Maxima(KOFXI): Unterschied zwischen den Versionen

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== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI maxima S.jpg]]
|[[Datei:KOFXI maxima S.jpg]]
Zeile 63: Zeile 63:


==Frame Data==
==Frame Data==
''Anm.: Danke an Rock für die Hit/Guard Data.''
''Note: thanks to Rock for the Hit/Guard Data.''
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Stehende Angriffe
|+Standing Attacks
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 5A(c) || [[bild:kofxi_maxima_5A(c).png]] || 6 || 3 || +5 || +4 ||  
| 5A(c) || [[bild:kofxi_maxima_5A(c).png]] || 6 || 3 || +5 || +4 ||  
Zeile 93: Zeile 93:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Geduckte Angriffe
|+Crouching Attacks
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 2A|| [[bild:kofxi_maxima_2A.png]] || 9 || 3 || -1 || -2 ||
| 2A|| [[bild:kofxi_maxima_2A.png]] || 9 || 3 || -1 || -2 ||
Zeile 106: Zeile 106:
| 3C|| [[bild:kofxi_maxima_3C.png]] || 11 || 6 || -4 || -5 ||  
| 3C|| [[bild:kofxi_maxima_3C.png]] || 11 || 6 || -4 || -5 ||  
|-
|-
| 3C(cancel)|| [[bild:kofxi_maxima_3C(cancel).png]] || 13 || 6 || -5 || -6 ||Cancel-Version zählt als Heavy Hit (anderer Hit Stun?)
| 3C(cancel)|| [[bild:kofxi_maxima_3C(cancel).png]] || 13 || 6 || -5 || -6 ||Cancel-Version counts as a "heavy hit" (different hit stun?)
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Sprungangriffe
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Note
|-
|-
| smalljump up A|| [[bild:kofxi_maxima_smalljump_up_A.png]] || 6 || 9 ||Gleiche Hitbox wie andere j.A
| smalljump up A|| [[bild:kofxi_maxima_smalljump_up_A.png]] || 6 || 9 ||Same Hitbox as most other j.A
|-
|-
| smalljump forward A|| [[bild:kofxi_maxima_smalljump_forward_A.png]] || 6 || 9 ||Gleiche Hitbox wie andere j.A
| smalljump forward A|| [[bild:kofxi_maxima_smalljump_forward_A.png]] || 6 || 9 ||Same Hitbox as most other j.A
|-
|-
| smalljump back A|| [[bild:kofxi_maxima_smalljump_back_A.png]] || 6 || 9 ||Andere Hitbox
| smalljump back A|| [[bild:kofxi_maxima_smalljump_back_A.png]] || 6 || 9 ||Unique Hitbox
|-
|-
| jump up A|| [[bild:kofxi_maxima_jump_up_A.png]] || 6 || 9 ||Gleiche Hitbox wie andere j.A
| jump up A|| [[bild:kofxi_maxima_jump_up_A.png]] || 6 || 9 ||Same Hitbox as most other j.A
|-
|-
| jump forward A|| [[bild:kofxi_maxima_jump_forward_A.png]] || 6 || 9 ||Gleiche Hitbox wie andere j.A
| jump forward A|| [[bild:kofxi_maxima_jump_forward_A.png]] || 6 || 9 ||Same Hitbox as most other j.A
|-
|-
| jump back A|| [[bild:kofxi_maxima_jump_back_A.png]] || 7 || 9 ||Andere Hitbox, 1F langsamer
| jump back A|| [[bild:kofxi_maxima_jump_back_A.png]] || 7 || 9 ||Unique hitbox, 1F slower
|-
|-
| smalljump B|| [[bild:kofxi_maxima_smalljump_B.png]] || 7 || 6 || Alle smalljump B gleich  
| smalljump B|| [[bild:kofxi_maxima_smalljump_B.png]] || 7 || 6 || All smalljump B are identical  
|-
|-
| jump up B|| [[bild:kofxi_maxima_jump_up_B.png]] || 8 || 6 ||Gleiche Hitbox wie jump back B
| jump up B|| [[bild:kofxi_maxima_jump_up_B.png]] || 8 || 6 ||Same Hitbox as jump back B
|-
|-
| jump forward B|| [[bild:kofxi_maxima_jump_forward_B.png]] || 8 || 10 ||Andere Hitbox
| jump forward B|| [[bild:kofxi_maxima_jump_forward_B.png]] || 8 || 10 ||Unique hitbox
|-
|-
| jump back B|| [[bild:kofxi_maxima_jump_back_B.png]] || 8 || 10 ||Gleiche Hitbox wie jump up B
| jump back B|| [[bild:kofxi_maxima_jump_back_B.png]] || 8 || 10 ||Same Hitbox as jump up B
|-
|-
| smalljump up C|| [[bild:kofxi_maxima_smalljump_up_C.png]] ||8  ||10  ||Eigene Hitbox  
| smalljump up C|| [[bild:kofxi_maxima_smalljump_up_C.png]] ||8  ||10  ||Unique Hitbox  
|-
|-
| smalljump forward C|| [[bild:kofxi_maxima_smalljump_forward_C.png]] ||8  ||10  ||Eigene Hitbox
| smalljump forward C|| [[bild:kofxi_maxima_smalljump_forward_C.png]] ||8  ||10  ||Unique Hitbox  
|-
|-
| smalljump back C|| [[bild:kofxi_maxima_smalljump_back_C.png]] ||8  ||10  ||Eigene Hitbox
| smalljump back C|| [[bild:kofxi_maxima_smalljump_back_C.png]] ||8  ||10  ||Unique Hitbox  
|-
|-
| jump up C|| [[bild:kofxi_maxima_jump_up_C.png]] ||9  ||10  ||Gleiche Hitbox wie jump forward C
| jump up C|| [[bild:kofxi_maxima_jump_up_C.png]] ||9  ||10  ||Same Hitbox as  jump forward C
|-
|-
| jump forward C|| [[bild:kofxi_maxima_jump_forward_C.png]] ||9  ||10  ||Gleiche Hitbox wie jump back C
| jump forward C|| [[bild:kofxi_maxima_jump_forward_C.png]] ||9  ||10  ||Same Hitbox as jump back C
|-
|-
| jump back C|| [[bild:kofxi_maxima_jump_back_C.png]] ||9  ||10  ||Eigene Hitbox
| jump back C|| [[bild:kofxi_maxima_jump_back_C.png]] ||9  ||10  ||Unique Hitbox
|-
|-
| smalljump up D|| [[bild:kofxi_maxima_smalljump_up_D.png]] ||10  ||7  ||Eigene Hitbox  
| smalljump up D|| [[bild:kofxi_maxima_smalljump_up_D.png]] ||10  ||7  ||Unique Hitbox  
|-
|-
| smalljump forward D|| [[bild:kofxi_maxima_smalljump_forward_D.png]] ||10  ||7  ||Eigene Hitbox
| smalljump forward D|| [[bild:kofxi_maxima_smalljump_forward_D.png]] ||10  ||7  ||Unique Hitbox
|-
|-
| smalljump back D|| [[bild:kofxi_maxima_smalljump_back_D.png]] ||11 ||7  ||Eigene Hitbox
| smalljump back D|| [[bild:kofxi_maxima_smalljump_back_D.png]] ||11 ||7  ||Unique Hitbox
|-
|-
| jump up D|| [[bild:kofxi_maxima_jump_up_D.png]] ||10  ||7  ||Eigene Hitbox
| jump up D|| [[bild:kofxi_maxima_jump_up_D.png]] ||10  ||7  ||Unique Hitbox
|-
|-
| jump forward D|| [[bild:kofxi_maxima_jump_forward_D.png]] ||10  ||7  ||Eigene Hitbox
| jump forward D|| [[bild:kofxi_maxima_jump_forward_D.png]] ||10  ||7  ||Unique Hitbox
|-
|-
| jump back D|| [[bild:kofxi_maxima_jump_back_D.png]] ||10  ||7  ||Eigene Hitbox
| jump back D|| [[bild:kofxi_maxima_jump_back_D.png]] ||10  ||7  ||Unique Hitbox
|-
|-
| smalljump E|| [[bild:kofxi_maxima_smalljump_E.png]] ||13  ||4  ||Andere Hitbox und Frame Data als jump E
| smalljump E|| [[bild:kofxi_maxima_smalljump_E.png]] ||13  ||4  ||Different Hitbox & Frame Data as jump E
|-
|-
| jump E|| [[bild:kofxi_maxima_jump_E.png]] ||12  ||10  ||Andere Hitbox und Frame Data als smalljump E
| jump E|| [[bild:kofxi_maxima_jump_E.png]] ||12  ||10  ||Different Hitbox & Frame Data as smalljump E
|-
|-
| jump 2A|| [[bild:kofxi_maxima_jump_2A.png]] ||9  ||10  ||~11F Landing Recovery. Hard Knockdown.
| jump 2A|| [[bild:kofxi_maxima_jump_2A.png]] ||9  ||10  ||~11F Landing Recovery. Hard Knockdown.
Zeile 168: Zeile 168:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ 236P
|+ 236P
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
Zeile 180: Zeile 180:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Rekka Starter. Maximas Kopf im Counterhit-State F11-20
| style="background-color:#F9F9F9;" |Rekka Starter. Maxima's Head in Counterhit-State F11-20
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
Zeile 187: Zeile 187:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Rekka Starter. Kopf keine Hitbox F16-25
| style="background-color:#F9F9F9;" |Rekka Starter. Head has no Hurtbox F16-25
|-
|-
| style="background-color:#F9F9F9;" |'''1x41236A/C'''
| style="background-color:#F9F9F9;" |'''1x41236A/C'''
Zeile 194: Zeile 194:
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Followup zu 236P.
| style="background-color:#F9F9F9;" |Followup to 236P.
|-
|-
| style="background-color:#F9F9F9;" |'''2x41236A/C'''
| style="background-color:#F9F9F9;" |'''2x41236A/C'''
Zeile 201: Zeile 201:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Rekka-Ender. Nur 1F aktiv. 26F Recovery. Bei schnellstem Cancel bricht dieser Angriff 1x41236P nach der 1. Active-Frame des 2. Hits ab.
| style="background-color:#F9F9F9;" |Rekka-ender. Only 1F active. 26F recovery. With fastest cancel timing, first 41236P cancels into second on 1st active frame of 2nd hit.
|-
|-
|}
|}
Zeile 207: Zeile 207:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |'''214A'''
Zeile 219: Zeile 219:
| style="background-color:#F9F9F9;" |2+4*
| style="background-color:#F9F9F9;" |2+4*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F10-14 unverwundbar. *=beide Hits löschen Projektile. Auf dem 2. Hit 4F extra Projektil-Löschung. Keine Hurtbox auf den Füßen ab F18.
| style="background-color:#F9F9F9;" |F10-14 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18.
|-
|-
| style="background-color:#F9F9F9;" |'''214A(feint)'''
| style="background-color:#F9F9F9;" |'''214A(feint)'''
Zeile 226: Zeile 226:
| style="background-color:#F9F9F9;" |19*
| style="background-color:#F9F9F9;" |19*
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |*=F1-19 im Counterhit-State.
| style="background-color:#F9F9F9;" |*=F1-19 in Counterhit-State.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
Zeile 233: Zeile 233:
| style="background-color:#F9F9F9;" |3+4*
| style="background-color:#F9F9F9;" |3+4*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F10-15 unverwundbar. *=beide Hits löschen Projektile. Auf dem 2. Hit 4F extra Projektil-Löschung. Keine Hurtbox auf den Füßen ab F18.
| style="background-color:#F9F9F9;" |F10-15 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18.
|-
|-
| style="background-color:#F9F9F9;" |'''214C(feint)'''
| style="background-color:#F9F9F9;" |'''214C(feint)'''
Zeile 240: Zeile 240:
| style="background-color:#F9F9F9;" |21*
| style="background-color:#F9F9F9;" |21*
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |*=F1-21 im Counterhit-State.
| style="background-color:#F9F9F9;" |*=F1-21 Counterhit-State.
|-
|-
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |'''623B'''
Zeile 247: Zeile 247:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Anti-Air. Unverwundbar auf den Beinen ab F1.
| style="background-color:#F9F9F9;" |Anti-Air. Invul on legs from F1.
|-
|-
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |'''623D'''
Zeile 254: Zeile 254:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Anti-Air. Fliegt weiter als 623B. Unverwundbar auf den Beinen ab F1.
| style="background-color:#F9F9F9;" |Anti-Air. Flies further than 623B. Invul on legs from F1.
|-
|-
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |'''63214B'''
Zeile 261: Zeile 261:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Wurf. F7-38 auf den Beinen unverwundbar. Im Counterhit-State bis  F33.
| style="background-color:#F9F9F9;" |Throw. F7-38 invul on legs. Counterhit-state until F33.
|-
|-
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |'''63214D'''
Zeile 268: Zeile 268:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Wurf. F8-44 auf den Beinen unverwundbar. Im Counterhit-State bis F38.
| style="background-color:#F9F9F9;" |Throw. F8-44 invul on legs. Counterhit-state until F38.
|-
|-
| style="background-color:#F9F9F9;" |'''63214K>6K'''
| style="background-color:#F9F9F9;" |'''63214K>6K'''
Zeile 275: Zeile 275:
| style="background-color:#F9F9F9;" |4+9
| style="background-color:#F9F9F9;" |4+9
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |Followup zu 63214K. Juggle anywhere. Geht auch als Kara-Cancel. In der Luft ab F5.
| style="background-color:#F9F9F9;" |Followup to 63214K. Juggle anywhere. Works from Kara-Cancel. Airborne from F5.
|-
|-
| style="background-color:#F9F9F9;" |'''41236K'''
| style="background-color:#F9F9F9;" |'''41236K'''
Zeile 282: Zeile 282:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Command Grab. Kein Counterhit-State.
| style="background-color:#F9F9F9;" |Command Grab. No Counterhit-State.
|-
|-
| style="background-color:#F9F9F9;" |'''63216,63214P'''
| style="background-color:#F9F9F9;" |'''63216,63214P'''
Zeile 289: Zeile 289:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Command Grab. F1-28 Counter-Hit state nach Super-Freeze auf Whiff.
| style="background-color:#F9F9F9;" |Command Grab. F1-28 Counter-Hit state after Super-Freeze on Whiff.
|-
|-
| style="background-color:#F9F9F9;" |'''236236B'''
| style="background-color:#F9F9F9;" |'''236236B'''
Zeile 296: Zeile 296:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |F1-7 unverwundbar. ~F2-14 Guard Point. ~F16-19 unverwundbar. Nach Landung ~16F Guard Point & unverwundbar, danach 6F größerer Guard Point & unverwundbar.
| style="background-color:#F9F9F9;" |F1-7 invul. ~F2-14 Guard Point. ~F16-19 invul. After landing ~16F Guard Point & invul, then  6F bigger Guard Point & invul.
|-
|-
| style="background-color:#F9F9F9;" |'''236236D'''
| style="background-color:#F9F9F9;" |'''236236D'''
Zeile 303: Zeile 303:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |F1-7 unverwundbar. ~F2-24 Guard Point. ~F25-29 unverwundbar. Nach Landung ~18F Guard Point & unverwundbar, danach 6F größerer Guard Point & unverwundbar.
| style="background-color:#F9F9F9;" |F1-7 invul. ~F2-24 Guard Point. ~F25-29 invul. After landing ~18F Guard Point & invul, then  6F bigger Guard Point & invul.
|-
|-
| style="background-color:#F9F9F9;" |'''632146E'''
| style="background-color:#F9F9F9;" |'''632146E'''
Zeile 310: Zeile 310:
| style="background-color:#F9F9F9;" |3+
| style="background-color:#F9F9F9;" |3+
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |F1-13 unverwundbar. F14 Counterhit-State. F15-18 unverwundbar. ~F19-51 Counterhit-State. Laser trifft auf F22 (falls der 1. Hit whifft).
| style="background-color:#F9F9F9;" |F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs).
|-
|-
|}
|}


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Version vom 21. Mai 2020, 19:03 Uhr

Maxima
マキシマ
KOFXI maxima full.png
Tiers & Ranking
Tier: A
Ratio Cost: 5 Punkte
Properties
Damage Modifier: 118
Stun Modifier: 104
Crouch height (Tier): A

Colors

KOFXI maxima S.jpg KOFXI maxima X.jpg KOFXI maxima T.jpg KOFXI maxima C.jpg
X
A B C D
KOFXI maxima R1S.jpg KOFXI maxima R1X.jpg KOFXI maxima R1T.jpg KOFXI maxima R1C.jpg
R1 +⃞ R1 + X R1 + △ R1 + ⃝
E+A E+B E+C E+D
KOFXI maxima L1S.jpg KOFXI maxima L1X.jpg KOFXI maxima L1T.jpg KOFXI maxima L1C.jpg
L1 +⃞ L1 + X L1 + △ L1 + ⃝
Start+A Start+B Start+C Start+D

Frame Data

Note: thanks to Rock for the Hit/Guard Data.

Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi maxima 5A(c).png 6 3 +5 +4
5A(f) Kofxi maxima 5A(f).png 7 5 +2 +1
5B(c) Kofxi maxima 5B(c).png 6 3 +0 -1
5B(f) Kofxi maxima 5B(f).png 8 3 -6 -7
5C(c) Kofxi maxima 5C(c) 1.pngKofxi maxima 5C(c) 2.png 7 4+7 +2 +1
5C(f) Kofxi maxima 5C(f) guardpoint.pngKofxi maxima 5C(f).png 17 6 -2 -3 F7-11 Guardpoint.
5D(c) Kofxi maxima 5D(c).png 5 5 -2 -3
5D(f) Kofxi maxima 5D(f).png 8 5 -5 -6
5E Kofxi maxima 5E guardpoint.pngKofxi maxima 5E 1.pngKofxi maxima 5E 2.png 23 3+3 KD -5 F20-21 Guardpoint.
6A Kofxi maxima 6A.png 21 9 -15 -16 Overhead
6A(cancel) Kofxi maxima 6A(cancel).png 18 5 -11 -12 Overhead
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi maxima 2A.png 9 3 -1 -2
2B Kofxi maxima 2B.png 8 4 -1 -2
2C Kofxi maxima 2C guardpoint.pngKofxi maxima 2C.png 14 5? -2 -3 F5-10 Guardpoint.
2D Kofxi maxima 2D.png 11 6 KD -3
3C Kofxi maxima 3C.png 11 6 -4 -5
3C(cancel) Kofxi maxima 3C(cancel).png 13 6 -5 -6 Cancel-Version counts as a "heavy hit" (different hit stun?)
Jump Attacks
Move Hitbox Startup Active Note
smalljump up A Kofxi maxima smalljump up A.png 6 9 Same Hitbox as most other j.A
smalljump forward A Kofxi maxima smalljump forward A.png 6 9 Same Hitbox as most other j.A
smalljump back A Kofxi maxima smalljump back A.png 6 9 Unique Hitbox
jump up A Kofxi maxima jump up A.png 6 9 Same Hitbox as most other j.A
jump forward A Kofxi maxima jump forward A.png 6 9 Same Hitbox as most other j.A
jump back A Kofxi maxima jump back A.png 7 9 Unique hitbox, 1F slower
smalljump B Kofxi maxima smalljump B.png 7 6 All smalljump B are identical
jump up B Kofxi maxima jump up B.png 8 6 Same Hitbox as jump back B
jump forward B Kofxi maxima jump forward B.png 8 10 Unique hitbox
jump back B Kofxi maxima jump back B.png 8 10 Same Hitbox as jump up B
smalljump up C Kofxi maxima smalljump up C.png 8 10 Unique Hitbox
smalljump forward C Kofxi maxima smalljump forward C.png 8 10 Unique Hitbox
smalljump back C Kofxi maxima smalljump back C.png 8 10 Unique Hitbox
jump up C Kofxi maxima jump up C.png 9 10 Same Hitbox as jump forward C
jump forward C Kofxi maxima jump forward C.png 9 10 Same Hitbox as jump back C
jump back C Kofxi maxima jump back C.png 9 10 Unique Hitbox
smalljump up D Kofxi maxima smalljump up D.png 10 7 Unique Hitbox
smalljump forward D Kofxi maxima smalljump forward D.png 10 7 Unique Hitbox
smalljump back D Kofxi maxima smalljump back D.png 11 7 Unique Hitbox
jump up D Kofxi maxima jump up D.png 10 7 Unique Hitbox
jump forward D Kofxi maxima jump forward D.png 10 7 Unique Hitbox
jump back D Kofxi maxima jump back D.png 10 7 Unique Hitbox
smalljump E Kofxi maxima smalljump E.png 13 4 Different Hitbox & Frame Data as jump E
jump E Kofxi maxima jump E.png 12 10 Different Hitbox & Frame Data as smalljump E
jump 2A Kofxi maxima jump 2A.png 9 10 ~11F Landing Recovery. Hard Knockdown.
