][[bild:kofxi_terry_623D_gif50.gif]]  || 7/31* || 3+1+11|| KD|| -9/-7*|| *31F, if first Hit whiffs. Upper body invul F1-9. *= stand/crouch guard.
| 623D|| [[bild:kofxi_terry_623D_1.png|150px]][[bild:kofxi_terry_623D_2.png|150px]][[bild:kofxi_terry_623D_3.png|150px]][[bild:kofxi_terry_623D_gif50.gif]]  || 7/31* || 3+1+11|| KD|| -9/-7*|| *31F, if first Hit whiffs. Upper body invul F1-9. *= stand/crouch guard.
Zeile 262: Zeile 266:
| 2141236E || [[bild:kofxi_terry_2141236E_1.png|200px]][[bild:kofxi_terry_2141236E_2-7.png|200px]][[bild:kofxi_terry_2141236E_8.png|200px]][[bild:kofxi_terry_2141236E_9.png]][[bild:kofxi_terry_2141236E_gif.gif]] || 7/46* ||3+3+3+3+3+2+2+26 || KD|| -24||*46F Startup just for the laser. F1-73 invul. F74-97 small Hurtbox. Negates projectiles F7-67.  
| 2141236E || [[bild:kofxi_terry_2141236E_1.png|200px]][[bild:kofxi_terry_2141236E_2-7.png|200px]][[bild:kofxi_terry_2141236E_8.png|200px]][[bild:kofxi_terry_2141236E_9.png]][[bild:kofxi_terry_2141236E_gif.gif]] || 7/46* ||3+3+3+3+3+2+2+26 || KD|| -24||*46F Startup just for the laser. F1-73 invul. F74-97 small Hurtbox. Negates projectiles F7-67.  
|}
|}
== Combos ==
=== Team Combos===
'''Terry & K'''
*Terry 623K anti-air QS K', land, 236236P DC LDM: [https://youtu.be/zDPOwIBr1yk?t=1046 Source]
===5E CH > Rekka Combos===
*Collection of 5E CH > rekka > shift combos from NKT, see [https://www.youtube.com/watch?v=DiY9xsw4Lh0 here]
*5E(counter hit)>rekka, link 623K, see [https://youtu.be/2vbxqQ9R6O8?t=8219 here]
== Matchups ==
===Vs Ralf===
'''Unblock (623P) punishes:'''
''(Source: [https://twitter.com/dagun7676/status/1397871520320409602 Dagun])''
*Instant j.A/B/C
*Far B > 236236K
*2C > 214A/236C/623B(1st hit whiffs)/236236K/21416P
== Videos ==
[https://youtu.be/V1GtSJ_kyjE?t=1212 Kyuntakuya vs a very strong Terry player, several matches]


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Aktuelle Version vom 4. Februar 2024, 00:29 Uhr

Terry Bogard
テリー・ボガード
KOFXI terry full.png
Tiers & Ranking
Tier: ~B
Ratio Cost: 4 Points
Properties
Damage Modifier: 0.97
Stun Modifier: 1.0
Crouch height (Tier): C

