Kim Kaphwan(KOFXI): Unterschied zwischen den Versionen

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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+214P
|+214P
! Move !! Hitbox!! Startup!! Active!! Adv!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 214P||[[bild:kofxi_kim_214P.png]]|| 11 || 3 || ||  
| 214P||[[bild:kofxi_kim_214P.png]]|| 11 || 3 || -4|| -5||
|-
|-
| 214P>214P||[[bild:kofxi_kim_214P214P.png]]|| 11 || 4 || ||  
| 214P>214P||[[bild:kofxi_kim_214P214P.png]]|| 11 || 4 || -8|| -9||
|-
|-
| 214P>214P>214A||[[bild:kofxi_kim_214P214P214A.png]]|| 21 || 4 || ||  
| 214A>214A>214A||[[bild:kofxi_kim_214P214P214A.png]]|| 21 || 4 || KD|| -9||Low Hit.
|-
|-
| 214P>214P>214C||[[bild:kofxi_kim_214P214P214C_1.png]][[bild:kofxi_kim_214P214P214C_2.png]]|| 18 || 2+2 || ||  
| 214C>214C>214C||[[bild:kofxi_kim_214P214P214C_1.png]][[bild:kofxi_kim_214P214P214C_2.png]]|| 18 || 2+2 || KD|| -3*||*=stand block. Can be crouched.
|-
|-
| 214P>9B||[[bild:kofxi_kim_214P9K.png]]|| 14 || 4 || ||  
| 214P>9B||[[bild:kofxi_kim_214P9K.png]]|| 14 || 4 || KD|| -19||
|-
|-
| 214P>9B>2B||[[bild:kofxi_kim_214P9K2K.png]]|| 13 || 5 || ||  
| 214P>9B>2B||[[bild:kofxi_kim_214P9K2K.png]]|| 13 || 5 || KD|| -17||Overhead.
|-
|-
|}
|}
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{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Specials & Supers
|+Specials & Supers
! Move !! Hitbox!! Startup!! Active!! Adv!! Note
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 214B||[[bild:kofxi_kim_214B_1.png]][[bild:kofxi_kim_214B_2.png]][[bild:kofxi_kim_214B_3.png]]|| 13*/17 || 1+2 || || F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
| 214B||[[bild:kofxi_kim_214B_1.png]][[bild:kofxi_kim_214B_2.png]][[bild:kofxi_kim_214B_3.png]]|| 13*/17 || 1+2 || +1|| +0||F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
|-
|-
| 214D||[[bild:kofxi_kim_214D_1.png|150px]][[bild:kofxi_kim_214D_2.png|150px]][[bild:kofxi_kim_214D_3.png|150px]][[bild:kofxi_kim_214D_4.png|150px]]|| 8*/17 || 3+3+4+3 || || F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
| 214D||[[bild:kofxi_kim_214D_1.png|150px]][[bild:kofxi_kim_214D_2.png|150px]][[bild:kofxi_kim_214D_3.png|150px]][[bild:kofxi_kim_214D_4.png|150px]]|| 8*/17 || 3+3+4+3 || KD|| -8||F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
|-
|-
| [2],8B||[[bild:kofxi_kim_28B_1.png]][[bild:kofxi_kim_28B_2.png|200px]]|| 7 || 2+2 || || F1-6 invul.  
| [2],8B||[[bild:kofxi_kim_28B_1.png]][[bild:kofxi_kim_28B_2.png|200px]]|| 7 || 2+2 || KD|| -18||F1-6 invul.  
|-
|-
| [2],8D||[[bild:kofxi_kim_28D_1.png|150px]][[bild:kofxi_kim_28D_2.png|150px]][[bild:kofxi_kim_28D_3.png|150px]][[bild:kofxi_kim_28D_4.png|150px]]|| 15 || 3+5+2 || || F1-10 invul. F11-15 only vulnerable on the legs.
| [2],8D||[[bild:kofxi_kim_28D_1.png|150px]][[bild:kofxi_kim_28D_2.png|150px]][[bild:kofxi_kim_28D_3.png|150px]][[bild:kofxi_kim_28D_4.png|150px]]|| 15 || 3+5+2 || KD|| -26||F1-10 invul. F11-15 only vulnerable on the legs.
|-
|-
| [2],8D>2D||[[bild:kofxi_kim_28D2D_1.png]][[bild:kofxi_kim_28D2D_2.png]]|| 11 || 3+3 || ||  
| [2],8D>2D||[[bild:kofxi_kim_28D2D_1.png]][[bild:kofxi_kim_28D2D_2.png]]|| 11 || 3+3 || || -41*||Knockdown. *=whiff after [2],8D on block.
|-
|-
| [4],6B||[[bild:kofxi_kim_46B.png]]|| 16 || 5 || ||Hits low
| [4],6B||[[bild:kofxi_kim_46B.png]]|| 16 || 5 || KD|| -10||Hits low
|-
|-
| [4],6D||[[bild:kofxi_kim_46D.png]]|| 16 || 8 || ||Hits low
| [4],6D||[[bild:kofxi_kim_46D.png]]|| 16 || 8 || KD|| -15||Hits low
|-
|-
| [4],6K>2B||[[bild:kofxi_kim_46K2B.png]]|| 19 || 3 || ||
| [4],6K>2B||[[bild:kofxi_kim_46K2B.png]]|| 19 || 3 || KD|| -10||No overhead.
|-
|-
| [4],6K>2D||[[bild:kofxi_kim_46K2D.png]]|| 23 || 5 || ||  
| [4],6K>2D||[[bild:kofxi_kim_46K2D.png]]|| 23 || 5 || KD|| -13||Overhead.
|-
|-
| 22B||[[bild:kofxi_kim_22B_1.png]][[bild:kofxi_kim_22B_2.png]]|| 8 || 4 || || Hits OTG. F3-11 invul on the feet. Negates projectiles during active time.
| 22B||[[bild:kofxi_kim_22B_1.png]][[bild:kofxi_kim_22B_2.png]]|| 8 || 4 || -8|| -9||Hits OTG. F3-11 invul on the feet. Negates projectiles during active time.
|-
|-
| 22D ||[[bild:kofxi_kim_22D_1.png]][[bild:kofxi_kim_22D_2.png]]|| 22 || 6 || || Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
| 22D ||[[bild:kofxi_kim_22D_1.png]][[bild:kofxi_kim_22D_2.png]]|| 22 || 6 || KD|| -20||Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
|-
|-
| 21416B ||[[bild:kofxi_kim_21416K.png]]|| 8 || 16 || || F1-7 invul.  
| 21416B ||[[bild:kofxi_kim_21416K.png]]|| 8 || 16 || KD|| -5||F1-7 invul.  
|-
|-
| 21416D ||[[bild:kofxi_kim_21416K.png]]|| 8 || 22 || || F1-7 invul.  
| 21416D ||[[bild:kofxi_kim_21416K.png]]|| 8 || 22 || KD|| -9||F1-7 invul.  
|-
|-
| j.21416B ||[[bild:kofxi_kim_jump_21416K.png]]|| 5 || 42 || || F1-4 invul.
| j.21416B ||[[bild:kofxi_kim_jump_21416K.png]]|| 5 || 42 || KD|| -14||F1-4 invul.
|-
|-
| j.21416D ||[[bild:kofxi_kim_jump_21416K.png]]|| 6 || 42 || || F1-5 invul.
| j.21416D ||[[bild:kofxi_kim_jump_21416K.png]]|| 6 || 42 || KD|| -17||F1-5 invul.
|-
|-
| 236236B ||[[bild:kofxi_kim_236236B_1.png]][[bild:kofxi_kim_236236B_2.png]]|| 11 || 4 || || F1-7 invul. F8-10 upper body invul.  
| 236236B ||[[bild:kofxi_kim_236236B_1.png]][[bild:kofxi_kim_236236B_2.png]]|| 11 || 4 || KD|| -8||F1-7 invul. F8-10 upper body invul.  
|-
|-
| 236236D ||[[bild:kofxi_kim_236236D_1.png]][[bild:kofxi_kim_236236D_2.png]]|| 20 || 5 || || F1-5 invul. F6-19 upper body invul.  
| 236236D ||[[bild:kofxi_kim_236236D_1.png]][[bild:kofxi_kim_236236D_2.png]]|| 20 || 5 || KD|| -8||F1-5 invul. F6-19 upper body invul.  
|-
|-
| 21416E ||[[bild:kofxi_kim_21416E_1.png]][[bild:kofxi_kim_21416E.png]]|| 5 || 22 || ||Juggle anywhere. F1-3 invul.  
| 21416E ||[[bild:kofxi_kim_21416E_1.png]][[bild:kofxi_kim_21416E.png]]|| 5 || 22 || KD|| -10||Juggle anywhere. F1-3 invul.  
|-
|-
| j.21416E ||[[bild:kofxi_kim_jump_21416E_1.png]][[bild:kofxi_kim_jump_21416E_2.png]]|| 5 || * || ||Juggle anywhere. F1-4 invul. *=active until landing.
| j.21416E ||[[bild:kofxi_kim_jump_21416E_1.png]][[bild:kofxi_kim_jump_21416E_2.png]]|| 5 || * || KD|| -10||Juggle anywhere. F1-4 invul. *=active until landing.
|}
|}