236P
Move Hitbox Startup Active Adv Note
236A Kofxi maxima 236A 1.pngKofxi maxima 236A 2.png 8 3 ? Rekka Starter. Maxima's Head in Counterhit-State F11-20
236C Kofxi maxima 236C 1.pngKofxi maxima 236C 2.png 13 3 ? Rekka Starter. Head has no Hurtbox F16-25
1x41236A/C Kofxi maxima 41236P 1.pngKofxi maxima 41236P 2.png 20/5 3+3 ? Followup to 236P.
2x41236A/C Kofxi maxima 2x41236P 1.pngKofxi maxima 2x41236P 2.png 8 1 Rekka-ender. Only 1F active. 26F recovery. With fastest cancel timing, first 41236P cancels into second on 1st active frame of 2nd hit.
Specials & Supers
Move Hitbox Startup Active Adv Note
214A Kofxi maxima 214A 1.pngKofxi maxima 214A 2.pngKofxi maxima 214A 3.png 18 2+4* ? F10-14 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18.
214A(feint) Kofxi maxima 214-A-.png N/A 19* N/A *=F1-19 in Counterhit-State.
214C Kofxi maxima 214C 1.pngKofxi maxima 214C 2.pngKofxi maxima 214C 3.png 22 3+4* ? F10-15 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18.
214C(feint) Kofxi maxima 214-C-.png N/A 21* N/A *=F1-21 Counterhit-State.
623B Kofxi maxima 623B 1.pngKofxi maxima 623B 2.pngKofxi maxima 623B.gif 4 10 N/A Anti-Air. Invul on legs from F1.
623D Kofxi maxima 623D 1.pngKofxi maxima 623D 2.pngKofxi maxima 623D.gif 4 11 N/A Anti-Air. Flies further than 623B. Invul on legs from F1.
63214B Kofxi maxima 63214K 1.pngKofxi maxima 63214K 2.png 23 3 N/A Throw. F7-38 invul on legs. Counterhit-state until F33.
63214D Kofxi maxima 63214K 1.pngKofxi maxima 63214K 2.png 25 3 N/A Throw. F8-44 invul on legs. Counterhit-state until F38.
63214K>6K Kofxi maxima 63214K6K 1.pngKofxi maxima 63214K6K 2.png 11 4+9 - Followup to 63214K. Juggle anywhere. Works from Kara-Cancel. Airborne from F5.
41236K Kofxi maxima 41236K.png 1 1 N/A Command Grab. No Counterhit-State.
63216,63214P Kofxi maxima 6321463214P.png 1 N/A Command Grab. F1-28 Counter-Hit state after Super-Freeze on Whiff.
236236B Kofxi maxima 236236B.gif 16 - F1-7 invul. ~F2-14 Guard Point. ~F16-19 invul. After landing ~16F Guard Point & invul, then 6F bigger Guard Point & invul.
236236D Kofxi maxima 236236D.gif 26 - F1-7 invul. ~F2-24 Guard Point. ~F25-29 invul. After landing ~18F Guard Point & invul, then 6F bigger Guard Point & invul.
632146E Kofxi maxima 632146E 1.pngKofxi maxima 632146E 2.png 2/22 3+ - F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs).

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