Kim Kaphwan(KOFXI): Unterschied zwischen den Versionen

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Zeile 20: Zeile 20:
|[[Datei:KOFXI kim R1C.jpg]]
|[[Datei:KOFXI kim R1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|⃞
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON SQUARE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|△
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|⃝
|colspan="1" style="background:#000000;color:#FFFFFF;"|[[Datei:BUTTON CIRCLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +⃞
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON SQUARE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + △
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + Circle
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + [[Datei:BUTTON CIRCLE_A.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
Zeile 45: Zeile 45:
|[[Datei:KOFXI kim L1C.jpg]]
|[[Datei:KOFXI kim L1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +⃞
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON SQUARE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON CROSS_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + △
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON TRIANGLE_A.png]]
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + Circle
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + [[Datei:BUTTON CIRCLE_A.png]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start+A

Version vom 22. Mai 2020, 14:52 Uhr

Kim Kaphwan
キム・カッファン
KOFXI kim full.png
Tiers & Ranking
Tier: A+ to B
Ratio Cost: 5 Points
Properties
Damage Modifier: 112
Stun Modifier: 100
Crouch height (Tier): F

Colors

KOFXI kim S.jpg KOFXI kim X.jpg KOFXI kim T.jpg KOFXI kim C.jpg KOFXI kim R1S.jpg KOFXI kim R1X.jpg KOFXI kim R1T.jpg KOFXI kim R1C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
A B C D E+A E+B E+C E+D
KOFXI kim L1S.jpg KOFXI kim L1X.jpg KOFXI kim L1T.jpg KOFXI kim L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: thanks to Rock-san for the Short List Data!

