Gai Tendo(KOFXI): Unterschied zwischen den Versionen

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
 
(28 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 12: Zeile 12:
== Colors ==
== Colors ==
{{KOF XI Colors
{{KOF XI Colors
|square=[[Datei:KOFXI gai S.jpg]]
|square=[[Datei:KOFXI gai S.png]]
|cross=[[Datei:KOFXI gai X.jpg]]
|cross=[[Datei:KOFXI gai X.png]]
|triangle=[[Datei:KOFXI gai T.jpg]]
|triangle=[[Datei:KOFXI gai T.png]]
|circle=[[Datei:KOFXI gai C.jpg]]
|circle=[[Datei:KOFXI gai C.png]]
|R1+square=[[Datei:KOFXI gai R1S.jpg]]
|R1+square=[[Datei:KOFXI gai R1S.png]]
|R1+cross=[[Datei:KOFXI gai R1X.jpg]]
|R1+cross=[[Datei:KOFXI gai R1X.png]]
|R1+triangle=[[Datei:KOFXI gai R1T.jpg]]
|R1+triangle=[[Datei:KOFXI gai R1T.png]]
|R1+circle=[[Datei:KOFXI gai R1C.jpg]]
|R1+circle=[[Datei:KOFXI gai R1C.png]]
|L1+square=[[Datei:KOFXI gai L1S.jpg]]
|L1+square=[[Datei:KOFXI gai L1S.png]]
|L1+cross=[[Datei:KOFXI gai L1X.jpg]]
|L1+cross=[[Datei:KOFXI gai L1X.png]]
|L1+triangle=[[Datei:KOFXI gai L1T.jpg]]
|L1+triangle=[[Datei:KOFXI gai L1T.png]]
|L1+circle=[[Datei:KOFXI gai L1C.jpg]]
|L1+circle=[[Datei:KOFXI gai L1C.png]]
}}
}}
==Frame Data==
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) || 5 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5A(f) || 5 || 2|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5B(c) || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
|-
| 5B(f) || 8 || 3|| <span style="color: blue;">+3</span>|| <span style="color: blue;">+2</span> ||
|-
| 5C(c) || 6 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||
|-
| 5C(f) || 8 || 2|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span> ||
|-
| 5D(c) || 7 || 3|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5D(f) || 10 || 3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span> ||
|-
| 5E || 15 || 3|| KD|| <span style="color: red;">-3</span> ||invul on legs F8-28. F29-38 recovery.
|-
| GC || 8 || 4|| KD|| <span style="color: red;">-12</span> ||
|-
| Saving Shift || ? || n*|| KD|| / ||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A || 5 || 3|| <span style="color: blue;">+6</span>|| <span style="color: blue;">+5</span> ||
|-
| 2B || 5 || 3|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||
|-
| 2C || 7 || 3+2|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span> ||
|-
| 2D || 10 || 4|| KD|| <span style="color: red;">-3</span> ||
|-
| 3B || 11 || 12|| KD|| <span style="color: red;">-8</span>* ||Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank
|-
| 3D || 16 || 4|| KD|| <span style="color: red;">-4</span> ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery.
|-
| Middle Kick<br>6D || 15 || 4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span> ||Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
|-
| Back Tornado<br>6D>4D || 13 || 4|| KD|| <span style="color: red;">-6</span> ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.
|-
| Right Hook<br>6D>6 || 18 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6.
|-
| Palm Hook<br>6C || 16 || 4|| <span style="color: red;">-12</span>|| <span style="color: red;">-13</span> ||Overhead. Can be cancelled into Right Hook (6).
|-
| Right Hook<br>6C>6 || 11 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6.
|-
| Back Knuckle<br>6C/D>6>4 || 14 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters.
|-
| Fast Palm Hook Ender<br>6C/D>6>6 || 13 || 2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span> ||No Knockdown or cancels other than QS.
|-
| Slow Palm Hook Ender<br>6C/D>6>4>6 || 24 || 4|| KD|| <span style="color: red;">-5</span> ||Overhead. Hard Knockdown.
