Ryo Sakazaki(KOFXI)
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Ryo Sakazaki リョウ・サカザキ | |
Tiers & Ranking | |
Tier: | S |
Ratio Cost: | 5 Points |
Properties | |
Damage Modifier: | 116 |
Stun Modifier: | 98 |
Crouch height (Tier): | C |
Quick Guide
- Ryo is a very strong character with good normals and one of the best LDMs in the game.
- He is almost always played as Leader, but can occasionally be seen in 2nd position as well (Gian, a very strong japanese players, plays Ryo 2nd).
Neutral
- To approach, use j.E, j.D or j.B.
Offense
- smalljump D is an extremely strong overhead option that can be used repeatedly and combos into 5A even if done very high during the jump.
- 2B chains into 2C, which leads to combos
- 6A is a good overhead that is frequently used in pressure
- 5D / 5B(f) can be used to contain the opponent, as they make jumping out very hard
- Make sure to use each opportunity you find to shift to Ryo if you can connect his LDM.
Defense
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: thanks to Rock for the Short List Data!
Move | S | A | Hit | Blk | Note |
---|---|---|---|---|---|
5A(c) | 4 | 3 | +2 | +1 | |
5A(f) | 5 | 3 | +3 | +2 | |
5B(c) | 7 | 6 | +0 | -1 | |
5B(f) | 7 | 3 | -2 | -3 | |
5C(c) | 4 | 6 | +1 | +0 | |
5C(f) | 15 | 8 | +1 | +0 | |
5D(c) | 6 | 8 | +0 | -1 | |
5D(f) | 11 | 4+4 | +0 | -1 | |
5E | 10 | 4 | KD | -4 | |
2A | 5 | 3 | +5 | +4 | |
2B | 6 | 5 | +3 | +2 | |
2C | 9 | 6 | -6 | -7 | |
2D | 10 | 7 | KD | -3 | |
6A | 16 | 9 | +2 | +1 | |
6A(can) | 14 | 9 | +2 | +1 |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | 6 | 2 | +5 | +4 | ||
2B | 5 | 6 | +3 | +2 | ||
2C | 6 | 2+3 | -6 | -7 | ||
2D | 10 | 5 | KD | -3 |
Combos
- 2B>2C>214K
- (j.D>)5A>623C Super Cancel Ranbu / LDM
Universal Strategy vs Ryo
Ryo's 236236E
Ryo's LDM is slow, but has a lot of invulnerability and a trade is always in favor of Ryo. It also has very high pushback on block, which can make punishing it relatively difficult. The best way to punish the LDM is to input the punish already in the super freeze(eg by buffering a roll, or an invulnerable special move)
The following characters can punish 236236E on block even on max range (incomplete list):
- Adelheid: 236236D; LDM
- Griffon: nothing
- K': 214B/D; 236236A/C
- Kula: LDM
- Maxima: 214A
- Oswald: LDM
- Terry:236236D
- Vanessa: nothing
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber