Gai Tendo(KOFXI)

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Gai Tendo
天童 凱
KOFXI gai full.png
Tiers & Ranking
Tier: A
Ratio Cost: 4 Points
Properties
Damage Modifier: 0.96
Stun Modifier: 0.95
Crouch height (Tier): C

Colors

KOFXI gai S.jpg KOFXI gai X.jpg KOFXI gai T.jpg KOFXI gai C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI gai R1S.jpg KOFXI gai R1X.jpg KOFXI gai R1T.jpg KOFXI gai R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI gai L1S.jpg KOFXI gai L1X.jpg KOFXI gai L1T.jpg KOFXI gai L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi gai 5A(c).png 5 2 ? ?
5A(f) Kofxi gai 5A(f).png 5 2 ? ?
5B(c) Kofxi gai 5B(c).png 5 3 ? ?
5B(f) Kofxi gai 5B(f).png 8 3 ? ? Moves Gai forward
5C(c) Kofxi gai 5C(c).png 6 2 ? ?
5C(f) Kofxi gai 5C(f).png 8 2 ? ?
5D(c) Kofxi gai 5D(c).png 7 3 ? ?
5D(f) Kofxi gai 5D(f).png 10 3 ? ?
5E Kofxi gai 5E.png 15 3 KD ? invul on legs F8-28. F29-38 recovery.
GC Kofxi gai GC.png 8 4 KD -12
Saving Shift Kofxi gai saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi gai 2A.png 5 3 ?
2B Kofxi gai 2B.png 5 3 ?
2C Kofxi gai 2C 1.pngKofxi gai 2C 2.png 7 3+2 ?
2D Kofxi gai 2D.png 10 4 ?
3B Kofxi gai 3B.png 11 12 ? Only available if 236236E is active. Upper body invul F1-10 & F29-31. Upper feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery.
3D Kofxi gai 3D 1.pngKofxi gai 3D 2.png 16 4 ? Only available if 236236E is active. Low Profile F1-13. 21F recovery.
Middle Kick (6D) Series
Attack Hitbox Startup Active Hit Guard Note
Middle Kick
6D
Kofxi gai 6D.png 15 4 ? ? Chain Starter. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
Back Tornado
6D>4D
Kofxi gai 6D4D.png 13 4 ? ? Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.
Right Hook
6D>6
Kofxi gai 6D6.png 18 2 ? ? Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6.
Palm Hook (6C) Series
Attack Hitbox Startup Active Hit Guard Note
Palm Hook
6C
Kofxi gai 6C.png 16 4 ? ? Overhead. Can be cancelled into Right Hook (6).
Right Hook
6C>6
Kofxi gai 6C6.png 11 2 ? ? Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6.


Other 6C/6D Followups
Attack Hitbox Startup Active Hit Guard Note
Bare Knuckle
6C/D>6>4
Kofxi gai 6CD64.png 14 3 ? ? Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Very high hit stun. Whiffs against crouching characters.
(fast) Palm Hook Ender
6C/D>6>6
Kofxi gai 6CD66.png 13 2 ? ? No Knockdown or cancels other than QS.
(slow) Palm Hook Ender
6C/D>6>4>6
Kofxi gai 6CD646.png 24 4 KD ? Overhead. Hard Knockdown.
Gai Wheel
6D>8
6C/D>6>8
6C/D>6>4>8
214E>8K*
Kofxi gai 6D8 1.pngKofxi gai 6D8 2.png 21 3+3 ? ? Overhead. 17F landing recovery. *= see 214E data.
(Slow) Gai Driller
6D>9
6C/D>6>4>9
Kofxi gai 6D9 1.pngKofxi gai 6D9 2.pngKofxi gai 6D9 3.png 17 2+9 ? ? Launches. F1+2 upper body invul. F3-16 upper feet invul (low profile). 19F landing recovery.
(Fast) Gai Driller
6C/D>6>9
6D>3>8
6C/D>6>4>3>8
Kofxi gai 6CD69 2.pngKofxi gai 6CD69 3.pngKofxi gai 6CD69 4.png 6/7* 2+7 KD ? Launcher. 14F landing recovery.
X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.
6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile.
Gai Slider
6D>2
6C/D>6>2
6C/D>6>4>2
Kofxi gai 6D2 1.pngKofxi gai 6D2.png 11 12 ? ? Upper Body invul F1-10 & F29-31. Upper feet invul (low profile) from F11 (start of active time) to F28. 41F total duration.
Front Step
6D>3
6C/D>6>4>3
Kofxi gai 6D3 1.pngKofxi gai 6D3.png 16 Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
Knee Upper
6D>3>9
6C/D>6>4>3>9
Kofxi gai 6D39.png 7 4 ? ? Launches. First frame not in counterhit-state, then in counterhit-state until end of active time.
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi gai smalljump A 1.pngKofxi gai smalljump A 2.png 7 6 Hurtbox enlarged F4+.
Jump up A Kofxi gai jump up A 1.pngKofxi gai jump up A 2.png 6 6 Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).
Jump A Kofxi gai jump up A 1.pngKofxi gai jump A 2.png 6 6 Hurtbox enlarged F4+. Hitbox is placed closer in than j.A (both are 80x80).
Smalljump B Kofxi gai smalljump B.png 7 8 Same hitbox as jump up B & j.B.
Jump up B Kofxi gai jump up B.png 7 10 Same hitbox as smalljump B & j.B.
Jump B Kofxi gai jump B.png 7 8 Same hitbox as smalljump B & jump up B.
Smalljump C Kofxi gai smalljump C.png 10 5 Same as jump C.
Jump C Kofxi gai jump C.png 10 5 Same as smalljump C.
Smalljump D Kofxi gai smalljump D.png 11 3 Same as jump D.
Jump D Kofxi gai jump D.png 12 4 Same as smalljump D.
Smalljump E Kofxi gai smalljump E.png 12 4 Same as jump E.
Jump E Kofxi gai jump E.png 12 4 Same as smalljump E.
214E + Followups
Attack Hitbox Startup Active Hit Guard Note
Bridge Sway (214E) Kofxi gai 214E.png / 31 / / Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).
Bridge Sway Upper (214E>8P) Kofxi gai 214E8P 1.pngKofxi gai 214E8P 2.pngDatei:Kofxi gai 214E8P gif.png 10+4* 3+3 KD -3* First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.
Gai Wheel (214E>8K) Kofxi gai 214E8K 1.pngKofxi gai 214E8K 2.pngKofxi gai 214E8K 3.pngKofxi gai 214E8K gif.gif 10+21/+23* 3+3 KD -2/+1* 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 10F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.
Back Knuckle (214E>4P) Kofxi gai 214E4P.png ? ? ? ? Super Cancel. Very high hit stun. Whiffs against crouching characters.
Back Tornado (214E>4K) Datei:Kofxi gai 214E4K.png ? ? ? ?
Frog Down (214E>2P) Datei:Kofxi gai 214E2P.png ? ? ? ?
Frog Down (214E>2P>9) Datei:Kofxi gai 214E2P9.png ? ? ? ? Frog Down followup. Super Cancel.
Slider (214E>2K) Datei:Kofxi gai 214E2K.png ? ? ? ?
Front Step(214E>6X) Datei:Kofxi gai 214E6X.png ? ? ? ? Can be chained (needs different button), eg. 214E>6A,6B,6C,6D
Gai Sniper(214E>41236E) Kofxi gai 214E41236E.png ? ? ? ? Command Throw.
Specials & Supers
Move Hitbox Startup Active Adv Cancel Note
22A Datei:Kofxi gai 22A.png ? ? ?
22A>8 Datei:Kofxi gai 22A8.png ? ? ?
22C Datei:Kofxi gai 22C.png ? ? ?
22C>8 Datei:Kofxi gai 22C8.png ? ? ?
623A Datei:Kofxi gai 623A.png 7 ? ?
623C Datei:Kofxi gai 623C.png 17 ? ?
214B Datei:Kofxi gai 214B.png 21 ? ?
214D Datei:Kofxi gai 214D.png 23 ? ?
41236E Kofxi gai 41236E.png 2 ? ?
236236K Kofxi gai 236236K.png 4 ? ? Every hit can be QSed
236236E Datei:Kofxi gai 236236E.png 7 ? ? Can be QSed

Special Attributes & Bugs

  • The collision box Gai's 6D is rotated 90° during its active time.

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