Kim Kaphwan(KOFXI)

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Kim Kaphwan
キム・カッファン
KOFXI kim full.png
Tiers & Ranking
Tier: A+ to B
Ratio Cost: 5 Points
Properties
Damage Modifier: 112
Stun Modifier: 100
Crouch height (Tier): F

Colors

KOFXI kim S.jpg KOFXI kim X.jpg KOFXI kim T.jpg KOFXI kim C.jpg KOFXI kim R1S.jpg KOFXI kim R1X.jpg KOFXI kim R1T.jpg KOFXI kim R1C.jpg
X R1 +⃞ R1 + X R1 + △ R1 + Circle
A B C D E+A E+B E+C E+D
KOFXI kim L1S.jpg KOFXI kim L1X.jpg KOFXI kim L1T.jpg KOFXI kim L1C.jpg
L1 +⃞ L1 + X L1 + △ L1 + Circle
Start+A Start+B Start+C Start+D

Frame Data

Note: thanks to Rock-san for the Short List Data!

Short List
Move S A Hit Blk Note
5A(c) 5 4 +5 +4
5A(f) 7 4 +0 -1
5B(c)(1) 7 3 -8 -9
5B(c)(2) 15 2 0 -1
5B(f) 8 3 -3 -4
5C(c)(1) 5 2 -4 -5
5C(c)(2) 9 3 +0 -1
5C(f) 10 2 +3 +2
5D(c)(1) 11 5 0 -1
5D(c)(2) 19 3 +8 +7
5D(f)(1) 9 3 -12 -13
5D(f)(2) 23 3 +2 +1
5E 17 4 KD +0
2A 5 3 +6 +5
2B 6 5 +4 +3
2C 9 6 +3 +2
2D 10 7 KD -5
6B 18 3 +3 +2
6B(can)(1) 22 3 +2 +1
6B(can)(2) 25 3 +5 +4
66A(1) 9 3 KD -13
66A(2) 21 5 KD -17
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kim 5A(c).png 5 4 +5 +4
5A(f) Kofxi kim 5A(f).png 7 4 +0 -1
5B(c) Kofxi kim 5B(c).pngKofxi kim 5B(c) 2.png 7 3+2 +0 -1
5B(f) Kofxi kim 5B(f).png 8 3 -3 -4
5C(c) Kofxi kim 5C(c) 1.pngKofxi kim 5C(c) 2.png 5 2+3 +0 -1
5C(f) Kofxi kim 5C(f).png 10 2 +3 +2
5D(c) Kofxi kim 5D(c) 1.pngKofxi kim 5D(c) 2.png 11 5+3 +8 +7
5D(f) Kofxi kim 5D(f) 1.pngKofxi kim 5D(f) 2.png 9 3+3 +2 -1
5E Kofxi kim 5E.png 17 4 KD +0
66A Kofxi kim 66A.png 9 3 KD -13
66A-A Kofxi kim 66A-A.png 9 5 KD -17 Super Cancel, Juggle Anywhere
6B Kofxi kim 6B.png 18 3 +3 +2
6B(cancel) Kofxi kim 6B(cancel) 1.pngKofxi kim 6B(cancel) 2.png 22 3+3 +5 +4
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi kim 2A.png 5 3 +6 +5
2B Kofxi kim 2B.png 6 5 +4 +3
2C Kofxi kim 2C.png 9 6 +3 +2
2D Kofxi kim 2D.png 9 7? KD -5
Jump Attacks
Move Hitbox Startup Active Note
smalljump A Kofxi kim smalljump A.png 11 7
jump back A Kofxi kim jump back A.png 10 7 unique hitbox
jump up A Kofxi kim jump up A.png 6 7 unique hitbox
jump forward A Kofxi kim jump forward A.png 8 7 unique hitbox
smalljump B Kofxi kim smalljump B.png 4 8
jump back B Kofxi kim jump back B.png 5 6 unique hitbox
jump up B Kofxi kim jump up B.png 5 6 unique hitbox
jump forward B Kofxi kim jump forward B.png 5 6 unique hitbox
smalljump C Kofxi kim smalljump C 1.pngKofxi kim smalljump C 2.png 11 2+2
jump back C Kofxi kim jump back C 1.pngKofxi kim jump back C 2.png 10 2+3 unique hitbox
jump up C Kofxi kim jump up C 1.pngKofxi kim jump up C 2.png 10 2+3 unique hitbox
