Gato(KOFXI): Unterschied zwischen den Versionen

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| jcharname = 牙刀
| jcharname = 牙刀
| portrait = [[Image:KOFXI gato full.png]]
| portrait = [[Image:KOFXI gato full.png]]
|tier_rank = SS
|tier_rank = S+
|ratio_rank = 7 Punkte
|ratio_rank = 7 Points
|health = 112
|health = 112
|stun_gauge = 100
|stun_gauge = 100
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}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI gato S.jpg]]
|[[Datei:KOFXI gato S.jpg]]
Zeile 63: Zeile 63:


==Frame Data==
==Frame Data==
''Anm.: Danke an Rock-San für die Short List Data!''
''Note: thanks to Rock for the Short List Data!''
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!!  Hit!! Blk!! Anmerkung
! Move !! S!! A!!  Hit!! Blk!! Note
|-
|-
| 5A(c) || 3 || 2|| +5|| +4||
| 5A(c) || 3 || 2|| +5|| +4||
Zeile 103: Zeile 103:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Stehende Angriffe
|+Standing Attacks
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 5A(c) || [[bild:kofxi_gato_5A(c)_1.png]] || 3 || 2 || +5 || +4 ||
| 5A(c) || [[bild:kofxi_gato_5A(c)_1.png]] || 3 || 2 || +5 || +4 ||
|-
|-
| 5A(f)|| [[bild:kofxi_gato_5A(f).png]] || 4 || 2 || +6 || +5 ||kann nicht geduckt werden
| 5A(f)|| [[bild:kofxi_gato_5A(f).png]] || 4 || 2 || +6 || +5 ||cannot be crouched
|-
|-
| 5B(c)|| [[bild:kofxi_gato_5B(c).png]] || 6 || 2 || +5 || +4 ||
| 5B(c)|| [[bild:kofxi_gato_5B(c).png]] || 6 || 2 || +5 || +4 ||
Zeile 128: Zeile 128:
| 6A(cancel)|| [[bild:kofxi_gato_6A.png]] || 24 || 4 || +10 || +9 ||
| 6A(cancel)|| [[bild:kofxi_gato_6A.png]] || 24 || 4 || +10 || +9 ||
|-
|-
| 6B|| [[bild:kofxi_gato_6B.png]] || 9 || 5 || -3 || +2 || trifft nur gegen stehende, große Gegner
| 6B|| [[bild:kofxi_gato_6B.png]] || 9 || 5 || -3 || +2 || only hits standing, tall opponents
|-
|-
| 6B(cancel)|| [[bild:kofxi_gato_6B.png]] || 9 || 5  || -3 || +2 ||
| 6B(cancel)|| [[bild:kofxi_gato_6B.png]] || 9 || 5  || -3 || +2 ||
Zeile 135: Zeile 135:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Geduckte Angriffe
|+Crouching attacks
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Hit!! Guard!! Note
|-
|-
| 2A|| [[bild:kofxi_gato_2A.png]] || 4 || 3 || +6 || +5 ||
| 2A|| [[bild:kofxi_gato_2A.png]] || 4 || 3 || +6 || +5 ||
Zeile 149: Zeile 149:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Sprungangriffe
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Note
|-
|-
| smalljump back A|| [[bild:kofxi_gato_smalljump_back_A.png]]|| 5 || 5 ||  
| smalljump back A|| [[bild:kofxi_gato_smalljump_back_A.png]]|| 5 || 5 ||  
Zeile 206: Zeile 206:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Specials & Supers
|+Specials & Supers
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Vorteil!! Note
|-
|-
| 236A|| [[bild:kofxi_gato_236A.png]] || 12 || 6 || +2 ||
| 236A|| [[bild:kofxi_gato_236A.png]] || 12 || 6 || +2 ||
Zeile 214: Zeile 214:
| 236C || [[bild:kofxi_gato_236C.png]] || 19 || 8 || +0||
| 236C || [[bild:kofxi_gato_236C.png]] || 19 || 8 || +0||
|-
|-
| 236C-66C|| [[bild:kofxi_gato_236C-66C.png]] || 3 || 12 || +0||-10 oder +0?
| 236C-66C|| [[bild:kofxi_gato_236C-66C.png]] || 3 || 12 || +0||-10 or +0?
|-
|-
| 214A/B|| [[bild:kofxi_gato_214A.png]] || 6 || 2 || -14 ||
| 214A/B|| [[bild:kofxi_gato_214A.png]] || 6 || 2 || -14 ||
|-
|-
| 214C/D|| [[bild:kofxi_gato_214C.png]] || 6 || 2 || minus || fliegt höher als 214A/B
| 214C/D|| [[bild:kofxi_gato_214C.png]] || 6 || 2 || minus || flies higher than 214A/B
|-
|-
| 214K-A|| [[bild:kofxi_gato_214KA.png]] || 15? || 12 ||  ||  
| 214K-A|| [[bild:kofxi_gato_214KA.png]] || 15? || 12 ||  ||  
Zeile 224: Zeile 224:
| 214K-B|| [[bild:kofxi_gato_214KB.png]] || 5? || 3 ||  ||  
| 214K-B|| [[bild:kofxi_gato_214KB.png]] || 5? || 3 ||  ||  
|-
|-
| 214K-C|| [[bild:kofxi_gato_214KC.png]] || 4? || 22*  ||  || *=bis zur Landung aktiv.
| 214K-C|| [[bild:kofxi_gato_214KC.png]] || 4? || 22*  ||  || *=active until landing.
|-
|-
| 214K-D|| [[bild:kofxi_gato_214KD.png]] || 7* || 10  ||  || *=7F ab der Landung.
| 214K-D|| [[bild:kofxi_gato_214KD.png]] || 7* || 10  ||  || *=7F from landing.
|-
|-
| 214P-A|| [[bild:kofxi_gato_214PA.png]] || 15* ||4+18*  ||  || 15F Startup im CH-State, 4F Abflug, 18F Flug im CH-State.
| 214P-A|| [[bild:kofxi_gato_214PA.png]] || 15* ||4+18*  ||  || 15F Startup CH-State, 4F take-off+18F flight in CH-State.
|-
|-
| 214P-B|| [[bild:kofxi_gato_214PB.png]] || 4 || 22 ||  ||Counter. 8F? Landing Recovery.
| 214P-B|| [[bild:kofxi_gato_214PB.png]] || 4 || 22 ||  ||Counter. 8F? Landing Recovery.
|-
|-
| 214P-C|| [[bild:kofxi_gato_214PC.png]] || 7 || 10 ||  ||Wurf.
| 214P-C|| [[bild:kofxi_gato_214PC.png]] || 7 || 10 ||  ||Throw.
|-
|-
| 214P-D|| [[bild:kofxi_gato_214PD.png]] || || 6* ||  ||*=6F unverwundbar ab Landung. Kein Counterhit-State.
| 214P-D|| [[bild:kofxi_gato_214PD.png]] || || 6* ||  ||*=6F invul from landing. No Counterhit-State.
|-
|-
| 236236A|| [[bild:kofxi_gato_236236A.png]] || 4 || 4 || -4 || Freeze auf F1. 4F unverwundbar (der ganze Startup).
| 236236A|| [[bild:kofxi_gato_236236A.png]] || 4 || 4 || -4 || 4F invul(the whole startup).
|-
|-
| 236236C|| [[bild:kofxi_gato_236236C.png]] || 10 || 5 || -5 || Freeze auf F1. Keine Unverwundbarkeit.
| 236236C|| [[bild:kofxi_gato_236236C.png]] || 10 || 5 || -5 ||No invul.
|-
|-
| 236236B || [[bild:kofxi_gato_236236B_1.png]][[bild:kofxi_gato_236236B_2.png]] || 2 || 3+18 || minus || Freeze auf F1. 2F unverwundbar (der ganze Startup). Juggle anywhere.
| 236236B || [[bild:kofxi_gato_236236B_1.png]][[bild:kofxi_gato_236236B_2.png]] || 2 || 3+18 || minus || 2F invul (the entire startup). Juggle anywhere.
|-
|-
| 236236D || [[bild:kofxi_gato_236236D_1.png]][[bild:kofxi_gato_236236D_2.png]] || 15 || 4+30 || minus || Freeze auf F1. 19F unverwundbar. Juggle anywhere.
| 236236D || [[bild:kofxi_gato_236236D_1.png]][[bild:kofxi_gato_236236D_2.png]] || 15 || 4+30 || minus || 19F invul. Juggle anywhere.
|-
|-
| 623Ex1 || [[bild:kofxi_gato_623E_1.png]][[bild:kofxi_gato_623E_1_2.png]] || 7 || 4+4 || -2 || 6F unverwundbar (der ganze Startup).  
| 623Ex1 || [[bild:kofxi_gato_623E_1.png]][[bild:kofxi_gato_623E_1_2.png]] || 7 || 4+4 || -2 || 6F invul (the entire startup).  
|-
|-
| 623Ex2 ||  [[bild:kofxi_gato_623E_2.png]] || 13 || 3 || +2 || hoher Guard Damage. 3F CH-State auf den Beinen nach den Active-Frames.
| 623Ex2 ||  [[bild:kofxi_gato_623E_2.png]] || 13 || 3 || +2 ||High guard damage. 3F CH-State on legs after the active-Frames.
|-
|-
| 623Ex3 || [[bild:kofxi_gato_623E_3.png]] || ~16 || 3 || N/A ||Freeze auf F5. Keine unverwundbarkeit. Guard Crush.
| 623Ex3 || [[bild:kofxi_gato_623E_3.png]] || ~16 || 3 || N/A ||No invul. Guard Crush.
|-
|-
| 623E(DC) || [[bild:kofxi_gato_623E(DC).png]] ||  ||  ||  || Die Dream Cancel Version von 623E hat eine minimal andere Hitbox.  
| 623E(DC) || [[bild:kofxi_gato_623E(DC).png]] ||  ||  ||  || Dream Cancel-Version of 623E has a slightly different hitbox.  
|}
|}


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'''214B/D Followups'''
'''214B/D Followups'''
{| class="wikitable sortable"
{| class="wikitable sortable"
! Move !! Startup!! Block!! Hit!! Anmerkung
! Move !! Startup!! Block!! Hit!! Note
|-
|-
| 214B>A|| N/A || +8 || N/A || Point Blank, A = fastest timing
| 214B>A|| N/A || +8 || N/A || Point Blank, A = fastest timing
Zeile 269: Zeile 269:
=== DOWN Okizeme ===
=== DOWN Okizeme ===


*Nahe der ecke Smalljump back j.B,2B, link 236236A, Shift Out Oswald, backdash, 3A,214B,236A,236B,236E: Delays falls nötig unbekannt
*Close to corner smalljump back (recrossup) j.B,2B, link 236236A, Shift Out Oswald, backdash, 3A,214B,236A,236B,236E: Delays if necessary are unknown






== Strategie gegen Gato ==
== Universal Strategy Vs Gato ==


'''Gato Pressure'''<br>
'''Gato Pressure'''<br>
Die Pressure von Gato ist durch die Kombination seiner extrem schnellen und mit viel +Frames beladenen Normals und die dadurch möglichen Combos extrem stark. Gato ist am gefährlichsten nach am Gegner, und man sollte sich so schnell es geht von ihm entfernen, um wieder in eine Entfernung zu kommen, wo man selbst die Chance hat, einen Angriff einzuleiten (wie immer zb. durch einen Small Jump). Man kann Gato allerdings auch nicht vollkommen in Ruhe lassen, sonst kann dieser mit 214B>A auf Whiff lächerlich schnell Super Meter aufbauen.
Gato's infamous pressure consists of a combination of quick 2Bs, 2As, 5As and j.B, which all give massive frame advantage and hit very fast. Rolling out is not a valid strategy since all of his attacks recover quick enough to punish you. This leaves either mashing into j.B, which is dangerous, or reversals, or guard cancels. Ideally you want to escape to a distance that resets neutral. You cannot take your time once in neutral however, since Gato can build absurd amounts of meter by whiffing special moves, so you will have to take the initiative sooner or later.




'''236236A&/C'''<br>
'''236236A&/C'''<br>
Gatos 236236A/C ist einer seiner stärksten Angriffe. Die A-Version hat im Startup Unverwundbarkeit, nicht aber in den aktiven Frames. Sie tradet aber dank der '''4F Startup''' fast immer und geht somit auch als Reversal. Der Trade ist fast immer zu gunsten von Gato und sollte vermieden werden. Die 4F Startup machen es außerdem schwer, den Angriff zu safe-jumpen.<br>
Gato's 236236A is notoriously strong: it is fast (4F), deals a lot of damage, allows combos on trade and is hard to punish (-4). The C version is almost never used, since the A-version is so much better and faster. The A-version has invulnerability during the startup, but not during its active time. Since a trade is so favorable, it can still be used as a reversal.<br>
236236A hat nur '''-4 auf block''' und drückt den Gegner relativ weit weg - die wenigsten Charaktere können Gato für diesen Move bestrafen. Anstatt zu blocken sollte man im Superfreeze handeln. Man kann Gato einfach werfen, wenn man im Superfreeze genau neben ihm steht, mit 6/4+C/D. Ansonsten hat fast jeder Charakter einen Move, den er im Super Freeze eingeben kann, um durch Gatos 236236A hindurchzugehen, z.B. Moves mit Oberkörperunverwundarkeit (Eiji 236B, Vanessa 214P / 236K / [4],6C), Counters (Oswald 4212D), Guard Point (Maxima 236236C)  oder einfach kompletter Unverwundbarkeit. Sollte der eigene Charakter keinen geeigneten Move haben, kann man stattdessen einen Super im Superfreeze des 236236A eingeben (so fern dieser Unverwundbarkeit hat), oder mit 6AB durch den Super rollen (allerdings wird es dann schwer bis unmöglich, Gato noch zu bestrafen).
236236A is only '''-4 on block''' & pushes the opponent away a good distance, which makes it hard or even impossible to punish on block for some characters. Instead of blocking 236236A, it is best to input your punish already during the super freeze, i you are quick enough. If you are standing next to Gato during the super freeze, you can simply throw him with 6/4+C/D. Rolling through unfortunately does not give enough time to punish in almost all cases. Other than throwing, most characters have a Special or Super they can use to beat 236236A during the super freeze, eg. command grabs or moves with full or upper body invul, eg Eiji 236B, Vanessa 214P / 236K / [4],6C. Counters also work (Oswald's 4212D) or Guard Points (Maxima 236236C).


'''Reversal 236236B'''<br>
Gato's 236236B is extremely fast and can be used as an anti-air wakeup. Gatos will usually only use this against very bold jump-in attempts on wakeup, since 236236A is generally better as a reversal and leads to more damage, and is also more safe. The best way to avoid getting hit by reversal 236263B is not to jump onto Gato too recklessly.


'''LDM (623Ex3)'''<br>
'''LDM (623Ex3)'''<br>
Gatos LDM hat '''7F Startup''' und Unverwundbarkeit, außerdem keinen Superfreeze. Auch hier ist ein Safejump nicht vorteilhaft, da man den Move auf gar keinen Fall blocken will - der dritte Hit macht '''garantiert Guard Crush''' durch den hohen Guard Damage des 2. Hits. Wenn man bereits 3 leichte oder einen schweren Angriff geblockt hat, macht der LDM schon auf den 2. Hit garantiert Guard Crush, und der letzte trifft dann für viel Schaden. Also sollte man anstatt zu versuchen den Move zu blocken sofort für einen Super Bar eine '''Guard Cancel Rolle''' machen, wenn man den Super erkennt oder erwartet.
Gato's LDM has '''7F Startup''' and invulnerability and has no super freeze. Safe jumping this super is useless, since you never want it to connect on guard. You can however option select during your safe jump against it, eg. by buffering an action that evades or beats 623E in case your jump-in whiffs (due to 623E invulnerability). Getting hit in air by 623E does not lead to anything for Gato, so jump attacks with early timing can be used against it without much danger, but this opens you up to 236236B & 236236A reversals.<br>
The third hit of 623E causes a guaranteed guard crush due to the high guard damage of the 2nd hit. If you blocked 3 light or 1 heavy attack before 623E, the 2nd hit will already cause a guard crush and the 3rd hit will hit for a lot of damage. If you are quick enough, you can react to the 623E series on the first or second hit (first hit is more of a guess) by immediately doing a'''Guard Cancel Roll''' or attack to evade it.


== Matchups ==
==Matchups==
=== Kensou ===
=== Vs Kensou ===
Das Matchup ist laut Sawakoro relativ ausgeglichen, weil Gato nur schwer an Kensou ran kommt.
According to Sawakoro, the matchup is relatively even, since Gato has massive problems getting in on Kensou's zoning playstyle.
:Gato kann smalljump j.C gegen Kensou als Instant Overhead benutzen
:Gato can use smalljump j.C as an instant overhead against Kensou
{{KOFXI_Navi}}
{{KOFXI_Navi}}

Version vom 22. Mai 2020, 11:04 Uhr

Gato
牙刀
KOFXI gato full.png
Tiers & Ranking
Tier: S+
Ratio Cost: 7 Points
Properties
Damage Modifier: 112
Stun Modifier: 100
Crouch height (Tier): C

Colors

KOFXI gato S.jpg KOFXI gato X.jpg KOFXI gato T.jpg KOFXI gato C.jpg
X
A B C D
KOFXI gato R1S.jpg KOFXI gato R1X.jpg KOFXI gato R1T.jpg KOFXI gato R1C.jpg
R1 +⃞ R1 + X R1 + △ R1 + ⃝
E+A E+B E+C E+D
KOFXI gato L1S.jpg KOFXI gato L1X.jpg KOFXI gato L1T.jpg KOFXI gato L1C.jpg
L1 +⃞ L1 + X L1 + △ L1 + ⃝
Start+A Start+B Start+C Start+D

Frame Data

Note: thanks to Rock for the Short List Data!

