Kyo Kusanagi 草薙 京
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Tiers & Ranking
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Tier:
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B+ to A
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Ratio Cost:
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4 Points
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Properties
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Damage Modifier:
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1.0
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Stun Modifier:
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1.0
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Crouch height (Tier):
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C
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Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Note: Thanks to Rock for the Hit/Guard Data!
Standing Attacks
Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
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5A(c) |
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5 |
4 |
+4 |
+3 |
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5A(f) |
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5 |
4 |
+5 |
+4 |
5F startup, the old jp. data says 7
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5B(c) |
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8 |
4? |
+2 |
+1 |
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5B(f) |
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7 |
3 |
-2 |
-3 |
Leg has hurtbox for 4F after active time.
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5C(c) |
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4 |
3+3 |
+3 |
+2 |
Arm has hurtbox for 5F after active time.
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5C(f) |
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10 |
3 |
+4 |
+3 |
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5D(c) |
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6 |
3 |
+0 |
-1 |
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5D(f) |
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14 |
5 |
-0 |
-1 |
Airborne F4-24.
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5E |
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18 |
4 |
KD |
-1 |
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6B |
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22 |
2 |
-6 |
-7 |
Overhead.
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6B(cancel) |
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18 |
5 |
-1 |
-2 |
No Overhead. Faster than regular 6B. Special Cancel.
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Crouching Attacks
Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
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2A |
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5 |
4 |
+5 |
+4 |
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2B |
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5 |
4 |
+5 |
+4 |
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2C |
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7 |
2+4 |
-6 |
-7 |
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2D |
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13 |
3 |
KD |
-1 |
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3D |
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12/23* |
3+4 |
-7 |
-8 |
*= 2nd hit, if first hit whiffs.
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3D(cancel) |
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12/23* |
3+4? |
-7 |
-8 |
*= 2nd hit, if first hit whiffs. Identical to regular version.
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Jump Attacks
Move |
Hitbox |
Startup |
Active |
Note
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smalljump A |
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6 |
7 |
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jump up A |
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6 |
7 |
Same hitbox as all j.A.
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j.A |
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6 |
6 |
Same hitbox as jump up A.
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smalljump B |
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6 |
5 |
Same as all j.B.
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jump up B |
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6 |
10 |
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j.B |
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6 |
5 |
Same as all smalljump B.
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smalljump C |
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7 |
4 |
Same as all j.C.
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j.C |
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7 |
4 |
Same as all smalljump C.
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smalljump D |
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10 |
3 |
Same as all j.D.
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jump up D |
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11 |
11 |
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j.D |
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10 |
3 |
Same as all smalljump D.
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smalljump E |
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14 |
4 |
Same as all j.E.
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j.E |
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14 |
4 |
Same as all smalljump E.
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j.2C |
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8 |
5 |
Same for small- & normal jump.
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236A / 236C Rekkas
Move |
Hitbox |
Startup |
Active |
Adv |
Note
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236A |
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14 |
5 |
? |
F6-9 Guard Point. F14-15 negates Projectiles.
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236A>236P |
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7 |
8 |
? |
Launches.
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236A>236P>P |
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12 |
3 |
? |
Overhead. Hard Knockdown.
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236A>236P>63214K |
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33 |
3 |
? |
F1-32 invul.
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236A>236P>K |
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14 |
2 |
? |
Blowback.
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236A>63214P |
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22 |
4 |
? |
Overhead. Hard Knockdown.
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236A>63214P>P |
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20 |
14 |
? |
Hits OTG.
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236A>63214P>B |
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24 |
3 |
? |
Overhead. Hard Knockdown.
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236A>63214P>D |
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12/24* |
6+4 |
? |
Low Hit. *=if first hit whiffs.
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236A>63214K |
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11 |
2+3 |
? |
F1-10 upper feet invul. Launches. Used for corner juggles.
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236C |
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17 |
6 |
? |
Negates projectiles during active frames.
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236C>63214C |
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12 |
3 |
? |
Invul on Feet during active time.
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236C>63214C>6C |
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15 |
4 |
? |
Launches.
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236C>63214C>6C>623C |
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3 |
14 |
? |
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Other Specials & Supers
Move |
Hitbox |
Startup |
Active |
Adv |
Note
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623A |
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7 |
3+14 |
? |
Legs invul from F1
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623C |
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7 |
3+17 |
? |
Upper body invul from F1
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236B |
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8 |
6 |
? |
Feet invul from F5.
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236B-B |
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8 |
9 |
? |
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236D |
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17 |
6 |
? |
Feet invul from F13.
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236D-D |
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8 |
9 |
? |
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214A |
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11 |
? |
? |
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214C |
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13 |
? |
? |
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421B |
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22 |
2+2+1 |
? |
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421D |
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34 |
2+2+2 |
? |
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2141236A |
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17*/24 |
? |
? |
F1-14 legs invul. ~17F startup with minimum button hold.
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2141236C |
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17*/24 |
? |
? |
F1-14 upper body invul. 17F startup with minimum button hold.
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236236A |
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15 |
1+3 |
? |
F1-5 invul before freeze.
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236236C |
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24 |
1+3 |
? |
F1-14 invul before freeze.
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236236(P) |
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? |
1+3 |
? |
Upper body invul while holding down button.
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6321463214E |
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1 |
2 |
? |
Throw. 1F before, 2F after Freeze invul.
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6321463214E(DC) |
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1 |
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Bigger hitbox than regular version.
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Combos
- Corner Combo in 236D-D,236A, link 236A>delay 214B, then:
- 5C(c), reset
- 5A(c), reset (used on back turned hits to get corner crossup jump attacks after)
- 623C > QS or Super Cancel
Matchups
Kula
Very bad matchup according to Kyuntakuya, about an 8:2. Kyo can't do anything against Ray Spin (214B/D).
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