|-
| Gai Wheel<br>6D8<br>6C/D>6>8<br>6C/D>6>4>8<br>214E>8K* || 21 || 3+3|| KD|| <span style="color: red;">-1</span>* ||Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
|-
| Slow Gai Driller<br>6D>9<br>6C/D>6>4>9 || 17 || 2+9|| KD|| <span style="color: red;">-30</span> ||Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.
|-
| Fast Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8 || 6/7* || 2+7|| KD|| <span style="color: red;">-26</span> ||Launcher. 14F landing recovery.<br>X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.<br>6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile.
|-
| Gai Slider<br>6D>2<br>6C/D>6>2<br>6C/D>6>4>2 || 11 || 12|| KD|| <span style="color: red;">-9</span>* ||Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.
|-
| Front Step<br>6D>3<br>6C/D>6>4>3 || / || 16 || / || / ||Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
|-
| Knee Upper<br>6D>3>9<br>6C/D>6>4>3>9 || 7 || 4|| KD || <span style="color: red;">-4</span> ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F.
|-
| small A || 7 || 6|| / || / ||Hurtbox enlarged F4+.
|-
| up A || 6 || 6|| / || / ||Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).
|-
| j.A || 6 || 6|| / || / ||Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).
|-
| small B || 7 || 8|| / || / ||Same hitbox as jump up B & j.B.
|-
| up B || 7 || 10|| / || / ||Same hitbox as smalljump B & j.B.
|-
| j.B || 7 || 8|| / || / ||Same hitbox as smalljump B & jump up B.
|-
| small C || 10 || 5|| / || / ||Same as jump C.
|-
| j.C || 10 || 5|| / || / ||Same as smalljump C.
|-
| small D || 11 || 3|| / || / ||Same as jump D.
|-
| j.D || 12 || 4|| / || / ||Same as smalljump D.
|-
| small E || 12 || 4|| / || / ||Same as jump E.
|-
| j.E || 12 || 4|| / || / ||Same as smalljump E.
|-
| 214E || / || 31|| / || / ||Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).
|-
| 214E>8P || 9+4* || 3+3 || KD || <span style="color: red;">-3</span>* ||First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.
|-
| 214E>8K || 9+21/+23* || 3+3 || KD || <span style="color: red;">-2</span><span style="color: blue;">+1</span>* ||2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.
|-
| 214E>4P || 9+9* || 3 || <span style="color: blue;">+0</span>  || <span style="color: red;">-1</span> ||Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.
|-
| 214E>4K || 9+15* || 4 || KD  || <span style="color: red;">-6</span> ||Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.
|-
| 214E>2P || 9+4* || 10+40 || /  || / ||Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
|-
| 214E>2P>8 || 9+21+5* || 2+7 || KD  || <span style="color: red;">-26</span> ||Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.
|-
| 214E>2K || 9+16* || 12 || KD  || <span style="color: red;">-18</span> ||F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.
|-
| 214E>6X || 9* || 26 || /  || / ||Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.
|-
| 214E>41236E || 9+2* || 2 || KD  || / ||Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.
|-
| 22P || 4 || 10+40 || /  || / ||Same data as 214E>2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
|-
| 22PA>8 || 21+5* || 2+7 || KD  || <span style="color: red;">-26</span> ||Frog Down followup. Same data as 214E>2P>8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.
|-
| 22PC>8 || 21+12* || 2+9 || KD  || <span style="color: red;">-30</span> ||Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.
|-
| 623A || 7 || 2+7 || KD || <span style="color: red;">-25</span> ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.
|-
| 623C || 17 || 2+9 || KD || <span style="color: red;">-30</span> ||Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.
|-
| 214B || 21 || 3+3 || KD || <span style="color: red;">-2</span> ||Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.
|-
| 214D || 23 || 2+5 || KD || <span style="color: blue;">+0</span> ||Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.