jump forward C Kofxi kim jump forward C 1.pngKofxi kim jump forward C 2.png 12 2+3 unique hitbox
smalljump back D Kofxi kim smalljump back D.png 10 2
smalljump up D Kofxi kim smalljump up D.png 10 2
smalljump forward D Kofxi kim smalljump forward D.png 10 2
jump back D Kofxi kim jump back D.png 13 6
jump up D Kofxi kim jump up D.png 11 7
jump forward D Kofxi kim jump forward D.png 11 7
smalljump E Kofxi kim smalljump E.png 10 4
jump E Kofxi kim jump E.png 10 6
jump 2B Kofxi kim jump 2B.png 13 - Active until landing. In Counterhit-State from F1.
jump 2D Kofxi kim jump 2D.png 14 - More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1.
214P
Move Hitbox Startup Active Adv Note
214P Kofxi kim 214P.png 11 3
214P>214P Kofxi kim 214P214P.png 11 4
214P>214P>214A Kofxi kim 214P214P214A.png 21 4
214P>214P>214C Kofxi kim 214P214P214C 1.pngKofxi kim 214P214P214C 2.png 18 2+2
214P>9B Kofxi kim 214P9K.png 14 4
214P>9B>2B Kofxi kim 214P9K2K.png 13 5
Specials & Supers
Move Hitbox Startup Active Adv Note
214B Kofxi kim 214B 1.pngKofxi kim 214B 2.pngKofxi kim 214B 3.png 13*/17 1+2 F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
214D Kofxi kim 214D 1.pngKofxi kim 214D 2.pngKofxi kim 214D 3.pngKofxi kim 214D 4.png 8*/17 3+3+4+3 F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
[2],8B Kofxi kim 28B 1.pngKofxi kim 28B 2.png 7 2+2 F1-6 invul.
[2],8D Kofxi kim 28D 1.pngKofxi kim 28D 2.pngKofxi kim 28D 3.pngKofxi kim 28D 4.png 15 3+5+2 F1-10 invul. F11-15 only vulnerable on the legs.
[2],8D>2D Kofxi kim 28D2D 1.pngKofxi kim 28D2D 2.png 11 3+3
[4],6B Kofxi kim 46B.png 16 5 Hits low
[4],6D Kofxi kim 46D.png 16 8 Hits low
[4],6K>2B Kofxi kim 46K2B.png 19 3
[4],6K>2D Kofxi kim 46K2D.png 23 5
22B Kofxi kim 22B 1.pngKofxi kim 22B 2.png 8 4 Hits OTG. F3-11 invul on the feet. Negates projectiles during active time.
22D Kofxi kim 22D 1.pngKofxi kim 22D 2.png 22 6 Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
21416B Kofxi kim 21416K.png 8 16 F1-7 invul.
21416D Kofxi kim 21416K.png 8 22 F1-7 invul.
j.21416B Kofxi kim jump 21416K.png 5 42 F1-4 invul.
j.21416D Kofxi kim jump 21416K.png 6 42 F1-5 invul.
236236B Kofxi kim 236236B 1.pngKofxi kim 236236B 2.png 11 4 F1-7 invul. F8-10 upper body invul.
236236D Kofxi kim 236236D 1.pngKofxi kim 236236D 2.png 20 5 F1-5 invul. F6-19 upper body invul.
21416E Kofxi kim 21416E 1.pngKofxi kim 21416E.png 5 22 Juggle anywhere. F1-3 invul.
j.21416E Kofxi kim jump 21416E 1.pngKofxi kim jump 21416E 2.png 5 * Juggle anywhere. F1-4 invul. *=active until landing.

Okizeme

Ground crossup after DOWN, by U-Rasia

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