Jyazu(KOFXI)

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
Jazu
邪頭
KOFXI jyazu full.png
Tiers & Ranking
Tier: B+
Ratio Cost: 4 Points
Properties
Damage Modifier: 1.08
Stun Modifier: 1.30
Crouch height (Tier): C

Colors

KOFXI jyazu S.jpg KOFXI jyazu X.jpg KOFXI jyazu T.jpg KOFXI jyazu C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI jyazu R1S.jpg KOFXI jyazu R1X.jpg KOFXI jyazu R1T.jpg KOFXI jyazu R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI jyazu L1S.jpg KOFXI jyazu L1X.jpg KOFXI jyazu L1T.jpg KOFXI jyazu L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 5 4 +3 +2
5A(f) 7 4 +3 +2
5B(c) 5 7 +2 +1
5B(f) 7 7 +2 +1
5C(c) 7 6 +5 +4
5C(f) 11 6 -1 -2
5D(c) 8 3+3 -4 -5
5D(f) 10 3+3 -8 -9
5E 6 8 KD +0
6C 9 5 -1 -2
2A 6 4 +1 +0
2B 8 5 -8 -9
2C 7 5 +0 -1
2D 12 9 KD -6/+2* *=from max range.
3C 7 4+6 +0 -1 No special cancel (use for Shift Combos)
small A 9 13 Same as j.A & same hitbox as j.C
j.A 9 13 Same as smalljump A & same hitbox as j.C
small B 8 19 Same as j.B
j.B 8 19 Same as smalljump B
small C 13 14 Same as j.C & same hitbox as j.A
j.C 13 14 Same as smalljump C & same hitbox as j.A
small D 11 9 Slower than j.D, but same hitbox
j.D 8 9 Faster than smalljump D, but same hitbox
small E 14 8 Shorter active time than j.E, but same hitbox
j.E 14 10 Longer active time than smalljump E, but same hitbox
236A 7 16 KD / Counter. 24F recovery.
2,8A/C 24/40* 27 +9/+11* +8/+10* Hard knockdown on air hit. *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
623A 11 ? -4* -5* Straight angle. *=point blank (3 hits).
623B 8 ? / / 45° angle.
623C 9 ? / / 80° angle.
63214B 19 32 KD -8* Launches. *=point blank. Same hitbox as 63214D, but travels shorter.
63214D 19 58 KD -8* Launches. *=point blank. Same hitbox as 63214B, but travels further.
236C 11 ? -15* -16* *=point blank.
214A 7 32 KD -39/-47* Travels slightly slower than 214C. Airborne F1-52. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
214C 7 32 KD -43/-51* Travels slightly faster than 214A. Airborne F1-58. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
421K 7 3 KD -43/-51* Airborne & CH-state F1-33. F34-46 (13F) landing recovery.
j.4C 7 n* +5~+8 +4~+7 Close to wall only. *=active until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after).
632146P 16 48 +8* -20* F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank.
632146K 12 63 KD -45* F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit).
*=point blank.
632146E 11 3*23 KD -11* F1 invul. *=if 3rd pillar is guarded.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi jyazu 5A(c).png 5 4 +3 +2
5A(f) Kofxi jyazu 5A(f).png 7 4 +3 +2
5B(c) Kofxi jyazu 5B(c).png 5 7 +2 +1
5B(f) Kofxi jyazu 5B(f).png 7 6 +2 +1
5C(c) Kofxi jyazu 5C(c).png 7 6 +5 +4
5C(f) Kofxi jyazu 5C(f).png 11 6 -1 -2
5D(c) Kofxi jyazu 5D(c) 1.pngKofxi jyazu 5D(c) 2.png 8 3+3 -4 -5
5D(f) Kofxi jyazu 5D(f) 1.pngKofxi jyazu 5D(f) 2.png 10 3+3 -8 -9
5E Kofxi jyazu 5E.png 6 8 KD +0
6C Kofxi jyazu 6C.png 9 5 -1 -2
Couching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi jyazu 2A.png 6 4 +1 +0
2B Kofxi jyazu 2B.png 8 5 -8 -9
2C Kofxi jyazu 2C.png 7 5 +0 -1
2D Kofxi jyazu 2D.png 12 9 KD -6/+2* *=max range
3C Kofxi jyazu 3C 1.pngKofxi jyazu 3C 2.png 7 4+6 +0 -1
Chain Combos
Chain Note
A>B>C>D This & all following chains can be varied between crouch & stand at any point. Note: all normals in chain combos are the same as their regular versions.
(A>B) or (>C) or (>D),>6C Special cancel.
(A>B) or (>C) or (>D),>3C No Special Cancel. Best used for shift combos.
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi jazu smalljump A.png 9 13 Same as j.A & same hitbox as j.C
jump A Kofxi jazu jump A.png 9 13 Same as smalljump A & same hitbox as j.C
smalljump B Kofxi jazu smalljump B.png 8 19 Same as j.B
jump B Kofxi jazu jump B.png 8 19 Same as smalljump B
smalljump C Kofxi jazu smalljump C.png 13 14 Same as j.C & same hitbox as j.A
jump C Kofxi jazu jump C.png 13 14 Same as smalljump C & same hitbox as j.A
smalljump D Kofxi jazu smalljump D.png 11 9 Slower than j.D, but same hitbox
jump D Kofxi jazu jump D.png 8 9 Faster than smalljump D, but same hitbox
smalljump E Kofxi jazu smalljump E.png 14 8 Shorter active time than j.E, but same hitbox
jump E Kofxi jazu jump E.png 14 10 Longer active time than smalljump E, but same hitbox
Specials & Supers
Move Hitbox Startup Active Adv Cancel Note
236A Kofxi jyazu 236A.png 4~22 ? ?
28A Kofxi jyazu 28A.png 40 ? ?
28C Kofxi jyazu 28C.png 38 ? ?
623A Kofxi jyazu 623A.png 11 ? ?
623B Kofxi jyazu 623B.png 8 ? ?
623C Kofxi jyazu 623C.png 9 ? ?
63214K Datei:Kofxi jyazu 63214K.png 19 ? ?
236C Kofxi jyazu 236C.png 11 ? ?
214P Datei:Kofxi jyazu 214P.png 7 ? ?
421K Datei:Kofxi jyazu 421K.png 7 3 ? Invul on feet from F1.
632146P Kofxi jyazu 632146P 1.pngKofxi jyazu 632146P 2.png 16 48 ? 11F invul after freeze. Then invul above legs for the rest of the duration. Negates projectiles for 50F (from 1F before until 1F after the active time).
632146K Datei:Kofxi jyazu 632146K.png 12 ? ?
632146E Datei:Kofxi jyazu 632146E.png 11 ? ?

Special Attributes & Bugs

  • Has no collision on back ukemi (can run through)
  • All of Jazu's jump attack cannot be saving shifted. (Thanks, kofxi_bot!)

Combos

  • Corner combo into Whirlwind, link Super, link Super, link Blanka Ball, Source: imokkuma

Navigation