Version vom 6. Juli 2020, 22:09 Uhr

Kim Kaphwan
キム・カッファン
KOFXI kim full.png
Tiers & Ranking
Tier: A+ to B
Ratio Cost: 5 Points
Properties
Damage Modifier: 1.0
Stun Modifier: 1.0
Crouch height (Tier): F

Colors

KOFXI kim S.jpg KOFXI kim X.jpg KOFXI kim T.jpg KOFXI kim C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI kim R1S.jpg KOFXI kim R1X.jpg KOFXI kim R1T.jpg KOFXI kim R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI kim L1S.jpg KOFXI kim L1X.jpg KOFXI kim L1T.jpg KOFXI kim L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Blk Note
5A(c) 5 4 +5 +4
5A(f) 7 4 +0 -1
5B(c)(1) 7 3 -8 -9
5B(c)(2) 15 2 +0 -1
5B(f) 8 3 -3 -4
5C(c)(1) 5 2 -4 -5
5C(c)(2) 9 3 +0 -1
5C(f) 10 2 +3 +2
5D(c)(1) 11 5 0 -1
5D(c)(2) 19 3 +8 +7
5D(f)(1) 9 3 -12 -13
5D(f)(2) 23 3 +3 +2
5E 17 4 KD +0
2A 5 3 +6 +5
2B 6 5 +4 +3
2C 9 6 +3 +2
2D 10 7 KD -5
6B 18 3 +3 +2
6B(can)(1) 22 3 +2 +1
6B(can)(2) 25 3 +3 +2
66A(1) 9 3 KD -13
66A(2) 21 5 KD -16* *=against tall characters.
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kim 5A(c).png 5 4 +5 +4
5A(f) Kofxi kim 5A(f).png 7 4 +0 -1
5B(c) Kofxi kim 5B(c).pngKofxi kim 5B(c) 2.png 7 3+2 +0 -1
5B(f) Kofxi kim 5B(f).png 8 3 -3 -4
5C(c) Kofxi kim 5C(c) 1.pngKofxi kim 5C(c) 2.png 5 2+3 +0 -1
5C(f) Kofxi kim 5C(f).png 10 2 +3 +2
5D(c) Kofxi kim 5D(c) 1.pngKofxi kim 5D(c) 2.png 11 5+3 +8 +7
5D(f) Kofxi kim 5D(f) 1.pngKofxi kim 5D(f) 2.png 9 3+3 +3 +2
5E Kofxi kim 5E.png 17 4 KD +0
66A Kofxi kim 66A.png 9 3 KD -13
66A-A Kofxi kim 66A-A.png 9 5 KD -16* Super Cancel, Juggle Anywhere. *=against tall characters.
6B Kofxi kim 6B.png 18 3 +3 +2
6B(cancel) Kofxi kim 6B(cancel) 1.pngKofxi kim 6B(cancel) 2.png 22 3+3 +3 +2
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi kim 2A.png 5 3 +6 +5
2B Kofxi kim 2B.png 6 5 +4 +3
2C Kofxi kim 2C.png 9 6 +3 +2
2D Kofxi kim 2D.png 9 7? KD -5
Jump Attacks
Move Hitbox Startup Active Note
smalljump A Kofxi kim smalljump A.png 11 7
jump back A Kofxi kim jump back A.png 10 7 unique hitbox
jump up A Kofxi kim jump up A.png 6 7 unique hitbox
jump forward A Kofxi kim jump forward A.png 8 7 unique hitbox
smalljump B Kofxi kim smalljump B.png 4 8
jump back B Kofxi kim jump back B.png 5 6 unique hitbox
jump up B Kofxi kim jump up B.png 5 6 unique hitbox
jump forward B Kofxi kim jump forward B.png 5 6 unique hitbox
smalljump C Kofxi kim smalljump C 1.pngKofxi kim smalljump C 2.png 11 2+2
jump back C Kofxi kim jump back C 1.pngKofxi kim jump back C 2.png 10 2+3 unique hitbox
jump up C Kofxi kim jump up C 1.pngKofxi kim jump up C 2.png 10 2+3 unique hitbox
jump forward C Kofxi kim jump forward C 1.pngKofxi kim jump forward C 2.png 12 2+3 unique hitbox
smalljump back D Kofxi kim smalljump back D.png 10 2
smalljump up D Kofxi kim smalljump up D.png 10 2
smalljump forward D Kofxi kim smalljump forward D.png 10 2
