Gai Tendo(KOFXI): Unterschied zwischen den Versionen
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Zeile 314: | Zeile 314: | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-9* | ||
| style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Upper feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing. | | style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Upper feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing. *=Point blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3''' | | style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3''' | ||
Zeile 329: | Zeile 329: | ||
| style="background-color:#F9F9F9;" |7 | | style="background-color:#F9F9F9;" |7 | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-4 | ||
| style="background-color:#F9F9F9;" |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. | | style="background-color:#F9F9F9;" |Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. | ||
|- | |- | ||
Zeile 453: | Zeile 453: | ||
| style="background-color:#F9F9F9;" |'''Back Knuckle (214E>4P)''' | | style="background-color:#F9F9F9;" |'''Back Knuckle (214E>4P)''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E4P.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_gai_214E4P.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |9+9* | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |Super Cancel. Very high hit stun. Whiffs against crouching characters. | | style="background-color:#F9F9F9;" |Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Back Tornado (214E>4K)''' | | style="background-color:#F9F9F9;" |'''Back Tornado (214E>4K)''' | ||
Zeile 463: | Zeile 463: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Slide Knockdown. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Frog Down (214E>2P)''' | | style="background-color:#F9F9F9;" |'''Frog Down (214E>2P)''' |
Version vom 26. Mai 2021, 00:02 Uhr
Gai Tendo 天童 凱 | |
Tiers & Ranking | |
Tier: | A |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 0.96 |
Stun Modifier: | 0.95 |
Crouch height (Tier): | C |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
Bridge Sway (214E) | / | 31 | / | / | Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest). | |
Bridge Sway Upper (214E>8P) | Datei:Kofxi gai 214E8P gif.png | 10+4* | 3+3 | KD | -3* | First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit. |
Gai Wheel (214E>8K) | 10+21/+23* | 3+3 | KD | -2/+1* | 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 10F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit. | |
Back Knuckle (214E>4P) | 9+9* | 3 | +0 | -1 | Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9. | |
Back Tornado (214E>4K) | Datei:Kofxi gai 214E4K.png | ? | ? | KD | ? | Slide Knockdown. |
Frog Down (214E>2P) | Datei:Kofxi gai 214E2P.png | ? | ? | ? | ? | |
Frog Down (214E>2P>9) | Datei:Kofxi gai 214E2P9.png | ? | ? | ? | ? | Frog Down followup. Super Cancel. |
Slider (214E>2K) | Datei:Kofxi gai 214E2K.png | ? | ? | ? | ? | |
Front Step(214E>6X) | Datei:Kofxi gai 214E6X.png | ? | ? | ? | ? | Can be chained (needs different button), eg. 214E>6A,6B,6C,6D |
Gai Sniper(214E>41236E) | ? | ? | ? | ? | Command Throw. |
Move | Hitbox | Startup | Active | Adv | Cancel | Note |
---|---|---|---|---|---|---|
22A | Datei:Kofxi gai 22A.png | ? | ? | ? | ||
22A>8 | Datei:Kofxi gai 22A8.png | ? | ? | ? | ||
22C | Datei:Kofxi gai 22C.png | ? | ? | ? | ||
22C>8 | Datei:Kofxi gai 22C8.png | ? | ? | ? | ||
623A | Datei:Kofxi gai 623A.png | 7 | ? | ? | ||
623C | Datei:Kofxi gai 623C.png | 17 | ? | ? | ||
214B | Datei:Kofxi gai 214B.png | 21 | ? | ? | ||
214D | Datei:Kofxi gai 214D.png | 23 | ? | ? | ||
41236E | 2 | ? | ? | |||
236236K | 4 | ? | ? | Every hit can be QSed | ||
236236E | Datei:Kofxi gai 236236E.png | 7 | ? | ? | Can be QSed |
Special Attributes & Bugs
- The collision box Gai's 6D is rotated 90° during its active time.
- If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing (block switch is not possible during block hit stop, a known bug).
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