Kim Kaphwan キム・カッファン
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Tiers & Ranking
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Tier:
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A+ to B
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Ratio Cost:
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5 Points
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Properties
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Damage Modifier:
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1.0
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Stun Modifier:
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1.0
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Crouch height (Tier):
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F
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Colors
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A
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B
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C
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D
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R1 +
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R1 +
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R1 +
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R1 +
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E+A
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E+B
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E+C
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E+D
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L1 +
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L1 +
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L1 +
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L1 +
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Start+A
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Start+B
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Start+C
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Start+D
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Frame Data
Short List
Ausklappen
5A(c) |
5 |
4 |
+5 |
+4 |
5 |
8 |
6 |
8 |
|
5A(f) |
7 |
4 |
+0 |
-1 |
5 |
8 |
8 |
8 |
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5B(c) |
7/15 |
3+2 |
+0 |
-1 |
3+3 |
7+7 |
3+3 |
8+8 |
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5B(f) |
8 |
3 |
-3 |
-4 |
6 |
4 |
8 |
8 |
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5C(c) |
5/9 |
2+3 |
+0 |
-1 |
8+8 |
7+7 |
6+6 |
6+6 |
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5C(f) |
10 |
2 |
+3 |
+2 |
13 |
15 |
12 |
14 |
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5D(c) |
11/19 |
5+3 |
+8 |
+7 |
9+9 |
12+12 |
12+12 |
14+14 |
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5D(f) |
9/23 |
3+3 |
+3 |
+2 |
10+10 |
8+8 |
10+10 |
8+8 |
|
5E |
17 |
4 |
KD |
+0 |
17 |
18 |
20 |
18 |
|
GC |
7 |
4 |
KD |
-12 |
5 |
0 |
0 |
0 |
|
2A |
5 |
3 |
+6 |
+5 |
5 |
7 |
6 |
8 |
|
2B |
6 |
5 |
+4 |
+3 |
5 |
7 |
6 |
8 |
|
2C |
9 |
6 |
+3 |
+2 |
13 |
15 |
12 |
14 |
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2D |
9 |
7 |
KD |
-5 |
12 |
13 |
14 |
14 |
|
6B |
18 |
3 |
+3 |
+2 |
14 |
16 |
8 |
14 |
Overhead
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6B(can) |
22/26 |
3+3 |
+3 |
+2 |
5+5 |
8+8 |
4+4 |
7+7 |
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66A |
9 |
3 |
KD |
-13 |
10 |
8 |
12 |
8 |
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>A |
9 |
5 |
KD |
-16* |
10 |
8 |
12 |
8 |
*=against tall characters. Juggle anywhere.
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Saving Shift |
? |
n* |
/ |
/ |
0 |
0 |
/ |
0 |
Active until landing. 9F/10F recovery (hit/whiff).
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small A |
11 |
7 |
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|
5 |
7 |
8 |
8 |
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j.b.A |
10 |
7 |
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4 |
8 |
8 |
8 |
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j.u.A |
6 |
7 |
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|
4 |
8 |
8 |
8 |
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j.f.A |
8 |
7 |
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|
4 |
8 |
8 |
8 |
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small B |
4 |
8 |
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6 |
7 |
8 |
8 |
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j.B |
5 |
6 |
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|
6 |
8 |
8 |
8 |
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small C |
11 |
2+2 |
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|
11 |
13 |
14 |
14 |
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j.b.C |
10 |
2+3 |
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|
12 |
14 |
14 |
14 |
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j.u.C |
10 |
2+3 |
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|
12 |
14 |
14 |
14 |
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j.f.C |
12 |
2+3 |
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|
12 |
14 |
14 |
14 |
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small D |
10 |
2 |
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|
12 |
13 |
14 |
14 |
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j.b.D |
13 |
6 |
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13 |
14 |
14 |
14 |
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j.u.D |
11 |
7 |
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|
13 |
14 |
14 |
14 |
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j.f.D |
11 |
7 |
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13 |
14 |
14 |
14 |
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small E |
10 |
4 |
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15 |
14 |
18 |
18 |
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j.E |
10 |
6 |
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16 |
20 |
18 |
18 |
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j.2B |
13 |
- |
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|
13 |
14 |
16 |
6/12~13* |
Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide.