Colors

KOFXI terry S.png KOFXI terry X.png KOFXI terry T.png KOFXI terry C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI terry R1S.png KOFXI terry R1X.png KOFXI terry R1T.png KOFXI terry R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI terry L1S.png KOFXI terry L1X.png KOFXI terry L1T.png KOFXI terry L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 4 3 +4 +3
5A(f) 5 4 +5 +4
5B(c) 6 5 +2 +1
5B(f) 7 2 -5 -6
5C(c) 7 2 +7 +6
5C(f) 10 4 -2 -3
5D(c) 7 9 +1 +0 2 Hits.
5D(f) 15 3 -2 -3
5E 14 4 KD -8 Invul on feet from F3-23.
GC 7 5 KD -12
5C>5E 5 4 +7 +6 Chain Combo.
Saving Shift ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
2A 5 4 +2 +1
2B 5 3 +5 +4
2C 8 4 -2 -3
2D 9 2 KD -9 Special cancel
3C 7 3 +1 +0 Special cancel
small u.A 5 7 Same Hitbox as Jump Up A
small A 5 7
j.u.A 5 9 Same Hitbox as smalljump Up A
j.A 5 9
small u.B 6 8 Same Hitbox as Jump Up B
small B 8 8
j.u.B 5 8 Same Hitbox as smalljump Up B
j.B 7 8
small u.C 5 9 Same Hitbox as Jump Up C
small C 7 8
j.u.C 5 7 Same Hitbox as smalljump Up C
j.C 6 5
small u.D 7 3 Same Hitbox as Jump Up D
small D 7 6
j.u.D 8 7 Same Hitbox as smalljump Up D
j.D 10 7
j.E 13 7
236A 20 1+X +3* +2* F16-40 small Hurtbox. F1-28 Counterhit-State. *=Point Blank.
236C 12 1+X -3* -4* F11-38 small Hurtbox. F1-22 Counterhit-State. *=Point Blank.
214A 15 11 KD -12* F15-25 invul on legs. At the end while standing up 4F Counterhit-State. *=Point Blank.
214C 21 22 KD -22* F4-9 invul. F21-42 invul on the legs & airborne. At the end while standing up 4F Counterhit-State. *=Point Blank.
623B 4/23* 3+1+8 KD -4 *23F Startup, if first hit whiffs.
623B>AB N/A 26 KD / No Counterhit-State.
623D 7/31* 3+1+11 KD -9/-7* *31F, if first Hit whiffs. Upper body invul F1-9. *= stand/crouch guard.
214B 21 2+4 KD -3 Overhead. F7-11 small Hurtbox. Airborne from F12.
214D 11*/19 5+3+7 -2/+0* -3 Overhead. *=11F Startup, but hitbox is behind Terry. F6-8 small Hurtbox. Airborne from F9.*=stand/crouch guard.
41236B 7 6 -10 -11 Rekka Starter. Same Hitbox as D-Version.
41236D 21 6 +2 +1 Rekka Starter. Same Hitbox as B-Version. Allows for juggles on Air-Hit.
41236K>66K 9/14 6 +1 +0 9 = B-Version, 14 = D-Version.
41236K>66K>66K 6 12 KD -8 small Hurtbox.
21416A 16 3+12 KD -13 F1-3 invul. F11+12 upper feet invul. F13-52 small Hurtbox. F4-52 Counterhit-State.
21416C 21 1+2+12 KD -15 F1-3 invul. F16+17 upper feet invul. F4-59 Counterhit-State.
236236B 3 11 KD -11 F1+2 invul. Invul on feet & counterhit-state for whole active time.
236236D 6 15 KD -19 F1-5 invul. Invul on feet & counterhit-state for whole active time.
2141236E 7/46* 45 KD -24 *46F Startup just for the laser. F1-73 invul. F74-97 small Hurtbox. Negates projectiles F7-67.
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi terry 5A(c).png 4 3 +4 +3
5A(f) Kofxi terry 5A(f).png 5 4 +5 +4
5B(c) Kofxi terry 5B(c).png 6 5 +2 +1
5B(f) Kofxi terry 5B(f).png 7 2 -5 -6
5C(c) Kofxi terry 5C(c).png 7 2 +7 +6 Has more hit stun than Terry's other heavy attacks.
5C(f) Kofxi terry 5C(f).png 10 4 -2 -3
5D(c) Kofxi terry 5D(c).png 7 9 +1 +0 2 Hits. Both hits have special cancel-
5D(f) Kofxi terry 5D(f).png 15 3 -2 -3
5E Kofxi terry 5E.png 14 4 KD -8 Invul on feet from F3-23. F24-27 invul on the toes (not touching the ground yet, small gap below hurtbox).
GC Kofxi terry GC.png 7 5 KD -12
5C>5E Kofxi terry 5C5E.png 5 4 +7 +6 Chain Combo. No cancel, but massive frame advantage & Quick Shift possible.
Saving Shift Kofxi terry saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi terry 2A.png 5 4 +2 +1
2B Kofxi terry 2B.png 5 3 +5 +4
2C Kofxi terry 2C.png 8 4 -2 -3
2D Kofxi terry 2D.png 9 2 KD -9 Special cancel
3C Kofxi terry 3C.png 7 3 +1 +0 Special Cancel. Cancel version is the same.
Jump Attacks
Move Hitbox Startup Active Note
Smalljump up A Kofxi terry smalljump up A.png 5 7 Same Hitbox as Jump Up A
Smalljump A Kofxi terry smalljump A.png 5 7
Jump Up A Kofxi terry jump up A.png 5 9 Same Hitbox as smalljump Up A
Jump A Kofxi terry jump A.png 5 9
Smalljump up B Kofxi terry smalljump up B.png 6 8 Same Hitbox as Jump Up B
Smalljump B Kofxi terry smalljump B.png 8 8
Jump Up B Kofxi terry jump up B.png 5 8 Same Hitbox as smalljump Up B
