Sie Kensou 椎 拳崇
|
|
Tiers & Ranking
|
Tier:
|
C
|
Ratio Cost:
|
2 Points
|
Properties
|
Damage Modifier:
|
1.02
|
Stun Modifier:
|
0.97
|
Crouch height (Tier):
|
B
|
Colors
|
|
|
|
|
|
|
|
A
|
B
|
C
|
D
|
|
|
|
|
R1 +
|
R1 +
|
R1 +
|
R1 +
|
E+A
|
E+B
|
E+C
|
E+D
|
|
|
|
|
L1 +
|
L1 +
|
L1 +
|
L1 +
|
Start+A
|
Start+B
|
Start+C
|
Start+D
|
Frame Data
Short List
Move |
S |
A |
Hit |
Grd |
Note
|
5A(c) |
6 |
4 |
+5 |
+4 |
|
5A(f) |
7 |
4 |
+5 |
+4 |
|
5B(c) |
5 |
4 |
+5 |
+4 |
|
5B(f) |
7 |
5 |
-3 |
-4 |
|
5C(c) |
6 |
4 |
+1 |
+0 |
|
5C(f) |
15 |
5+6 |
-3 |
-4 |
|
5D(c) |
6 |
4 |
-2 |
-3 |
|
5D(f) |
11 |
3 |
-1 |
-2 |
|
5E |
19 |
4 |
KD |
-6 |
|
6A |
21 |
5 |
-10 |
-11 |
Overhead
|
6A(can) |
14 |
3 |
-7 |
-11 |
Special Cancel
|
6B |
14 |
6 |
+2 |
+1 |
Feet invul from F1. Airborne F1-26. 7F landing recovery.
|
2A |
5 |
4 |
+5 |
+4 |
|
2B |
6 |
4 |
+1 |
+0 |
|
2C |
9 |
4 |
-3 |
-4 |
|
2D |
9 |
3 |
KD |
-4 |
|
small A |
7 |
8 |
/ |
/ |
same as j.A
|
j. up A |
7 |
8 |
/ |
/ |
Unique hitbox
|
j.A |
7 |
8 |
/ |
/ |
same as small A
|
small B |
7 |
8 |
/ |
/ |
same as j.B
|
j. up B |
7 |
8 |
/ |
/ |
Unique hitbox
|
j.B |
7 |
8 |
/ |
/ |
same as small B
|
small C |
9 |
9 |
/ |
/ |
same as j.C
|
j.C |
9 |
9 |
/ |
/ |
same as small C
|
small D |
10 |
6 |
/ |
/ |
same as j.D
|
j. up D |
10 |
6 |
/ |
/ |
Unique hitbox
|
j.D |
10 |
6 |
/ |
/ |
same as small D
|
small E |
13 |
5 |
/ |
/ |
same as j.E
|
j.E |
13 |
5 |
/ |
/ |
same as small E
|
214A |
22 |
n |
+0* |
-1* |
Same hitbox as 214C, but travels slower. Low Profile F22-42. 53F total duration. *=point blank.
|
214C |
16 |
n |
-6* |
-7* |
Same hitbox as 214A, but travels faster. Low Profile F16-41. 53F total duration. *=point blank.
|
623B |
15 |
3+3 |
KD |
-7 |
Guard Point F6-8. Airborne F12-14.
|
623D |
19 |
3+3 |
KD |
-9 |
Guard Point F7-11. Airborne F15-18.
|
41236B |
12/31*/40* |
12+3+4 |
KD |
-10 |
Airborne F12-24 & F28-54. *= startup on whiff.
|
41236D |
8 |
6+3+7 |
KD |
-60 |
Low Profile F1-5. Airborne from F8. 14F landing recovery.
|
421B |
9 |
3+3+6+7 |
KD |
-30 |
10F landing recovery.
|
421D |
11 |
3+3+13+3 |
KD |
-41 |
F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery.
|
j.214A |
16 |
2n* |
-1to+2 |
-2to+1 |
Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
|
j.214C |
25 |
n* |
+7to+8 |
+6to+7 |
Same hitbox as j.214A. Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo.
|
236A |
11 |
9 |
KD |
-11~-3 |
Same hitbox as 236C. Airborne F11-19. 23F landing recovery.
|
236C |
22 |
15 |
KD |
-6~+8 |
Same hitbox as 236A. Airborne F22-36. 12F landing recovery.
|
623P |
9 |
2 |
KD |
/ |
Command Throw. 35F recovery on whiff.
|
2363214B |
5 |
7+29 |
KD |
-45* |
F1 invul. Airborne F2. 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version. 11F landing recovery. *=if blocking the first 4 hits.
|
2363214D |
5 |
8+29 |
KD |
-66* |
Invul F1-4. Airborne F2. 36F recovery (first 28F recovery are low profile). *=if blocking the last part (can act after the first part).
|
236236P |
1 |
2 |
KD |
/ |
F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F.
|
2141236E |
11 |
20+X* |
-13* |
-50 |
Can hit OTG. F1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time.
|
Standing Attacks
Attack
|
Hitbox
|
Startup
|
Active
|
Hit
|
Guard
|
Note
|
5A(c)
|
|
6
|
4
|
+5
|
+4
|
|
5A(f)
|
|
7
|
4
|
+5
|
+4
|
|
5B(c)
|
|
5
|
4
|
+5
|
+4
|
|
5B(f)
|
|
7
|
5
|
-3
|
-4
|
|
5C(c)
|
|
6
|
4
|
+1
|
+0
|
|
5C(f)
|
|
15
|
5+6
|
-3
|
-4
|
|
5D(c)
|
|
6
|
4
|
-2
|
-3
|
|
5D(f)
|
|
11
|
3
|
-1
|
-2
|
|
5E
|
|
19
|
4
|
KD
|
-6
|
|
6A
|
|
21
|
5
|
-10
|
-11
|
Overhead
|
6A(cancel)
|
|
14
|
3
|
-7
|
-11
|
Special Cancel. No overhead.
|
6B
|
|
14
|
6
|
+2
|
+1
|
Feet invul from F1. Airborne F1-26. 7F landing recovery.
|
Crouching Attacks
Attack
|
Hitbox
|
Startup
|
Active
|
Hit
|
Guard
|
Note
|
2A
|
|
5
|
4
|
+5
|
+4
|
|
2B
|
|
6
|
4
|
+1
|
+0
|
|
2C
|
|
9
|
4
|
-3
|
-4
|
|
2D
|
|
9
|
3
|
KD
|
-4
|
|
Jump Attacks
Move |
Hitbox |
Startup |
Active |
Note
|
smalljump |
/ |
|
28 |
Hyperhop has same airborne time.
|
jump |
/ |
|
42 |
Superjump has same airborne time.
|
smalljump A |
|
7 |
8 |
Same as j.A.
|
jump up A |
|
7 |
8 |
Unique hitbox.
|
j.A |
|
7 |
8 |
Same as smalljump A.
|
smalljump B |
|
7 |
8 |
Same as j.B.
|
jump up B |
|
7 |
8 |
Unique hitbox.
|
j.B |
|
7 |
8 |
Same as smalljump B.
|
smalljump C |
|
9 |
9 |
Same as j.C.
|
j.C |
|
9 |
9 |
Same as smalljump C.
|
smalljump D |
|
10 |
6 |
Same as j.D.
|
jump up D |
|
10 |
6 |
Unique hitbox (bigger hitbox on leg compared to j.D, better).
|
j.D |
|
10 |
6 |
Same as smalljump D.
|
smalljump E |
|
13 |
5 |
Same as j.E.
|
j.E |
|
13 |
5 |
Same as smalljump E.
|
Specials & Supers
Move
|
Hitbox
|
Startup
|
Active
|
Hit
|
Guard
|
Note
|
214A
|
|
22
|
n
|
+0*
|
-1*
|
Same hitbox as 214C, but travels slower. Low Profile F22-42. 53F total duration. *=point blank.
|
214C
|
|
16
|
n
|
-6*
|
-7*
|
Same hitbox as 214A, but travels faster. Low Profile F16-41. 53F total duration. *=point blank.
|
623B
|
|
15
|
3+3
|
KD
|
-7
|
Guard Point F6-8. Airborne F12-14. 49F total duration.
|
623D
|
|
19
|
3+3
|
KD
|
-9
|
Guard Point F7-11. Airborne F15-18.
|
41236B
|
|
12/31*/40*
|
12+3+4
|
KD
|
-10
|
Airborne F12-24 & F28-54. *= startup on whiff.
|
41236D
|
|
8
|
6+3+7
|
KD
|
-60
|
Low Profile F1-5. Airborne from F8. 14F landing recovery.
|
421B
|
|
9
|
3+3+6+7
|
KD
|
-30
|
10F landing recovery.
|
421D
|
|
11
|
3+3+13+3
|
KD
|
-41
|
F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery.
|
j.214A
|
|
16
|
2n*
|
-1 to +2
|
-2 to +1
|
Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo.
|
j.214C
|
|
25
|
n*
|
+7 to +8
|
+6 to +7
|
Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo.
|
236A
|
|
11
|
9
|
KD
|
-11 to -3
|
Same hitbox as 236C. Airborne F11-19. 23F landing recovery.
|
236C
|
|
22
|
15
|
KD
|
-6 to +8
|
Same hitbox as 236A. Airborne F22-36. 12F landing recovery.
|
623P
|
|
9
|
2
|
KD
|
/
|
Command Throw. 35F recovery on whiff.
|
2363214B
|
Datei:Kofxi kensou 2363214B.png
|
5
|
7+5+5+4+2+2+2+2+2+2+3
|
KD
|
-45*
|
F1 invul. Airborne F2. 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version. 11F landing recovery. *=if blocking the first 4 hits.
|
2363214D
|
Datei:Kofxi kensou 2363214D.png
|
5
|
4+4+4+6+2+2+2+2+2+2+3
|
KD
|
-66*
|
Invul F1-4. Airborne F2. 36F recovery (first 28F recovery are low profile). *=if blocking the last part (can act after the first part).
|
236236P
|
|
1
|
2
|
?
|
?
|
F1-2 invul (whole active time). Hits on F28 (during Super Freeze). F3-8 counter hit state. Total recovery 29F.
|
2141236E
|
Datei:Kofxi kensou 2141236E gif.png
|
11
|
20+X*
|
-13*
|
-50
|
Can hit OTG. 1-7 invul. Negates projectiles from F7. Low profile F8-51. Becomes invul on successful hit for the duration of the absorb animation + 9F vulnerable recovery. *=20F active near Kensou, then spawns projectiles in a line. *2= against regular wakeup time.
|
Matchups
vs Gato
According to Sawakoro, this matchup is relatively even, since Gato has problems getting in on Kensou's zoning playstyle.
Navigation