Gai Tendo(KOFXI): Unterschied zwischen den Versionen
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Zeile 265: | Zeile 265: | ||
| style="background-color:#F9F9F9;" |14 | | style="background-color:#F9F9F9;" |14 | ||
| style="background-color:#F9F9F9;" |3 | | style="background-color:#F9F9F9;" |3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |+0 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-1 | ||
| style="background-color:#F9F9F9;" |Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3) | | style="background-color:#F9F9F9;" |Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''(fast) Palm Hook Ender<br>6C/D>6>6''' | | style="background-color:#F9F9F9;" |'''(fast) Palm Hook Ender<br>6C/D>6>6''' | ||
Zeile 273: | Zeile 273: | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
| style="background-color:#F9F9F9;" |2 | | style="background-color:#F9F9F9;" |2 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-6 | ||
| style="background-color:#F9F9F9;" |No Knockdown or cancels other than QS. | | style="background-color:#F9F9F9;" |No Knockdown or cancels other than QS. | ||
|- | |- | ||
Zeile 282: | Zeile 282: | ||
| style="background-color:#F9F9F9;" |4 | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-5 | ||
| style="background-color:#F9F9F9;" |Overhead. Hard Knockdown. | | style="background-color:#F9F9F9;" |Overhead. Hard Knockdown. | ||
|- | |- | ||
Zeile 289: | Zeile 289: | ||
| style="background-color:#F9F9F9;" |21 | | style="background-color:#F9F9F9;" |21 | ||
| style="background-color:#F9F9F9;" |3+3 | | style="background-color:#F9F9F9;" |3+3 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-1* | ||
| style="background-color:#F9F9F9;" |Overhead. 17F landing recovery. *= see 214E data. | | style="background-color:#F9F9F9;" |Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''(Slow) Gai Driller<br>6D>9<br>6C/D>6>4>9''' | | style="background-color:#F9F9F9;" |'''(Slow) Gai Driller<br>6D>9<br>6C/D>6>4>9''' | ||
Zeile 297: | Zeile 297: | ||
| style="background-color:#F9F9F9;" |17 | | style="background-color:#F9F9F9;" |17 | ||
| style="background-color:#F9F9F9;" |2+9 | | style="background-color:#F9F9F9;" |2+9 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-30 | ||
| style="background-color:#F9F9F9;" |Launches. F1+2 upper body invul. F3-16 upper feet invul (low profile). 19F landing recovery. | | style="background-color:#F9F9F9;" |Launches. F1+2 upper body invul. F3-16 upper feet invul (low profile). 19F landing recovery. | ||
|- | |- | ||
Zeile 306: | Zeile 306: | ||
| style="background-color:#F9F9F9;" |2+7 | | style="background-color:#F9F9F9;" |2+7 | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |-26 | ||
| style="background-color:#F9F9F9;" |Launcher. 14F landing recovery.<br>'''X>3>8 Data:''' 6F Startup; F1 not in counterhit state; F2-5 low profile.<br>'''6C/D>6 Data:''' 7F startup; F1+2 upper body invul; F3-6 low profile. | | style="background-color:#F9F9F9;" |Launcher. 14F landing recovery.<br>'''X>3>8 Data:''' 6F Startup; F1 not in counterhit state; F2-5 low profile.<br>'''6C/D>6 Data:''' 7F startup; F1+2 upper body invul; F3-6 low profile. | ||
|- | |- | ||
Zeile 313: | Zeile 313: | ||
| style="background-color:#F9F9F9;" |11 | | style="background-color:#F9F9F9;" |11 | ||
| style="background-color:#F9F9F9;" |12 | | style="background-color:#F9F9F9;" |12 | ||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Upper feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. If done right after 6D, Slider is unblockable if the opponent blocked the 6D standing. | |||
| style="background-color:#F9F9F9;" |Upper Body invul F1-10 & F29-31. Upper feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. | |||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3''' | | style="background-color:#F9F9F9;" |'''Front Step<br>6D>3<br>6C/D>6>4>3''' |
Version vom 25. Mai 2021, 23:57 Uhr
Gai Tendo 天童 凱 | |
Tiers & Ranking | |
Tier: | A |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 0.96 |
Stun Modifier: | 0.95 |
Crouch height (Tier): | C |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
Bridge Sway (214E) | / | 31 | / | / | Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest). | |
Bridge Sway Upper (214E>8P) | Datei:Kofxi gai 214E8P gif.png | 10+4* | 3+3 | KD | -3* | First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit. |
Gai Wheel (214E>8K) | 10+21/+23* | 3+3 | KD | -2/+1* | 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 10F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit. | |
Back Knuckle (214E>4P) | ? | ? | ? | ? | Super Cancel. Very high hit stun. Whiffs against crouching characters. | |
Back Tornado (214E>4K) | Datei:Kofxi gai 214E4K.png | ? | ? | ? | ? | |
Frog Down (214E>2P) | Datei:Kofxi gai 214E2P.png | ? | ? | ? | ? | |
Frog Down (214E>2P>9) | Datei:Kofxi gai 214E2P9.png | ? | ? | ? | ? | Frog Down followup. Super Cancel. |
Slider (214E>2K) | Datei:Kofxi gai 214E2K.png | ? | ? | ? | ? | |
Front Step(214E>6X) | Datei:Kofxi gai 214E6X.png | ? | ? | ? | ? | Can be chained (needs different button), eg. 214E>6A,6B,6C,6D |
Gai Sniper(214E>41236E) | ? | ? | ? | ? | Command Throw. |
Move | Hitbox | Startup | Active | Adv | Cancel | Note |
---|---|---|---|---|---|---|
22A | Datei:Kofxi gai 22A.png | ? | ? | ? | ||
22A>8 | Datei:Kofxi gai 22A8.png | ? | ? | ? | ||
22C | Datei:Kofxi gai 22C.png | ? | ? | ? | ||
22C>8 | Datei:Kofxi gai 22C8.png | ? | ? | ? | ||
623A | Datei:Kofxi gai 623A.png | 7 | ? | ? | ||
623C | Datei:Kofxi gai 623C.png | 17 | ? | ? | ||
214B | Datei:Kofxi gai 214B.png | 21 | ? | ? | ||
214D | Datei:Kofxi gai 214D.png | 23 | ? | ? | ||
41236E | 2 | ? | ? | |||
236236K | 4 | ? | ? | Every hit can be QSed | ||
236236E | Datei:Kofxi gai 236236E.png | 7 | ? | ? | Can be QSed |
Special Attributes & Bugs
- The collision box Gai's 6D is rotated 90° during its active time.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber