Sie Kensou(KOFXI): Unterschied zwischen den Versionen
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| 421D ||11 || 3+3+13+3|| KD || <span style="color: red;">-41</span> ||F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery. | | 421D ||11 || 3+3+13+3|| KD || <span style="color: red;">-41</span> ||F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery. | ||
|- | |||
| 236A ||11 || 9|| KD || <span style="color: red;">-11~-3</span> ||Same hitbox as 236C. Airborne F11-19. 23F landing recovery. | |||
|- | |||
| 236C ||22 || 15|| KD || <span style="color: red;">-6</span>~<span style="color: blue;">+8</span> ||Same hitbox as 236A. Airborne F22-36. 12F landing recovery. | |||
|- | |- | ||
| j.214A ||16 || 2n* || <span style="color: red;">-1</span>to<span style="color: blue;">+2</span> || <span style="color: red;">-2</span>to<span style="color: blue;">+1</span> ||Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo. | | j.214A ||16 || 2n* || <span style="color: red;">-1</span>to<span style="color: blue;">+2</span> || <span style="color: red;">-2</span>to<span style="color: blue;">+1</span> ||Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo. |
Version vom 14. November 2020, 12:52 Uhr
Sie Kensou 椎 拳崇 | |
Tiers & Ranking | |
Tier: | C |
Ratio Cost: | 2 Points |
Properties | |
Damage Modifier: | 1.02 |
Stun Modifier: | 0.97 |
Crouch height (Tier): | B |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 6 | 4 | +5 | +4 | |
5A(f) | 7 | 4 | +5 | +4 | |
5B(c) | 5 | 4 | +5 | +4 | |
5B(f) | 7 | 5 | -3 | -4 | |
5C(c) | 6 | 4 | +1 | +0 | |
5C(f) | 15 | 5+6 | -3 | -4 | |
5D(c) | 6 | 4 | -2 | -3 | |
5D(f) | 11 | 3 | -1 | -2 | |
5E | 19 | 4 | KD | -6 | |
6A | 21 | 5 | -10 | -11 | Overhead |
6A(can) | 14 | 3 | -7 | -11 | Special Cancel |
6B | 14 | 6 | +2 | +1 | Feet invul from F1. Airborne F1-26. 7F landing recovery. |
2A | 5 | 4 | +5 | +4 | |
2B | 6 | 4 | +1 | +0 | |
2C | 9 | 4 | -3 | -4 | |
2D | 9 | 3 | KD | -4 | |
214A | 22 | n | +0* | -1* | Same hitbox as 214C, but travels slower. Low Profile F22-42. *=point blank. |
214C | 16 | n | -6* | -7* | Same hitbox as 214A, but travels faster. Low Profile F16-41. *=point blank. |
623B | 15 | 3+3 | KD | -7 | Guard Point F6-8. Airborne F12-14. |
623B | 19 | 3+3 | KD | -9 | Guard Point F7-11. Airborne F15-18. |
41236B | 12/31*/40* | 12+3+4 | KD | -10 | Airborne F12-24 & F28-54. *= startup on whiff. |
41236D | 8 | 6+3+7 | KD | -60 | Low Profile F1-5. Airborne from F8. 14F landing recovery. |
421B | 9 | 3+3+6+7 | KD | -30 | 10F landing recovery. |
421D | 11 | 3+3+13+3 | KD | -41 | F1-10 invul. F11-13 no hurtbox on hands. Airborne from F17. 12F landing recovery. |
236A | 11 | 9 | KD | -11~-3 | Same hitbox as 236C. Airborne F11-19. 23F landing recovery. |
236C | 22 | 15 | KD | -6~+8 | Same hitbox as 236A. Airborne F22-36. 12F landing recovery. |
j.214A | 16 | 2n* | -1to+2 | -2to+1 | Same hitbox as j.214C. Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo. |
j.214C | 25 | n* | +7to+8 | +6to+7 | Same hitbox as j.214A. Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | 5 | 4 | +5 | +4 | ||
2B | 6 | 4 | +1 | +0 | ||
2C | 9 | 4 | -3 | -4 | ||
2D | 9 | 3 | KD | -4 |
Move | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
214A | 22 | n | +0* | -1* | Same hitbox as 214C, but travels slower. Low Profile F22-42. *=point blank. | |
214C | 16 | n | -6* | -7* | Same hitbox as 214A, but travels faster. Low Profile F16-41. *=point blank. | |
623B | 15 | 3+3 | KD | -7 | Guard Point F6-8. Airborne F12-14. | |
623D | 19 | 3+3 | KD | -9 | Guard Point F7-11. Airborne F15-18. | |
41236B | 12/31*/40* | 12+3+4 | KD | -10 | Airborne F12-24 & F28-54. *= startup on whiff. | |
41236D | 8 | 6+3+7 | KD | -60 | Low Profile F1-5. Airborne from F8. 14F landing recovery. | |
421B | Datei:Kofxi kensou 421B.png | 9 | ? | ? | ? | |
421D | Datei:Kofxi kensou 421D.png | 11 | ? | ? | ? | |
j.214A | 16 | 2n* | -1 to +2 | -2 to +1 | Negates projectiles from F16 until landing. 9F counterhit state upon landing. 27F total landing recovery. *= alternates between active and not active for 2F, every 2F, until landing. Advantage tested against standing Kyo. | |
j.214C | 25 | n* | +7 to +8 | +6 to +7 | Negates projectiles from F25 until landing. 20F total landing recovery. *= active until landing. Advantage tested against standing Kyo. | |
236A | 11 | ? | ? | ? | ||
236C | 22 | ? | ? | ? | ||
623P | 9 | ? | ? | ? | ||
2363214B | Datei:Kofxi kensou 2363214B.png | 5 | ? | ? | ? | 3rd hit only is an overhead. Slightly more damage & frame advantage than D-Version. |
2363214D | Datei:Kofxi kensou 2363214D.png | 5 | ? | ? | ? | |
236236P | 5 | ? | ? | ? | ||
2141236E | Datei:Kofxi kensou 2141236E.png | 11 | ? | ? | ? |
Matchups
vs Gato
According to Sawakoro, this matchup is relatively even, since Gato has problems getting in on Kensou's zoning playstyle.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber