Maxima マキシマ
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Tiers & Ranking
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Tier:
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A
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Ratio Cost:
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5 Punkte
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Properties
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Damage Modifier:
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0.95
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Stun Modifier:
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0.97
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Crouch height (Tier):
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A
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Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Short List
Ausklappen
5A(c) |
6 |
3 |
+5 |
+4 |
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5A(f) |
7 |
5 |
+2 |
+1 |
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5B(c) |
6 |
3 |
+0 |
-1 |
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5B(f) |
8 |
3 |
-6 |
-7 |
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5C(c) |
7 |
4+7 |
+2 |
+1 |
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5C(f) |
17 |
6 |
-2 |
-3 |
F7-11 Guardpoint
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5D(c) |
5 |
5 |
-2 |
-3 |
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5D(f) |
8 |
5 |
-5 |
-6 |
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5E |
23 |
3+3 |
KD |
-5 |
F19+20 Guardpoint.
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GC |
9 |
6 |
KD |
-14 |
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6A |
21 |
9 |
-15 |
-16 |
Overhead
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6A(cancel) |
18 |
5 |
-11 |
-12 |
Overhead
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Saving Shift |
? |
n* |
/ |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
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2A |
9 |
3 |
+0 |
-1 |
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2B |
8 |
4 |
+0 |
-1 |
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2C |
14 |
6 |
-1 |
-2 |
F5-10 Guardpoint.
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2D |
11 |
6 |
KD |
-2 |
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3C |
11 |
6 |
-3 |
-4 |
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3C(can) |
13 |
6 |
-5 |
-6 |
Cancel-Version counts as a "heavy hit" (different hit stun?)
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small up A |
6 |
9 |
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Same Hitbox as most other j.A
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small fwd A |
6 |
9 |
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Same Hitbox as most other j.A
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small bck A |
6 |
9 |
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Unique Hitbox
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up A |
6 |
9 |
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Same Hitbox as most other j.A
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fwd A |
6 |
9 |
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Same Hitbox as most other j.A
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bck A |
7 |
9 |
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Unique hitbox, 1F slower
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small B |
7 |
6 |
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All smalljump B are identical
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up B |
8 |
6 |
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Same Hitbox as jump back B
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fwd B |
8 |
10 |
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Unique hitbox
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bck B |
8 |
10 |
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Same Hitbox as jump up B
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small up C |
8 |
10 |
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Unique Hitbox
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small fwd C |
8 |
10 |
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Unique Hitbox
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small bck C |
8 |
10 |
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Unique Hitbox
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up C |
9 |
10 |
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Same Hitbox as jump forward C
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fwd C |
9 |
10 |
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Same Hitbox as jump back C
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bck C |
9 |
10 |
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Unique Hitbox
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small up D |
10 |
7 |
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Unique Hitbox
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small fwd D |
10 |
7 |
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Unique Hitbox
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small bck D |
11 |
7 |
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Unique Hitbox
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up D |
10 |
7 |
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Unique Hitbox
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fwd D |
10 |
7 |
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Unique Hitbox
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bck D |
10 |
7 |
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Unique Hitbox
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small E |
13 |
4 |
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Different Hitbox & Frame Data as jump E
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j.E |
12 |
10 |
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Different Hitbox & Frame Data as smalljump E
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j.2A |
9 |
10 |
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~11F Landing Recovery. Hard Knockdown.
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236A |
8 |
3 |
-15 |
-16 |
Rekka Starter. Maxima's Head in Counterhit-State F11-20
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236C |
13 |
3 |
-13 |
-14 |
Rekka Starter. Head has no Hurtbox F16-25
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>236P |
20/5 |
3+3 |
-6 |
-7 |
Followup to 236P. No pushback.
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>>41236P |
8 |
1 |
KD |
-15 |
Rekka-ender. Only 1F active. 26F recovery.
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214A |
18 |
2+4* |
KD |
-16 |
F10-14 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18. No hitstop.
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214[A] |
/ |
19* |
/ |
/ |
Feint. *=F1-19 in Counterhit-State.
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214C |
22 |
3+4* |
KD |
-14 |
F10-15 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18.
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214[C] |
/ |
21* |
/ |
/ |
Feint. *=F1-21 Counterhit-State.
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623B |
4 |
10 |
KD |
/ |
Anti-Air. Invul on legs from F1. No combo damage scaling.
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623D |
4 |
11 |
KD |
/ |
Anti-Air. Flies further than 623B. Invul on legs from F1. No combo damage scaling.
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63214B |
23 |
3 |
KD |
/ |
Throw. F7-38 invul on legs. Counterhit-state until F33.
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63214D |
25 |
3 |
KD |
/ |
Throw. F8-44 invul on legs. Counterhit-state until F38.
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>6K |
11 |
4+9 |
KD |
-54/- |
Followup to 63214K. Juggle anywhere. Works from Kara-Cancel. Airborne from F5.
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41236K |
1 |
1 |
KD |
/ |
Command Grab. No Counterhit-State. 47F total duration on whiff.
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63214,63214P |
1 |
1 |
KD |
/ |
Command Grab. Hits on F1. F2 only invul. F3-29 Counter-Hit state on whiff. 44F total duration on whiff.
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236236B |
16 |
n |
KD |
-81 |
QS (first hit). Has special OTG rules and allows another 236236B to connect. F1-7 invul. F3-15 Guard Point. F16-19 invul. After landing 16F Guard Point & invul, then 6F taller Guard Point & invul, then 17F regular recovery. 2nd hit (hit on the way down) only allows JA followups.
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236236D |
26 |
n |
KD |
-90 |
QS (first hit). Has special OTG rules and allows another 236236B to connect. F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery. 2nd hit (hit on the way down) only allows JA followups.
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632146E |
2/22 |
3+n |
KD |
-19* |
Juggle anywhere. F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs). *=if all hits are blocked.
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Standing Attacks
Ausklappen
5A(c) |
 |
6 |
3 |
+5 |
+4 |
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5A(f) |
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7 |
5 |
+2 |
+1 |
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5B(c) |
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6 |
3 |
+0 |
-1 |
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5B(f) |
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8 |
3 |
-6 |
-7 |
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5C(c) |
  |
7 |
4+7 |
+2 |
+1 |
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5C(f) |
  |
17 |
6 |
-2 |
-3 |
F7-11 Guardpoint.
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5D(c) |
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5 |
5 |
-2 |
-3 |
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5D(f) |
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8 |
5 |
-5 |
-6 |
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5E |
   |
23 |
3+3 |
KD |
-5 |
F19+20 Guardpoint.
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GC |
 |
9 |
6 |
KD |
-14 |
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6A |
 |
21 |
9 |
-15 |
-16 |
Overhead
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6A(cancel) |
 |
18 |
5 |
-11 |
-12 |
Overhead
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Saving Shift |
 |
? |
n* |
/ |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
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Crouching Attacks
Ausklappen
2A |
 |
9 |
3 |
+0 |
-1 |
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2B |
 |
8 |
4 |
+0 |
-1 |
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2C |
  |
14 |
6 |
-1 |
-2 |
F5-10 Guardpoint.
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2D |
 |
11 |
6 |
KD |
-2 |
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3C |
 |
11 |
6 |
-3 |
-4 |
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3C(cancel) |
 |
13 |
6 |
-5 |
-6 |
Cancel-Version counts as a "heavy hit" (different hit stun?)
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Jump Attacks
Ausklappen
smalljump up A |
 |
6 |
9 |
Same Hitbox as most other j.A
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smalljump forward A |
 |
6 |
9 |
Same Hitbox as most other j.A
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smalljump back A |
 |
6 |
9 |
Unique Hitbox
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jump up A |
 |
6 |
9 |
Same Hitbox as most other j.A
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jump forward A |
 |
6 |
9 |
Same Hitbox as most other j.A
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jump back A |
 |
7 |
9 |
Unique hitbox, 1F slower
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smalljump B |
 |
7 |
6 |
All smalljump B are identical
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jump up B |
 |
8 |
6 |
Same Hitbox as jump back B
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jump forward B |
 |
8 |
10 |
Unique hitbox
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jump back B |
 |
8 |
10 |
Same Hitbox as jump up B
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smalljump up C |
 |
8 |
10 |
Unique Hitbox
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smalljump forward C |
 |
8 |
10 |
Unique Hitbox
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smalljump back C |
 |
8 |
10 |
Unique Hitbox
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jump up C |
 |
9 |
10 |
Same Hitbox as jump forward C
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jump forward C |
 |
9 |
10 |
Same Hitbox as jump back C
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jump back C |
 |
9 |
10 |
Unique Hitbox
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smalljump up D |
 |
10 |
7 |
Unique Hitbox
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smalljump forward D |
 |
10 |
7 |
Unique Hitbox
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smalljump back D |
 |
11 |
7 |
Unique Hitbox
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jump up D |
 |
10 |
7 |
Unique Hitbox
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jump forward D |
 |
10 |
7 |
Unique Hitbox
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jump back D |
 |
10 |
7 |
Unique Hitbox
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smalljump E |
 |
13 |
4 |
Different Hitbox & Frame Data as jump E
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jump E |
 |
12 |
10 |
Different Hitbox & Frame Data as smalljump E
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jump 2A |
 |
9 |
10 |
~11F Landing Recovery. Hard Knockdown.
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236P
Ausklappen
236A
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8
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3
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-15
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-16
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Rekka Starter. Maxima's Head in Counterhit-State F11-20
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236C
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13
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3
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-13
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-14
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Rekka Starter. Head has no Hurtbox F16-25
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>236A/C
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20/5
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3+3
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-6
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-7
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Followup to 236P. No pushback.
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>>41236A/C
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8
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1
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KD
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-15
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Rekka-ender. Only 1F active. 26F recovery. With fastest cancel timing, first 41236P cancels into second on 1st active frame of 2nd hit.
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Specials & Supers
Ausklappen
214A
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18
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2+4*
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KD
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-16
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F10-14 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18. No hitstop.
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214A(feint)
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N/A
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19*
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/
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/
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*=F1-19 in Counterhit-State.
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214C
|
 
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22
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3+4*
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KD
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-14
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F10-15 invul. *=both Hits negate projectiles. 2. Hit has 4F extra projectile negation. No hurtbox on feet from F18.
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214C(feint)
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N/A
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21*
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/
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/
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*=F1-21 Counterhit-State.
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623B
|
 
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4
|
10
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KD
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/
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Anti-Air. Invul on legs from F1. No combo damage scaling.
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623D
|
 
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4
|
11
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KD
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/
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Anti-Air. Flies further than 623B. Invul on legs from F1. No combo damage scaling.
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63214B
|

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23
|
3
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KD
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/
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Throw. F7-38 invul on legs. Counterhit-state until F33.
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63214D
|

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25
|
3
|
KD
|
/
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Throw. F8-44 invul on legs. Counterhit-state until F38.
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63214K>6K
|

|
11
|
4+9
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KD
|
-54
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Followup to 63214K. Juggle anywhere. Works from Kara-Cancel. Airborne from F5.
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41236K
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1
|
1
|
KD
|
/
|
Command Grab. No Counterhit-State. 47F total duration on whiff.
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63216,63214P
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1
|
1
|
KD
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/
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Command Grab. Hits on F1 (at start of freeze). F2 only invul. F3-29 Counter-Hit state after Super-Freeze on whiff. 44F total duration on whiff.
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236236B
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16
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5+8+n+2+2+6
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KD
|
-81
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QS (first hit). Has special OTG rules and allows another 236236B to connect. F1-7 invul. F3-15 Guard Point. F16-19 invul. After landing 16F Guard Point & invul, then 6F taller Guard Point & invul, then 17F regular recovery.
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236236D
|
       
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26
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5+8+n+2+2+6
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KD
|
-90
|
QS (first hit). Has special OTG rules and allows another 236236B to connect. F1-8 invul. ~F3-25 Guard Point. ~F25-29 invul. After landing 18F Guard Point & invul, then 6F bigger Guard Point & invul, then 21F regular recovery.
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632146E
|

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2/22
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3+n
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KD
|
-19*
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Juggle anywhere. F1-13 invul. F14 Counterhit-State. F15-18 invul. ~F19-51 Counterhit-State. Laser hits on F22 (if 1st hit whiffs). *=if all hits are blocked.
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Special Attributes & Bugs
- Wakes up 5F slower on face down knockdown
- Has no collision on back ukemi (can run through)
- Maxima's Back Ukemi takes 18+1F instead of the regular 22+1F
- Maxima's Front Ukemi takes 26+1F instead of the regular 22+1F
- Has less landing recovery after Saving Shift: only 4F/5F (hit/whiff) instead of the usual 9F/10F
- The 41236K command grab has no counterhit-state at all, which is unusual for special moves.
Combos
Shift Combos
- Corner Juggle with any other character > QS Maxima, land, 3C, link 5D(c)>63214K>6K (juggle anywhere)
Matchups
Vs Eiji
Bad matchup for Maxima according to Kyuntakuya.
Vs Duck King
Bad matchup
Vs Oswald
Do not overabuse j.C, Oswald can easily low profile it with 2B and convert into a full punish.
Videos
Yanjirou playing Maxima 2024/07/14 @ port24
Navigation