jump back D Kofxi kim jump back D.png 13 6
jump up D Kofxi kim jump up D.png 11 7
jump forward D Kofxi kim jump forward D.png 11 7
smalljump E Kofxi kim smalljump E.png 10 4
jump E Kofxi kim jump E.png 10 6
jump 2B Kofxi kim jump 2B.png 13 - Active until landing. In Counterhit-State from F1.
jump 2D Kofxi kim jump 2D.png 14 - More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1.
214P
Move Hitbox Startup Active Hit Guard Note
214P Kofxi kim 214P.png 11 3 -4 -5
214P>214P Kofxi kim 214P214P.png 11 4 -8 -9
214A>214A>214A Kofxi kim 214P214P214A.png 21 4 KD -9 Low Hit.
214C>214C>214C Kofxi kim 214P214P214C 1.pngKofxi kim 214P214P214C 2.png 18 2+2 KD -3* *=stand block. Can be crouched.
214P>9B Kofxi kim 214P9K.png 14 4 KD -19
214P>9B>2B Kofxi kim 214P9K2K.png 13 5 KD -17 Overhead.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
214B Kofxi kim 214B 1.pngKofxi kim 214B 2.pngKofxi kim 214B 3.png 13*/17 1+2 +1 +0 F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
214D Kofxi kim 214D 1.pngKofxi kim 214D 2.pngKofxi kim 214D 3.pngKofxi kim 214D 4.png 8*/17 3+3+4+3 KD -8 F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
[2],8B Kofxi kim 28B 1.pngKofxi kim 28B 2.png 7 2+2 KD -18 F1-6 invul.
[2],8D Kofxi kim 28D 1.pngKofxi kim 28D 2.pngKofxi kim 28D 3.pngKofxi kim 28D 4.png 15 3+5+2 KD -26 F1-10 invul. F11-15 only vulnerable on the legs.
[2],8D>2D Kofxi kim 28D2D 1.pngKofxi kim 28D2D 2.png 11 3+3 -41* Knockdown. *=whiff after [2],8D on block.
[4],6B Kofxi kim 46B.png 16 5 KD -10 Hits low
[4],6D Kofxi kim 46D.png 16 8 KD -15 Hits low
[4],6K>2B Kofxi kim 46K2B.png 19 3 KD -10 No overhead.
[4],6K>2D Kofxi kim 46K2D.png 23 5 KD -13 Overhead.
22B Kofxi kim 22B 1.pngKofxi kim 22B 2.png 8 4 -8 -9 Hits OTG. F3-11 invul on the feet. Negates projectiles during active time.
22D Kofxi kim 22D 1.pngKofxi kim 22D 2.png 22 6 KD -20 Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
21416B Kofxi kim 21416K.png 8 16 KD -5 F1-7 invul.
21416D Kofxi kim 21416K.png 8 22 KD -9 F1-7 invul.
j.21416B Kofxi kim jump 21416K.png 5 42 KD -14 F1-4 invul.
j.21416D Kofxi kim jump 21416K.png 6 42 KD -17 F1-5 invul.
236236B Kofxi kim 236236B 1.pngKofxi kim 236236B 2.png 11 4 KD -8 F1-7 invul. F8-10 upper body invul.
236236D Kofxi kim 236236D 1.pngKofxi kim 236236D 2.png 20 5 KD -8 F1-5 invul. F6-19 upper body invul.
21416E Kofxi kim 21416E 1.pngKofxi kim 21416E.png 5 22 KD -10 Juggle anywhere. F1-3 invul.
j.21416E Kofxi kim jump 21416E 1.pngKofxi kim jump 21416E 2.png 5 * KD -10 Juggle anywhere. F1-4 invul. *=active until landing.

Special Attributes & Bugs

  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Kim has a shorter than normal back roll: 1-24 invul, 5F recovery.

Okizeme

Ground crossup after DOWN, by U-Rasia

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