King(KOFXI): Unterschied zwischen den Versionen

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}}
}}
==Frame Data==
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) ||7 || 3 || <span style="color: blue;">+6</span> || <span style="color: blue;">+5</span> ||
|-
| 5A(f) ||7 || 6 || <span style="color: blue;">+2</span> || <span style="color: blue;">+1</span> ||
|-
| 5B(c) ||6 || 6 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Low Hit
|-
| 5B(f) ||11 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||Airborne F7-19. 4F landing recovery.
|-
| 5C(c) ||9 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
|-
| 5C(f) ||10 || 6 || <span style="color: blue;">+1</span> || <span style="color: blue;">+0</span> ||
|-
| 5D(c) ||6 || 3+7 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||
|-
| 5D(f) ||12 || 8 || <span style="color: red;">-3</span> || <span style="color: red;">-4</span> ||
|-
| 5E ||14 || 5 || KD || <span style="color: blue;">+2</span> ||F10-26 airborne. 6F landing recovery.
|-
| 6B ||14 || 8 || <span style="color: red;">-19</span> || <span style="color: red;">-14</span> ||F10-30 airborne. 18F landing recovery. More unsafe on hit than on guard.
|-
| >6D ||12 || 2+2 || KD || <span style="color: red;">-2</span> ||Overhead. 18F landing recovery.
|-
| 2A ||5 || 5 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
|-
| 2B ||5 || 6 || <span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||
|-
| 2C ||10 || 4+4 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||
|-
| 2D ||8 || 10 || KD || <span style="color: red;">-3</span> ||
|-
| 3D ||14 || 9 || KD || <span style="color: red;">-8</span> ||Low profile from F10.
|-
| 3D(can) ||11 || 9 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||Low profile from F7. No knockdown. Special Cancel.
|-
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 33: Zeile 73:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 41: Zeile 81:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 48: Zeile 88:
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5A(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5A(f).png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 56: Zeile 96:
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5B(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5B(c).png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Trifft tief
| style="background-color:#F9F9F9;" |Low Hit
|-
|-
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5B(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5B(f).png]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |6?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Unverwundbar auf den Füßen
| style="background-color:#F9F9F9;" |Airborne F7-19. 4F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''5C(c)'''
| style="background-color:#F9F9F9;" |'''5C(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5C(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5C(c).png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |6?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 80: Zeile 120:
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5C(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5C(f).png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |6?
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 88: Zeile 128:
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5D(c)_1.png]][[bild:kofxi_king_5D(c)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5D(c)_1.png]][[bild:kofxi_king_5D(c)_2.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |3+7?
| style="background-color:#F9F9F9;" |3+7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 96: Zeile 136:
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5D(f).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_king_5D(f).png]]
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |7?
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
Zeile 107: Zeile 147:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Auf den Füßen unverwundbar
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |'''6B'''
Zeile 139: Zeile 179:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Airborne. Hitboxen gleich wie 6B6D (ohne cancel).
| style="background-color:#F9F9F9;" |Airborne. Hitboxes same as 6B6D (without cancel).
|-
|-
|}
|}

Version vom 11. November 2020, 22:23 Uhr

King
キング
KOFXI king full.png
Tiers & Ranking
Tier: B
Ratio Cost: 4 Points
Properties
Damage Modifier: 1.05
Stun Modifier: 1.02
Crouch height (Tier): C

Colors

KOFXI king S.jpg KOFXI king X.jpg KOFXI king T.jpg KOFXI king C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI king R1S.jpg KOFXI king R1X.jpg KOFXI king R1T.jpg KOFXI king R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI king L1S.jpg KOFXI king L1X.jpg KOFXI king L1T.jpg KOFXI king L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 7 3 +6 +5
5A(f) 7 6 +2 +1
5B(c) 6 6 +3 +2 Low Hit
5B(f) 11 6 +1 +0 Airborne F7-19. 4F landing recovery.
5C(c) 9 6 +1 +0
5C(f) 10 6 +1 +0
5D(c) 6 3+7 -1 -2
5D(f) 12 8 -3 -4
5E 14 5 KD +2 F10-26 airborne. 6F landing recovery.
6B 14 8 -19 -14 F10-30 airborne. 18F landing recovery. More unsafe on hit than on guard.
>6D 12 2+2 KD -2 Overhead. 18F landing recovery.
2A 5 5 +3 +2
2B 5 6 +3 +2
2C 10 4+4 -2 -3
2D 8 10 KD -3
3D 14 9 KD -8 Low profile from F10.
3D(can) 11 9 -2 -3 Low profile from F7. No knockdown. Special Cancel.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi king 5A(c).png 7 3 +6 +5
5A(f) Kofxi king 5A(f).png 7 6 +2 +1
5B(c) Kofxi king 5B(c).png 6 6 +3 +2 Low Hit
5B(f) Kofxi king 5B(f).png 11 6 +1 +0 Airborne F7-19. 4F landing recovery.
5C(c) Kofxi king 5C(c).png 9 6 +1 +0
5C(f) Kofxi king 5C(f).png 10 6 +1 +0
5D(c) Kofxi king 5D(c) 1.pngKofxi king 5D(c) 2.png 6 3+7 -1 -2
5D(f) Kofxi king 5D(f).png 12 8 ?
5E Kofxi king 5E.png 14 5? ?
6B Kofxi king 6B.png 14 8 ? Airborne
6B>6D Kofxi king 6B6D 1.pngKofxi king 6B6D 2.png ? 2+2 ? Airborne
6B(cancel) Kofxi king 6B(cancel).png ? 8 ? Airborne
6B>6D(cancel) Kofxi king 6B6D(cancel) 1.pngKofxi king 6B6D(cancel) 2.png ? 2+2 ? Airborne. Hitboxes same as 6B6D (without cancel).
Crouching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi king 2A.png 5 5? ?
2B Kofxi king 2B.png 5 6? ?
2C Kofxi king 2C 1.pngKofxi king 2C 2.png 10 4+4? ?
2D Kofxi king 2D.png 8 10? ? Low Profile?
3D Kofxi king 3D.png 14 9? ? Low Hit. Low Profile?
3D(cancel) Kofxi king 3D(cancel).png ? 8? ? Low Hit. Low Profile?
Specials & Supers
Move Hitbox Startup Active Adv Note
236A Datei:Kofxi king 236A.png 12 ? ?
236C Datei:Kofxi king 236C.png 8 ? ?
236B Datei:Kofxi king 236B.png 25 ? ?
236D Datei:Kofxi king 236D.png 14 ? ?
236236B Datei:Kofxi king 236236B.png 16 ? ?
236236D Datei:Kofxi king 236236D.png 14 ? ?
63214B Datei:Kofxi king 63214B.png 8 ? ?
63214D Datei:Kofxi king 63214D.png 11 ? ?
421K Datei:Kofxi king 421K.png 10 ? ?
2363214B Datei:Kofxi king 2363214B.png 12 ? ?
2363214D Datei:Kofxi king 2363214D.png 16 ? ?
214214K Datei:Kofxi king 214214K.png 5 ? ?
236236E Datei:Kofxi king 236236E.png 5 ? ?
214214E Datei:Kofxi king 214214E.png 7 ? ?

Special Attributes & Bugs

  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back Ukemi (can run through)
  • King's Front Ukemi takes 26+1F instead of the regular 22+1F
  • King's front roll has her collision way behind her sprite. This can be used for tricky left/right okizeme that looks like King crosses up, when in fact she doesn't and ends up where she left off.

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