Gai Tendo(KOFXI): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Zeile 262: | Zeile 262: | ||
! style="width:60px;background-color:#FFd800;" | Note | ! style="width:60px;background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Palm Hook<br>6C/D>6>6''' | | style="background-color:#F9F9F9;" |'''Bare Knuckle<br>6C/D>6>4''' | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD64.png]] | |||
| style="background-color:#F9F9F9;" |14 | |||
| style="background-color:#F9F9F9;" |3 | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |? | |||
| style="background-color:#F9F9F9;" |Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Very high hit stun. Whiffs against crouching characters. | |||
|- | |||
| style="background-color:#F9F9F9;" |'''(fast) Palm Hook Ender<br>6C/D>6>6''' | |||
| style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD66.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD66.png]] | ||
| style="background-color:#F9F9F9;" |13 | | style="background-color:#F9F9F9;" |13 | ||
Zeile 268: | Zeile 276: | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |No Knockdown or cancels other than QS. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |''' | | style="background-color:#F9F9F9;" |'''(slow) Palm Hook Ender<br>6C/D>6>4>6''' | ||
| style="background-color:#F9F9F9;" |[[bild: | | style="background-color:#F9F9F9;" |[[bild:kofxi_gai_6CD646.png]] | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |24 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |4 | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |? | | style="background-color:#F9F9F9;" |? | ||
| style="background-color:#F9F9F9;" | | | style="background-color:#F9F9F9;" |Overhead. Hard Knockdown. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Gai Wheel<br>6D>8<br>6C/D>6>8<br>6C/D>6>4>8<br>214E>8K*''' | | style="background-color:#F9F9F9;" |'''Gai Wheel<br>6D>8<br>6C/D>6>8<br>6C/D>6>4>8<br>214E>8K*''' |
Version vom 25. Mai 2021, 23:25 Uhr
Gai Tendo 天童 凱 | |
Tiers & Ranking | |
Tier: | A |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 0.96 |
Stun Modifier: | 0.95 |
Crouch height (Tier): | C |
Colors
A | B | C | D |
R1 + | R1 + | R1 + | R1 + |
E+A | E+B | E+C | E+D |
L1 + | L1 + | L1 + | L1 + |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
Bridge Sway (214E) | / | 31 | / | / | Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest). | |
Bridge Sway Upper (214E>8P) | Datei:Kofxi gai 214E8P gif.png | 10+4* | 3+3 | KD | -3* | First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit. |
Gai Wheel (214E>8K) | 10+21/+23* | 3+3 | KD | -2/+1* | 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 10F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit. | |
Back Knuckle (214E>4P) | ? | ? | ? | ? | Super Cancel. Very high hit stun. Whiffs against crouching characters. | |
Back Tornado (214E>4K) | Datei:Kofxi gai 214E4K.png | ? | ? | ? | ? | |
Frog Down (214E>2P) | Datei:Kofxi gai 214E2P.png | ? | ? | ? | ? | |
Frog Down (214E>2P>9) | Datei:Kofxi gai 214E2P9.png | ? | ? | ? | ? | Frog Down followup. Super Cancel. |
Slider (214E>2K) | Datei:Kofxi gai 214E2K.png | ? | ? | ? | ? | |
Front Step(214E>6X) | Datei:Kofxi gai 214E6X.png | ? | ? | ? | ? | Can be chained (needs different button), eg. 214E>6A,6B,6C,6D |
Gai Sniper(214E>41236E) | ? | ? | ? | ? | Command Throw. |
Move | Hitbox | Startup | Active | Adv | Cancel | Note |
---|---|---|---|---|---|---|
22A | Datei:Kofxi gai 22A.png | ? | ? | ? | ||
22A>8 | Datei:Kofxi gai 22A8.png | ? | ? | ? | ||
22C | Datei:Kofxi gai 22C.png | ? | ? | ? | ||
22C>8 | Datei:Kofxi gai 22C8.png | ? | ? | ? | ||
623A | Datei:Kofxi gai 623A.png | 7 | ? | ? | ||
623C | Datei:Kofxi gai 623C.png | 17 | ? | ? | ||
214B | Datei:Kofxi gai 214B.png | 21 | ? | ? | ||
214D | Datei:Kofxi gai 214D.png | 23 | ? | ? | ||
41236E | 2 | ? | ? | |||
236236K | 4 | ? | ? | Every hit can be QSed | ||
236236E | Datei:Kofxi gai 236236E.png | 7 | ? | ? | Can be QSed |
Special Attributes & Bugs
- The collision box Gai's 6D is rotated 90° during its active time.
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber