Shingo Yabuki(KOFXI): Unterschied zwischen den Versionen
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| 2141236A/C|| [[bild:kofxi_shingo_2141236P_1.png|150px]][[bild:kofxi_shingo_2141236P.gif]] || 10 || 4+5+4+1+10 || || Invul F1-9. F2-5 Guard Point. Image shows first hit only. Massive hit stun, can be used for unblockables with QS (see main article). | | 2141236A/C|| [[bild:kofxi_shingo_2141236P_1.png|150px]][[bild:kofxi_shingo_2141236P.gif]] || 10 || 4+5+4+1+10 || || Invul F1-9. F2-5 Guard Point. Image shows first hit only. Massive hit stun, can be used for unblockables with QS (see main article). | ||
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| 236236A/C || [[bild:kofxi_shingo_236236P_1.png|125px]][[bild:kofxi_shingo_236236P_2.png|100px]][[bild:kofxi_shingo_236236P_3.png|125px]][[bild:kofxi_shingo_236236P_gif.gif]] || 12/56* || 5 || || Invul F1. Invul on the feet | | 236236A/C || [[bild:kofxi_shingo_236236P_1.png|125px]][[bild:kofxi_shingo_236236P_2.png|100px]][[bild:kofxi_shingo_236236P_3.png|125px]][[bild:kofxi_shingo_236236P_gif.gif]] || 12/56* || 5 || || Invul F1-3. Invul on the feet F3-60 (or until end of active time). Vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended). Massive hit stun, can be used for unblockables with QS (see main article). *=12 on proximity, 56 otherwise. Hartheon says 11, new data is 12. | ||
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| 236236E || [[bild:kofxi_shingo_236236E_1.png|150px]][[bild:kofxi_shingo_236236E_gif.gif]] || 6 || 2+2+2+3+22 || ||F1-5 invul. F6 airborne. Last hit unblockable. Image shows first hit only. | | 236236E || [[bild:kofxi_shingo_236236E_1.png|150px]][[bild:kofxi_shingo_236236E_gif.gif]] || 6 || 2+2+2+3+22 || ||F1-5 invul. F6 airborne. Last hit unblockable. Image shows first hit only. |
Version vom 6. Juni 2020, 10:25 Uhr
Shingo Yabuki 矢吹 真吾 | |
Tiers & Ranking | |
Tier: | C to D |
Ratio Cost: | 2 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | C |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | Hitbox | Startup | Active | Adv | Note |
---|---|---|---|---|---|
2A | 6 | 2 | |||
2B | 6 | 3 | |||
2C | 8 | 3+3 | |||
2D | 14 | 3 |
Special Attributes & Bugs
- Shingo's jump & small jump D blocks saving shift for the opponent on hit.
- The first frame of 236C is NOT in counterhit-state, unlike all other special moves in the game.
- 236236P has a vertically enlarged hurtbox on head for 1F, 3F before attack hits (likely unintended).
- Both Shingo's 236236P & 2141236P can be used for QS unblockables - if an opponent blocks them low, they cannot switch to high guard if you QS and jump attack. For more info, see main article.
Combos
Shift Combos
General Setups
- Shingo Combo in 63214K > QS: Gives massive frame advantage - enough to land and then attack, even without having attacked in the air.
Shingo & Oswald
- Combo in 5C>6B>63214K(1), QS Oswald, land behind opponent, 5D(c),214C,236D,236A(whiff), turn around delay 3A,delay 214C,236B,236E (ACE)
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber