Kasumi Todo(KOFXI): Unterschied zwischen den Versionen

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(31 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 34: Zeile 34:
| 5A(c) || 5 || 2|| +7|| +6||Hits crouching opponents.
| 5A(c) || 5 || 2|| +7|| +6||Hits crouching opponents.
|-
|-
| >5C || 8|| 3|| KD|| -2||Chain Combo from 5A(c). Launches. Special Cancel.
| >5C || 8|| 3|| KD|| -2||Chain Combo from 5A(c).
|-
|-
| 5A(f)|| 6 || 3|| +5 || +4 ||
| 5A(f)|| 6 || 3|| +5 || +4 ||
Zeile 51: Zeile 51:
|-
|-
| 5E|| 16 || 9|| KD|| -6||
| 5E|| 16 || 9|| KD|| -6||
|-
| GC|| 7 || 6|| KD|| -14||
|-
|-
| 6A|| 19 || 5+7|| -6|| -7||Overhead. No cancel except QS.
| 6A|| 19 || 5+7|| -6|| -7||Overhead. No cancel except QS.
|-
|-
| 6A(can)|| 15 || 5+7|| -6|| -7||Special Cancel on first hit.
| 6A(can)|| 15 || 5+7|| -6|| -7||Special Cancel on first hit.
|-
| Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| 2A|| 6 || 3|| +3|| +2||
| 2A|| 6 || 3|| +3|| +2||
Zeile 63: Zeile 67:
|-
|-
| 2D|| 8|| 4|| KD|| +1||
| 2D|| 8|| 4|| KD|| +1||
|-
| small A|| 7|| 6|| /|| /||
|-
| jump A|| 7|| 6|| /|| /||Invul during recovery (all directions, bug)
|-
| small B|| 8|| 6|| /|| /||
|-
| up j.B|| 8|| 6|| /|| /||
|-
| j.B|| 7|| 6|| /|| /||
|-
| small C|| 9|| 5|| /|| /||same hitbox as up j.C
|-
| up j.C|| 9|| 5|| /|| /||Same hitbox as small C
|-
| j.C|| 9|| 5|| /|| /||
|-
| small D|| 9|| 6|| /|| /||same hitbox as up j.D
|-
| up j.D|| 9|| 6|| /|| /||Same hitbox as small D
|-
| j.D|| 9|| 6|| /|| /||
|-
| small E|| 15|| 8|| /|| /||All small & j.E same hitbox
|-
| j.E|| 15|| 8|| /|| /||All small & j.E same hitbox
|-
|-
| 236A|| 18|| 4+4|| KD|| +2||Lower hitbox than 236C
| 236A|| 18|| 4+4|| KD|| +2||Lower hitbox than 236C
Zeile 78: Zeile 108:
| 214Px3|| 13|| 3|| -14|| -15|| Deals 0 stun.
| 214Px3|| 13|| 3|| -14|| -15|| Deals 0 stun.
|-
|-
| 214Px4|| 10|| 4|| || ||Knockdown. Deals 0 stun.
| 214Px4|| 10|| 4|| KD|| -12||Knockdown. Deals 0 stun.
|-
|-
| 214Px3>214K|| /|| /|| -3*|| -4*||Feint. 32F duration. Counterhit state F1-25. *=after 3rd 214P-hit.
| 214Px3>214K|| /|| /|| -3*|| -4*||Feint. *=after 3rd 214P-hit.
|-
|-
| 632146P|| 7|| 2|| KD|| /||Command Throw.
| 632146P|| 7|| 2|| KD|| /||Command Throw.
|-
|-
| 41236B|| 1|| 16|| KD|| /||High & Special counter
| 41236B|| 1|| 16|| KD|| /||High & Special counter.
|-
|-
| 41236D|| 1|| 16|| KD|| /||Mid counter
| 41236D|| 1|| 16|| KD|| /||Mid counter.
|-
|-
| 41236E|| 2|| 16|| KD|| /||Low Counter
| 41236E|| 2|| 16|| KD|| /||Low Counter.
|-
|-
| 214B|| 9|| 3|| KD|| /||Anti-Air Grab. Juggle anywhere.
| 214B|| 9|| 3|| KD|| /||Anti-Air Grab. Juggle anywhere.
|-
|-
| 214D|| 15|| 3|| KD|| /||Anti-Air Grab. Juggle anywhere. Slower than 214B.
| 214D|| 15|| 3|| KD|| /||Anti-Air Grab. Juggle anywhere.
|-
|-
| 236236A|| 9||5*(4+2)|| KD|| -31*||F1 invul. Can hit 1 time. Each spike is 4F small, 2F big. First "big" spike hitbox appears on F13. *=Point blank.
| 236236A|| 9||5*(4+2)|| KD|| -31*||F1 invul. First "big" spike hitbox appears on F13. *=Point blank.
|-
|-
| 236236C|| 13||5*(4+4)|| KD|| -31*||F1+2 invul. Can hit 12 times. Each spike is 4F small, 4F big. First "big" spike hitbox appears on F17. *=Point blank.
| 236236C|| 13||5*(4+4)|| KD|| -34*||F1+2 invul. First "big" spike hitbox appears on F17. *=Point blank.
|-
|-
| 632146,3214P|| 1|| 3|| KD|| /||F1 invul. Hits on F28 (during freeze). Dream Cancel.
| 632146,3214P|| 1|| 3|| KD|| /||F1 invul. Hits on F28 (during freeze). Dream Cancel.
Zeile 102: Zeile 132:
| 2363214E|| 1|| 28|| KD|| /||Counter. F1-3 invul. F4-27 no hurtbox on the feet.
| 2363214E|| 1|| 28|| KD|| /||Counter. F1-3 invul. F4-27 no hurtbox on the feet.
|-
|-
| 2363214E(DC)|| /|| 1|| KD|| /||Dream Cancel Version. Works like a hit.
| 2363214E(DC)|| /|| 1|| KD|| /||Dream / Super Cancel Version. Works like a hit.
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 114: Zeile 142:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 122: Zeile 150:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Hits crouching opponents
|-
| style="background-color:#F9F9F9;" |'''5A(c)>5C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_5A5C.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Chain Combo from 5A(c). Launches. Special Cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''5A(f)'''
| style="background-color:#F9F9F9;" |'''5A(f)'''
Zeile 130: Zeile 166:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 138: Zeile 174:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 146: Zeile 182:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 154: Zeile 190:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 162: Zeile 198:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 170: Zeile 206:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 178: Zeile 214:
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 186: Zeile 222:
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_GC.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 194: Zeile 238:
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |5+7
| style="background-color:#F9F9F9;" |5+7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Overhead. No cancel except QS.
|-
|-
| style="background-color:#F9F9F9;" |'''6A(cancel)'''
| style="background-color:#F9F9F9;" |'''6A(cancel)'''
Zeile 202: Zeile 246:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |5+7
| style="background-color:#F9F9F9;" |5+7
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |Special Cancel on first hit.
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 214: Zeile 266:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 222: Zeile 274:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 230: Zeile 282:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 238: Zeile 290:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 246: Zeile 298:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 259: Zeile 311:
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_smalljump_A.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''j.A'''
| style="background-color:#F9F9F9;" |'''j.A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_jump_A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_jump_A.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |F19 until landing completely invul (all directions).
|-
| style="background-color:#F9F9F9;" |'''smalljump B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_smalljump_B.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''jump up B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_jump_up_B.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Hitbox extends 24px in front
|-
| style="background-color:#F9F9F9;" |'''jump fwd B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_jump_forward_B.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Hitbox extends 16px in front
|-
| style="background-color:#F9F9F9;" |'''jump back B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_jump_back_B.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Hitbox extends 12px in front
|-
| style="background-color:#F9F9F9;" |'''smalljump C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_smalljump_C.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |Same hitbox as jump up C
|-
| style="background-color:#F9F9F9;" |'''jump up C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_jump_up_C.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |Same hitbox as smalljump C
|-
| style="background-color:#F9F9F9;" |'''j.C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_jump_C.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''smalljump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_smalljump_D.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Same hitbox as jump up D
|-
| style="background-color:#F9F9F9;" |'''jump up D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_jump_up_D.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Same hitbox as smalljump D
|-
| style="background-color:#F9F9F9;" |'''j.D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_jump_D.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Completely invulnerable during Recovery (while falling), bug.
|-
| style="background-color:#F9F9F9;" |'''smalljump E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_smalljump_E.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same as jump E
|-
| style="background-color:#F9F9F9;" |'''jump E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_jump_E.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Same as smalljump E
|-
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ 214P Route
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''214P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_214P.png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |Rekka Starter.
|-
| style="background-color:#F9F9F9;" |'''214Px2'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_214Px2.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |Second Rekka hit.
|-
| style="background-color:#F9F9F9;" |'''214Px3'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_214Px3.png]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |Third Rekka hit.
|-
| style="background-color:#F9F9F9;" |'''214Px4'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_214Px4.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |Knockdown. Rekka ender.
|-
| style="background-color:#F9F9F9;" |'''214Px3,214K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_214Px3,214K.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |-3*
| style="background-color:#F9F9F9;" |-4*
| style="background-color:#F9F9F9;" |Feint. 32F duration. Counterhit state F1-25. *=after 214Px3.
|-
|-
|}
|}
Zeile 274: Zeile 456:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_236A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_236A_1.png|200px]][[bild:kofxi_kasumi_236A_2.png|200px]][[bild:kofxi_kasumi_236A_gif.gif]]
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Lower hitbox than 236C
|-
| style="background-color:#F9F9F9;" |'''j.236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_jump_236A_1.png|200px]][[bild:kofxi_kasumi_jump_236A_2.png|200px]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |8F landing recovery. Lower hitnox than j.236C.
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_236C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_236C_1.png|200px]][[bild:kofxi_kasumi_236C_2.png|200px]][[bild:kofxi_kasumi_236C_gif.gif]]
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |Higher hitbox than 236C
|-
| style="background-color:#F9F9F9;" |'''j.236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_jump_236C_1.png|200px]][[bild:kofxi_kasumi_jump_236C_2.png|200px]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4+4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |9F landing recovery. Higher hitnox than j.236C.
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''214P'''
| style="background-color:#F9F9F9;" |'''632146A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_214P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_632146P.png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Command Throw. Launches. Quickshift OK (A-Version only).
|-
|-
| style="background-color:#F9F9F9;" |'''632146P'''
| style="background-color:#F9F9F9;" |'''632146C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_632146P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_632146P.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Command Throw. Launches. Super Cancel OK (C-Version only).
|-
|-
| style="background-color:#F9F9F9;" |'''41236B'''
| style="background-color:#F9F9F9;" |'''41236B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_41236B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_41236B.png]]
| style="background-color:#F9F9F9;" |1~16
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |High & special counter.
|-
|-
| style="background-color:#F9F9F9;" |'''41236D'''
| style="background-color:#F9F9F9;" |'''41236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_41236D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_41236D.png]]
| style="background-color:#F9F9F9;" |2~17
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Mid counter.
|-
|-
| style="background-color:#F9F9F9;" |'''41236E'''
| style="background-color:#F9F9F9;" |'''41236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_41236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_41236E.png]]
| style="background-color:#F9F9F9;" |2~17
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Low counter.
|-
|-
| style="background-color:#F9F9F9;" |'''214B'''
| style="background-color:#F9F9F9;" |'''214B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_214B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_214B.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Anti-air grab. Can be comboed. Juggle anywhere.
|-
|-
| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_214D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_214D.png]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Anti-air grab. Can be comboed. Juggle anywhere. Slower than B-Version, otherwise identical.
|-
|-
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |'''236236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_236236A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_236236A_1.png|200px]][[bild:kofxi_kasumi_236236A_2.png|200px]][[bild:kofxi_kasumi_236236A_gif.gif]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |5*(4+2)
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-31*
| style="background-color:#F9F9F9;" |F1 invul. Can hit 1 time. Each spike is 4F small, 2F big. First "big" spike hitbox appears on F13. *=Point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''236236C'''
| style="background-color:#F9F9F9;" |'''236236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_236236C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_236236C_1.png|200px]][[bild:kofxi_kasumi_236236C_2.png|200px]][[bild:kofxi_kasumi_236236C_gif.gif]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |5*(4+4)
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-34*
| style="background-color:#F9F9F9;" |F1+2 invul. Can hit 12 times. Each spike is 4F small, 4F big. First "big" spike hitbox appears on F17. *=Point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''6321463214P'''
| style="background-color:#F9F9F9;" |'''6321463214P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_6321463214P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_6321463214P.png]]
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1 invul. Hits on F28 (during freeze). Dream Cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214E'''
| style="background-color:#F9F9F9;" |'''2363214E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_2363214E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_2363214E_1.png]][[bild:kofxi_kasumi_2363214E_2.png]]
| style="background-color:#F9F9F9;" |1~27
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |28
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Counter. F1-3 invul. F4-27 no hurtbox on the feet.
|-
| style="background-color:#F9F9F9;" |'''2363214E(DC)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_kasumi_2363214E(DC).png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Dream / Super Cancel Version. Works like a hit.
|-
|-
|}
|}


== Special Attributes & Bugs ==
== Special Attributes & Bugs ==
*Kasumi's rekkas deal 0 stun. This is likely an oversight. The opponent can actually start recovering stun gauge as the rekkas hit because of this.
*j.A: Completely invulnerable during Recovery (while falling), bug.
*j.A: Completely invulnerable during Recovery (while falling), bug.
*Kasumi's 214P cannot be saving shifted. (Thanks, kofxi_bot!)
*Kasumi's 214P cannot be saving shifted. (Thanks, kofxi_bot!)
*Kasumi's back roll goes further than normal (176px instead of 160px)
*Kasumi cannot cancel the 5A>5C chain into her 236236P super. To connect the super, link it.
== Combos ==
===Basic Combos===
*(j.D or 2A>)5A>5C(chain)>236C: useful because it is Kasumi's only combo off of a light attack.
**214B: juggle anywhere followup, corner only.
*j.D,5C>6A(2),63214,63214P
*Midscreen j.D,5C>6A>632146A, hyperhop j.D, then:
**dash, crossunder 5C (as okizeme)
**dash, 214B (juggle anywhere hit)
*Corner j.D,5C>6A>632146A, j.236C,\/,214B: Corner variation of the above combo. leave out 214B to keep the opponent in the corner.
===QS Setups===
*j.D,5C>6A,3x214P, QS
*j.D,5A>5C(chain), QS
*j.D,5C>6A,632146A, QS
===Team Combos===
'''Kasumi & K'''<br>
*Midscreen Combo into 632146A QS K', j.A(whiff),\/,2A kara cancel 3D, link 236236A
*Midscreen Combo into 632146A QS K', j.A(whiff),\/, smalljump/hyperhop j.D, delay 2363214E
*Midscreen Combo into 5A-5C(chain), QS K', late j.E(whiff), 2C, delay 2363214E
*Corner Combo into 632146A QS K', j.D,\/, backdash, 236321E
'''Kasumi & Oswald'''<br>
*Midscreen Combo into 632146A QS Oswald,5B(whiff), 3A>214A>236B>236E (ACE)
*Midscreen Combo into 5A-5C(chain), QS Oswald, 3A delay 214C>236B>236E (ACE)
*Corner Combo into 5A-5C(chain), QS Oswald, late j.E whiff,\/,3A>214B,delay 214A>236A, link LDM


'''Kasumi & Kula'''<br>
*632146A QS Kula, 2B(whiff)>214D (double hit), delay 214B... Source [https://youtu.be/Gw2wETkIk3A?t=1597 u-rasia]


== Videos & Links==
== Videos & Links==
[https://youtu.be/5VddaATerYY u-rasia playing Kasumi @port24, 01/02]<br>
[https://youtu.be/5VddaATerYY u-rasia playing Kasumi @port24, 01/02]<br>
[https://youtu.be/YFanB8FHnI0 u-rasia playing Kasumi @port24, 01/02]
[https://youtu.be/YFanB8FHnI0 u-rasia playing Kasumi @port24, 02/02]


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Aktuelle Version vom 9. Februar 2024, 23:19 Uhr

Kasumi Todo
藤堂 香澄
KOFXI kasumi full.png
Tiers & Ranking
Tier: C-
Ratio Cost: 2 Points
Properties
Damage Modifier: 1.05
Stun Modifier: 0.97
Crouch height (Tier): C

Colors

KOFXI Kasumi S.png KOFXI Kasumi X.png KOFXI Kasumi T.png KOFXI Kasumi C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI Kasumi R1S.png KOFXI Kasumi R1X.png KOFXI Kasumi R1T.png KOFXI Kasumi R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI Kasumi L1S.png KOFXI Kasumi L1X.png KOFXI Kasumi L1T.png KOFXI Kasumi L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 5 2 +7 +6 Hits crouching opponents.
>5C 8 3 KD -2 Chain Combo from 5A(c).
5A(f) 6 3 +5 +4
5B(c) 9 3 -1 -2
5B(f) 13 4 +3 +2
5C(c) 6 4 +7 +6
5C(f) 9 3 +7 +6
5D(c) 11 5 +2 +1
5D(f) 12 5 -2 -3
5E 16 9 KD -6
GC 7 6 KD -14
6A 19 5+7 -6 -7 Overhead. No cancel except QS.
6A(can) 15 5+7 -6 -7 Special Cancel on first hit.
Saving Shift ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
2A 6 3 +3 +2
2B 5 4 +2 +1
2C 10 8 -7 -8
2D 8 4 KD +1
small A 7 6 / /
jump A 7 6 / / Invul during recovery (all directions, bug)
small B 8 6 / /
up j.B 8 6 / /
j.B 7 6 / /
small C 9 5 / / same hitbox as up j.C
up j.C 9 5 / / Same hitbox as small C
j.C 9 5 / /
small D 9 6 / / same hitbox as up j.D
up j.D 9 6 / / Same hitbox as small D
j.D 9 6 / /
small E 15 8 / / All small & j.E same hitbox
j.E 15 8 / / All small & j.E same hitbox
236A 18 4+4 KD +2 Lower hitbox than 236C
j.236A 11 4+4 KD ? 8F Landing recovery. Lower hitbox than j.236C.
236C 25 4+4 KD +2 Higher hitbox than 236A
j.236C 11 4+4 KD ? 9F Landing recovery. Higher hitbox than j.236A.
214P 14 3 +0 -1 Rekka Starter. Deals 0 stun.
214Px2 9 3 -5 -6 Deals 0 stun.
214Px3 13 3 -14 -15 Deals 0 stun.
214Px4 10 4 KD -12 Knockdown. Deals 0 stun.
214Px3>214K / / -3* -4* Feint. *=after 3rd 214P-hit.
632146P 7 2 KD / Command Throw.
41236B 1 16 KD / High & Special counter.
41236D 1 16 KD / Mid counter.
41236E 2 16 KD / Low Counter.
214B 9 3 KD / Anti-Air Grab. Juggle anywhere.
214D 15 3 KD / Anti-Air Grab. Juggle anywhere.
236236A 9 5*(4+2) KD -31* F1 invul. First "big" spike hitbox appears on F13. *=Point blank.
236236C 13 5*(4+4) KD -34* F1+2 invul. First "big" spike hitbox appears on F17. *=Point blank.
632146,3214P 1 3 KD / F1 invul. Hits on F28 (during freeze). Dream Cancel.
2363214E 1 28 KD / Counter. F1-3 invul. F4-27 no hurtbox on the feet.
2363214E(DC) / 1 KD / Dream / Super Cancel Version. Works like a hit.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi kasumi 5A(c).png 5 2 +7 +6 Hits crouching opponents
5A(c)>5C Kofxi kasumi 5A5C.png 8 3 KD -2 Chain Combo from 5A(c). Launches. Special Cancel.
5A(f) Kofxi kasumi 5A(f).png 6 3 +5 +4
5B(c) Kofxi kasumi 5B(c).png 9 3 -1 -2
5B(f) Kofxi kasumi 5B(f).png 13 4 +3 +2
5C(c) Kofxi kasumi 5C(c).png 6 4 +7 +6
5C(f) Kofxi kasumi 5C(f).png 9 3 +7 +6
5D(c) Kofxi kasumi 5D(c).png 11 5 +2 +1
5D(f) Kofxi kasumi 5D(f).png 12 5 -2 -3
5E Kofxi kasumi 5E.png 16 9 KD -6
GC Kofxi kasumi GC.png 7 6 KD -14
6A Kofxi kasumi 6A 1.pngKofxi kasumi 6A 2.png 19 5+7 -6 -7 Overhead. No cancel except QS.
6A(cancel) Kofxi kasumi 6A(cancel) 1.pngKofxi kasumi 6A(cancel) 2.png 15 5+7 -6 -7 Special Cancel on first hit.
Saving Shift Kofxi kasumi saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi kasumi 2A.png 6 3 +3 +2
2B Kofxi kasumi 2B.png 5 4 +2 +1
2C Kofxi kasumi 2C.png 10 8 -7 -8
2D Kofxi kasumi 2D.png 8 4 KD +1
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi kasumi smalljump A.png 7 6
j.A Kofxi kasumi jump A.png 7 6 F19 until landing completely invul (all directions).
smalljump B Kofxi kasumi smalljump B.png 8 6
jump up B Kofxi kasumi jump up B.png 8 6 Hitbox extends 24px in front
jump fwd B Kofxi kasumi jump forward B.png 7 6 Hitbox extends 16px in front
jump back B Kofxi kasumi jump back B.png 7 6 Hitbox extends 12px in front
smalljump C Kofxi kasumi smalljump C.png 9 5 Same hitbox as jump up C
jump up C Kofxi kasumi jump up C.png 9 5 Same hitbox as smalljump C
j.C Kofxi kasumi jump C.png 9 5
smalljump D Kofxi kasumi smalljump D.png 9 6 Same hitbox as jump up D
jump up D Kofxi kasumi jump up D.png 9 6 Same hitbox as smalljump D
j.D Kofxi kasumi jump D.png 9 6
smalljump E Kofxi kasumi smalljump E.png 15 8 Same as jump E
jump E Kofxi kasumi jump E.png 15 8 Same as smalljump E
214P Route
Move Hitbox Startup Active Hit Guard Note
214P Kofxi kasumi 214P.png 14 3 +0 -1 Rekka Starter.
214Px2 Kofxi kasumi 214Px2.png 9 3 -5 -6 Second Rekka hit.
214Px3 Kofxi kasumi 214Px3.png 13 3 -14 -15 Third Rekka hit.
214Px4 Kofxi kasumi 214Px4.png 10 4 KD -12 Knockdown. Rekka ender.
214Px3,214K Kofxi kasumi 214Px3,214K.png / / -3* -4* Feint. 32F duration. Counterhit state F1-25. *=after 214Px3.
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
236A Kofxi kasumi 236A 1.pngKofxi kasumi 236A 2.pngKofxi kasumi 236A gif.gif 18 4+4 KD +2 Lower hitbox than 236C
j.236A Kofxi kasumi jump 236A 1.pngKofxi kasumi jump 236A 2.png 11 4+4 KD ? 8F landing recovery. Lower hitnox than j.236C.
236C Kofxi kasumi 236C 1.pngKofxi kasumi 236C 2.pngKofxi kasumi 236C gif.gif 25 4+4 KD +2 Higher hitbox than 236C
j.236C Kofxi kasumi jump 236C 1.pngKofxi kasumi jump 236C 2.png 11 4+4 KD ? 9F landing recovery. Higher hitnox than j.236C.
632146A Kofxi kasumi 632146P.png 7 2 KD / Command Throw. Launches. Quickshift OK (A-Version only).
632146C Kofxi kasumi 632146P.png 7 2 KD / Command Throw. Launches. Super Cancel OK (C-Version only).
41236B Kofxi kasumi 41236B.png 1 16 KD / High & special counter.
41236D Kofxi kasumi 41236D.png 1 16 KD / Mid counter.
41236E Kofxi kasumi 41236E.png 2 16 KD / Low counter.
214B Kofxi kasumi 214B.png 9 3 KD / Anti-air grab. Can be comboed. Juggle anywhere.
214D Kofxi kasumi 214D.png 15 3 KD / Anti-air grab. Can be comboed. Juggle anywhere. Slower than B-Version, otherwise identical.
236236A Kofxi kasumi 236236A 1.pngKofxi kasumi 236236A 2.pngKofxi kasumi 236236A gif.gif 9 5*(4+2) KD -31* F1 invul. Can hit 1 time. Each spike is 4F small, 2F big. First "big" spike hitbox appears on F13. *=Point blank.
236236C Kofxi kasumi 236236C 1.pngKofxi kasumi 236236C 2.pngKofxi kasumi 236236C gif.gif 13 5*(4+4) KD -34* F1+2 invul. Can hit 12 times. Each spike is 4F small, 4F big. First "big" spike hitbox appears on F17. *=Point blank.
6321463214P Kofxi kasumi 6321463214P.png 1 3 KD / F1 invul. Hits on F28 (during freeze). Dream Cancel.
2363214E Kofxi kasumi 2363214E 1.pngKofxi kasumi 2363214E 2.png 1 28 KD / Counter. F1-3 invul. F4-27 no hurtbox on the feet.
2363214E(DC) Kofxi kasumi 2363214E(DC).png / 1 KD / Dream / Super Cancel Version. Works like a hit.

Special Attributes & Bugs

  • Kasumi's rekkas deal 0 stun. This is likely an oversight. The opponent can actually start recovering stun gauge as the rekkas hit because of this.
  • j.A: Completely invulnerable during Recovery (while falling), bug.
  • Kasumi's 214P cannot be saving shifted. (Thanks, kofxi_bot!)
  • Kasumi's back roll goes further than normal (176px instead of 160px)
  • Kasumi cannot cancel the 5A>5C chain into her 236236P super. To connect the super, link it.

Combos

Basic Combos

  • (j.D or 2A>)5A>5C(chain)>236C: useful because it is Kasumi's only combo off of a light attack.
    • 214B: juggle anywhere followup, corner only.
  • j.D,5C>6A(2),63214,63214P
  • Midscreen j.D,5C>6A>632146A, hyperhop j.D, then:
    • dash, crossunder 5C (as okizeme)
    • dash, 214B (juggle anywhere hit)
  • Corner j.D,5C>6A>632146A, j.236C,\/,214B: Corner variation of the above combo. leave out 214B to keep the opponent in the corner.

QS Setups

  • j.D,5C>6A,3x214P, QS
  • j.D,5A>5C(chain), QS
  • j.D,5C>6A,632146A, QS


Team Combos

Kasumi & K

  • Midscreen Combo into 632146A QS K', j.A(whiff),\/,2A kara cancel 3D, link 236236A
  • Midscreen Combo into 632146A QS K', j.A(whiff),\/, smalljump/hyperhop j.D, delay 2363214E
  • Midscreen Combo into 5A-5C(chain), QS K', late j.E(whiff), 2C, delay 2363214E
  • Corner Combo into 632146A QS K', j.D,\/, backdash, 236321E


Kasumi & Oswald

  • Midscreen Combo into 632146A QS Oswald,5B(whiff), 3A>214A>236B>236E (ACE)
  • Midscreen Combo into 5A-5C(chain), QS Oswald, 3A delay 214C>236B>236E (ACE)
  • Corner Combo into 5A-5C(chain), QS Oswald, late j.E whiff,\/,3A>214B,delay 214A>236A, link LDM


Kasumi & Kula

  • 632146A QS Kula, 2B(whiff)>214D (double hit), delay 214B... Source u-rasia

Videos & Links

u-rasia playing Kasumi @port24, 01/02
u-rasia playing Kasumi @port24, 02/02

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