Kim Kaphwan キム・カッファン
|
|
Tiers & Ranking
|
Tier:
|
A+ to B
|
Ratio Cost:
|
5 Points
|
Properties
|
Damage Modifier:
|
1.0
|
Stun Modifier:
|
1.0
|
Crouch height (Tier):
|
F
|
Colors
|
|
|
|
|
|
|
|
A
|
B
|
C
|
D
|
|
|
|
|
R1 +
|
R1 +
|
R1 +
|
R1 +
|
E+A
|
E+B
|
E+C
|
E+D
|
|
|
|
|
L1 +
|
L1 +
|
L1 +
|
L1 +
|
Start+A
|
Start+B
|
Start+C
|
Start+D
|
Frame Data
Short List
Move |
S |
A |
Hit |
Blk |
Note
|
5A(c) |
5 |
4 |
+5 |
+4 |
|
5A(f) |
7 |
4 |
+0 |
-1 |
|
5B(c)(1) |
7 |
3 |
-8 |
-9 |
|
5B(c)(2) |
15 |
2 |
+0 |
-1 |
|
5B(f) |
8 |
3 |
-3 |
-4 |
|
5C(c)(1) |
5 |
2 |
-4 |
-5 |
|
5C(c)(2) |
9 |
3 |
+0 |
-1 |
|
5C(f) |
10 |
2 |
+3 |
+2 |
|
5D(c)(1) |
11 |
5 |
0 |
-1 |
|
5D(c)(2) |
19 |
3 |
+8 |
+7 |
|
5D(f)(1) |
9 |
3 |
-12 |
-13 |
|
5D(f)(2) |
23 |
3 |
+3 |
+2 |
|
5E |
17 |
4 |
KD |
+0 |
|
2A |
5 |
3 |
+6 |
+5 |
|
2B |
6 |
5 |
+4 |
+3 |
|
2C |
9 |
6 |
+3 |
+2 |
|
2D |
10 |
7 |
KD |
-5 |
|
6B |
18 |
3 |
+3 |
+2 |
|
6B(can)(1) |
22 |
3 |
+2 |
+1 |
|
6B(can)(2) |
25 |
3 |
+3 |
+2 |
|
66A(1) |
9 |
3 |
KD |
-13 |
|
66A(2) |
21 |
5 |
KD |
-17* |
*=against tall characters.
|
Standing Attacks
Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
|
5A(c) |
|
5 |
4 |
+5 |
+4 |
|
5A(f) |
|
7 |
4 |
+0 |
-1 |
|
5B(c) |
|
7 |
3+2 |
+0 |
-1 |
|
5B(f) |
|
8 |
3 |
-3 |
-4 |
|
5C(c) |
|
5 |
2+3 |
+0 |
-1 |
|
5C(f) |
|
10 |
2 |
+3 |
+2 |
|
5D(c) |
|
11 |
5+3 |
+8 |
+7 |
|
5D(f) |
|
9 |
3+3 |
+3 |
+2 |
|
5E |
|
17 |
4 |
KD |
+0 |
|
66A |
|
9 |
3 |
KD |
-13 |
|
66A-A |
|
9 |
5 |
KD |
-17* |
Super Cancel, Juggle Anywhere. *=against tall characters.
|
6B |
|
18 |
3 |
+3 |
+2 |
|
6B(cancel) |
|
22 |
3+3 |
+3 |
+2 |
|
Crouching Attacks
Move |
Hitbox |
Startup |
Active |
Hit |
Guard |
Note
|
2A |
|
5 |
3 |
+6 |
+5 |
|
2B |
|
6 |
5 |
+4 |
+3 |
|
2C |
|
9 |
6 |
+3 |
+2 |
|
2D |
|
9 |
7? |
KD |
-5 |
|
Jump Attacks
Move |
Hitbox |
Startup |
Active |
Note
|
smalljump A |
|
11 |
7 |
|
jump back A |
|
10 |
7 |
unique hitbox
|
jump up A |
|
6 |
7 |
unique hitbox
|
jump forward A |
|
8 |
7 |
unique hitbox
|
smalljump B |
|
4 |
8 |
|
jump back B |
|
5 |
6 |
unique hitbox
|
jump up B |
|
5 |
6 |
unique hitbox
|
jump forward B |
|
5 |
6 |
unique hitbox
|
smalljump C |
|
11 |
2+2 |
|
jump back C |
|
10 |
2+3 |
unique hitbox
|
jump up C |
|
10 |
2+3 |
unique hitbox
|
jump forward C |
|
12 |
2+3 |
unique hitbox
|
smalljump back D |
|
10 |
2 |
|
smalljump up D |
|
10 |
2 |
|
smalljump forward D |
|
10 |
2 |
|
jump back D |
|
13 |
6 |
|
jump up D |
|
11 |
7 |
|
jump forward D |
|
11 |
7 |
|
smalljump E |
|
10 |
4 |
|
jump E |
|
10 |
6 |
|
jump 2B |
|
13 |
- |
Active until landing. In Counterhit-State from F1.
|
jump 2D |
|
14 |
- |
More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1.
|
214P
Move |
Hitbox |
Startup |
Active |
Adv |
Note
|
214P |
|
11 |
3 |
|
|
214P>214P |
|
11 |
4 |
|
|
214P>214P>214A |
|
21 |
4 |
|
|
214P>214P>214C |
|
18 |
2+2 |
|
|
214P>9B |
|
14 |
4 |
|
|
214P>9B>2B |
|
13 |
5 |
|
|
Specials & Supers
Move |
Hitbox |
Startup |
Active |
Adv |
Note
|
214B |
|
13*/17 |
1+2 |
|
F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
|
214D |
|
8*/17 |
3+3+4+3 |
|
F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
|
[2],8B |
|
7 |
2+2 |
|
F1-6 invul.
|
[2],8D |
|
15 |
3+5+2 |
|
F1-10 invul. F11-15 only vulnerable on the legs.
|
[2],8D>2D |
|
11 |
3+3 |
|
|
[4],6B |
|
16 |
5 |
|
Hits low
|
[4],6D |
|
16 |
8 |
|
Hits low
|
[4],6K>2B |
|
19 |
3 |
|
|
[4],6K>2D |
|
23 |
5 |
|
|
22B |
|
8 |
4 |
|
Hits OTG. F3-11 invul on the feet. Negates projectiles during active time.
|
22D |
|
22 |
6 |
|
Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
|
21416B |
|
8 |
16 |
|
F1-7 invul.
|
21416D |
|
8 |
22 |
|
F1-7 invul.
|
j.21416B |
|
5 |
42 |
|
F1-4 invul.
|
j.21416D |
|
6 |
42 |
|
F1-5 invul.
|
236236B |
|
11 |
4 |
|
F1-7 invul. F8-10 upper body invul.
|
236236D |
|
20 |
5 |
|
F1-5 invul. F6-19 upper body invul.
|
21416E |
|
5 |
22 |
|
Juggle anywhere. F1-3 invul.
|
j.21416E |
|
5 |
* |
|
Juggle anywhere. F1-4 invul. *=active until landing.
|
Special Attributes & Bugs
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Kim can be crossed up with small jumps while getting up from the ground (small vertical hitbox)
- Kim has a shorter than normal back roll: 1-24 invul, 5F recovery.
Okizeme
Ground crossup after DOWN, by U-Rasia
Navigation