Kula Diamond(KOFXI): Unterschied zwischen den Versionen

K
Zeile 315: Zeile 315:
:It is advisable to use saving shift right after Kula's 214B hit, because the next hit (the 6D followup) usually launches. The decision is matchup specific however, since not all team compositions lead to big damage from the launcher.
:It is advisable to use saving shift right after Kula's 214B hit, because the next hit (the 6D followup) usually launches. The decision is matchup specific however, since not all team compositions lead to big damage from the launcher.
:If Kula uses the 214B>6D string in the corner instead of using the 236A route, you can shift right before the 6D and punish the slide. [https://youtu.be/GHhfRV70too?t=2966 Example from Shingo vs Gian]
:If Kula uses the 214B>6D string in the corner instead of using the 236A route, you can shift right before the 6D and punish the slide. [https://youtu.be/GHhfRV70too?t=2966 Example from Shingo vs Gian]
:Be aware that when you saving shift against Kula's 5C(c), she can punish the shift with her 236236E (the EX super), which will hit the incoming character out of the air.
:Be aware that when you saving shift against Kula's 5C(c), if she uses her 236236E (the EX super) after, it will hit the incoming character out of the air.


== Videos ==
== Videos ==
19.105

Bearbeitungen