Ralf(KOFXI): Unterschied zwischen den Versionen

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Zeile 43: Zeile 43:
| 5C(f)|| 10 || 5|| 16|| -1|| -2||
| 5C(f)|| 10 || 5|| 16|| -1|| -2||
|-
|-
| 5D(c)|| 9 || 4|| 14|| +2|| +1||
| 5D(c)|| 9 || 4|| 14|| +2|| +1||Lower body invul F6-27
|-
|-
| 5D(f)|| 13 || 7|| 11|| +2|| +1||
| 5D(f)|| 13 || 7|| 11|| +2|| +1||
Zeile 51: Zeile 51:
| 2A|| 5 || 2|| 6|| +4|| +3||
| 2A|| 5 || 2|| 6|| +4|| +3||
|-
|-
| 2B|| 5 || 5||  6|| +2|| +1||
| 2B|| 5 || 4||  6|| +2|| +1||
|-
|-
| 2C|| 8 || 5|| 12|| +4|| +3||
| 2C|| 8 || 5|| 12|| +4|| +3||
|-
|-
| 2D|| 8 || 4|| 13|| KD|| +3||
| 2D|| 8 || 4|| 13|| KD|| +1||
|-
|-
|small A|| 4 || 8|| ?|| /|| /||Same hitbox as j.A
|small A|| 4 || 8|| ?|| /|| /||Same hitbox as j.A
Zeile 184: Zeile 184:
|-
|-
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5D(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_5D(c).png]][[bild:kofxi_ralf_5D(c)_gif.gif]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |Airborne F6-27
| style="background-color:#F9F9F9;" |Lower body invul F6-27
|-
|-
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |'''5D(f)'''
Zeile 222: Zeile 222:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2A.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |2?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 230: Zeile 230:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2B.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 238: Zeile 238:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2C.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |5?
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 246: Zeile 246:
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_ralf_2D.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 254: Zeile 254:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Sprungangriffe
|+ Jumping Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
Zeile 319: Zeile 319:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same Hitbox as jump D
| style="background-color:#F9F9F9;" |Same as jump D
|-
|-
| style="background-color:#F9F9F9;" |'''j.D'''
| style="background-color:#F9F9F9;" |'''j.D'''
Zeile 325: Zeile 325:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Same Hitbox as Smalljump D
| style="background-color:#F9F9F9;" |Same as Smalljump D
|-
|-
| style="background-color:#F9F9F9;" |'''jump up D'''
| style="background-color:#F9F9F9;" |'''jump up D'''
Zeile 337: Zeile 337:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |All j.E Same Hitbox
| style="background-color:#F9F9F9;" |Same hitbox as j.E
|-
|-
| style="background-color:#F9F9F9;" |'''j.E'''
| style="background-color:#F9F9F9;" |'''j.E'''
Zeile 343: Zeile 343:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |All j.E Same Hitbox
| style="background-color:#F9F9F9;" |Same hibox as smalljump E
|-
|-
|}
|}
Zeile 353: Zeile 353:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 360: Zeile 361:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |2+4x3
| style="background-color:#F9F9F9;" |2+4x3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-28
| style="background-color:#F9F9F9;" |F1-5 upper body invul. Same hitboxes as mash C, but active longer.
| style="background-color:#F9F9F9;" |F1-5 upper body invul. Same hitboxes as mash C, but active longer.
|-
|-
Zeile 367: Zeile 369:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |1+4x2
| style="background-color:#F9F9F9;" |1+4x2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter.
| style="background-color:#F9F9F9;" |F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter.
|-
|-
Zeile 374: Zeile 377:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4+5+3
| style="background-color:#F9F9F9;" |4+5+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |F1-16 invul on feet.
| style="background-color:#F9F9F9;" |F1-16 invul on feet.
|-
|-
Zeile 381: Zeile 385:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4+5+3+9
| style="background-color:#F9F9F9;" |4+5+3+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |F1-19 invul on feet.
| style="background-color:#F9F9F9;" |F1-19 invul on feet.
|-
|-
Zeile 388: Zeile 393:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |F1-4 unverwundbar.  
| style="background-color:#F9F9F9;" |F1-4 unverwundbar.  
|-
|-
Zeile 395: Zeile 401:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |15+9
| style="background-color:#F9F9F9;" |15+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |F1-4 invul.
| style="background-color:#F9F9F9;" |F1-4 invul.
|-
|-
Zeile 402: Zeile 409:
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |X+3
| style="background-color:#F9F9F9;" |X+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |OTG. Overhead. Steeper angle as j.236C. X = 0-5F (depending on height)
| style="background-color:#F9F9F9;" |OTG. Overhead. Steeper angle as j.236C. X = 0-5F (depending on height)
Zeile 409: Zeile 417:
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |X+3
| style="background-color:#F9F9F9;" |X+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |OTG. Overhead. Flatter angle as j.236A. X = 0-5F (depending on height)
| style="background-color:#F9F9F9;" |OTG. Overhead. Flatter angle as j.236A. X = 0-5F (depending on height)
Zeile 416: Zeile 425:
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F7-23 invul. Hits low.
| style="background-color:#F9F9F9;" |-24*
| style="background-color:#F9F9F9;" |F7-23 invul. Hits low. *=Point Blank
|-
|-
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |'''63214D'''
Zeile 423: Zeile 433:
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |4+21
| style="background-color:#F9F9F9;" |4+21
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |F9-20 invul. Overhead. Can OTG-relaunch.
| style="background-color:#F9F9F9;" |-13*
| style="background-color:#F9F9F9;" |F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank
|-
|-
| style="background-color:#F9F9F9;" |'''623P'''
| style="background-color:#F9F9F9;" |'''623P'''
Zeile 430: Zeile 441:
| style="background-color:#F9F9F9;" |63
| style="background-color:#F9F9F9;" |63
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Unblockable.
| style="background-color:#F9F9F9;" |Unblockable.
|-
|-
Zeile 437: Zeile 449:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |Not unblockable, but faster. Same hitbox as 623P.
| style="background-color:#F9F9F9;" |Not unblockable, but faster. Same hitbox as 623P.
|-
|-
Zeile 445: Zeile 458:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1-13 Counterhit-State.
| style="background-color:#F9F9F9;" |F1-13 Counterhit-State.
|-
|-
Zeile 452: Zeile 466:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1-11 Guard Point.
| style="background-color:#F9F9F9;" |F1-11 Guard Point.
|-
|-
Zeile 459: Zeile 474:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C.
| style="background-color:#F9F9F9;" |F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C.
|-
|-
Zeile 466: Zeile 482:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |4+4+1+2+2+2+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A.
| style="background-color:#F9F9F9;" |F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A.
|-
|-
Zeile 473: Zeile 490:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-43
| style="background-color:#F9F9F9;" |F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity.
| style="background-color:#F9F9F9;" |F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity.
|-
|-
Zeile 480: Zeile 498:
| style="background-color:#F9F9F9;" |55
| style="background-color:#F9F9F9;" |55
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere.
| style="background-color:#F9F9F9;" |F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere.
Zeile 487: Zeile 506:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-16
| style="background-color:#F9F9F9;" |F1-11 invul. F6-11 guard point. Not unblockable.
| style="background-color:#F9F9F9;" |F1-11 invul. F6-11 guard point. Not unblockable.
|-
|-

