Maxima(KOFXI)

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
Maxima
マキシマ
KOFXI maxima full.png
Tiers & Ranking
Tier: A
Ratio Cost: 5 Punkte
Properties
Damage Modifier: 0.95
Stun Modifier: 0.97
Crouch height (Tier): A

Colors

KOFXI maxima S.jpg KOFXI maxima X.jpg KOFXI maxima T.jpg KOFXI maxima C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI maxima R1S.jpg KOFXI maxima R1X.jpg KOFXI maxima R1T.jpg KOFXI maxima R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI maxima L1S.jpg KOFXI maxima L1X.jpg KOFXI maxima L1T.jpg KOFXI maxima L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D


Frame Data

Short List
Move S A Hit Grd Note
5A(c) 6 4 +4 +3
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi maxima 5A(c).png 6 3 +5 +4
5A(f) Kofxi maxima 5A(f).png 7 5 +2 +1
5B(c) Kofxi maxima 5B(c).png 6 3 +0 -1
5B(f) Kofxi maxima 5B(f).png 8 3 -6 -7
5C(c) Kofxi maxima 5C(c) 1.pngKofxi maxima 5C(c) 2.png 7 4+7 +2 +1
5C(f) Kofxi maxima 5C(f) guardpoint.pngKofxi maxima 5C(f).png 17 6 -2 -3 F7-11 Guardpoint.
5D(c) Kofxi maxima 5D(c).png 5 5 -2 -3
5D(f) Kofxi maxima 5D(f).png 8 5 -5 -6
5E Kofxi maxima 5E guardpoint.pngKofxi maxima 5E 1.pngKofxi maxima 5E 2.png 23 3+3 KD -5 F20-21 Guardpoint.
GC Kofxi maxima GC.png 9 6 KD -14
6A Kofxi maxima 6A.png 21 9 -15 -16 Overhead
6A(cancel) Kofxi maxima 6A(cancel).png 18 5 -11 -12 Overhead
Saving Shift Kofxi maxima saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi maxima 2A.png 9 3 +0 -1
2B Kofxi maxima 2B.png 8 4 +0 -1
2C Kofxi maxima 2C guardpoint.pngKofxi maxima 2C.png 14 6 -1 -2 F5-10 Guardpoint.
2D Kofxi maxima 2D.png 11 6 KD -2
3C Kofxi maxima 3C.png 11 6 -3 -4
3C(cancel) Kofxi maxima 3C(cancel).png 13 6 -5 -6 Cancel-Version counts as a "heavy hit" (different hit stun?)
Jump Attacks
Move Hitbox Startup Active Note
smalljump up A Kofxi maxima smalljump up A.png 6 9 Same Hitbox as most other j.A
smalljump forward A Kofxi maxima smalljump forward A.png 6 9 Same Hitbox as most other j.A
smalljump back A Kofxi maxima smalljump back A.png 6 9 Unique Hitbox
jump up A Kofxi maxima jump up A.png 6 9 Same Hitbox as most other j.A
jump forward A Kofxi maxima jump forward A.png 6 9 Same Hitbox as most other j.A
jump back A Kofxi maxima jump back A.png 7 9 Unique hitbox, 1F slower
smalljump B Kofxi maxima smalljump B.png 7 6 All smalljump B are identical
jump up B Kofxi maxima jump up B.png 8 6 Same Hitbox as jump back B
jump forward B Kofxi maxima jump forward B.png 8 10 Unique hitbox
jump back B Kofxi maxima jump back B.png 8 10 Same Hitbox as jump up B
smalljump up C Kofxi maxima smalljump up C.png 8 10 Unique Hitbox
smalljump forward C Kofxi maxima smalljump forward C.png 8 10 Unique Hitbox
smalljump back C Kofxi maxima smalljump back C.png 8 10 Unique Hitbox
jump up C Kofxi maxima jump up C.png 9 10 Same Hitbox as jump forward C
jump forward C Kofxi maxima jump forward C.png 9 10 Same Hitbox as jump back C
jump back C Kofxi maxima jump back C.png 9 10 Unique Hitbox
smalljump up D Kofxi maxima smalljump up D.png 10 7 Unique Hitbox
smalljump forward D Kofxi maxima smalljump forward D.png 10 7 Unique Hitbox
smalljump back D Kofxi maxima smalljump back D.png 11 7 Unique Hitbox
jump up D Kofxi maxima jump up D.png 10 7 Unique Hitbox
jump forward D Kofxi maxima jump forward D.png 10 7 Unique Hitbox
jump back D Kofxi maxima jump back D.png 10 7 Unique Hitbox
smalljump E Kofxi maxima smalljump E.png 13 4 Different Hitbox & Frame Data as jump E
