Kyo Kusanagi(KOFXI): Unterschied zwischen den Versionen

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
Zeile 166: Zeile 166:
| 421D || [[bild:kofxi_kyo_421D_1.png|150px]][[bild:kofxi_kyo_421D_2.png|150px]][[bild:kofxi_kyo_421D_3.png|150px]] || 31* || 2+2+2 || ? ||Airborne from F9. *=31F startup, old jp. data says 34.
| 421D || [[bild:kofxi_kyo_421D_1.png|150px]][[bild:kofxi_kyo_421D_2.png|150px]][[bild:kofxi_kyo_421D_3.png|150px]] || 31* || 2+2+2 || ? ||Airborne from F9. *=31F startup, old jp. data says 34.
|-
|-
| 2141236A || [[bild:kofxi_kyo_2141236A_1.png|150px]][[bild:kofxi_kyo_2141236A_2.png|200px]] || 24 || 17 || ? ||F1 invul. F2-15 legs invul. Button can be held down to delay attack. Charging up the attack extends the leg invul phase & adds 2F full invul once Kyo moves forward.
| 2141236A || [[bild:kofxi_kyo_2141236A_1.png|150px]][[bild:kofxi_kyo_2141236A_2.png|200px]] || 26 || 17 || ? ||Freeze on F3. F1-3 invul. F4-17 legs invul. Button can be held down to delay attack. Charging up the attack extends the leg invul phase & adds 2F full invul once Kyo moves forward.
|-
|-
| 2141236A(min-hold) || [[bild:kofxi_kyo_2141236A_minhold_gif.gif]] || 15 || 17 || ? ||F1 invul. F2-8 legs invul. F9+10 full invul (from the button hold). Hitbox is the same as regular version. Needs 1F-timing to get 15F startup, releasing earlier gives 30F startup, releasing later adds 1F startup per 1F held.
| 2141236A(min-hold) || [[bild:kofxi_kyo_2141236A_minhold_gif.gif]] || 17 || 17 || ? ||Freeze on F3. F1-3 invul. F4-10 legs invul. F11+12 full invul (from the button hold). Hitbox is the same as regular version. Needs 1F-timing to get 17F startup, releasing earlier gives 32F startup, releasing later adds 1F startup per 1F held.
|-
|-
| 2141236C || [[bild:kofxi_kyo_2141236C_1.png|150px]][[bild:kofxi_kyo_2141236C_2.png|200px]] || 24 || 17 || ? ||F1 invul. F2-15 upper feet invul (from the button hold). Button can be held down to delay attack. Charging up the attack extends the upper feet invul phase & adds 2F full invul once Kyo moves forward.
| 2141236C || [[bild:kofxi_kyo_2141236C_1.png|150px]][[bild:kofxi_kyo_2141236C_2.png|200px]] || 26 || 17 || ? ||Freeze on F3. F1-3 invul. F4-17 upper feet invul (from the button hold). Button can be held down to delay attack. Charging up the attack extends the upper feet invul phase & adds 2F full invul once Kyo moves forward.
|-
|-
| 2141236C(min-hold) || [[bild:kofxi_kyo_2141236C_minhold_gif.gif]] || 15 || 17 || ? ||F1 invul. F2-8 legs invul. F9+10 full invul. Hitbox is the same as regular version. Needs 1F-timing to get 15F startup, releasing earlier gives 30F startup, releasing later adds 1F startup per 1F held.
| 2141236C(min-hold) || [[bild:kofxi_kyo_2141236C_minhold_gif.gif]] || 17 || 17 || ? ||Freeze on F3. F1-3 invul. F4-10 legs invul. F11+12 full invul. Hitbox is the same as regular version. Needs 1F-timing to get 17F startup, releasing earlier gives 32F startup, releasing later adds 1F startup per 1F held.
|-
|-
| 236236A || [[bild:kofxi_kyo_236236P_1.png|125px]][[bild:kofxi_kyo_236236P_2.png|125px]][[bild:kofxi_kyo_236236P_3.png|125px]][[bild:kofxi_kyo_236236P_gif.gif]] || 10/12* || 1+1+2 || ? || F1 invul. "Hold" hurtbox is triggered on F2, even when not holding. F3-5 invul. *=first hit hits on F10, but hitbox is so small it does not combo from lights 2nd hit has 12F startup if first hit whiffs. Old jp. data says 15F startup (wrong).
| 236236A || [[bild:kofxi_kyo_236236P_1.png|125px]][[bild:kofxi_kyo_236236P_2.png|125px]][[bild:kofxi_kyo_236236P_3.png|125px]][[bild:kofxi_kyo_236236P_gif.gif]] || 16/18* || 1+1+2 || ? ||Same hitboxes as A-version. Super Freeze on F7. F1-7 invul. "Hold" hurtbox is triggered on F8, even when not holding. F9-11 invul. *=first hitbox hits on F16, but hitbox is so small it does not combo from normals. 2nd hitbox has 18F startup if first hit whiffs. Old jp. data says 15F startup (wrong).
|-
|-
| 236236C || [[bild:kofxi_kyo_236236P_1.png|200px]][[bild:kofxi_kyo_236236P_2.png|200px]] || 24 || 1+3 || ? || F1-14 invul before freeze.
| 236236C || [[bild:kofxi_kyo_236236P_1.png]][[bild:kofxi_kyo_236236P_2.png]][[bild:kofxi_kyo_236236P_3.png]][[bild:kofxi_kyo_236236C_gif.gif]] || 25/27* || 1+3 || ? || Same hitboxes as A-version. Super Freeze on F16. Invul F1-16. "Hold" hurtbox is triggered on F17, even when not holding. F18-24 invul. *=*=first hit hits on F25, but hitbox is so small it does not combo from lights 2nd hit has 27F startup if first hit whiffs.  Old jp. data says 24 startup (wrong).
|-
|-
| 236236P(charge) || [[bild:kofxi_kyo_236236P_charge.png]] ||  ||  ||  || Once released, behaves like regular 236236P after F2. Becomes unblockable on max charge.
| 236236P(charge) || [[bild:kofxi_kyo_236236P_charge.png]] ||  ||  ||  || Once released, behaves like regular 236236P after F2. Becomes unblockable on max charge.