|-
| 41236E || 2 || 2 || KD || / ||Only available if 236236E is active. Command Throw. Same as 214E>41236E. Counterhit-State F1-5. 31F total duration.
|-
| 236236P || / || 25 || / || / ||Damage buff. 25F duration.
|-
| 236236K || 4 || 10 || <span style="color: red;">-1</span> || <span style="color: red;">-2</span> ||Deadly Rave starter. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed.
|-
| 236236K>8 || 9 || 2+7 || KD || <span style="color: red;">-22</span> ||Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.
|-
| 236236K>2 || 27 || 16 || KD || <span style="color: red;">-19</span> ||Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.
|-
| 236236K>4 || 25 || 3+3 || KD || <span style="color: blue;">+0</span>||Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.
|-
| 236236E || 7 || 3 || KD || <span style="color: blue;">+0</span>||Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.
|-
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 157: Zeile 298:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |3+2
| style="background-color:#F9F9F9;" |3+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 165: Zeile 306:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 175: Zeile 316:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |-8*
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Upper body invul F1-10 & F29-31. Upper feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''3D'''
| style="background-color:#F9F9F9;" |'''3D'''
Zeile 203: Zeile 344:
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |Chain Starter. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
| style="background-color:#F9F9F9;" |Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
|-
|-
| style="background-color:#F9F9F9;" |'''Back Tornado<br>6D>4D'''
| style="background-color:#F9F9F9;" |'''Back Tornado<br>6D>4D'''
Zeile 293: Zeile 434:
| style="background-color:#F9F9F9;" |Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
| style="background-color:#F9F9F9;" |Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
|-
|-
| style="background-color:#F9F9F9;" |'''(Slow) Gai Driller<br>6D>9<br>6C/D>6>4>9'''
| style="background-color:#F9F9F9;" |'''Slow Gai Driller<br>6D>9<br>6C/D>6>4>9'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D9_1.png|150px]][[bild:kofxi_gai_6D9_2.png|150px]][[bild:kofxi_gai_6D9_3.png|150px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6D9_1.png|150px]][[bild:kofxi_gai_6D9_2.png|150px]][[bild:kofxi_gai_6D9_3.png|150px]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
Zeile 299: Zeile 440:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |Launches. F1+2 upper body invul. F3-16 upper feet invul (low profile). 19F landing recovery.
| style="background-color:#F9F9F9;" |Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''(Fast) Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8'''
| style="background-color:#F9F9F9;" |'''Fast Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD69_2.png|150px]][[bild:kofxi_gai_6CD69_3.png|150px]][[bild:kofxi_gai_6CD69_4.png|150px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD69_2.png|150px]][[bild:kofxi_gai_6CD69_3.png|150px]][[bild:kofxi_gai_6CD69_4.png|150px]]
| style="background-color:#F9F9F9;" |6/7*
| style="background-color:#F9F9F9;" |6/7*
Zeile 315: Zeile 456:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-9*
| style="background-color:#F9F9F9;" |-9*
| style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Upper feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing. *=Point blank.
| style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3'''
| style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3'''
Zeile 331: Zeile 472:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |-4
| style="background-color:#F9F9F9;" |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time.
| style="background-color:#F9F9F9;" |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F.
|-
|-
|}
|}
Zeile 359: Zeile 500:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Hurtbox enlarged F4+. Hitbox is placed closer in than j.A (both are 80x80).
| style="background-color:#F9F9F9;" |Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).
|-
|-
| style="background-color:#F9F9F9;" |'''Smalljump B'''
| style="background-color:#F9F9F9;" |'''Smalljump B'''
Zeile 465: Zeile 606:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |Slide Knockdown. Upper Feet invul F1-3. *=9F startup from Bridge Sway + 15.
| style="background-color:#F9F9F9;" |Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.
|-
|-
| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P)'''
| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]][[bild:kofxi_gai_214E2P_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]][[bild:kofxi_gai_214E2P_gif.gif]]
| style="background-color:#F9F9F9;" |9+4
| style="background-color:#F9F9F9;" |9+4*
| style="background-color:#F9F9F9;" |10+40
| style="background-color:#F9F9F9;" |10+40
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery.
| style="background-color:#F9F9F9;" |Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
|-
|-
| style="background-color:#F9F9F9;" |'''> Fast Gai Driller (214E>2P>8)'''
| style="background-color:#F9F9F9;" |'''> Fast Gai Driller (214E>2P>8)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]][[bild:kofxi_gai_214E2P8_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]][[bild:kofxi_gai_214E2P8_gif.gif]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |9+21+5*
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster.
| style="background-color:#F9F9F9;" |Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.
|-
|-
| style="background-color:#F9F9F9;" |'''Slider (214E>2K)'''
| style="background-color:#F9F9F9;" |'''Slider (214E>2K)'''
Zeile 489: Zeile 630:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |-18
| style="background-color:#F9F9F9;" |F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery.
| style="background-color:#F9F9F9;" |F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.
|-
|-
| style="background-color:#F9F9F9;" |'''Front Step(214E>6X)'''
| style="background-color:#F9F9F9;" |'''Front Step(214E>6X)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E6X.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E6X_1.png]][[bild:kofxi_gai_214E6X_2.png]][[bild:kofxi_gai_214E6X_gif.gif]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |9*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |26
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Can be chained (needs different button), eg. 214E>6A,6B,6C,6D
| style="background-color:#F9F9F9;" |Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.
|-
|-
| style="background-color:#F9F9F9;" |'''Gai Sniper(214E>41236E)'''
| style="background-color:#F9F9F9;" |'''Gai Sniper(214E>41236E)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E41236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E41236E.png]][[bild:kofxi_gai_214E41236E.gif]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |9+2*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Command Throw.
| style="background-color:#F9F9F9;" |Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
Zeile 519: Zeile 659:
! style="background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''22A'''
| style="background-color:#F9F9F9;" |'''Frog Down (22P)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_22A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |10+40
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Same data as 214E>2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
|-
|-
| style="background-color:#F9F9F9;" |'''22A>8'''
| style="background-color:#F9F9F9;" |'''> Fast Gai Driller (22A>8)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_22A8.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P8_1.png]][[bild:kofxi_gai_214E2P8_2.png]][[bild:kofxi_gai_214E2P8_3.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |21+5*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-26
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Frog Down followup. Same data as 214E>2P>8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.
|-
|-
| style="background-color:#F9F9F9;" |'''22C'''
| style="background-color:#F9F9F9;" |'''> Slow Gai Driller (22C>8)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_22C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_22C8_1.png]][[bild:kofxi_gai_22C8_2.png]][[bild:kofxi_gai_22C8_3.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |21+12*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.
|-
|-
| style="background-color:#F9F9F9;" |'''22C>8'''
| style="background-color:#F9F9F9;" |'''Fast Gai Driller (623A)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_22C8.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_623A_1.png]][[bild:kofxi_gai_623A_2.png]][[bild:kofxi_gai_623A_3.png]][[bild:kofxi_gai_623A_4.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_623A.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-25
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''Slow Gai Driller (623C)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_623C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_623C_1.png]][[bild:kofxi_gai_623C_2.png]][[bild:kofxi_gai_623C_3.png]][[bild:kofxi_gai_623C_4.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''214B'''
| style="background-color:#F9F9F9;" |'''Short Gai Wheel (214B)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214B_1.png]][[bild:kofxi_gai_214B_2.png]][[bild:kofxi_gai_214B_3.png]]
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''214D'''
| style="background-color:#F9F9F9;" |'''Long Gai Wheel (214D)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214D.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214D_1.png]][[bild:kofxi_gai_214D_2.png]][[bild:kofxi_gai_214D_3.png]]
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |23
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2+5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''41236E'''
| style="background-color:#F9F9F9;" |'''Gai Sniper (41236E)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_41236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_41236E.png]]
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Only available if 236236E is active. Command Throw. Same as 214E>41236E. Counterhit-State F1-5. 31F total duration.
|-
| style="background-color:#F9F9F9;" |'''236236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236P.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Damage buff. 25F duration.
|-
|-
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |Every hit can be QSed
| style="background-color:#F9F9F9;" |Chain starter. Every hit can be QSed. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236E_1.png]][[bild:kofxi_gai_236236E_2.png]][[bild:kofxi_gai_236236E_gif.gif]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Can be QSed
| style="background-color:#F9F9F9;" |Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ 236236K Followups
! style="background-color:#D9D9D9;" | Attack
! style="background-color:#D9D9D9;" | Hitbox
! style="background-color:#FFd800;" | Startup
! style="background-color:#FFd800;" | Active
! style="background-color:#FFd800;" | Hit
! style="background-color:#FFd800;" | Guard
! style="background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''236236K>8 Ender'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K8_1.png]][[bild:kofxi_gai_236236K8_2.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |2+7
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.
|-
| style="background-color:#F9F9F9;" |'''236236K>2 Ender'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K2.png]]
| style="background-color:#F9F9F9;" |27
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.
|-
| style="background-color:#F9F9F9;" |'''236236K>4 Ender'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_236236K4_1.png]][[bild:kofxi_gai_236236K4_2.png]]
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.
|-
|-
|}
|}


== Special Attributes & Bugs ==
== Special Attributes & Bugs ==
*The collision box Gai's 6D is rotated 90° during its active time.
*The collision box of Gai's 6D is rotated 90° during its active time.


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Aktuelle Version vom 20. Oktober 2021, 18:48 Uhr

Gai Tendo
天童 凱
KOFXI gai full.png
Tiers & Ranking
Tier: A
Ratio Cost: 4 Points
Properties
Damage Modifier: 0.96
Stun Modifier: 0.95
Crouch height (Tier): C

Colors

KOFXI gai S.png KOFXI gai X.png KOFXI gai T.png KOFXI gai C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI gai R1S.png KOFXI gai R1X.png KOFXI gai R1T.png KOFXI gai R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI gai L1S.png KOFXI gai L1X.png KOFXI gai L1T.png KOFXI gai L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 5 2 +5 +4
5A(f) 5 2 +5 +4
5B(c) 5 3 +4 +3
5B(f) 8 3 +3 +2
5C(c) 6 2 +7 +6
5C(f) 8 2 -1 -2
5D(c) 7 3 +5 +4
5D(f) 10 3 -2 -3
5E 15 3 KD -3 invul on legs F8-28. F29-38 recovery.
GC 8 4 KD -12
Saving Shift ? n* KD / Active until landing. 9F/10F recovery (hit/whiff).
2A 5 3 +6 +5
2B 5 3 +4 +3
2C 7 3+2 -7 -8
2D 10 4 KD -3
3B 11 12 KD -8* Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank
3D 16 4 KD -4 Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery.
Middle Kick
6D
15 4 -8 -9 Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
Back Tornado
6D>4D
13 4 KD -6 Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.
Right Hook
6D>6
18 2 +7 +6 Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6.
Palm Hook
6C
16 4 -12 -13 Overhead. Can be cancelled into Right Hook (6).
Right Hook
6C>6
11 2 +7 +6 Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6.
Back Knuckle
6C/D>6>4
14 3 +0 -1 Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters.
Fast Palm Hook Ender
6C/D>6>6
13 2 -5 -6 No Knockdown or cancels other than QS.
Slow Palm Hook Ender
6C/D>6>4>6
24 4 KD -5 Overhead. Hard Knockdown.
Gai Wheel
6D8
6C/D>6>8
6C/D>6>4>8
214E>8K*
21 3+3 KD -1* Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
Slow Gai Driller
6D>9
6C/D>6>4>9
17 2+9 KD -30 Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.
Fast Gai Driller
6C/D>6>9
6D>3>8
6C/D>6>4>3>8
6/7* 2+7 KD -26 Launcher. 14F landing recovery.
X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.
6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile.
Gai Slider
6D>2
6C/D>6>2
6C/D>6>4>2
11 12 KD -9* Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.
Front Step
6D>3
6C/D>6>4>3
/ 16 / / Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
Knee Upper
6D>3>9
6C/D>6>4>3>9
7 4 KD -4 Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F.
small A 7 6 / / Hurtbox enlarged F4+.
up A 6 6 / / Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).
j.A 6 6 / / Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).
small B 7 8 / / Same hitbox as jump up B & j.B.
up B 7 10 / / Same hitbox as smalljump B & j.B.
j.B 7 8 / / Same hitbox as smalljump B & jump up B.
small C 10 5 / / Same as jump C.
j.C 10 5 / / Same as smalljump C.
small D 11 3 / / Same as jump D.
j.D 12 4 / / Same as smalljump D.
small E 12 4 / / Same as jump E.
j.E 12 4 / / Same as smalljump E.
214E / 31 / / Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).
214E>8P 9+4* 3+3 KD -3* First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.
214E>8K 9+21/+23* 3+3 KD -2+1* 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.
214E>4P 9+9* 3 +0 -1 Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.
214E>4K 9+15* 4 KD -6 Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.
214E>2P 9+4* 10+40 / / Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
214E>2P>8 9+21+5* 2+7 KD -26 Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.
214E>2K 9+16* 12 KD -18 F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.
214E>6X 9* 26 / / Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.
214E>41236E 9+2* 2 KD / Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.
22P 4 10+40 / / Same data as 214E>2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
22PA>8 21+5* 2+7 KD -26 Frog Down followup. Same data as 214E>2P>8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.
22PC>8 21+12* 2+9 KD -30 Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.
623A 7 2+7 KD -25 Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.
623C 17 2+9 KD -30 Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.
214B 21 3+3 KD -2 Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.
214D 23 2+5 KD +0 Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.
41236E 2 2 KD / Only available if 236236E is active. Command Throw. Same as 214E>41236E. Counterhit-State F1-5. 31F total duration.
236236P / 25 / / Damage buff. 25F duration.
236236K 4 10 -1 -2 Deadly Rave starter. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed.
236236K>8 9 2+7 KD -22 Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.
236236K>2 27 16 KD -19 Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.
236236K>4 25 3+3 KD +0 Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.
236236E 7 3 KD +0 Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi gai 5A(c).png 5 2 +5 +4
5A(f) Kofxi gai 5A(f).png 5 2 +5 +4
5B(c) Kofxi gai 5B(c).png 5 3 +4 +3
5B(f) Kofxi gai 5B(f).png 8 3 +3 +2 Moves Gai forward
5C(c) Kofxi gai 5C(c).png 6 2 +7 +6
5C(f) Kofxi gai 5C(f).png 8 2 -1 -2
5D(c) Kofxi gai 5D(c).png 7 3 +5 +4
5D(f) Kofxi gai 5D(f).png 10 3 -2 -3
5E Kofxi gai 5E.png 15 3 KD -3 invul on legs F8-28. F29-38 recovery.
GC Kofxi gai GC.png 8 4 KD -12
Saving Shift Kofxi gai saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi gai 2A.png 5 3 +6 +5
2B Kofxi gai 2B.png 5 3 +4 +3
2C Kofxi gai 2C 1.pngKofxi gai 2C 2.png 7 3+2 -7 -8
2D Kofxi gai 2D.png 10 4 KD -3
3B Kofxi gai 3B.png 11 12 KD -8* Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.
3D Kofxi gai 3D 1.pngKofxi gai 3D 2.png 16 4 KD -4 Launches. Only available if 236236E is active. Low Profile F1-13. 21F recovery.
Middle Kick (6D) Series
Attack Hitbox Startup Active Hit Guard Note
Middle Kick
6D
Kofxi gai 6D.png 15 4 -8 -9 Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
Back Tornado
6D>4D
Kofxi gai 6D4D.png 13 4 KD -6 Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.
Right Hook
6D>6
Kofxi gai 6D6.png 18 2 +7 +6 Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6.
Palm Hook (6C) Series
Attack Hitbox Startup Active Hit Guard Note
Palm Hook
6C
Kofxi gai 6C.png 16 4 -12 -13 Overhead. Can be cancelled into Right Hook (6).
Right Hook
6C>6
Kofxi gai 6C6.png 11 2 +7 +6 Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6.
Other 6C/6D Followups
Attack Hitbox Startup Active Hit Guard Note
Back Knuckle
6C/D>6>4
Kofxi gai 6CD64.png 14 3 +0 -1 Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters.
(fast) Palm Hook Ender
6C/D>6>6
Kofxi gai 6CD66.png 13 2 -5 -6 No Knockdown or cancels other than QS.
(slow) Palm Hook Ender
6C/D>6>4>6
Kofxi gai 6CD646.png 24 4 KD -5 Overhead. Hard Knockdown.
Gai Wheel
6D>8
6C/D>6>8
6C/D>6>4>8
214E>8K*
Kofxi gai 6D8 1.pngKofxi gai 6D8 2.png 21 3+3 KD -1* Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
Slow Gai Driller
6D>9
6C/D>6>4>9
Kofxi gai 6D9 1.pngKofxi gai 6D9 2.pngKofxi gai 6D9 3.png 17 2+9 KD -30 Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery.
Fast Gai Driller
6C/D>6>9
6D>3>8
6C/D>6>4>3>8
Kofxi gai 6CD69 2.pngKofxi gai 6CD69 3.pngKofxi gai 6CD69 4.png 6/7* 2+7 KD -26 Launcher. 14F landing recovery.
X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.
6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile.
Gai Slider
6D>2
6C/D>6>2
6C/D>6>4>2
Kofxi gai 6D2 1.pngKofxi gai 6D2.png 11 12 KD -9* Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank.
Front Step
6D>3
6C/D>6>4>3
Kofxi gai 6D3 1.pngKofxi gai 6D3.png 16 Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
Knee Upper
6D>3>9
6C/D>6>4>3>9
Kofxi gai 6D39.png 7 4 KD -4 Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F.
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi gai smalljump A 1.pngKofxi gai smalljump A 2.png 7 6 Hurtbox enlarged F4+.
Jump up A Kofxi gai jump up A 1.pngKofxi gai jump up A 2.png 6 6 Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).
Jump A Kofxi gai jump up A 1.pngKofxi gai jump A 2.png 6 6 Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80).
Smalljump B Kofxi gai smalljump B.png 7 8 Same hitbox as jump up B & j.B.
Jump up B Kofxi gai jump up B.png 7 10 Same hitbox as smalljump B & j.B.
Jump B Kofxi gai jump B.png 7 8 Same hitbox as smalljump B & jump up B.
Smalljump C Kofxi gai smalljump C.png 10 5 Same as jump C.
Jump C Kofxi gai jump C.png 10 5 Same as smalljump C.
Smalljump D Kofxi gai smalljump D.png 11 3 Same as jump D.
Jump D Kofxi gai jump D.png 12 4 Same as smalljump D.
Smalljump E Kofxi gai smalljump E.png 12 4 Same as jump E.
Jump E Kofxi gai jump E.png 12 4 Same as smalljump E.
214E + Followups
Attack Hitbox Startup Active Hit Guard Note
Bridge Sway (214E) Kofxi gai 214E.png / 31 / / Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).
Bridge Sway Upper (214E>8P) Kofxi gai 214E8P 1.pngKofxi gai 214E8P 2.pngKofxi gai 214E8P gif.gif 9+4* 3+3 KD -3* First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.
Gai Wheel (214E>8K) Kofxi gai 214E8K 1.pngKofxi gai 214E8K 2.pngKofxi gai 214E8K 3.pngKofxi gai 214E8K gif.gif 9+21/+23* 3+3 KD -2/+1* 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.
Back Knuckle (214E>4P) Kofxi gai 214E4P.pngKofxi gai 214E4P gif.gif 9+9* 3 +0 -1 Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.
Back Tornado (214E>4K) Kofxi gai 214E4K 1.pngKofxi gai 214E4K 2.pngKofxi gai 214E4K gif.gif 9+15* 4 KD -6 Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15.
Frog Down (214E>2P) Kofxi gai 214E2P 1.pngKofxi gai 214E2P 2.pngKofxi gai 214E2P 3.pngKofxi gai 214E2P gif.gif 9+4* 10+40 / / Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
> Fast Gai Driller (214E>2P>8) Kofxi gai 214E2P8 1.pngKofxi gai 214E2P8 2.pngKofxi gai 214E2P8 3.pngKofxi gai 214E2P8 gif.gif 9+21+5* 2+7 KD -26 Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5.
Slider (214E>2K) Kofxi gai 214E2K 1.pngKofxi gai 214E2K 2.pngKofxi gai 214E2K gif.gif 9+16* 12 KD -18 F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16.
Front Step(214E>6X) Kofxi gai 214E6X 1.pngKofxi gai 214E6X 2.pngKofxi gai 214E6X gif.gif 9* 26 / / Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway.
Gai Sniper(214E>41236E) Kofxi gai 214E41236E.pngDatei:Kofxi gai 214E41236E.gif 9+2* 2 KD / Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2.
Specials & Supers
Attack Hitbox Startup Active Hit Guard Note
Frog Down (22P) Kofxi gai 214E2P 1.pngKofxi gai 214E2P 2.pngKofxi gai 214E2P 3.png 4 10+40 / / Same data as 214E>2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4.
> Fast Gai Driller (22A>8) Kofxi gai 214E2P8 1.pngKofxi gai 214E2P8 2.pngKofxi gai 214E2P8 3.png 21+5* 2+7 KD -26 Frog Down followup. Same data as 214E>2P>8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5.
> Slow Gai Driller (22C>8) Kofxi gai 22C8 1.pngKofxi gai 22C8 2.pngKofxi gai 22C8 3.png 21+12* 2+9 KD -30 Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12.
Fast Gai Driller (623A) Kofxi gai 623A 1.pngKofxi gai 623A 2.pngKofxi gai 623A 3.pngKofxi gai 623A 4.png 7 2+7 KD -25 Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery.
Slow Gai Driller (623C) Kofxi gai 623C 1.pngKofxi gai 623C 2.pngKofxi gai 623C 3.pngKofxi gai 623C 4.png 17 2+9 KD -30 Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery.
Short Gai Wheel (214B) Kofxi gai 214B 1.pngKofxi gai 214B 2.pngKofxi gai 214B 3.png 21 3+3 KD -2 Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery.
Long Gai Wheel (214D) Kofxi gai 214D 1.pngKofxi gai 214D 2.pngKofxi gai 214D 3.png 23 2+5 KD +0 Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery.
Gai Sniper (41236E) Kofxi gai 41236E.png 2 2 KD / Only available if 236236E is active. Command Throw. Same as 214E>41236E. Counterhit-State F1-5. 31F total duration.
236236P Kofxi gai 236236P.png / 25 / / Damage buff. 25F duration.
236236K Kofxi gai 236236K.png 4 10 -1 -2 Chain starter. Every hit can be QSed. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery.
236236E Kofxi gai 236236E 1.pngKofxi gai 236236E 2.pngKofxi gai 236236E gif.gif 7 3 KD +0 Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration.
236236K Followups
Attack Hitbox Startup Active Hit Guard Note
236236K>8 Ender Kofxi gai 236236K8 1.pngKofxi gai 236236K8 2.png 9 2+7 KD -22 Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery.
236236K>2 Ender Kofxi gai 236236K2.png 27 16 KD -19 Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67.
236236K>4 Ender Kofxi gai 236236K4 1.pngKofxi gai 236236K4 2.png 25 3+3 KD +0 Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery.

Special Attributes & Bugs

  • The collision box of Gai's 6D is rotated 90° during its active time.

Navigation