Geese(KOFXI): Unterschied zwischen den Versionen

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Zeile 155: Zeile 155:
*2B link 5C>63214A
*2B link 5C>63214A


*Wurf > 5D(f) > kara cancel 3C
*Throw > 5D(f) > kara cancel 3C


*j.C/j.D,\/,5C>1,63214,3E
*j.C/j.D,\/,5C>1,63214,3E

Version vom 27. Oktober 2020, 00:01 Uhr

Geese Howard
ギース・ハワード
KOFXI geese full.png
Tiers & Ranking
Tier: ???
Ratio Cost: N/A
Properties
Damage Modifier: ???
Stun Modifier: ???
Crouch height (Tier): ???

Colors

KOFXI geese S.jpg KOFXI geese X.jpg KOFXI geese T.jpg KOFXI geese C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI geese R1S.jpg KOFXI geese R1X.jpg KOFXI geese R1T.jpg KOFXI geese R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI geese L1S.jpg KOFXI geese L1X.jpg KOFXI geese L1T.jpg KOFXI geese L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Note: advantage data likely off by ~1F, needs to be rechecked with new method

Standing Attacks
Attack Hitbox Startup Active Adv Note
5A(c) Datei:Kofxi geese 5A(c).png 7 +0 Self-Chain, SC, whiffs against specific crouched characters
5A(f) Kofxi geese 5A(f).png 5 +0 SC, whiffs against crouched characters
5B(c) Datei:Kofxi geese 5B(c).png 7 +0 Self-Chain, SC
5B(f) Kofxi geese 5B(f).png 5 +0 -
5C(c) Datei:Kofxi geese 5C(c).png 4 -4 Gato 236236A punish possible
5C(f) Kofxi geese 5C(f).png 6 -4
5D(c) Datei:Kofxi geese 5D(c) 1.pngDatei:Kofxi geese 5D(c) 2.png 7 +0 first hit can be crouched
5D(f) Kofxi geese 5D(f).png 16+ *+0/+4 *= close/max range. Kara Cancel OK. Links into command grab (regular & Rashomon)
5E Kofxi geese 5E.png 15 -5
Crouching Attacks
Attack Hitbox Startup Active Adv Note
2A Kofxi geese 2A.png 4 +2 Chains, SC
2B Kofxi geese 2B.png 7 +4 Chains, Low Hit.
2C Kofxi geese 2C 1.pngKofxi geese 2C 2.png 5 -2 SC, whiffs against some crouching characters (eg. K, Oswald)
2D Kofxi geese 2D.png 10 +0 SC
Jump Attacks
Move Hitbox Startup Active Note
j.A ? ? ?
j.B ? ? Can Crossup
j.C ? ? 2 Hits
j.D ? ? ?
j.E ? ? ?
ju.A ? ? ?
ju.B ? ? ?
ju.C ? ? SC into Shippuken. Can be used as instant overhead.
Specials & Supers
Name Move Hitbox Startup Active Adv Note
Reppuken 236A Kofxi geese 236A.png 8 -2* No pushback on corner block. *=-3, if Geese attempts to attack after (needs a recheck!).
Double Reppuken 236C Kofxi geese 236C 1.pngKofxi geese 236C 2.pngKofxi geese 236C 3.png 8 -5* No pushback on corner block. *=-6, if Geese attempts to attack after (needs a recheck!).
Jaieiken (A) 63214A Datei:Kofxi geese 63214A.png 13 -4* Super Cancel on 1st Hit. Gato 236236A punish possible. *0-5, if Geese attempts to attack after (needs a recheck!).
Jaieiken (C) 63214C Datei:Kofxi geese 63214C.png 21 -9 Why does this have more disadvantage than 63214A? SNK u mad?
Ateminage Joudan 63214B Kofxi geese 63214B.png 3 N/A High & Special Counter, Super Cancel
Ateminage Chuudan 63214D Kofxi geese 63214D.png 3 N/A Mid Counter, Super Cancel
Ateminage Gedan 63214E Kofxi geese 63214E.png 3 N/A Low Counter, Super Cancel
Shippuken (A) j.214A Datei:Kofxi geese jump 214A.png ? ? No pushback on corner block. Slower projectile as j.214C?
Shippuken (C) j.214C Datei:Kofxi geese jump 214C.png ? ~+10 No pushback on corner block. At best ~+10 on block, usually less (eg. +4)
Raimeigohanage 3C Datei:Kofxi geese 3C.png ? N/A OTG Hit
Shinkunage 632146C Datei:Kofxi geese 632146C.png ? N/A Throw
Rashomon 63214,63214P Datei:Kofxi geese 6321463214P.png x Minus Throw. Dream Cancel. Without DC theoretically unsafe on Hit, but is fully invulnerable during recovery
Ragin Storm (A) 1632143A Datei:Kofxi geese 1632143A.png x ? legs invul during startup
Raging Storm (C) 1632143C Datei:Kofxi geese 1632143C.png x ? Invul startup. Slower than A-Version.
Deadly Rave 632146E Datei:Kofxi geese 632146E.png x +0 Costs 3 Stocks. Invul Startup. Last hit has damage scaling (very little damage in long combos)
Latent Raging Storm 1632143E Datei:Kofxi geese 1632143E.png x ? Invul startup.

Special Attributes & Bugs

  • Has 3F more invul than normal on the front roll: invul F1-26, 6F recovery.
  • Has a shorter back roll with 4F less invul than normal: invul F1-22, 7F recovery.
  • While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing.

Kofxi geese quickshift invul.gif

Combos

Frequently used Combos

  • 2B,2A>236A/C
  • 2B link 5C>63214A
  • Throw > 5D(f) > kara cancel 3C
  • j.C/j.D,\/,5C>1,63214,3E
    • Dash 5D(f) > kara cancel 3C (midscreen)
    • whiff 63214A or whiff 632146C, OTG 3C (in corner, the 63214A/632146C is for building meter)
  • j.C/j.D,\/,5C>632146E,AABBCCDD214E
    • 5D(f) > kara cancel 3C (in corner)
  • 63214B/D/E Super Cancel 1,63214,3,A/E

Rashomon Combos

  • 2B link 5C(c), Rashomon: difficult without pre-buffering by using eg. 63214C+D,63214P.
  • 2B,2A, Rashomon: pre-buffer with 632A14,63214,P
  • 2B, link 632146C or Rashomon: pre-buffer with 632B14,63214,P
  • 5D(f), link 632146C or Rashomon: works from all ranges

Crazy Combos

  • Combo into Rashomon > Dream Cancel Deadly Rave (1. Hit) > smalljump j.C or j.D,5C(c)...: this works because the first hit of Deadly Rave has different properties during Dream Cancel.

Shift Combos

Oswald & Geese

  • Oswald Corner Crossup into 214C,236B,236A(whiff), turn around 3A,214B/D, delay 214A QS Geese, 63214,63214,3A/E for Raging Storm. The weird motion is necessary, otherwise Raging Storm will not come out (this is due to corner behavior, when using QS in corner, inputs are reversed very shortly upon landing because the game thinks your character is now cornered very briefly)


Okizeme

  • Corner Throw turns around the enemy, this eg. allows a meaty crossup j.B.

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