Terry Bogard(KOFXI): Unterschied zwischen den Versionen

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Zeile 21: Zeile 21:
|[[Datei:KOFXI terry R1C.jpg]]
|[[Datei:KOFXI terry R1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|⃞
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON SQUARE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|△
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|⃝
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON CIRCLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +⃞
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON SQUARE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + △
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + Circle
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON CIRCLE_A.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
Zeile 46: Zeile 46:
|[[Datei:KOFXI terry L1C.jpg]]
|[[Datei:KOFXI terry L1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +⃞
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON SQUARE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + △
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + Circle
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON CIRCLE_A.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A

Version vom 22. Mai 2020, 14:52 Uhr

Terry Bogard
テリー・ボガード
KOFXI terry full.png
Tiers & Ranking
Tier: ~B
Ratio Cost: 4 Points
Properties
Damage Modifier: 116
Stun Modifier: 100
Crouch height (Tier): C

Colors

KOFXI terry S.jpg KOFXI terry X.jpg KOFXI terry T.jpg KOFXI terry C.jpg KOFXI terry R1S.jpg KOFXI terry R1X.jpg KOFXI terry R1T.jpg KOFXI terry R1C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
A B C D E+A E+B E+C E+D
KOFXI terry L1S.jpg KOFXI terry L1X.jpg KOFXI terry L1T.jpg KOFXI terry L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Move Hitbox Startup Active Adv Note
5A(c) Kofxi terry 5A(c).png 4 3 ?
5A(f) Kofxi terry 5A(f).png 5 4 ?
5B(c) Kofxi terry 5B(c).png 6 5 ?
5B(f) Kofxi terry 5B(f).png 7 2 ?
5C(c) Kofxi terry 5C(c).png 7 2 +6* Has more hit stun than Terry's other heavy attacks. *=at least +6, 2A links after.
5C(f) Kofxi terry 5C(f).png 10 4 ?
5D(c) Kofxi terry 5D(c).png 7 9 ?
5D(f) Kofxi terry 5D(f).png 15 3 ?
5E Kofxi terry 5E.png 14 4 ? Invul on feet from F3.
5C>5E Kofxi terry 5C5E.png 5 4 ? Chain Combo
Crouching Attacks
Move Hitbox Startup Active Adv Note
2A Kofxi terry 2A.png 5 4 ?
2B Kofxi terry 2B.png 5 3 ?
2C Kofxi terry 2C.png 8 4 ?
2D Kofxi terry 2D.png 9 2 ?
3C Kofxi terry 3C.png 7 3 ?
3C(cancel) Kofxi terry 3C(cancel).png 7 3 ?
Jump Attacks
Move Hitbox Startup Active Note
Smalljump up A Kofxi terry smalljump up A.png 5 7 Same Hitbox as Jump Up A
Smalljump A Kofxi terry smalljump A.png 5 7
Jump Up A Kofxi terry jump up A.png 5 9 Same Hitbox as smalljump Up A
Jump A Kofxi terry jump A.png 5 9
Smalljump up B Kofxi terry smalljump up B.png 6 8 Same Hitbox as Jump Up B
Smalljump B Kofxi terry smalljump B.png 8 8
Jump Up B Kofxi terry jump up B.png 5 8 Same Hitbox as smalljump Up B
Jump B Kofxi terry jump B.png 7 8
Smalljump Up C Kofxi terry smalljump up C.png 5 9 Same Hitbox as Jump Up C
Smalljump C Kofxi terry smalljump C.png 7 8
Jump up C Kofxi terry jump up C.png 5 7 Same Hitbox as smalljump Up C