Short List
Move S A Hit Blk Note
5A(c) 3 2 +5 +4
5A(f) 4 2 +6 +5
5B(c) 6 2 +5 +4
5B(f) 6 3 +2 +1
5C(c) 5 4 +7 +6
5C(f) 11 6 +0 -1
5D(c)(1) 5 2 +4 +3
5D(c)(2) 8 4 +7 +6
5D(f) 11 4 +6 +5
5E 16 6 KD -3
2A 4 3 +5 +4
2B 5 2 +6 +5
2C 7 4 +3 +2
2D 9 4 KD +4
6A 24 5 +10 +9
6B 9 4 -3 +2
Standing Attacks
Move Hitbox Startup Active Hit Guard Note
5A(c) Kofxi gato 5A(c) 1.png 3 2 +5 +4
5A(f) Kofxi gato 5A(f).png 4 2 +6 +5 cannot be crouched
5B(c) Kofxi gato 5B(c).png 6 2 +5 +4
5B(f) Kofxi gato 5B(f).png 6 3 +2 +1
5C(c) Kofxi gato 5C(c).png 5 4 +7 +6
5C(f) Kofxi gato 5C(f).png 11 6 +0 -1
5D(c) Kofxi gato 5D(c) 1.pngKofxi gato 5D(c) 2.png 5 2+4 +7 +6
5D(f) Kofxi gato 5D(f).png 11 4 +6 +5
5E Kofxi gato 5E.png 16 6 KD -3
6A Kofxi gato 6A.png 24 4 +10 +9 Overhead
6A(cancel) Kofxi gato 6A.png 24 4 +10 +9
6B Kofxi gato 6B.png 9 5 -3 +2 only hits standing, tall opponents
6B(cancel) Kofxi gato 6B.png 9 5 -3 +2
Crouching attacks
Move Hitbox Startup Active Hit Guard Note
2A Kofxi gato 2A.png 4 3 +6 +5
2B Kofxi gato 2B.png 5 2 +6 +5
2C Kofxi gato 2C.png 7 4 +3 +2
2D Kofxi gato 2D.png 9 4 KD +4
Jump Attacks
Move Hitbox Startup Active Note
smalljump back A Kofxi gato smalljump back A.png 5 5
smalljump up A Kofxi gato smalljump up A.png 5 5
smalljump forward A Kofxi gato smalljump forward A.png 5 5
jump back A Kofxi gato jump back A.png 5 5
jump up A Kofxi gato jump up A.png 4 5
jump forward A Kofxi gato jump forward A.png 5 5
smalljump back B Kofxi gato smalljump back B.png 5 5
smalljump up B Kofxi gato smalljump up B.png 5 5
smalljump forward B Kofxi gato smalljump forward B.png 5 5
jump back B Kofxi gato jump back B.png 5 5
jump up B Kofxi gato jump up B.png 5 5
jump forward B Kofxi gato jump forward B.png 5 5
smalljump back/up C Kofxi gato smalljump back+up C.png 6 8/4* *=back/up
smalljump forward C Kofxi gato smalljump forward C.png 6 5
jump back C Kofxi gato jump back C.png 8 6
jump up C Kofxi gato jump up C.png 8 6
jump forward C Kofxi gato jump forward C.png 8 6
smalljump back D Kofxi gato smalljump back D.png 8 4
smalljump up D Kofxi gato smalljump up D 1.pngKofxi gato smalljump up D 2.png 6 2+3
smalljump forward D Kofxi gato smalljump forward D.png 8 5
jump back D Kofxi gato jump back D.png 11 6
jump up D Kofxi gato jump up D 1.pngKofxi gato jump up D 2.png 7 2+4
jump forward D Kofxi gato jump forward D.png 9 5
smalljump E Kofxi gato smalljump E.png 10 6
j.E Kofxi gato jump E.png 10 8
Specials & Supers
Move Hitbox Startup Active Vorteil Note
236A Kofxi gato 236A.png 12 6 +2
236A>66A Kofxi gato 236A-66A.png 3 10 -8
236C Kofxi gato 236C.png 19 8 +0
236C-66C Kofxi gato 236C-66C.png 3 12 +0 -10 or +0?
214A/B Kofxi gato 214A.png 6 2 -14
214C/D Kofxi gato 214C.png 6 2 minus flies higher than 214A/B
214K-A Kofxi gato 214KA.png 15? 12
214K-B Kofxi gato 214KB.png 5? 3
214K-C Kofxi gato 214KC.png 4? 22* *=active until landing.
214K-D Kofxi gato 214KD.png 7* 10 *=7F from landing.
214P-A Kofxi gato 214PA.png 15* 4+18* 15F Startup CH-State, 4F take-off+18F flight in CH-State.
214P-B Kofxi gato 214PB.png 4 22 Counter. 8F? Landing Recovery.
214P-C Kofxi gato 214PC.png 7 10 Throw.
214P-D Kofxi gato 214PD.png 6* *=6F invul from landing. No Counterhit-State.
236236A Kofxi gato 236236A.png 4 4 -4 4F invul(the whole startup).
236236C Kofxi gato 236236C.png 10 5 -5 No invul.
236236B Kofxi gato 236236B 1.pngKofxi gato 236236B 2.png 2 3+18 minus 2F invul (the entire startup). Juggle anywhere.
236236D Kofxi gato 236236D 1.pngKofxi gato 236236D 2.png 15 4+30 minus 19F invul. Juggle anywhere.
623Ex1 Kofxi gato 623E 1.pngKofxi gato 623E 1 2.png 7 4+4 -2 6F invul (the entire startup).
623Ex2 Kofxi gato 623E 2.png 13 3 +2 High guard damage. 3F CH-State on legs after the active-Frames.
623Ex3 Kofxi gato 623E 3.png ~16 3 N/A No invul. Guard Crush.
623E(DC) Kofxi gato 623E(DC).png Dream Cancel-Version of 623E has a slightly different hitbox.


214B/D Followups

Move Startup Block Hit Note
214B>A N/A +8 N/A Point Blank, A = fastest timing
214B>B N/A +2 N/A Point Blank, A = fastest timing
214B>D N/A +0 N/A

Combos

DOWN Okizeme

  • Close to corner smalljump back (recrossup) j.B,2B, link 236236A, Shift Out Oswald, backdash, 3A,214B,236A,236B,236E: Delays if necessary are unknown


Universal Strategy Vs Gato

Gato Pressure
Gato's infamous pressure consists of a combination of quick 2Bs, 2As, 5As and j.B, which all give massive frame advantage and hit very fast. Rolling out is not a valid strategy since all of his attacks recover quick enough to punish you. This leaves either mashing into j.B, which is dangerous, or reversals, or guard cancels. Ideally you want to escape to a distance that resets neutral. You cannot take your time once in neutral however, since Gato can build absurd amounts of meter by whiffing special moves, so you will have to take the initiative sooner or later.


236236A&/C
Gato's 236236A is notoriously strong: it is fast (4F), deals a lot of damage, allows combos on trade and is hard to punish (-4). The C version is almost never used, since the A-version is so much better and faster. The A-version has invulnerability during the startup, but not during its active time. Since a trade is so favorable, it can still be used as a reversal.
236236A is only -4 on block & pushes the opponent away a good distance, which makes it hard or even impossible to punish on block for some characters. Instead of blocking 236236A, it is best to input your punish already during the super freeze, i you are quick enough. If you are standing next to Gato during the super freeze, you can simply throw him with 6/4+C/D. Rolling through unfortunately does not give enough time to punish in almost all cases. Other than throwing, most characters have a Special or Super they can use to beat 236236A during the super freeze, eg. command grabs or moves with full or upper body invul, eg Eiji 236B, Vanessa 214P / 236K / [4],6C. Counters also work (Oswald's 4212D) or Guard Points (Maxima 236236C).

Reversal 236236B
Gato's 236236B is extremely fast and can be used as an anti-air wakeup. Gatos will usually only use this against very bold jump-in attempts on wakeup, since 236236A is generally better as a reversal and leads to more damage, and is also more safe. The best way to avoid getting hit by reversal 236263B is not to jump onto Gato too recklessly.

LDM (623Ex3)
Gato's LDM has 7F Startup and invulnerability and has no super freeze. Safe jumping this super is useless, since you never want it to connect on guard. You can however option select during your safe jump against it, eg. by buffering an action that evades or beats 623E in case your jump-in whiffs (due to 623E invulnerability). Getting hit in air by 623E does not lead to anything for Gato, so jump attacks with early timing can be used against it without much danger, but this opens you up to 236236B & 236236A reversals.
The third hit of 623E causes a guaranteed guard crush due to the high guard damage of the 2nd hit. If you blocked 3 light or 1 heavy attack before 623E, the 2nd hit will already cause a guard crush and the 3rd hit will hit for a lot of damage. If you are quick enough, you can react to the 623E series on the first or second hit (first hit is more of a guess) by immediately doing aGuard Cancel Roll or attack to evade it.

Matchups

Vs Kensou

According to Sawakoro, the matchup is relatively even, since Gato has massive problems getting in on Kensou's zoning playstyle.

Gato can use smalljump j.C as an instant overhead against Kensou

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