Iori Yagami(KOFXI)

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Iori Yagami
八神 庵
KOFXI iori full.png
Tiers & Ranking
Tier: C to B-
Ratio Cost: 3 Points
Properties
Damage Modifier: 1.0
Stun Modifier: 1.0
Crouch height (Tier): F

Colors

KOFXI iori S.png KOFXI iori X.png KOFXI iori T.png KOFXI iori C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI iori R1S.png KOFXI iori R1X.png KOFXI iori R1T.png KOFXI iori R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI iori L1S.png KOFXI iori L1X.png KOFXI iori L1T.png KOFXI iori L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi iori 5A(c).png 6 4 +4 +3
5A(f) Kofxi iori 5A(f).png 8 3 +8 +7 Massive frame advantage. Links into 2D.
5B(c) Kofxi iori 5B(c).png 7 3 +5 +4
5B(f) Kofxi iori 5B(f).png 8 4 +3 +2
5C(c) Kofxi iori 5C(c) 1.pngKofxi iori 5C(c) 2.png 4 2+5 +1 +0
5C(f) Kofxi iori 5C(f).png 9 3 -1 -2 Special Cancel. Does not cancel into 6A or 6B.
5D(c) Kofxi iori 5D(c).png 7 6 +6 +5 Good Frame Advantage, links into 2A.
5D(f) Kofxi iori 5D(f) 1.pngKofxi iori 5D(f) 2.png 12 4+4 -6 -7 Leg gets bigger hurtbox on second active time.
5E Kofxi iori 5E 1.png 13 5 KD -8
6A Kofxi iori 6A.png 7 2 +5 +4 Cancel Version is the same.
6A-A Kofxi iori 6AA.png 11 6 +3 +2
6B Kofxi iori 6B 1.pngKofxi iori 6B 2.pngKofxi iori 6B gif.gif 20/24* 2+2 +0 -1 *=if first hit misses (but second never hits). Cancel-Version is the same.
Crouching Attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi iori 2A.png 5 4 +2 +1 Hartheon lists 2A as 7F, but 5F is correct.
2B Kofxi iori 2B 1.pngKofxi iori 2B 2.png 7 3+2 +3 +2
2C Kofxi iori 2C 1.pngKofxi iori 2C 2.png 10 2+5 -2 -3
2D Kofxi iori 2D.png 7 6 KD -17 Invul on feet F7~21
Jump Attacks
Move Hitbox Startup Active Note
j.A Kofxi iori jump A.png 5 9 All regular & small jump A the same.
j.B Kofxi iori jump B.png 6 7 All regular & small jump B the same.
smalljump C Kofxi iori smalljump C.png 10 3 Different hitboxes than j.C.
j.C Kofxi iori jump C.png 10 3 Different hitboxes than smalljump C.
smalljump D Kofxi iori smalljump D 1.pngKofxi iori smalljump D 2.png 7 3+2 Different hitboxes than j.D.
j.D Kofxi iori jump D 1.pngKofxi iori jump D 2.png 7 3+2 Different hitboxes than smalljump D.
j.E Kofxi iori jump E.png 14 4 All regular & small jump E the same.
j.4B Kofxi iori jump 4B.png 5 3 Crossup
Specials & Supers
Move Hitbox Startup Active Hit Guard Note
623A Kofxi iori 623A 1.pngKofxi iori 623A 2.pngKofxi iori 623A 3.pngKofxi iori 623A gif.gif 7 2+1+9 KD -20 No invulnerability
623C Kofxi iori 623C 1.pngKofxi iori 623C 2.pngKofxi iori 623C 3.pngKofxi iori 623C 4.png 7 2+2+14 KD -36 F1-8 upper body invul
236A Kofxi iori 236A.png 11 ? -7* -8* *=Point blank.
236C Kofxi iori 236C.png 10 ? -11* -12* *=Point blank.
214A Kofxi iori 214A.png 8 3 -7 -8 Rekka Starter. Same hitbox as 214C.
214A>214A Kofxi iori 214Ax2.png 7 3 KD -10 Launcher. Useful for Quickshift-Combos. Same hitbox as 214C>214C.
214A>214A>214A Kofxi iori 214Ax3.png 14 3 KD -12 Overhead. Hard Knockdown. Airborne from F3. Same hitbox as 214C>214C>214C.
214C Kofxi iori 214C.png 10 3 -9 -10 Rekka Starter. Travels further than 214A. Same hitbox as 214A.
214C>214C Kofxi iori 214Cx2.png 10 3 KD -11 Launcher. Cancel happens after 214C active time (unlike 214A-214A). Useful for Quickshift-Combos. Same hitbox as 214A>214A.
214C>214C>214C Kofxi iori 214Cx3.png 17 7 KD -18 Overhead. Hard Knockdown. Airborne from F3. Same hitbox as 214A>214A>214A.
632146P Kofxi iori 623146P.png 8 4 +10 N/A Command Throw. Combos from 5B(c).
63214K Kofxi iori 63214K 1.pngKofxi iori 63214K 2.pngKofxi iori 63214K gif.gif 1+13* ? KD -15 F7-29 invul on the legs. CH-state F1-29. *=13F startup once close, minimum = 14F.
2363214A Kofxi iori 2363214A.png 11 16 KD -23 1F before & F1-5 after Freeze invul (old data, needs recheck!). F5-end upper feet invul. Does not combo from light attacks since the hitbox is too small on F1.
2363214C Kofxi iori 2363214C.png 11 16 KD -23 1F before & F1-5 after Freeze invul (old data, needs recheck!). F6-end invul on legs.
236236P Kofxi iori 236236P.pngKofxi iori 236236P gif.gif 12 13 KD -28 F1+2 invul. Small hurtbox starting 4F before active time, until recovery.
2363214E Kofxi iori 2363214E.pngKofxi iori 2363214E gif.gif 21 3 KD -23 Overhead. No invulnerability. Freeze on F21. Hits during freeze, on F48 (can only be blocked before freeze).

Special Attributes & Bugs

  • During face-down-knockdown, Iori is thinner than other characters. This enables corner crossups against him if he wakes up from a face-down-knockdown in the corner.

Combos

Videos

Playlist with Okinawa Kaz @ playland Carnival, best Iori

Navigation