Jump C Kofxi terry jump C.png 6 5
Smalljump up D Kofxi terry smalljump up D.png 7 3 Same Hitbox as Jump Up D
Smalljump D Kofxi terry smalljump D.png 7 6
Jump Up D Kofxi terry jump up D.png 8 7 Same Hitbox as smalljump Up D
Jump D Kofxi terry jump D.png 10 7
Smalljump E Kofxi terry smalljump E.png 13 7 Smalljump & Jump identical.
Jump E Kofxi terry jump E.png 13 7 Smalljump & Jump identical.
Specials & Supers
Move Hitbox Startup Active Adv Note
236A Kofxi terry 236A 2.pngKofxi terry 236A gif50.gif 20 1+X* F16-~37 small Hurtbox. *First Active Frame has its own hitbox near Terry (144*80px). F1-28 Counterhit-State.
236C Kofxi terry 236C 2.pngKofxi terry 236C gif50.gif 11 1+X* 11F Startup, mistake in the Hartheon-wiki (says 12F). F11-~35 small Hurtbox. *First Active Frame has its own hitbox near Terry (144*72px). F1-22 Counterhit-State.
214A Kofxi terry 214A.png|Kofxi terry 214A gif50.gif 15 11 F15-25 invul on legs (the whole active time). At the end while standing up 4F Counterhit-State.
214C Kofxi terry 214C 1.pngKofxi terry 214C 2.pngKofxi terry 214C gif50.gif 21 22 F4-9 unverwundbar. F21-41 invul on the legs (the whole active time). At the end while standing up 4F Counterhit-State
623B Kofxi terry 623B 1.pngKofxi terry 623B 2.pngKofxi terry 623B 3.pngKofxi terry 623B gif50.gif 4/23* 3+1+8 *23F Startup, if first hit whiffs.
623B>AB Kofxi terry 623B,AB gif50.gif N/A 26 Only works on hit. No Counterhit-State.
623D Kofxi terry 623D 1.pngKofxi terry 623D 2.pngKofxi terry 623D 3.pngKofxi terry 623D gif50.gif 7/31* 3+1+11 *31F, if first Hit whiffs. Upper body invul F1-9.
214B Kofxi terry 214B 1.pngKofxi terry 214B 2.pngKofxi terry 214B gif50.gif 21 2+4 F7-11 small Hurtbox. Airborne from F12. Overhead.
214D Kofxi terry 214D 1.pngKofxi terry 214D 2.pngKofxi terry 214D 3.pngKofxi terry 214D gif50.gif 11*/19 5+3+7 *=11F Startup, but the Hitbox is behind Terry (see image). F6-8 small Hurtbox. Airborne from F9. Overhead.
41236K Kofxi terry 41236B.png 7/21 6 Rekka Starter. 7 = B-Version, 21 = D-Version. D-Version allows for juggles on Air-Hit.
41236K>66K Kofxi terry 41236B66B.png 9/14 6 9 = B-Version, 14 = D-Version.
41236K>66K>66K Kofxi terry 41236B66B66B.pngKofxi terry 41236B66B66B gif50.gif 6 12 small Hurtbox.
21416A Kofxi terry 21416A 1.pngKofxi terry 21416A 2.pngKofxi terry 21416A gif.gif 16 3+12 F1-3 invul. F11+12 only vulnerable on the legs. F13-52 small Hurtbox. F4-52 Counterhit-State.
21416C Kofxi terry 21416C 1.pngKofxi terry 21416C 2.pngKofxi terry 21416C 3.pngKofxi terry 21416C gif.gif 21 1+2+12 F1-3 invul. F16+17 only vulnerable on the legs. F4-59 Counterhit-State.
236236B Kofxi terry 236236B 1.pngKofxi terry 236236B 2.pngKofxi terry 236236B gif.gif 3 11 F1+2 invul. Invul on feet & counterhit-state for whole active time.
236236D Kofxi terry 236236D 1.pngKofxi terry 236236D 2.pngKofxi terry 236236D gif.gif 6 15 F1-5 invul. Invul on feet & counterhit-state for whole active time.
2141236E Kofxi terry 2141236E 1.pngKofxi terry 2141236E 2-7.pngKofxi terry 2141236E 8.pngKofxi terry 2141236E 9.pngKofxi terry 2141236E gif.gif 7/46* 3+3+3+3+3+2+2+26 *46F Startup just for the laser. F1-73 invul. F74-97 small Hurtbox. Negates projectiles F7-67.

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