jump E Kofxi maxima jump E.png 12 10 Different Hitbox & Frame Data as smalljump E
jump 2A Kofxi maxima jump 2A.png 9 10 ~11F Landing Recovery. Hard Knockdown.
236P
Move Hitbox Startup Active Hit Guard Note
236A Kofxi maxima 236A 1.pngKofxi maxima 236A 2.png 8 3 -15 -16 Rekka Starter. Maxima's Head in Counterhit-State F11-20
236C Kofxi maxima 236C 1.pngKofxi maxima 236C 2.png 13 3 -13 -14 Rekka Starter. Head has no Hurtbox F16-25
>236A/C Kofxi maxima 41236P 1.pngKofxi maxima 41236P 2.png 20/5 3+3 -6 -7 Followup to 236P. No pushback.
>>41236A/C Kofxi maxima 2x41236P 1.pngKofxi maxima 2x41236P 2.png 8 1 KD -15 Rekka-ender. Only 1F active. 26F recovery. With fastest cancel timing, first 41236P cancels into second on 1st active frame of 2nd hit.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
214A Kofxi maxima 214A 1.pngKofxi maxima 214A 2.pngKofxi maxima 214A 3.png 18 2+4* KD -16 F10-14 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18. No hitstop.
214A(feint) Kofxi maxima 214-A-.png N/A 19* / / *=F1-19 in Counterhit-State.
214C Kofxi maxima 214C 1.pngKofxi maxima 214C 2.pngKofxi maxima 214C 3.png 22 3+4* KD -14 F10-15 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18.
214C(feint) Kofxi maxima 214-C-.png N/A 21* / / *=F1-21 Counterhit-State.
623B Kofxi maxima 623B 1.pngKofxi maxima 623B 2.pngKofxi maxima 623B.gif 4 10 KD / Anti-Air. Invul on legs from F1. No combo damage scaling.
623D Kofxi maxima 623D 1.pngKofxi maxima 623D 2.pngKofxi maxima 623D.gif 4 11 KD / Anti-Air. Flies further than 623B. Invul on legs from F1. No combo damage scaling.
63214B Kofxi maxima 63214K 1.pngKofxi maxima 63214K 2.png 23 3 KD / Throw. F7-38 invul on legs. Counterhit-state until F33.
63214D Kofxi maxima 63214K 1.pngKofxi maxima 63214K 2.png 25 3 KD / Throw. F8-44 invul on legs. Counterhit-state until F38.
63214K>6K Kofxi maxima 63214K6K 1.pngKofxi maxima 63214K6K 2.png 11 4+9 KD -54 Followup to 63214K. Juggle anywhere. Works from Kara-Cancel. Airborne from F5.
41236K Kofxi maxima 41236K.png 1 1 KD / Command Grab. No Counterhit-State. 47F total duration on whiff.
63216,63214P Kofxi maxima 6321463214P.png 1 1 KD / Command Grab. Hits on F1 (at start of freeze). F2 only invul. F3-29 Counter-Hit state after Super-Freeze on whiff. 44F total duration on whiff.
236236B Kofxi maxima 236236B 1.pngKofxi maxima 236236B 2.pngKofxi maxima 236236B 3.pngKofxi maxima 236236B 4.pngKofxi maxima 236236B.gif 16 5+8+n+2+2+6 KD -81 F1-7 invul. F3-15 Guard Point. F16-19 invul. After landing 16F Guard Point & invul, then 6F taller Guard Point & invul, then 17F regular recovery.
236236D Kofxi maxima 236236D 1.pngKofxi maxima 236236D 2.pngKofxi maxima 236236D 3.pngKofxi maxima 236236D 4.pngKofxi maxima 236236D.gif 26 5+8+n+2+2+6 KD -90 F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery.
632146E Kofxi maxima 632146E 1.pngKofxi maxima 632146E 2.png 2/22 3+n KD -19* Juggle anywhere. F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs). *=if all hits are blocked.

Special Attributes & Bugs

  • Wakes up 5F slower on face down knockdown
  • Has no collision on back ukemi (can run through)
  • Maxima's Back Ukemi takes 18+1F instead of the regular 22+1F
  • Maxima's Front Ukemi takes 26+1F instead of the regular 22+1F
  • Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
  • The 41236K command grab has no counterhit-state at all, which is unusual for special moves.

Navigation


Matchups

Vs Eiji

Bad matchup for Maxima according to Kyuntakuya.

Vs Duck King

Bad matchup