Gai Tendo(KOFXI): Unterschied zwischen den Versionen

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Zeile 465: Zeile 465:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |Slide Knockdown. Upper Feet invul F1-3.
| style="background-color:#F9F9F9;" |Slide Knockdown. Upper Feet invul F1-3. *=9F startup from Bridge Sway + 15.
|-
|-
| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P)'''
| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E2P_1.png]][[bild:kofxi_gai_214E2P_2.png]][[bild:kofxi_gai_214E2P_3.png]][[bild:kofxi_gai_214E2P_gif.gif]]
| style="background-color:#F9F9F9;" |9+4
| style="background-color:#F9F9F9;" |10+40
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery.
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P>9)'''
| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P>9)'''

Version vom 26. Mai 2021, 00:12 Uhr

Gai Tendo
天童 凱
KOFXI gai full.png
Tiers & Ranking
Tier: A
Ratio Cost: 4 Points
Properties
Damage Modifier: 0.96
Stun Modifier: 0.95
Crouch height (Tier): C

Colors

KOFXI gai S.jpg KOFXI gai X.jpg KOFXI gai T.jpg KOFXI gai C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI gai R1S.jpg KOFXI gai R1X.jpg KOFXI gai R1T.jpg KOFXI gai R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI gai L1S.jpg KOFXI gai L1X.jpg KOFXI gai L1T.jpg KOFXI gai L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi gai 5A(c).png 5 2 +5 +4
5A(f) Kofxi gai 5A(f).png 5 2 +5 +4
5B(c) Kofxi gai 5B(c).png 5 3 +4 +3
5B(f) Kofxi gai 5B(f).png 8 3 +3 +2 Moves Gai forward
5C(c) Kofxi gai 5C(c).png 6 2 +7 +6
5C(f) Kofxi gai 5C(f).png 8 2 -1 -2
5D(c) Kofxi gai 5D(c).png 7 3 +5 +4
5D(f) Kofxi gai 5D(f).png 10 3 -2 -3
5E Kofxi gai 5E.png 15 3 KD -3 invul on legs F8-28. F29-38 recovery.
GC Kofxi gai GC.png 8 4 KD -12
Saving Shift Kofxi gai saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi gai 2A.png 5 3 +6 +5
2B Kofxi gai 2B.png 5 3 +4 +3
2C Kofxi gai 2C 1.pngKofxi gai 2C 2.png 7 3+2 ?
2D Kofxi gai 2D.png 10 4 -7 -8
3B Kofxi gai 3B.png 11 12 KD -8* Only available if 236236E is active. Upper body invul F1-10 & F29-31. Upper feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank.
3D Kofxi gai 3D 1.pngKofxi gai 3D 2.png 16 4 KD -4 Launches. Only available if 236236E is active. Low Profile F1-13. 21F recovery.
Middle Kick (6D) Series
Attack Hitbox Startup Active Hit Guard Note
Middle Kick
6D
Kofxi gai 6D.png 15 4 -8 -9 Chain Starter. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19).
Back Tornado
6D>4D
Kofxi gai 6D4D.png 13 4 KD -6 Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit.
Right Hook
6D>6
Kofxi gai 6D6.png 18 2 +7 +6 Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6.
Palm Hook (6C) Series
Attack Hitbox Startup Active Hit Guard Note
Palm Hook
6C
Kofxi gai 6C.png 16 4 -12 -13 Overhead. Can be cancelled into Right Hook (6).
Right Hook
6C>6
Kofxi gai 6C6.png 11 2 +7 +6 Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6.
Other 6C/6D Followups
Attack Hitbox Startup Active Hit Guard Note
Back Knuckle
6C/D>6>4
Kofxi gai 6CD64.png 14 3 +0 -1 Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters.
(fast) Palm Hook Ender
6C/D>6>6
Kofxi gai 6CD66.png 13 2 -5 -6 No Knockdown or cancels other than QS.
(slow) Palm Hook Ender
6C/D>6>4>6
Kofxi gai 6CD646.png 24 4 KD -5 Overhead. Hard Knockdown.
Gai Wheel
6D>8
6C/D>6>8
6C/D>6>4>8
214E>8K*
Kofxi gai 6D8 1.pngKofxi gai 6D8 2.png 21 3+3 KD -1* Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo.
(Slow) Gai Driller
6D>9
6C/D>6>4>9
Kofxi gai 6D9 1.pngKofxi gai 6D9 2.pngKofxi gai 6D9 3.png 17 2+9 KD -30 Launches. F1+2 upper body invul. F3-16 upper feet invul (low profile). 19F landing recovery.
(Fast) Gai Driller
6C/D>6>9
6D>3>8
6C/D>6>4>3>8
Kofxi gai 6CD69 2.pngKofxi gai 6CD69 3.pngKofxi gai 6CD69 4.png 6/7* 2+7 KD -26 Launcher. 14F landing recovery.
X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile.
6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile.
Gai Slider
6D>2
6C/D>6>2
6C/D>6>4>2
Kofxi gai 6D2 1.pngKofxi gai 6D2.png 11 12 KD -9* Upper Body invul F1-10 & F29-31. Upper feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing. *=Point blank.
Front Step
6D>3
6C/D>6>4>3
Kofxi gai 6D3 1.pngKofxi gai 6D3.png 16 Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery.
Knee Upper
6D>3>9
6C/D>6>4>3>9
Kofxi gai 6D39.png 7 4 KD -4 Launches. First frame not in counterhit-state, then in counterhit-state until end of active time.
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi gai smalljump A 1.pngKofxi gai smalljump A 2.png 7 6 Hurtbox enlarged F4+.
Jump up A Kofxi gai jump up A 1.pngKofxi gai jump up A 2.png 6 6 Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80).
Jump A Kofxi gai jump up A 1.pngKofxi gai jump A 2.png 6 6 Hurtbox enlarged F4+. Hitbox is placed closer in than j.A (both are 80x80).
Smalljump B Kofxi gai smalljump B.png 7 8 Same hitbox as jump up B & j.B.
Jump up B Kofxi gai jump up B.png 7 10 Same hitbox as smalljump B & j.B.
Jump B Kofxi gai jump B.png 7 8 Same hitbox as smalljump B & jump up B.
Smalljump C Kofxi gai smalljump C.png 10 5 Same as jump C.
Jump C Kofxi gai jump C.png 10 5 Same as smalljump C.
Smalljump D Kofxi gai smalljump D.png 11 3 Same as jump D.
Jump D Kofxi gai jump D.png 12 4 Same as smalljump D.
Smalljump E Kofxi gai smalljump E.png 12 4 Same as jump E.
Jump E Kofxi gai jump E.png 12 4 Same as smalljump E.
214E + Followups
Attack Hitbox Startup Active Hit Guard Note
Bridge Sway (214E) Kofxi gai 214E.png / 31 / / Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest).
Bridge Sway Upper (214E>8P) Kofxi gai 214E8P 1.pngKofxi gai 214E8P 2.pngDatei:Kofxi gai 214E8P gif.png 9+4* 3+3 KD -3* First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit.
Gai Wheel (214E>8K) Kofxi gai 214E8K 1.pngKofxi gai 214E8K 2.pngKofxi gai 214E8K 3.pngKofxi gai 214E8K gif.gif 9+21/+23* 3+3 KD -2/+1* 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit.
Back Knuckle (214E>4P) Kofxi gai 214E4P.png 9+9* 3 +0 -1 Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9.
Back Tornado (214E>4K) Kofxi gai 214E4K 1.pngKofxi gai 214E4K 2.png 9+15* 4 KD -6 Slide Knockdown. Upper Feet invul F1-3. *=9F startup from Bridge Sway + 15.
Frog Down (214E>2P) Kofxi gai 214E2P 1.pngKofxi gai 214E2P 2.pngKofxi gai 214E2P 3.pngKofxi gai 214E2P gif.gif 9+4 10+40 ? ? F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery.
Frog Down (214E>2P>9) Datei:Kofxi gai 214E2P9.png ? ? ? ? Frog Down followup. Super Cancel.
Slider (214E>2K) Datei:Kofxi gai 214E2K.png ? ? ? ?
Front Step(214E>6X) Datei:Kofxi gai 214E6X.png ? ? ? ? Can be chained (needs different button), eg. 214E>6A,6B,6C,6D
Gai Sniper(214E>41236E) Kofxi gai 214E41236E.png ? ? ? ? Command Throw.
Specials & Supers
Move Hitbox Startup Active Adv Cancel Note
22A Datei:Kofxi gai 22A.png ? ? ?
22A>8 Datei:Kofxi gai 22A8.png ? ? ?
22C Datei:Kofxi gai 22C.png ? ? ?
22C>8 Datei:Kofxi gai 22C8.png ? ? ?
623A Datei:Kofxi gai 623A.png 7 ? ?
623C Datei:Kofxi gai 623C.png 17 ? ?
214B Datei:Kofxi gai 214B.png 21 ? ?
214D Datei:Kofxi gai 214D.png 23 ? ?
41236E Kofxi gai 41236E.png 2 ? ?
236236K Kofxi gai 236236K.png 4 ? ? Every hit can be QSed
236236E Datei:Kofxi gai 236236E.png 7 ? ? Can be QSed

Special Attributes & Bugs

  • The collision box Gai's 6D is rotated 90° during its active time.
  • If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing (block switch is not possible during block hit stop, a known bug).

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