5A(c) |
5 |
4 |
+3 |
+2 |
|
5A(f) |
7 |
4 |
+3 |
+2 |
|
5B(c) |
5 |
7 |
+2 |
+1 |
|
5B(f) |
7 |
7 |
+2 |
+1 |
|
5C(c) |
7 |
6 |
+5 |
+4 |
|
5C(f) |
11 |
6 |
-1 |
-2 |
|
5D(c) |
8 |
3+3 |
-4 |
-5 |
|
5D(f) |
10 |
3+3 |
-8 |
-9 |
|
5E |
6 |
8 |
KD |
+0 |
|
GC |
6 |
8 |
KD |
-18 |
|
6C |
9 |
5 |
-1 |
-2 |
|
Saving Shift |
? |
n* |
/ |
/ |
Active until landing. 9F/10F recovery (hit/whiff).
|
2A |
6 |
4 |
+1 |
+0 |
|
2B |
8 |
5 |
-8 |
-9 |
|
2C |
7 |
5 |
+0 |
-1 |
|
2D |
12 |
9 |
KD |
-6/+2* |
*=from max range.
|
3C |
7 |
4+6 |
+0 |
-1 |
No special cancel (use for Shift Combos)
|
small A |
9 |
13 |
|
|
Same as j.A & same hitbox as j.C
|
j.A |
9 |
13 |
|
|
Same as smalljump A & same hitbox as j.C
|
small B |
8 |
19 |
|
|
Same as j.B
|
j.B |
8 |
19 |
|
|
Same as smalljump B
|
small C |
13 |
14 |
|
|
Same as j.C & same hitbox as j.A
|
j.C |
13 |
14 |
|
|
Same as smalljump C & same hitbox as j.A
|
small D |
11 |
9 |
|
|
Slower than j.D, but same hitbox
|
j.D |
8 |
9 |
|
|
Faster than smalljump D, but same hitbox
|
small E |
14 |
8 |
|
|
Shorter active time than j.E, but same hitbox
|
j.E |
14 |
10 |
|
|
Longer active time than smalljump E, but same hitbox
|
236A |
7 |
16 |
KD |
/ |
Counter. 24F recovery.
|
2,8A |
24/40* |
27 |
+9/+11* |
+8/+10* |
Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). *1=in air / vs standing Kyo. *2=vs standing/crouching Kyo.
|
2,8C |
24/38* |
24 |
+7/+9* |
+6/+8* |
Hard knockdown on air hit. The "2"-motion only needs 1F of input (no charge). *1=in air / vs standing Kyo. *2&3=vs standing/crouching Kyo.
|
623A |
11 |
? |
-4* |
-5* |
Straight angle. *=point blank (3 hits).
|
623B |
8 |
? |
/ |
/ |
45° angle.
|
623C |
9 |
? |
/ |
/ |
80° angle.
|
63214B |
19 |
32 |
KD |
-8* |
Launches. *=point blank. Same hitbox as 63214D, but travels shorter. Cannot punish rolls (just like 2Bs).
|
63214D |
19 |
58 |
KD |
-8* |
Launches. *=point blank. Same hitbox as 63214B, but travels further. Cannot punish rolls (just like 2Bs).
|
236C |
11 |
? |
-15* |
-16* |
*=point blank.
|
214A |
7 |
32 |
KD |
-39/-47* |
Travels slightly slower than 214C. Feet invul F1+. F53-66 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
|
214C |
7 |
32 |
KD |
-43/-51* |
Travels slightly faster than 214A. Feet invul F1+. F59-72 (14F) landing recovery (on whiff). *= vs standing / crouching Kyo.
|
421K |
7 |
3 |
KD |
-19 |
Airborne & CH-state F1-33. F34-46 (13F) landing recovery.
|
j.4C |
7 |
n* |
+5~+8 |
+4~+7 |
Close to wall only. *=active until landing. 13F landing recovery. Recovers crouching (takes 1F more to jump after).
|
632146P |
16 |
48 |
+8* |
-20* |
F1-12 invul. F13-63 upper body invul (until end of active time). Blocks projectiles from F14 (2f before hit). *=point blank.
|
632146K |
12 |
63 |
KD |
-45* |
F1-12 invul. F9-74 lower body invul (until end of active time). Blocks projectiles from F13 (1f after hit). *=point blank.
|
632146E |
11 |
3*23 |
KD |
-11* |
F1 invul. F2-109 Counterhit-State. *=if 3rd pillar is guarded. Juggle anywhere (2nd & 3rd hit).
|