Kyo Kusanagi(KOFXI): Unterschied zwischen den Versionen
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| 421D || [[bild:kofxi_kyo_421D_1.png|150px]][[bild:kofxi_kyo_421D_2.png|150px]][[bild:kofxi_kyo_421D_3.png|150px]] || 31* || 2+2+2 || ? ||Airborne from F9. *=31F startup, old jp. data says 34. | | 421D || [[bild:kofxi_kyo_421D_1.png|150px]][[bild:kofxi_kyo_421D_2.png|150px]][[bild:kofxi_kyo_421D_3.png|150px]] || 31* || 2+2+2 || ? ||Airborne from F9. *=31F startup, old jp. data says 34. | ||
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| 2141236A || [[bild:kofxi_kyo_2141236A_1.png|150px]][[bild:kofxi_kyo_2141236A_2.png|200px]] || | | 2141236A || [[bild:kofxi_kyo_2141236A_1.png|150px]][[bild:kofxi_kyo_2141236A_2.png|200px]] || 26 || 17 || ? ||Freeze on F3. F1-3 invul. F4-17 legs invul. Button can be held down to delay attack. Charging up the attack extends the leg invul phase & adds 2F full invul once Kyo moves forward. | ||
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| 2141236A(min-hold) || [[bild:kofxi_kyo_2141236A_minhold_gif.gif]] || | | 2141236A(min-hold) || [[bild:kofxi_kyo_2141236A_minhold_gif.gif]] || 17 || 17 || ? ||Freeze on F3. F1-3 invul. F4-10 legs invul. F11+12 full invul (from the button hold). Hitbox is the same as regular version. Needs 1F-timing to get 17F startup, releasing earlier gives 32F startup, releasing later adds 1F startup per 1F held. | ||
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| 2141236C || [[bild:kofxi_kyo_2141236C_1.png|150px]][[bild:kofxi_kyo_2141236C_2.png|200px]] || | | 2141236C || [[bild:kofxi_kyo_2141236C_1.png|150px]][[bild:kofxi_kyo_2141236C_2.png|200px]] || 26 || 17 || ? ||Freeze on F3. F1-3 invul. F4-17 upper feet invul (from the button hold). Button can be held down to delay attack. Charging up the attack extends the upper feet invul phase & adds 2F full invul once Kyo moves forward. | ||
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| 2141236C(min-hold) || [[bild:kofxi_kyo_2141236C_minhold_gif.gif]] || | | 2141236C(min-hold) || [[bild:kofxi_kyo_2141236C_minhold_gif.gif]] || 17 || 17 || ? ||Freeze on F3. F1-3 invul. F4-10 legs invul. F11+12 full invul. Hitbox is the same as regular version. Needs 1F-timing to get 17F startup, releasing earlier gives 32F startup, releasing later adds 1F startup per 1F held. | ||
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| 236236A || [[bild:kofxi_kyo_236236P_1.png|125px]][[bild:kofxi_kyo_236236P_2.png|125px]][[bild:kofxi_kyo_236236P_3.png|125px]][[bild:kofxi_kyo_236236P_gif.gif]] || | | 236236A || [[bild:kofxi_kyo_236236P_1.png|125px]][[bild:kofxi_kyo_236236P_2.png|125px]][[bild:kofxi_kyo_236236P_3.png|125px]][[bild:kofxi_kyo_236236P_gif.gif]] || 16/18* || 1+1+2 || ? ||Same hitboxes as A-version. Super Freeze on F7. F1-7 invul. "Hold" hurtbox is triggered on F8, even when not holding. F9-11 invul. *=first hitbox hits on F16, but hitbox is so small it does not combo from normals. 2nd hitbox has 18F startup if first hit whiffs. Old jp. data says 15F startup (wrong). | ||
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| 236236C || [[bild:kofxi_kyo_236236P_1.png | | 236236C || [[bild:kofxi_kyo_236236P_1.png]][[bild:kofxi_kyo_236236P_2.png]][[bild:kofxi_kyo_236236P_3.png]][[bild:kofxi_kyo_236236C_gif.gif]] || 25/27* || 1+3 || ? || Same hitboxes as A-version. Super Freeze on F16. Invul F1-16. "Hold" hurtbox is triggered on F17, even when not holding. F18-24 invul. *=*=first hit hits on F25, but hitbox is so small it does not combo from lights 2nd hit has 27F startup if first hit whiffs. Old jp. data says 24 startup (wrong). | ||
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| 236236P(charge) || [[bild:kofxi_kyo_236236P_charge.png]] || || || || Once released, behaves like regular 236236P after F2. Becomes unblockable on max charge. | | 236236P(charge) || [[bild:kofxi_kyo_236236P_charge.png]] || || || || Once released, behaves like regular 236236P after F2. Becomes unblockable on max charge. |
Version vom 5. Juni 2020, 23:04 Uhr
Kyo Kusanagi 草薙 京 | |
Tiers & Ranking | |
Tier: | B+ to A |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 1.0 |
Stun Modifier: | 1.0 |
Crouch height (Tier): | C |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Note: Thanks to Rock for the Hit/Guard Data!
Combos
- Corner Combo in 236D-D,236A, link 236A>delay 214B, then:
- 5C(c), reset
- 5A(c), reset (used on back turned hits to get corner crossup jump attacks after)
- 623C > QS or Super Cancel
Matchups
Kula
Very bad matchup according to Kyuntakuya, about an 8:2. Kyo can't do anything against Ray Spin (214B/D).
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber