Gai Tendo(KOFXI): Unterschied zwischen den Versionen
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| 3D || 16 || 4|| KD|| <span style="color: red;">-4</span> ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery. | | 3D || 16 || 4|| KD|| <span style="color: red;">-4</span> ||Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery. | ||
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| 6D || 15 || 4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span> ||Chain Starter. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). | | Middle Kick<br>6D || 15 || 4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span> ||Chain Starter. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). | ||
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| 6D>4D || 13 || 4|| KD|| <span style="color: red;">-6</span> ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit. | | Back Tornado<br>6D>4D || 13 || 4|| KD|| <span style="color: red;">-6</span> ||Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit. | ||
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| 6D>6 || 18 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6. | | Right Hook>6D>6 || 18 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6. | ||
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| 6C || 16 || 4|| <span style="color: red;">-12</span>|| <span style="color: red;">-13</span> ||Overhead. Can be cancelled into Right Hook (6). | | Palm Hook<br>6C || 16 || 4|| <span style="color: red;">-12</span>|| <span style="color: red;">-13</span> ||Overhead. Can be cancelled into Right Hook (6). | ||
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| 6C>6 || 11 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6. | | Right Hook<br>6C>6 || 11 || 2|| <span style="color: blue;">+7</span>|| <span style="color: blue;">+6</span> ||Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6. | ||
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| 6C/D>6>4 || 14 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters. | | Back Knuckle<br>6C/D>6>4 || 14 || 3|| <span style="color: blue;">+0</span>|| <span style="color: red;">-1</span> ||Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters. | ||
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| 6C/D>6>6 || 13 || 2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span> ||No Knockdown or cancels other than QS. | | Fast Palm Hook Ender<br>6C/D>6>6 || 13 || 2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span> ||No Knockdown or cancels other than QS. | ||
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| 6C/D>6>4>6 || 24 || 4|| KD|| <span style="color: red;">-5</span> ||Overhead. Hard Knockdown. | | Slow Palm Hook Ender<br>6C/D>6>4>6 || 24 || 4|| KD|| <span style="color: red;">-5</span> ||Overhead. Hard Knockdown. | ||
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| 6D8<br>6C/D>6>8<br>6C/D>6>4>8<br>214E>8K* || 21 || 3+3|| KD|| <span style="color: red;">-1</span>* ||Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo. | | Gai Wheel<br>6D8<br>6C/D>6>8<br>6C/D>6>4>8<br>214E>8K* || 21 || 3+3|| KD|| <span style="color: red;">-1</span>* ||Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo. | ||
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| 6D>9<br>6C/D>6>4>9 || 17 || 2+9|| KD|| <span style="color: red;">-30</span> ||Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery. | | Slow Gai Driller<br>6D>9<br>6C/D>6>4>9 || 17 || 2+9|| KD|| <span style="color: red;">-30</span> ||Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery. | ||
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| 6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8 || 6/7* || 2+7|| KD|| <span style="color: red;">-26</span> ||Launcher. 14F landing recovery.<br>X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.<br>6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile. | | Fast Gai Driller<br>6C/D>6>9<br>6D>3>8<br>6C/D>6>4>3>8 || 6/7* || 2+7|| KD|| <span style="color: red;">-26</span> ||Launcher. 14F landing recovery.<br>X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.<br>6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile. | ||
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| 6D>2<br>6C/D>6>2<br>6C/D>6>4>2 || 11 || 12|| KD|| <span style="color: red;">-9</span>* ||Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing. *=Point blank. | | Gai Slider<br>6D>2<br>6C/D>6>2<br>6C/D>6>4>2 || 11 || 12|| KD|| <span style="color: red;">-9</span>* ||Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing. *=Point blank. | ||
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| 6D>3<br>6C/D>6>4>3 || / || 16 || / || / ||Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery. | | Front Step<br>6D>3<br>6C/D>6>4>3 || / || 16 || / || / ||Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery. | ||
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| 6D>3>9<br>6C/D>6>4>3>9 || 7 || 4|| KD || <span style="color: red;">-4</span> ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. | | Knee Upper<br>6D>3>9<br>6C/D>6>4>3>9 || 7 || 4|| KD || <span style="color: red;">-4</span> ||Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. | ||
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|} | |} |
Version vom 12. Juli 2021, 14:18 Uhr
Gai Tendo 天童 凱 | |
Tiers & Ranking | |
Tier: | A |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 0.96 |
Stun Modifier: | 0.95 |
Crouch height (Tier): | C |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 5 | 2 | +5 | +4 | |
5A(f) | 5 | 2 | +5 | +4 | |
5B(c) | 5 | 3 | +4 | +3 | |
5B(f) | 8 | 3 | +3 | +2 | |
5C(c) | 6 | 2 | +7 | +6 | |
5C(f) | 8 | 2 | -1 | -2 | |
5D(c) | 7 | 3 | +5 | +4 | |
5D(f) | 10 | 3 | -2 | -3 | |
5E | 15 | 3 | KD | -3 | invul on legs F8-28. F29-38 recovery. |
GC | 8 | 4 | KD | -12 | |
Saving Shift | ? | n* | KD | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 5 | 3 | +6 | +5 | |
2B | 5 | 3 | +4 | +3 | |
2C | 7 | 3+2 | -7 | -8 | |
2D | 10 | 4 | KD | -3 | |
3B | 11 | 12 | KD | -8* | Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank |
3D | 16 | 4 | KD | -4 | Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery. |
Middle Kick 6D |
15 | 4 | -8 | -9 | Chain Starter. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). |
Back Tornado 6D>4D |
13 | 4 | KD | -6 | Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit. |
Right Hook>6D>6 | 18 | 2 | +7 | +6 | Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6. |
Palm Hook 6C |
16 | 4 | -12 | -13 | Overhead. Can be cancelled into Right Hook (6). |
Right Hook 6C>6 |
11 | 2 | +7 | +6 | Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6. |
Back Knuckle 6C/D>6>4 |
14 | 3 | +0 | -1 | Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters. |
Fast Palm Hook Ender 6C/D>6>6 |
13 | 2 | -5 | -6 | No Knockdown or cancels other than QS. |
Slow Palm Hook Ender 6C/D>6>4>6 |
24 | 4 | KD | -5 | Overhead. Hard Knockdown. |
Gai Wheel 6D8 6C/D>6>8 6C/D>6>4>8 214E>8K* |
21 | 3+3 | KD | -1* | Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo. |
Slow Gai Driller 6D>9 6C/D>6>4>9 |
17 | 2+9 | KD | -30 | Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery. |
Fast Gai Driller 6C/D>6>9 6D>3>8 6C/D>6>4>3>8 |
6/7* | 2+7 | KD | -26 | Launcher. 14F landing recovery. X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile. 6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile. |
Gai Slider 6D>2 6C/D>6>2 6C/D>6>4>2 |
11 | 12 | KD | -9* | Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing. *=Point blank. |
Front Step 6D>3 6C/D>6>4>3 |
/ | 16 | / | / | Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery. |
Knee Upper 6D>3>9 6C/D>6>4>3>9 |
7 | 4 | KD | -4 | Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
Bridge Sway (214E) | / | 31 | / | / | Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest). | |
Bridge Sway Upper (214E>8P) | 9+4* | 3+3 | KD | -3* | First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit. | |
Gai Wheel (214E>8K) | 9+21/+23* | 3+3 | KD | -2/+1* | 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit. | |
Back Knuckle (214E>4P) | 9+9* | 3 | +0 | -1 | Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9. | |
Back Tornado (214E>4K) | 9+15* | 4 | KD | -6 | Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15. | |
Frog Down (214E>2P) | 9+4 | 10+40 | / | / | Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4. | |
> Fast Gai Driller (214E>2P>8) | 9+21+5* | 2+7 | KD | -26 | Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5. | |
Slider (214E>2K) | 9+16* | 12 | KD | -18 | F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16. | |
Front Step(214E>6X) | 9* | 26 | / | / | Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway. | |
Gai Sniper(214E>41236E) | Datei:Kofxi gai 214E41236E.gif | 9+2* | 2 | KD | / | Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2. |
Special Attributes & Bugs
- The collision box Gai's 6D is rotated 90° during its active time.
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