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j.2D |
14 |
- |
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13 |
14 |
16 |
6/12~13* |
More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1. *listed as 6/8 in Conqueror's Guide.
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214P |
11 |
3 |
-4 |
-5 |
6 |
8 |
8 |
8/3 |
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214P>214P |
11 |
4 |
-8 |
-9 |
6 |
6 |
8 |
10/3 |
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214P>214P>66A |
9 |
3 |
KD |
-13 |
10 |
8 |
12 |
0/8 |
Identical to 66A.
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214P>214P>66AA |
10* |
5 |
KD |
-16* |
10 |
8 |
12 |
8 |
Identical to 66AA. *=After 66A. *2=against tall characters.
|
214A>214A>214A |
21 |
4 |
KD |
-9 |
13 |
14 |
18 |
8/4* |
Low Hit. *listed as 14/4 in conqueror's guide
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214C>214C>214C |
18 |
2+2 |
KD |
-3* |
4+4 |
4+4 |
5+5 |
8/3+3 |
*=stand block. Can be crouched.
|
214P>9K |
14 |
4 |
KD |
-19 |
7 |
7 |
10 |
8/3 |
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214P>9K>2K |
13 |
5 |
KD |
-17 |
8 |
8 |
8 |
5/4 |
Overhead. Hard Knockdown. No meter gain on whiff, but counts as a special move (1 guard dmg).
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214B |
13*/17 |
1+2 |
+1 |
16 |
17 |
14 |
8/3 |
+0 |
F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
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214D |
8*/17 |
3+3+4+3 |
KD |
7+7+4 |
3*6 |
3*12 |
10/3*2 |
-8 |
F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
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[2],8B |
7 |
2+2 |
KD |
-18 |
14 |
18 |
17 |
11/4 |
F1-6 invul. 15F landing recovery. 40F charge time.
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[2],8D |
15 |
3+5+2 |
KD |
-26 |
6+6+4 |
3*5 |
8+8* |
12/3*4 |
F1-10 invul. F11-14 upper body invul. 17F landing recovery. *Conqueror's Guide lists 24, but the third hit never connects on guard. 60F charge time.
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>2D |
11 |
3+3 |
KD |
-41* |
10 |
5 |
18 |
8/4 |
Followup to [2],8D. Hard Knockdown. *=whiff after [2],8D on block. Juggle anywhere.
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[4],6B |
16 |
5 |
KD |
-10 |
11 |
13 |
16 |
13/4 |
Hits low. 40F charge time.
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[4],6D |
16 |
8 |
KD |
-15 |
13 |
14 |
18 |
10/4* |
Hits low. 60F charge time. *Listed as 14/4 in Conqueror's Guide.
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[4],6K>2B |
19 |
3 |
KD |
-10 |
10 |
12 |
14 |
9/3 |
No overhead. Juggle anywhere. Hard Knockdown.
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[4],6K>2D |
23 |
5 |
KD |
-13 |
10 |
14 |
22 |
9/3* |
Overhead. Juggle anywhere. Hard Knockdown. *Listed as 10/3 in Conqueror's Guide.
|
22B |
8 |
4 |
-8 |
-9 |
12 |
20 |
18 |
14/4 |
F3-11 invul on the feet. Negates projectiles during active time.
|
22D |
22 |
6 |
KD |
-20 |
14 |
20 |
20 |
15/4 |
Hard Knockdown. Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
|
21416B |
8 |
16 |
KD |
-5 |
37 |
0 |
0 |
0 |
F1-7 invul.
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21416D |
8 |
22 |
KD |
-9 |
37 |
0 |
0 |
0 |
F1-7 invul.
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j.21416B |
5 |
42 |
KD |
-14 |
37 |
0 |
0 |
0 |
F1-4 invul.
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j.21416D |
6 |
42 |
KD |
-17 |
37 |
0 |
0 |
0 |
F1-5 invul.
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236236B |
11 |
4 |
KD |
-8 |
25 |
0 |
0 |
0 |
F1-7 invul. F8-10 upper body invul.
