Hayate(KOFXI): Unterschied zwischen den Versionen

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! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
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! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
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| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_6C(c).png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_hayate_6C(c).png]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-3
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| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-1
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| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
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| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |1-15F invul, 16-22 above feet invul
| style="background-color:#F9F9F9;" |1-15F invul, 16-22 above feet invul
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Version vom 25. Juli 2021, 18:47 Uhr

Sho Hayate
ショー・疾風
KOFXI hayate full.png
Tiers & Ranking
Tier: E
Ratio Cost: 1 Point
Properties
Damage Modifier: 1.10
Stun Modifier: 1.30
Crouch height (Tier): A

Farben

KOFXI hayate S.jpg KOFXI hayate X.jpg KOFXI hayate T.jpg KOFXI hayate C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI hayate R1S.jpg KOFXI hayate R1X.jpg KOFXI hayate R1T.jpg KOFXI hayate R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI hayate L1S.jpg KOFXI hayate L1X.jpg KOFXI hayate L1T.jpg KOFXI hayate L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi hayate 5A(c).png 8 4 +5 +4
5A(f) Kofxi hayate 5A(f).png 6 4 +4 +3
5B(c) Kofxi hayate 5B(c).png 7 4 +1 +0
5B(f) Kofxi hayate 5B(f).png 8 4 +1 +0
5C(c) Kofxi hayate 5C(c).png 8 10 +3 +2
5C(f) Kofxi hayate 5C(f).png 8 6 +3 +2
5D(c) Kofxi hayate 5D(c).png 9 4 +3 +2
5D(f) Kofxi hayate 5D(f).png 14 4 -2 -3
5E Kofxi hayate 5E.png 10 10 KD -2
GC Kofxi hayate GC.png 8 8 KD -17
Saving Shift Kofxi hayate saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi hayate 2A.png 7 4 +4 +3
2B Kofxi hayate 2B.png 6 6 +3 +2
2C Kofxi hayate 2C.png 11 4 +7 +6
2D Kofxi hayate 2D.pngKofxi hayate 2D gif.gif 9 4 KD -20 F37 only invul (bug). Hayate's position moves slightly forward on F46 until end. 49F total duration.
Command Normals
Attack Hitbox Startup Active Hit Guard Note
6C(c) Kofxi hayate 6C(c).png 13 8 -3 -4
6C(c)(cancel) Kofxi hayate 6C(c)(cancel).png 13 8 ?
6C(f) Kofxi hayate 6C(f).png 18 7 +0 -1
3C(c) Kofxi hayate 3C(c).png 14 6 +0 -1
3C(c)(cancel) Kofxi hayate 3C(c)(cancel).png 14 6 ?
3C(f) Kofxi hayate 3C(f).png 15 8 +0 -1
4C Kofxi hayate 4C 1.pngKofxi hayate 4C 2.png 25 7 -4 -5 1-15F invul, 16-22 above feet invul
4C(cancel) Kofxi hayate 4C(cancel).png 25 7 ? 1-15F invul, 16-24 above feet invul
Specials & Supers
Move Hitbox Startup Active Adv Cancel Note
236P Datei:Kofxi hayate 236P.png 11 ? ?
j.236P Kofxi hayate jump 236P.png ? ? ?
214C Datei:Kofxi hayate 214C.png 13 ? ?
623K Datei:Kofxi hayate 623K.png 3 ? ?
214K Datei:Kofxi hayate 214K.png 10 ? ?
j.214K Kofxi hayate jump 214K.png ? ? ?
j.2P Datei:Kofxi hayate jump 2P.png ? ? ?
236236A Kofxi hayate 236236A.png 36 ? ?
236236C Kofxi hayate 236236C.png 59 ? ?
214214P Datei:Kofxi hayate 214214P.png 10 ? ?
632146E Kofxi hayate 632146E.png 4 ? ? Juggle anywhere.
2363214E Datei:Kofxi hayate 2363214E.png 1 ? ?

Special Attributes & Bugs

  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back Ukemi (can run through)
  • Hayate has no recovery when landing from a DOWN! and can act immediately.
  • Hayate has a bug where he can freeze the camera by throwing a boomerang, shifting out, and then in again (tourney-banned), example video
  • 2D is invulnerable on F37 only (1F during recovery):

Kofxi hayate 2D invul.png

Videos

Hayate Matchvideo archive maintained by Chip clip from 駄軍たっちー

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