Sie Kensou(KOFXI)

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Sie Kensou
椎 拳崇
KOFXI kensou full.png
Tiers & Ranking
Tier: C
Ratio Cost: 2 Points
Properties
Damage Modifier: 1.02
Stun Modifier: 0.97
Crouch height (Tier): B

Colors

KOFXI SieKensou A.png KOFXI SieKensou B.png KOFXI SieKensou C.png KOFXI SieKensou D.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI SieKensou EA.png KOFXI SieKensou EB.png KOFXI SieKensou EC.png KOFXI SieKensou ED.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI SieKensou SA.png KOFXI SieKensou SB.png KOFXI SieKensou SC.png KOFXI SieKensou SD.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 6 4 +5 +4
5A(f) 7 4 +5 +4
5B(c) 5 4 +5 +4
5B(f) 7 5 -3 -4
5C(c) 6 4 +1 +0
5C(f) 15 5+6 -3 -4
5D(c) 6 4 -2 -3
5D(f) 11 3 -1 -2
5E 19 4 KD -6
6A 21 5 -10 -11 Overhead
6A(can) 14 3 -7 -11 Special Cancel
6B 14 6 +2 +1 Feet invul from F1. Airborne F1-26. 7F landing recovery.
2A 5 4 +5 +4
2B 6 4 +1 +0
2C 9 4 -3 -4
2D 9 3 KD -4
small A 7 8 / / same as j.A
j. up A 7 8 / / Unique hitbox
j.A 7 8 / / same as small A
small B 7 8 / / same as j.B
j. up B 7 8 / / Unique hitbox
j.B 7 8 / / same as small B
small C 9 9 / / same as j.C
j.C 9 9 / / same as small C
small D 10 6 / / same as j.D
j. up D 10 6 / / Unique hitbox
j.D 10 6 / / same as small D
small E 13 5 / / same as j.E
j.E 13 5 / / same as small E
214A 22 n +0* -1* Same hitbox as 214C, but travels slower. Low Profile F22-42. 53F total duration. *=point blank.
214C 16 n -6* -7* Same hitbox as 214A, but travels faster. Low Profile F16-41. 53F total duration. *=point blank.
623B 15 3+3 KD -7 Guard Point F6-8. Airborne F12-14. 49F total duration.
623D 19 3+3 KD -9 Guard Point F7-11. Airborne F15-18. 56F total duration.
41236B 12 12+3+4 KD -10 Airborne F12-24 & F28-54. 18F landing recovery.
41236D 8 6+3+7 KD -60 Low Profile F1-5. Airborne from F8. 14F landing recovery.
421B 9 3+3+6+7 KD -30 10F landing recovery.
421D 11 3+3+13+3 KD -41 F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery.
j.214A 16 2n* -1to+2 -2to+1 Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
j.214C 25 n* +7to+8 +6to+7 Same hitbox as j.214A. Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo.
236A 11 9 KD -11~-3 Same hitbox as 236C. Airborne F11-19. 23F landing recovery.
236C 22 15 KD -6~+8 Same hitbox as 236A. Airborne F22-36. 12F landing recovery.
623P 9 2 KD / Command Throw. 35F recovery on whiff.
2363214B 5 7+29 KD -45* F1 invul. Airborne F2. 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version. 11F landing recovery. *=if blocking the first 4 hits.
2363214D 5 8+29 KD -66* Invul F1-4. Airborne F2. 36F recovery (first 28F recovery are low profile). *=if blocking the last part (can act after the first part).
236236P 1 2 KD / F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F.
2141236E 11 20+X* -13* -50 Can hit OTG. F1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kensou 5A(c).png 6 4 +5 +4
5A(f) Kofxi kensou 5A(f).png 7 4 +5 +4
5B(c) Kofxi kensou 5B(c).png 5 4 +5 +4
5B(f) Kofxi kensou 5B(f).png 7 5 -3 -4
5C(c) Kofxi kensou 5C(c).png 6 4 +1 +0
5C(f) Kofxi kensou 5C(f) 1.pngKofxi kensou 5C(f) 2.png 15 5+6 -3 -4
5D(c) Kofxi kensou 5D(c).png 6 4 -2 -3
5D(f) Kofxi kensou 5D(f).png 11 3 -1 -2
5E Kofxi kensou 5E.png 19 4 KD -6
6A Kofxi kensou 6A.png 21 5 -10 -11 Overhead
6A(cancel) Kofxi kensou 6A(cancel).png 14 3 -7 -11 Special Cancel. No overhead.
6B Kofxi kensou 6B.png 14 6 +2 +1 Feet invul from F1. Airborne F1-26. 7F landing recovery.
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi kensou 2A.png 5 4 +5 +4
2B Kofxi kensou 2B.png 6 4 +1 +0
2C Kofxi kensou 2C.png 9 4 -3 -4
2D Kofxi kensou 2D.png 9 3 KD -4
Jump Attacks
Move Hitbox Startup Active Note
smalljump / 28 Hyperhop has same airborne time.
jump / 42 Superjump has same airborne time.
smalljump A Kofxi kensou smalljump A.png 7 8 Same as j.A.
jump up A Kofxi kensou jump up A.png 7 8 Unique hitbox.
j.A Kofxi kensou jump A.png 7 8 Same as smalljump A.
smalljump B Kofxi kensou smalljump B.png 7 8 Same as j.B.
jump up B Kofxi kensou jump up B.png 7 8 Unique hitbox.
j.B Kofxi kensou jump B.png 7 8 Same as smalljump B.
smalljump C Kofxi kensou smalljump C.png 9 9 Same as j.C.
j.C Kofxi kensou jump C.png 9 9 Same as smalljump C.
smalljump D Kofxi kensou smalljump D.png 10 6 Same as j.D.
jump up D Kofxi kensou jump up D.png 10 6 Unique hitbox (bigger hitbox on leg compared to j.D, better).
j.D Kofxi kensou jump D.png 10 6 Same as smalljump D.
smalljump E Kofxi kensou smalljump E.png 13 5 Same as j.E.
j.E Kofxi kensou jump E.png 13 5 Same as smalljump E.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
214A Kofxi kensou 214A.pngKofxi kensou 214A gif.gif 22 n +0* -1* Same hitbox as 214C, but travels slower. Low Profile F22-42. 53F total duration. *=point blank.
214C Kofxi kensou 214C.pngKofxi kensou 214C gif.gif 16 n -6* -7* Same hitbox as 214A, but travels faster. Low Profile F16-41. 53F total duration. *=point blank.
623B Kofxi kensou 623B 1.pngKofxi kensou 623B 2.pngKofxi kensou 623B 3.pngKofxi kensou 623B 4.pngKofxi kensou 623B gif.gif 15 3+3 KD -7 Guard Point F6-8. Airborne F12-14. 49F total duration.
623D Kofxi kensou 623D 1.pngKofxi kensou 623D 2.pngKofxi kensou 623D 3.pngKofxi kensou 623D 4.pngKofxi kensou 623D 4.pngKofxi kensou 623D gif.gif 19 3+3 KD -9 Guard Point F7-11. Airborne F15-18. 56F total duration.
41236B Kofxi kensou 41236B 1.pngKofxi kensou 41236B 2.pngKofxi kensou 41236B 3.pngKofxi kensou 41236B gif.gif 12/31*/40* 12+3+4 KD -10 Airborne F12-24 & F28-54. 18F landing recovery. *= startup for 2nd + 3rd hit on whiff.
41236D Kofxi kensou 41236D 1.pngKofxi kensou 41236D 2.pngKofxi kensou 41236D 3.pngKofxi kensou 41236D 4.pngKofxi kensou 41236D gif.gif 8 6+3+7 KD -60 Low Profile F1-5. Airborne from F8. 14F landing recovery.
421B Kofxi kensou 421B 1.pngKofxi kensou 421B gif.gif 9 3+3+6+7 KD -30 10F landing recovery.
421D Kofxi kensou 421D 1.pngKofxi kensou 421D 2.pngKofxi kensou 421D gif.gif 11 3+3+13+3 KD -41 F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery.
j.214A Kofxi kensou jump 214A.pngKofxi kensou jump 214A gif.gif 16 2n* -1 to +2 -2 to +1 Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
j.214C Kofxi kensou jump 214C.pngKofxi kensou jump 214C gif.gif 25 n* +7 to +8 +6 to +7 Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo.
236A Kofxi kensou 236A.png 11 9 KD -11 to -3 Same hitbox as 236C. Airborne F11-19. 23F landing recovery.
236C Kofxi kensou 236C.png 22 15 KD -6 to +8 Same hitbox as 236A. Airborne F22-36. 12F landing recovery.
623P Kofxi kensou 623P.png 9 2 KD / Command Throw. 35F recovery on whiff.
2363214B Datei:Kofxi kensou 2363214B.pngKofxi kensou 2363214B gif.gif 5 7+5+5+4+2+2+2+2+2+2+3 KD -45* F1 invul. Airborne F2. 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version. 11F landing recovery. *=if blocking the first 4 hits.
2363214D Datei:Kofxi kensou 2363214D.pngKofxi kensou 2363214D gif.gif 5 4+4+4+6+2+2+2+2+2+2+3 KD -66* Invul F1-4. Airborne F2. 36F recovery (first 28F recovery are low profile). *=if blocking the last part (can act after the first part).
236236P Kofxi kensou 236236P.png 1 2 ? ? F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F.
2141236E Kofxi kensou 2141236E 1.pngKofxi kensou 2141236E 2.pngDatei:Kofxi kensou 2141236E gif.png 11 20+X* -13* -50 Can hit OTG. 1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time.

Matchups

vs Gato

According to Sawakoro, this matchup is relatively even, since Gato has problems getting in on Kensou's zoning playstyle.

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