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236236D |
20 |
5 |
KD |
-8 |
26 |
0 |
0 |
0 |
F1-5 invul. F6-19 upper body invul.
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21416E |
5 |
22 |
KD |
-10 |
51 |
0 |
0 |
0 |
Juggle anywhere. F1-3 invul.
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j.21416E |
5 |
* |
KD |
-10 |
51 |
0 |
0 |
0 |
F1-4 invul. *=active until landing.
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Standing Attacks
Ausklappen
5A(c) |
 |
5 |
4 |
+5 |
+4 |
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5A(f) |
 |
7 |
4 |
+0 |
-1 |
|
5B(c) |
  |
7 |
3+2 |
+0 |
-1 |
|
5B(f) |
 |
8 |
3 |
-3 |
-4 |
|
5C(c) |
  |
5 |
2+3 |
+0 |
-1 |
|
5C(f) |
 |
10 |
2 |
+3 |
+2 |
|
5D(c) |
  |
11 |
5+3 |
+8 |
+7 |
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5D(f) |
  |
9 |
3+3 |
+3 |
+2 |
|
5E |
 |
17 |
4 |
KD |
+0 |
|
GC |
 |
7 |
4 |
KD |
-12 |
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66A |
 |
9 |
3 |
KD |
-13 |
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66A-A |
 |
9 |
5 |
KD |
-16* |
Super Cancel, Juggle Anywhere. *=against tall characters.
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6B |
 |
18 |
3 |
+3 |
+2 |
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6B(cancel) |
  |
22 |
3+3 |
+3 |
+2 |
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Saving Shift |
 |
? |
n* |
/ |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
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Crouching Attacks
Ausklappen
2A |
 |
5 |
3 |
+6 |
+5 |
|
2B |
 |
6 |
5 |
+4 |
+3 |
|
2C |
 |
9 |
6 |
+3 |
+2 |
|
2D |
 |
9 |
7 |
KD |
-5 |
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Jump Attacks
Ausklappen
smalljump A |
 |
11 |
7 |
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jump back A |
 |
10 |
7 |
unique hitbox
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jump up A |
 |
6 |
7 |
unique hitbox
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jump forward A |
 |
8 |
7 |
unique hitbox
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smalljump B |
 |
4 |
8 |
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jump back B |
 |
5 |
6 |
unique hitbox
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jump up B |
 |
5 |
6 |
unique hitbox
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jump forward B |
 |
5 |
6 |
unique hitbox
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smalljump C |
  |
11 |
2+2 |
|
jump back C |
  |
10 |
2+3 |
unique hitbox
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jump up C |
  |
10 |
2+3 |
unique hitbox
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jump forward C |
  |
12 |
2+3 |
unique hitbox
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smalljump back D |
 |
10 |
2 |
|
smalljump up D |
 |
10 |
2 |
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smalljump forward D |
 |
10 |
2 |
|
jump back D |
 |
13 |
6 |
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jump up D |
 |
11 |
7 |
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jump forward D |
 |
11 |
7 |
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smalljump E |
 |
10 |
4 |
|
jump E |
 |
10 |
6 |
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jump 2B |
 |
13 |
- |
Active until landing. In Counterhit-State from F1.
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jump 2D |
 |
14 |
- |
More horizontal movement than j.2B. Active until landing. In Counterhit-State from F1.
|
214P
Ausklappen
214P |
 |
11 |
3 |
-4 |
-5 |
|
214P>214P |
 |
11 |
4 |
-8 |
-9 |
|
214P>214P>66A |
 |
9 |
3 |
KD |
-13 |
Same hitbox as 66A.
|
214P>214P>66AA |
 |
10* |
5 |
KD |
-16* |
Same hitbox as 66AA. *=After 66A. *2=against tall characters.
|
214A>214A>214A |
 |
21 |
4 |
KD |
-9 |
Low Hit.
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214C>214C>214C |
  |
18 |
2+2 |
KD |
-3* |
*=stand block. Can be crouched.
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214P>9B |
 |
14 |
4 |
KD |
-19 |
|
214P>9B>2B |
 |
13 |
5 |
KD |
-17 |
Overhead.