Version vom 1. September 2020, 21:39 Uhr

Ralf Jones
ラルフ・ジョーンズ
KOFXI ralf full.png
Tiers & Ranking
Tier: A
Ratio Cost: 5 Points
Properties
Damage Modifier: 0.97
Stun Modifier: 0.98
Crouch height (Tier): C

Colors

KOFXI ralf S.png KOFXI ralf X.png KOFXI ralf T.png KOFXI ralf C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI ralf R1S.png KOFXI ralf R1X.png KOFXI ralf R1T.png KOFXI ralf R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI ralf L1S.png KOFXI ralf L1X.png KOFXI ralf L1T.png KOFXI ralf L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Rec Hit Blk Note
5A(c) 4 5 3 +4 +3
5A(f) 4 5 3 +4 +3
5B(c) 4 1+4 3 +4 +3
5B(f) 7 6 3 +3 +2
5C(c) 5 4 15 +0 -1
5C(f) 10 5 16 -1 -2
5D(c) 9 4 14 +2 +1 Lower body invul F6-27
5D(f) 13 7 11 +2 +1
5E 16 1+4 13 KD +1
2A 5 2 6 +4 +3
2B 5 4 6 +2 +1
2C 8 5 12 +4 +3
2D 8 4 13 KD +1
small A 4 8 ? / / Same hitbox as j.A
j.A 4 12 ? / / Same hitbox as small A
up A 7 7 ? / /
small B 8 8 ? / / Same hitbox as j.B
j.B 8 3 ? / / Same hitbox as small B
up B 6 8 ? / /
small C 7 4 ? / / Same hitbox as j.C
j.C 10 6 ? / / Same hitbox as small C
up C 3 7 ? / /
small D 12 4 ? / / Same as j.D
j.D 12 4 ? / / Same as small D
up D 10 10 ? / /
small E 12 5 ? / / Same hitbox as j.E
j.E 14 5 ? / / Same hitbox as small E
A mash 11 2+4x3 ? KD -28 F1-5 upper body invul.
C mash 10 1+4x2 ? KD -20 F1-4 upper body invul.
[4],6A 7 4+5+3 ? KD -19 F1-16 invul on feet.
[4],6C 9 4+5+3+9 ? KD -22 F1-19 invul on feet.
[2],8A 9 4+4 ? KD -25 F1-4 invul.
[2],8C 11 15+9 ? KD -25 F1-4 invul.
j.236A 19 X+3 ? KD ? OTG. Overhead. steep angle.
j.236C 22 X+3 ? KD ? OTG. Overhead. flat angle.
63214B 28 14 ? KD -24* F7-23 invul. Hits low. *=Point blank.
63214D 22 4+21 ? KD -13* F9-20 invul. Overhead. Can OTG. *=Point blank.
623P 63 4 ? KD N/A Unblockable.
623P(can) 8 4 ? KD -9 Not unblockable.
41236B 1 1 ? KD N/A F1-13 CH-state. Command grab.
41236D 12 1 ? KD N/A F1-11 Guard Point. Command grab.
2363214A 12 19 ? KD -19 F1-11 invul. F12-28 invul on feet.
2363214C 13 19 ? KD -30 F1-12 invul. F13-29 invul on feet.
2141236K 13 ? 15 KD -43 F1-6 invul. F7-24 lower body invul. F25-39 recovery.
236236E 55 4 ? KD N/A F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere.
236236E(DC) 8 4 ? KD -16 F1-11 invul. F6-11 guard point. Not unblockable.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi ralf 5A(c).png 4 5 +4 +3
5A(f) Kofxi ralf 5A(f).png 4 5 +4 +3
5B(c) Kofxi ralf 5B(c) 1.pngKofxi ralf 5B(c) 2.png 4 1+4 +4 +3 Old japanese data erroneously lists 5F startup.
5B(f) Kofxi ralf 5B(f).png 7 6 +3 +2
5C(c) Kofxi ralf 5C(c).png 5 4 +0 -1
5C(f) Kofxi ralf 5C(f).png 10 5 -1 -2
5D(c) Kofxi ralf 5D(c).pngKofxi ralf 5D(c) gif.gif 9 4 +2 +1 Lower body invul F6-27
5D(f) Kofxi ralf 5D(f).png 13 7 +2 +1
5E Kofxi ralf 5E 1.pngKofxi ralf 5E 2.png 16 1+4 KD +1
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi ralf 2A.png 5 2 +4 +3
2B Kofxi ralf 2B.png 5 4 +2 +1
2C Kofxi ralf 2C.png 8 5 +4 +3
2D Kofxi ralf 2D.png 8 4 KD +1
Jumping Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi ralf smalljump A.png 4 8 Same Hitbox as jump A
j.A Kofxi ralf j.A.png 4 12 Same Hitbox as Smalljump A
jump up A Kofxi ralf jump up A.png 7 7
smalljump B Kofxi ralf smalljump B.png 8 8 Same Hitbox as jump B
j.B Kofxi ralf j.B.png 8 3 Same Hitbox as Smalljump B
jump up B Kofxi ralf jump up B.png 6 8
smalljump C Kofxi ralf smalljump C.png 7 4 Same Hitbox as jump C
j.C Kofxi ralf j.C.png 10 6 Same Hitbox as Smalljump C
jump up C Kofxi ralf jump up C.png 3 7 extremely fast
smalljump D Kofxi ralf smalljump D.png 12 4 Same as jump D
j.D Kofxi ralf j.D.png 12 4 Same as Smalljump D
jump up D Kofxi ralf jump up D.png 10 10
smalljump E Kofxi ralf smalljump E.png 12 5 Same hitbox as j.E
j.E Kofxi ralf j.E.png 14 5 Same hibox as smalljump E
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
A Mash Kofxi ralf A mash.gif 11 2+4x3 KD -28 F1-5 upper body invul. Same hitboxes as mash C, but active longer.
C Mash Kofxi ralf C mash1.gif 10 1+4x2 KD -20 F1-4 upper body invul. Very hard to execute. Same hitboxes as mash A, but active shorter.
[4],6A Kofxi ralf 46A.gif 7 4+5+3 KD -19 F1-16 invul on feet.
[4],6C Kofxi ralf C mash.gif 9 4+5+3+9 KD -22 F1-19 invul on feet.
[2],8A Kofxi ralf 28A.gif 9 4+4 KD -25 F1-4 unverwundbar.
[2],8C Kofxi ralf 28C.gif 11 15+9 KD -25 F1-4 invul.
j.236A Kofxi ralf j236A.gif 19 X+3 KD ? OTG. Overhead. Steeper angle as j.236C. X = 0-5F (depending on height)
j.236C Kofxi ralf j236C.gif 22 X+3 KD ? OTG. Overhead. Flatter angle as j.236A. X = 0-5F (depending on height)
63214B Kofxi ralf 63214B.gif 28 14 KD -24* F7-23 invul. Hits low. *=Point Blank
63214D Kofxi ralf 63214D.gif 22 4+21 KD -13* F9-20 invul. Overhead. Can OTG-relaunch. *=Point Blank
623P Kofxi ralf 623P.png 63 4 KD N/A Unblockable.
623P(cancel) Kofxi ralf 623P(cancel).png 8 4 KD -9 Not unblockable, but faster. Same hitbox as 623P.
41236B Kofxi ralf 41236B.png 1 1 KD N/A F1-13 Counterhit-State.
41236D Kofxi ralf 41236D.gif 12 1 KD N/A F1-11 Guard Point.
2363214A Kofxi ralf 2363214A.gif 12 4+4+1+2+2+2+4 KD -19 F1-11 invul. F12-28 invul on feet. Same hitboxes as 2363214C.
2363214C Kofxi ralf 2363214C.gif 13 4+4+1+2+2+2+4 KD -30 F1-12 invul. F13-29 invul on feet. Same hitboxes as 2363214A.
2141236K Kofxi ralf 2141236K.gif 13 ? KD -43 F1-6 invul. F7-24 lower body invul. F25-39 recovery. Hit only triggers on proximity.
236236E Kofxi ralf 236236E hit.gif 55 4 KD N/A F1-58 invul. ~F24-F58 Guard Point. Unblockable. Juggle anywhere.
236236E(DC) Datei:Kofxi ralf 236236E(DC).png 8 4 KD -16 F1-11 invul. F6-11 guard point. Not unblockable.

Special Attributes & Bugs

  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back Ukemi (can run through)

Combos

  • 2C > hit confirm > 623P, OTG j.236P
  • 5C > 41236K or 623P, OTG j.236P
  • 5E (counter hit) > 623P, OTG j.236P

Shift Combos

  • Elisabeth Uppercut Super QS Ralf j.A whiff, \/, C-Upper, link D Dropkick (OTG), link 2A>623C (kara upper), superjump j.236C (OTG) Quelle kohatsu, ~48m

Okizeme

DOWN! Okizeme

  • 5B(f) crossup setup on incoming, 2P-Corner only, Source

Matchups

Vs Clark

Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:
"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.
In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.
Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.
The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."

Vs Gato

Very hard matchup.
Smalljump j.B goes over Gato's wakeup 236236A & then still combos into 5C>Upper.

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