Short List
Move S A Hit Blk Note
5A(c) 5 4 +5 +4
5A(f) 7 4 +0 -1
5B(c)(1) 7 3 -8 -9
5B(c)(2) 15 2 0 -1
5B(f) 8 3 -3 -4
5C(c)(1) 5 2 -4 -5
5C(c)(2) 9 3 +0 -1
5C(f) 10 2 +3 +2
5D(c)(1) 11 5 0 -1
5D(c)(2) 19 3 +8 +7
5D(f)(1) 9 3 -12 -13
5D(f)(2) 23 3 +2 +1
5E 17 4 KD +0
2A 5 3 +6 +5
2B 6 5 +4 +3
2C 9 6 +3 +2
2D 10 7 KD -5
6B 18 3 +3 +2
6B(can)(1) 22 3 +2 +1
6B(can)(2) 25 3 +5 +4
66A(1) 9 3 KD -13
66A(2) 21 5 KD -17
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kim 5A(c).png 5 4 +5 +4
5A(f) Kofxi kim 5A(f).png 7 4 +0 -1
5B(c) Kofxi kim 5B(c).pngKofxi kim 5B(c) 2.png 7 3+2 +0 -1
5B(f) Kofxi kim 5B(f).png 8 3 -3 -4
5C(c) Kofxi kim 5C(c) 1.pngKofxi kim 5C(c) 2.png 5 2+3 +0 -1
5C(f) Kofxi kim 5C(f).png 10 2 +3 +2
5D(c) Kofxi kim 5D(c) 1.pngKofxi kim 5D(c) 2.png 11 5+3 +8 +7
5D(f) Kofxi kim 5D(f) 1.pngKofxi kim 5D(f) 2.png 9 3+3 +2 -1
5E Kofxi kim 5E.png 17 4 KD +0
66A Kofxi kim 66A.png 9 3 KD -13
66A-A Kofxi kim 66A-A.png 9 5 KD -17 Super Cancel, Juggle Anywhere
6B Kofxi kim 6B.png 18 3 +3 +2
6B(cancel) Kofxi kim 6B(cancel) 1.pngKofxi kim 6B(cancel) 2.png 22 3+3 +5 +4
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi kim 2A.png 5 3 +6 +5
2B Kofxi kim 2B.png 6 5 +4 +3
2C Kofxi kim 2C.png 9 6 +3 +2
2D Kofxi kim 2D.png 9 7? KD -5
Jump Attacks
Move Hitbox Startup Active Note
smalljump A Kofxi kim smalljump A.png 11 7
jump back A Kofxi kim jump back A.png 10 7 unique hitbox
jump up A Kofxi kim jump up A.png 6 7 unique hitbox
jump forward A Kofxi kim jump forward A.png 8 7 unique hitbox
smalljump B Kofxi kim smalljump B.png 4 8
jump back B Kofxi kim jump back B.png 5 6 unique hitbox
jump up B Kofxi kim jump up B.png 5 6 unique hitbox
jump forward B Kofxi kim jump forward B.png 5 6 unique hitbox
smalljump C Kofxi kim smalljump C 1.pngKofxi kim smalljump C 2.png 11 2+2
jump back C Kofxi kim jump back C 1.pngKofxi kim jump back C 2.png 10 2+3 unique hitbox
jump up C Kofxi kim jump up C 1.pngKofxi kim jump up C 2.png 10 2+3 unique hitbox
jump forward C Kofxi kim jump forward C 1.pngKofxi kim jump forward C 2.png 12 2+3 unique hitbox
smalljump back D Kofxi kim smalljump back D.png 10 2
smalljump up D Kofxi kim smalljump up D.png 10 2
smalljump forward D Kofxi kim smalljump forward D.png 10 2
jump back D Kofxi kim jump back D.png 13 6
jump up D Kofxi kim jump up D.png 11 7
jump forward D Kofxi kim jump forward D.png 11 7
smalljump E Kofxi kim smalljump E.png 10 4
jump E Kofxi kim jump E.png 10 6
jump 2B Kofxi kim jump 2B.png 13 - Active until landing. In Counterhit-State from F1.
jump 2D Kofxi kim jump 2D.png 14 - More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1.
214P
Move Hitbox Startup Active Adv Note
214P Kofxi kim 214P.png 11 3
214P>214P Kofxi kim 214P214P.png 11 4
214P>214P>214A Kofxi kim 214P214P214A.png 21 4
214P>214P>214C Kofxi kim 214P214P214C 1.pngKofxi kim 214P214P214C 2.png 18 2+2
214P>9B Kofxi kim 214P9K.png 14 4
214P>9B>2B Kofxi kim 214P9K2K.png 13 5
Specials & Supers
Move Hitbox Startup Active Adv Note
214B Kofxi kim 214B 1.pngKofxi kim 214B 2.pngKofxi kim 214B 3.png 13*/17 1+2 F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
214D Kofxi kim 214D 1.pngKofxi kim 214D 2.pngKofxi kim 214D 3.pngKofxi kim 214D 4.png 8*/17 3+3+4+3 F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
[2],8B Kofxi kim 28B 1.pngKofxi kim 28B 2.png 7 2+2 F1-6 invul.
[2],8D Kofxi kim 28D 1.pngKofxi kim 28D 2.pngKofxi kim 28D 3.pngKofxi kim 28D 4.png 15 3+5+2 F1-10 invul. F11-15 only vulnerable on the legs.
[2],8D>2D Kofxi kim 28D2D 1.pngKofxi kim 28D2D 2.png 11 3+3
[4],6B Kofxi kim 46B.png 16 5 Hits low
[4],6D Kofxi kim 46D.png 16 8 Hits low
[4],6K>2B Kofxi kim 46K2B.png 19 3
[4],6K>2D Kofxi kim 46K2D.png 23 5
22B Kofxi kim 22B 1.pngKofxi kim 22B 2.png 8 4 Hits OTG. F3-11 invul on the feet. Negates projectiles during active time.
22D Kofxi kim 22D 1.pngKofxi kim 22D 2.png 22 6 Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
21416B Kofxi kim 21416K.png 8 16 F1-7 invul.
21416D Kofxi kim 21416K.png 8 22 F1-7 invul.
j.21416B Kofxi kim jump 21416K.png 5 42 F1-4 invul.
j.21416D Kofxi kim jump 21416K.png 6 42 F1-5 invul.
236236B Kofxi kim 236236B 1.pngKofxi kim 236236B 2.png 11 4 F1-7 invul. F8-10 upper body invul.
236236D Kofxi kim 236236D 1.pngKofxi kim 236236D 2.png 20 5 F1-5 invul. F6-19 upper body invul.
21416E Kofxi kim 21416E 1.pngKofxi kim 21416E.png 5 22 Juggle anywhere. F1-3 invul.
j.21416E Kofxi kim jump 21416E 1.pngKofxi kim jump 21416E 2.png 5 * Juggle anywhere. F1-4 invul. *=active until landing.

Okizeme

Ground crossup after DOWN, by U-Rasia

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