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Specials & Supers
Ausklappen
214B |
   |
13*/17 |
1+2 |
+1 |
+0 |
F7-15 no Hurtbox on the feet. *=The 2nd Hit has 17F Startup.
|
214D |
    |
8*/17 |
3+3+4+3 |
KD |
-8 |
F8-24 not Hurtbox on the Feet. *=The 2nd Hit Has 17F Startup.
|
[2],8B |
  |
7 |
2+2 |
KD |
-18 |
F1-6 invul. 15F landing recovery. 40F charge time.
|
[2],8D |
    |
15 |
3+5+2 |
KD |
-26 |
F1-10 invul. F11-14 upper body invul. 17F landing recovery. 60F charge time.
|
[2],8D>2D |
  |
11 |
3+3 |
|
-41* |
Knockdown. *=whiff after [2],8D on block. Juggle anywhere.
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[4],6B |
 |
16 |
5 |
KD |
-10 |
Hits low. 40F charge time.
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[4],6D |
 |
16 |
8 |
KD |
-15 |
Hits low. 60F charge time.
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[4],6K>2B |
 |
19 |
3 |
KD |
-10 |
No overhead. Juggle anywhere.
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[4],6K>2D |
 |
23 |
5 |
KD |
-13 |
Overhead. Juggle anywhere.
|
22B |
  |
8 |
4 |
-8 |
-9 |
F3-11 invul on the feet. Negates projectiles during active time.
|
22D |
  |
22 |
6 |
KD |
-20 |
Hits OTG. F7-27 invul on the feet. Negates projectiles during active time.
|
21416B |
 |
8 |
16 |
KD |
-5 |
F1-7 invul.
|
21416D |
 |
8 |
22 |
KD |
-9 |
F1-7 invul.
|
j.21416B |
 |
5 |
42 |
KD |
-14 |
F1-4 invul.
|
j.21416D |
 |
6 |
42 |
KD |
-17 |
F1-5 invul.
|
236236B |
  |
11 |
4 |
KD |
-8 |
F1-7 invul. F8-10 upper body invul.
|
236236D |
  |
20 |
5 |
KD |
-8 |
F1-5 invul. F6-19 upper body invul.
|
21416E |
  |
5 |
22 |
KD |
-10 |
Juggle anywhere. F1-3 invul.
|
j.21416E |
  |
5 |
* |
KD |
-10 |
F1-4 invul. *=active until landing.
|
Special Attributes & Bugs
- Wakes up 4F faster on face up knockdown
- Wakes up 8F slower on face down knockdown
- Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
- Kim's Front Ukemi takes 26+1F instead of the regular 22+1F
- Kim's back roll has a shorter than normal duration: 1-24 invul, 5F recovery.
- Kim's back roll goes further than normal (206px instead of 160px)
Combos
Bread n Butter
- (2B>)2B>2A>214A>9K>2K: hard knockdown. use j.D as okizeme after (50/50 crossup).
- (2B>)2B>2A>214A>214A, then...
- 66AA>j.21416K: bread n butter with meter.
- QS: good quick shift setup.
- 236236K, (hyperjop j.C, land,) 66AA > j.21416K: example combo from 236236K.
- QS: the 21416K-super can be QSed, which can lead to bigger combos.
- Corner (2B>2A) or 5C/2C > 236236B, 2A whiff [2],8D-2D: combo into super, then into hard knockdown.
QS Combos
- Corner QS Kim > j.C/D > land > (2A link) 5C(2)>[4],6D-2D link 22D OTG: very useful shift combo with very high stun.
LDM Combos
- 2D > 21416E: sweep into juggle anywhere.
- [2],8D link 21416E: link into LDM. Works both midscreen and corner.
- Corner Guard Cancel E, link 21416E: only works when the opponent is cornered. Very unique combo, as nobody else can realistically combo from GCE.
Other Combos
Combo Clips from PI
Okizeme
Ground crossup after DOWN, by U-Rasia
Matchups
Vs Gato
According to Kyuntakuya 8:2 for Gato, very difficult matchup.
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