Jump B Kofxi terry jump B.png 7 8
Smalljump Up C Kofxi terry smalljump up C.png 5 9 Same Hitbox as Jump Up C
Smalljump C Kofxi terry smalljump C.png 7 8
Jump up C Kofxi terry jump up C.png 5 7 Same Hitbox as smalljump Up C
Jump C Kofxi terry jump C.png 6 5
Smalljump up D Kofxi terry smalljump up D.png 7 3 Same Hitbox as Jump Up D
Smalljump D Kofxi terry smalljump D.png 7 6
Jump Up D Kofxi terry jump up D.png 8 7 Same Hitbox as smalljump Up D
Jump D Kofxi terry jump D.png 10 7
Smalljump E Kofxi terry smalljump E.png 13 7 Smalljump & Jump identical.
Jump E Kofxi terry jump E.png 13 7 Smalljump & Jump identical.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi terry 236A 2.pngKofxi terry 236A gif50.gif 20 1+X* +3* +2* F16-40 small Hurtbox. *First Active Frame has its own hitbox near Terry (144*80px). F1-28 Counterhit-State. *=Point Blank.
236C Kofxi terry 236C 2.pngKofxi terry 236C gif50.gif 12 1+X* -3* -4* F11-38 small Hurtbox. *First Active Frame has its own hitbox near Terry (144*72px). F1-22 Counterhit-State. *=Point Blank.
214A Kofxi terry 214A.png|Kofxi terry 214A gif50.gif 15 11 KD -12* F15-25 invul on legs (the whole active time). At the end while standing up 4F Counterhit-State. *=Point Blank.
214C Kofxi terry 214C 1.pngKofxi terry 214C 2.pngKofxi terry 214C gif50.gif 21 22 KD -22* F4-9 invul. F21-42 invul on the legs & airborne (the whole active time). At the end while standing up 4F Counterhit-State. *=Point Blank.
623B Kofxi terry 623B 1.pngKofxi terry 623B 2.pngKofxi terry 623B 3.pngKofxi terry 623B gif50.gif 4/23* 3+1+8 KD -4 *23F Startup, if first hit whiffs.
623B>AB Kofxi terry 623B,AB gif50.gif N/A 26 KD / No Counterhit-State.
623D Kofxi terry 623D 1.pngKofxi terry 623D 2.pngKofxi terry 623D 3.pngKofxi terry 623D gif50.gif 7/31* 3+1+11 KD -9/-7* *31F, if first Hit whiffs. Upper body invul F1-9. *= stand/crouch guard.
214B Kofxi terry 214B 1.pngKofxi terry 214B 2.pngKofxi terry 214B gif50.gif 21 2+4 KD -3 Overhead. F7-11 small Hurtbox. Airborne from F12.
214D Kofxi terry 214D 1.pngKofxi terry 214D 2.pngKofxi terry 214D 3.pngKofxi terry 214D gif50.gif 11*/19 5+3+7 -2/+0* -3 Overhead. *=11F Startup, but the Hitbox is behind Terry (see image). F6-8 small Hurtbox. Airborne from F9.*=stand/crouch guard.
41236B Kofxi terry 41236B.png 7 6 -10 -11 Rekka Starter. Same hitbox as D-version, but faster.
41236D Kofxi terry 41236B.png 21 6 +2 +1 Rekka Starter. Same hitbox as B-version, but slower & allows for juggles on Air-Hit.
41236K>66K Kofxi terry 41236B66B.png 9/14 6 +1 +0 9 = B-Version, 14 = D-Version.
41236K>66K>66K Kofxi terry 41236B66B66B.pngKofxi terry 41236B66B66B gif50.gif 6 12 KD -8 small Hurtbox.
21416A Kofxi terry 21416A 1.pngKofxi terry 21416A 2.pngKofxi terry 21416A gif.gif 16 3+12 KD -13 F1-3 invul. F11+12 only vulnerable on the legs. F13-52 small Hurtbox. F4-52 Counterhit-State.
21416C Kofxi terry 21416C 1.pngKofxi terry 21416C 2.pngKofxi terry 21416C 3.pngKofxi terry 21416C gif.gif 21 1+2+12 KD -15 F1-3 invul. F16+17 only vulnerable on the legs. F4-59 Counterhit-State.
236236B Kofxi terry 236236B 1.pngKofxi terry 236236B 2.pngKofxi terry 236236B gif.gif 3 11 KD -11 F1+2 invul. Invul on feet & counterhit-state for whole active time.
236236D Kofxi terry 236236D 1.pngKofxi terry 236236D 2.pngKofxi terry 236236D gif.gif 6 15 KD -19 F1-5 invul. Invul on feet & counterhit-state for whole active time.
2141236E Kofxi terry 2141236E 1.pngKofxi terry 2141236E 2-7.pngKofxi terry 2141236E 8.pngKofxi terry 2141236E 9.pngKofxi terry 2141236E gif.gif 7/46* 3+3+3+3+3+2+2+26 KD -24 *46F Startup just for the laser. F1-73 invul. F74-97 small Hurtbox. Negates projectiles F7-67.

Combos

Team Combos

Terry & K

  • Terry 623K anti-air QS K', land, 236236P DC LDM: Source

5E CH > Rekka Combos

  • Collection of 5E CH > rekka > shift combos from NKT, see here
  • 5E(counter hit)>rekka, link 623K, see here

Matchups

Vs Ralf

Unblock (623P) punishes: (Source: Dagun)

  • Instant j.A/B/C
  • Far B > 236236K
  • 2C > 214A/236C/623B(1st hit whiffs)/236236K/21416P

Videos

Kyuntakuya vs a very strong Terry player, several matches


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