Version vom 5. Juni 2020, 23:04 Uhr

Kyo Kusanagi
草薙 京
KOFXI kyo full.png
Tiers & Ranking
Tier: B+ to A
Ratio Cost: 4 Points
Properties
Damage Modifier: 1.0
Stun Modifier: 1.0
Crouch height (Tier): C

Colors

KOFXI kyo S.png KOFXI kyo X.png KOFXI kyo T.png KOFXI kyo C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI kyo R1S.png KOFXI kyo R1X.png KOFXI kyo R1T.png KOFXI kyo R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI kyo L1S.png KOFXI kyo L1X.png KOFXI kyo L1T.png KOFXI kyo L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: Thanks to Rock for the Hit/Guard Data!

Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kyo 5A(c).png 5 4 +4 +3
5A(f) Kofxi kyo 5A(f).png 5 4 +5 +4 5F startup, the old jp. data says 7
5B(c) Kofxi kyo 5B(c).png 8 4? +2 +1
5B(f) Kofxi kyo 5B(f).pngKofxi kyo 5B(f) 2.png 7 3 -2 -3 Leg has hurtbox for 4F after active time.
5C(c) Kofxi kyo 5C(c) 1.pngKofxi kyo 5C(c) 2.pngKofxi kyo 5C(c) 3.png 4 3+3 +3 +2 Arm has hurtbox for 5F after active time.
5C(f) Kofxi kyo 5C(f).pngKofxi kyo 5C(f) 2.png 10 3 +4 +3
5D(c) Kofxi kyo 5D(c).pngKofxi kyo 5D(c) 2.png 6 3 +0 -1
5D(f) Kofxi kyo 5D(f) 1.pngKofxi kyo 5D(f) 2.png 14 5 -0 -1 Airborne F4-24.
5E Kofxi kyo 5E.png 18 4 KD -1
6B Kofxi kyo 6B.png 22 2 -6 -7 Overhead.
6B(cancel) Kofxi kyo 6B(cancel).png 18 5 -1 -2 No Overhead. Faster than regular 6B. Special Cancel.
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi kyo 2A.png 5 4 +5 +4
2B Kofxi kyo 2B.png 5 4 +5 +4
2C Kofxi kyo 2C 1.pngKofxi kyo 2C 2.png 7 2+4 -6 -7
2D Kofxi kyo 2D.pngKofxi kyo 2D 2.png 13 3 KD -1
3D Kofxi kyo 3D 1.pngKofxi kyo 3D 2.png 12/23* 3+4 -7 -8 *= 2nd hit, if first hit whiffs.
3D(cancel) Kofxi kyo 3D(cancel) 1.pngKofxi kyo 3D(cancel) 2.png 12/23* 3+4? -7 -8 *= 2nd hit, if first hit whiffs. Identical to regular version.
Jump Attacks
Move Hitbox Startup Active Note
smalljump A Kofxi kyo smalljump A.png 6 7
jump up A Kofxi kyo jump A.png 6 7 Same hitbox as all j.A.
j.A Kofxi kyo jump A.png 6 6 Same hitbox as jump up A.
smalljump B Kofxi kyo smalljump B.png 6 5 Same as all j.B.
jump up B Kofxi kyo jumpup B.png 6 10
j.B Kofxi kyo jump B.png 6 5 Same as all smalljump B.
smalljump C Kofxi kyo smalljump C.png 7 4 Same as all j.C.
j.C Kofxi kyo jump C.png 7 4 Same as all smalljump C.
smalljump D Kofxi kyo smalljump D.pngKofxi kyo smalljump D 1.png 10 3 Same as all j.D.
jump up D Kofxi kyo jumpup D.png 11 11
j.D Kofxi kyo jump D.pngKofxi kyo jump D 2.png 10 3 Same as all smalljump D.
smalljump E Kofxi kyo smalljump E.png 14 4 Same as all j.E.
j.E Kofxi kyo jump E.png 14 4 Same as all smalljump E.
j.2C Kofxi kyo jump 2C.png 8 5 Same for small- & normal jump.
236A / 236C Rekkas
Move Hitbox Startup Active Adv Note
236A Kofxi kyo 236A 1.pngKofxi kyo 236A 2.pngKofxi kyo 236A 3.png 14 5 ? F6-9 Guard Point. F14-15 negates Projectiles.
236A>236P Kofxi kyo 236A236P.png 7 8 ? Launches.
236A>236P>P Kofxi kyo 236A236PP.png 12 3 ? Overhead. Hard Knockdown.
236A>236P>63214K Kofxi kyo 236A236P63214K.png 33 3 ? F1-32 invul.
236A>236P>K Kofxi kyo 236A236PK.png 14 2 ? Blowback.
236A>63214P Kofxi kyo 236A63214P.png 22 4 ? Overhead. Hard Knockdown.
236A>63214P>P Kofxi kyo 236A63214PP.png 20 14 ? Hits OTG.
236A>63214P>B Kofxi kyo 236A63214PB.png 24 3 ? Overhead. Hard Knockdown.
236A>63214P>D Kofxi kyo 236A63214PD 1.pngKofxi kyo 236A63214PD 2.png 12/24* 6+4 ? Low Hit. *=if first hit whiffs.
236A>63214K Kofxi kyo 236A63214K 1.pngKofxi kyo 236A63214K 2.pngKofxi kyo 236A63214K 3.png 11 2+3 ? F1-10 upper feet invul. Launches. Used for corner juggles.
236C Kofxi kyo 236C.png 17 6 ? Negates projectiles during active frames.
236C>63214C Kofxi kyo 236C63214C.png 12 3 ? Invul on Feet during active time.
236C>63214C>6C Kofxi kyo 236C63214C6C.png 15 4 ? Launches.
236C>63214C>6C>623C Kofxi kyo 236C63214C6C623C.png 3 14 ?
Other Specials & Supers
Move Hitbox Startup Active Adv Note
623A Kofxi kyo 623A 1.pngKofxi kyo 623A 2.png 7/10* 3+14 ? Legs invul F1-9. Airborne F10. *=if first hit whiffs.
623C Kofxi kyo 623C 1.pngKofxi kyo 623C 2.png 7/10* 3+17 ? Upper body invul F1-9. Airborne F10. *if first hit whiffs.
236B Kofxi kyo 236B.png 8 6 ? Airborne from F5.
236B-B Kofxi kyo 236BB.png 8 9 ?
236D Kofxi kyo 236D.png 17 6 ? Airborne from F13.
236D-D Kofxi kyo 236DD.png 8 9 ?
214A Kofxi kyo 214A.png 11 ? ?
214C Kofxi kyo 214C.png 13 ? ?
421B Kofxi kyo 421B 1.pngKofxi kyo 421B 2.pngKofxi kyo 421B 3.png 20* 2+2+1 ? Airborne from F7. *=20F startup, old jp. data says 22.
421D Kofxi kyo 421D 1.pngKofxi kyo 421D 2.pngKofxi kyo 421D 3.png 31* 2+2+2 ? Airborne from F9. *=31F startup, old jp. data says 34.
2141236A Kofxi kyo 2141236A 1.pngKofxi kyo 2141236A 2.png 26 17 ? Freeze on F3. F1-3 invul. F4-17 legs invul. Button can be held down to delay attack. Charging up the attack extends the leg invul phase & adds 2F full invul once Kyo moves forward.
2141236A(min-hold) Kofxi kyo 2141236A minhold gif.gif 17 17 ? Freeze on F3. F1-3 invul. F4-10 legs invul. F11+12 full invul (from the button hold). Hitbox is the same as regular version. Needs 1F-timing to get 17F startup, releasing earlier gives 32F startup, releasing later adds 1F startup per 1F held.
2141236C Kofxi kyo 2141236C 1.pngKofxi kyo 2141236C 2.png 26 17 ? Freeze on F3. F1-3 invul. F4-17 upper feet invul (from the button hold). Button can be held down to delay attack. Charging up the attack extends the upper feet invul phase & adds 2F full invul once Kyo moves forward.
2141236C(min-hold) Kofxi kyo 2141236C minhold gif.gif 17 17 ? Freeze on F3. F1-3 invul. F4-10 legs invul. F11+12 full invul. Hitbox is the same as regular version. Needs 1F-timing to get 17F startup, releasing earlier gives 32F startup, releasing later adds 1F startup per 1F held.
236236A Kofxi kyo 236236P 1.pngKofxi kyo 236236P 2.pngKofxi kyo 236236P 3.pngKofxi kyo 236236P gif.gif 16/18* 1+1+2 ? Same hitboxes as A-version. Super Freeze on F7. F1-7 invul. "Hold" hurtbox is triggered on F8, even when not holding. F9-11 invul. *=first hitbox hits on F16, but hitbox is so small it does not combo from normals. 2nd hitbox has 18F startup if first hit whiffs. Old jp. data says 15F startup (wrong).
236236C Kofxi kyo 236236P 1.pngKofxi kyo 236236P 2.pngKofxi kyo 236236P 3.pngKofxi kyo 236236C gif.gif 25/27* 1+3 ? Same hitboxes as A-version. Super Freeze on F16. Invul F1-16. "Hold" hurtbox is triggered on F17, even when not holding. F18-24 invul. *=*=first hit hits on F25, but hitbox is so small it does not combo from lights 2nd hit has 27F startup if first hit whiffs. Old jp. data says 24 startup (wrong).
236236P(charge) Kofxi kyo 236236P charge.png Once released, behaves like regular 236236P after F2. Becomes unblockable on max charge.
236236(P) Kofxi kyo 236236P hold.png ? 1+3 ? Upper body invul while holding down button.
6321463214E Kofxi kyo 6321463214E.png 1 2 ? Throw. 1F before, 2F after Freeze invul.
6321463214E(DC) Kofxi kyo 6321463214E(DC).png 1 Bigger hitbox than regular version.

Combos

  • Corner Combo in 236D-D,236A, link 236A>delay 214B, then:
    • 5C(c), reset
    • 5A(c), reset (used on back turned hits to get corner crossup jump attacks after)
    • 623C > QS or Super Cancel

Matchups

Kula

Very bad matchup according to Kyuntakuya, about an 8:2. Kyo can't do anything against Ray Spin (214B/D).

Navigation