Ralf(KOFXI)

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Ralf Jones
ラルフ・ジョーンズ
KOFXI ralf full.png
Tiers & Ranking
Tier: A
Ratio Cost: 5 Points
Properties
Damage Modifier: 0.97
Stun Modifier: 0.98
Crouch height (Tier): C

Colors

KOFXI ralf S.png KOFXI ralf X.png KOFXI ralf T.png KOFXI ralf C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI ralf R1S.png KOFXI ralf R1X.png KOFXI ralf R1T.png KOFXI ralf R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI ralf L1S.png KOFXI ralf L1X.png KOFXI ralf L1T.png KOFXI ralf L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: thanks to Rock for the Short List Data!

Short List
Move S A Rec Hit Blk Note
5A(c) 4 5 3 +4 +3
5A(f) 4 5 3 +4 +3
5B(c) 4 5 3 +4 +3
5B(f) 7 6 3 +3 +2
5C(c) 5 4 15 +0 -1
5C(f) 10 5 16 -1 -2
5D(c) 9 4 14 +2 +1
5D(f) 13 7 11 +2 +1
5E 16 5 13 KD +1
2A 5 2 6 +4 +3
2B 5 5 6 +2 +1
2C 8 5 12 +4 +3
2D 8 4 13 KD +3
small A 4 8 ? / / Same hitbox as j.A
j.A 4 12 ? / / Same hitbox as small A
up A 7 7 ? / /
small B 8 8 ? / / Same hitbox as j.B
j.B 8 3 ? / / Same hitbox as small B
up B 6 8 ? / /
small C 7 4 ? / / Same hitbox as j.C
j.C 10 6 ? / / Same hitbox as small C
up C 3 7 ? / /
small D 12 4 ? / / Same as j.D
j.D 12 4 ? / / Same as small D
up D 10 10 ? / /
Standing Attacks
Attack Hitbox Startup Active Adv Cancel Note
5A(c) Kofxi ralf 5A(c).png 4 5? ?
5A(f) Kofxi ralf 5A(f).png 4 5? ?
5B(c) Kofxi ralf 5B(c) 1.pngKofxi ralf 5B(c) 2.png 4 1+4? ? Old data erroneously lists 5F.
5B(f) Kofxi ralf 5B(f).png 7 6? ?
5C(c) Kofxi ralf 5C(c).png 5 4? ?
5C(f) Kofxi ralf 5C(f).png 10 5? ?
5D(c) Kofxi ralf 5D(c).png 9 4? ?
5D(f) Kofxi ralf 5D(f).png 13 7? ?
5E Kofxi ralf 5E 1.pngKofxi ralf 5E 2.png 16 1+4? ?
Crouching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi ralf 2A.png 5 2? ?
2B Kofxi ralf 2B.png 5 5? ?
2C Kofxi ralf 2C.png 8 5? ?
2D Kofxi ralf 2D.png 8 4? ?
Sprungangriffe
Attack Hitbox Startup Active Note
smalljump A Kofxi ralf smalljump A.png 4 8 Same Hitbox as jump A
j.A Kofxi ralf j.A.png 4 12 Same Hitbox as Smalljump A
jump up A Kofxi ralf jump up A.png 7 7
smalljump B Kofxi ralf smalljump B.png 8 8 Same Hitbox as jump B
j.B Kofxi ralf j.B.png 8 3 Same Hitbox as Smalljump B
jump up B Kofxi ralf jump up B.png 6 9
smalljump C Kofxi ralf smalljump C.png 7 4 Same Hitbox as jump C
j.C Kofxi ralf j.C.png 10 6 Same Hitbox as Smalljump C
jump up C Kofxi ralf jump up C.png 3 7 extremely fast
smalljump D Kofxi ralf smalljump D.png 12 4 Same Hitbox as jump D
j.D Kofxi ralf j.D.png 12 4 Same Hitbox as Smalljump D
jump up D Kofxi ralf jump up D.png 10 10
smalljump E Kofxi ralf smalljump E.png 12 5 All j.E Same Hitbox
j.E Kofxi ralf j.E.png 14 5 All j.E Same Hitbox
Specials & Supers
Move Hitbox Startup Active Adv Note
A Mash Kofxi ralf A mash.gif 11 2+4x3 ? F1-5 upper body invul. Same hitboxes as mash C, but active longer.
C Mash Kofxi ralf C mash1.gif 10 1+4x2 ? F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter.
[4],6A Kofxi ralf 46A.gif 7 4+5+3 ? F1-16 invul on feet.
[4],6C Kofxi ralf C mash.gif 9 4+5+3+9 ? F1-19 invul on feet.
[2],8A Kofxi ralf 28A.gif 9 4+4 ? F1-4 unverwundbar.
[2],8C Kofxi ralf 28C.gif 11 15+9 ? F1-4 invul.
j.236A Kofxi ralf j236A.gif 19 X+3 ? OTG. Overhead. More narrow angle as j.236C. X = 0-5F (depending on height)
j.236C Kofxi ralf j236C.gif 22 X+3 ? OTG. Overhead. Flatter angle as j.236A. X = 0-5F (depending on height)
63214B Kofxi ralf 63214B.gif 28 14 ? F7-23 invul. Hits low.
63214D Kofxi ralf 63214D.gif 22 4+21 ? F9-20 invul.
623P Kofxi ralf 623P.png 63 4 ? Unblockable.
623P(cancel) Kofxi ralf 623P(cancel).png 8 4 ? Not unblockable, but faster. Same hitbox as 623P.
41236B Kofxi ralf 41236B.png 1 1 ? F1-13 Counterhit-State.
41236D Kofxi ralf 41236D.gif 12 1 ? F2-11 Guard Point.
2363214A Kofxi ralf 2363214A.gif 12 4+4+1+2+2+2+4 ? F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C.
2363214C Kofxi ralf 2363214C.gif 13 4+4+1+2+2+2+4 ? F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A.
2141236K Kofxi ralf 2141236K.gif 13 ? ? From F1 until hit invul on legs.
236236E Kofxi ralf 236236E hit.gif 55 4 N/A F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere.

Special Attributes & Bugs

  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back Ukemi (can run through)

Combos

  • 2C > hit confirm > 623P, OTG j.236P
  • 5C > 41236K or 623P, OTG j.236P
  • 5E (counter hit) > 623P, OTG j.236P

Shift Combos

  • Elisabeth Uppercut Super QS Ralf j.A whiff, \/, C-Upper, link D Dropkick (OTG), link 2A>623C (kara upper), superjump j.236C (OTG) Quelle kohatsu, ~48m

Okizeme

DOWN! Okizeme

  • 5B(f) crossup setup on incoming, 2P-Corner only, Source

Matchups

Vs Clark

Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:
"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.
In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.
Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.
The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."

Vs Gato

Very hard matchup.
Smalljump j.B goes over Gato's wakeup 236236A & then still combos into 5C>Upper.

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