Gai Tendo(KOFXI)
Aus Hardedge Wiki
Zur Navigation springen
Zur Suche springen
Gai Tendo 天童 凱 | |
![]() | |
Tiers & Ranking | |
Tier: | A |
Ratio Cost: | 4 Points |
Properties | |
Damage Modifier: | 0.96 |
Stun Modifier: | 0.95 |
Crouch height (Tier): | C |
Inhaltsverzeichnis
Colors
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
A | B | C | D |
![]() |
![]() |
![]() |
![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
R1 + ![]() |
E+A | E+B | E+C | E+D |
![]() |
![]() |
![]() |
![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
L1 + ![]() |
Start+A | Start+B | Start+C | Start+D |
Frame Data
Move | S | A | Hit | Grd | Note |
---|---|---|---|---|---|
5A(c) | 5 | 2 | +5 | +4 | |
5A(f) | 5 | 2 | +5 | +4 | |
5B(c) | 5 | 3 | +4 | +3 | |
5B(f) | 8 | 3 | +3 | +2 | |
5C(c) | 6 | 2 | +7 | +6 | |
5C(f) | 8 | 2 | -1 | -2 | |
5D(c) | 7 | 3 | +5 | +4 | |
5D(f) | 10 | 3 | -2 | -3 | |
5E | 15 | 3 | KD | -3 | invul on legs F8-28. F29-38 recovery. |
GC | 8 | 4 | KD | -12 | |
Saving Shift | ? | n* | KD | / | Active until landing. 9F/10F recovery (hit/whiff). |
2A | 5 | 3 | +6 | +5 | |
2B | 5 | 3 | +4 | +3 | |
2C | 7 | 3+2 | -7 | -8 | |
2D | 10 | 4 | KD | -3 | |
3B | 11 | 12 | KD | -8* | Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank |
3D | 16 | 4 | KD | -4 | Only available if 236236E is active. Launches. Low Profile F1-13. 21F recovery. |
Middle Kick 6D |
15 | 4 | -8 | -9 | Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). |
Back Tornado 6D>4D |
13 | 4 | KD | -6 | Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit. |
Right Hook 6D>6 |
18 | 2 | +7 | +6 | Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6. |
Palm Hook 6C |
16 | 4 | -12 | -13 | Overhead. Can be cancelled into Right Hook (6). |
Right Hook 6C>6 |
11 | 2 | +7 | +6 | Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6. |
Back Knuckle 6C/D>6>4 |
14 | 3 | +0 | -1 | Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters. |
Fast Palm Hook Ender 6C/D>6>6 |
13 | 2 | -5 | -6 | No Knockdown or cancels other than QS. |
Slow Palm Hook Ender 6C/D>6>4>6 |
24 | 4 | KD | -5 | Overhead. Hard Knockdown. |
Gai Wheel 6D8 6C/D>6>8 6C/D>6>4>8 214E>8K* |
21 | 3+3 | KD | -1* | Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo. |
Slow Gai Driller 6D>9 6C/D>6>4>9 |
17 | 2+9 | KD | -30 | Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery. |
Fast Gai Driller 6C/D>6>9 6D>3>8 6C/D>6>4>3>8 |
6/7* | 2+7 | KD | -26 | Launcher. 14F landing recovery. X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile. 6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile. |
Gai Slider 6D>2 6C/D>6>2 6C/D>6>4>2 |
11 | 12 | KD | -9* | Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank. |
Front Step 6D>3 6C/D>6>4>3 |
/ | 16 | / | / | Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery. |
Knee Upper 6D>3>9 6C/D>6>4>3>9 |
7 | 4 | KD | -4 | Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F. |
small A | 7 | 6 | / | / | Hurtbox enlarged F4+. |
up A | 6 | 6 | / | / | Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80). |
j.A | 6 | 6 | / | / | Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80). |
small B | 7 | 8 | / | / | Same hitbox as jump up B & j.B. |
up B | 7 | 10 | / | / | Same hitbox as smalljump B & j.B. |
j.B | 7 | 8 | / | / | Same hitbox as smalljump B & jump up B. |
small C | 10 | 5 | / | / | Same as jump C. |
j.C | 10 | 5 | / | / | Same as smalljump C. |
small D | 11 | 3 | / | / | Same as jump D. |
j.D | 12 | 4 | / | / | Same as smalljump D. |
small E | 12 | 4 | / | / | Same as jump E. |
j.E | 12 | 4 | / | / | Same as smalljump E. |
214E | / | 31 | / | / | Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest). |
214E>8P | 9+4* | 3+3 | KD | -3* | First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit. |
214E>8K | 9+21/+23* | 3+3 | KD | -2+1* | 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit. |
214E>4P | 9+9* | 3 | +0 | -1 | Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9. |
214E>4K | 9+15* | 4 | KD | -6 | Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15. |
214E>2P | 9+4* | 10+40 | / | / | Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4. |
214E>2P>8 | 9+21+5* | 2+7 | KD | -26 | Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5. |
214E>2K | 9+16* | 12 | KD | -18 | F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16. |
214E>6X | 9* | 26 | / | / | Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway. |
214E>41236E | 9+2* | 2 | KD | / | Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2. |
22P | 4 | 10+40 | / | / | Same data as 214E>2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4. |
22PA>8 | 21+5* | 2+7 | KD | -26 | Frog Down followup. Same data as 214E>2P>8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5. |
22PC>8 | 21+12* | 2+9 | KD | -30 | Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12. |
623A | 7 | 2+7 | KD | -25 | Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery. |
623C | 17 | 2+9 | KD | -30 | Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery. |
214B | 21 | 3+3 | KD | -2 | Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery. |
214D | 23 | 2+5 | KD | +0 | Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery. |
41236E | 2 | 2 | KD | / | Only available if 236236E is active. Command Throw. Same as 214E>41236E. Counterhit-State F1-5. 31F total duration. |
236236P | / | 25 | / | / | Damage buff. 25F duration. |
236236K | 4 | 10 | -1 | -2 | Deadly Rave starter. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery. Every hit can be QSed. |
236236K>8 | 9 | 2+7 | KD | -22 | Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery. |
236236K>2 | 27 | 16 | KD | -19 | Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67. |
236236K>4 | 25 | 3+3 | KD | +0 | Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery. |
236236E | 7 | 3 | KD | +0 | Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
5A(c) | ![]() |
5 | 2 | +5 | +4 | |
5A(f) | ![]() |
5 | 2 | +5 | +4 | |
5B(c) | ![]() |
5 | 3 | +4 | +3 | |
5B(f) | ![]() |
8 | 3 | +3 | +2 | Moves Gai forward |
5C(c) | ![]() |
6 | 2 | +7 | +6 | |
5C(f) | ![]() |
8 | 2 | -1 | -2 | |
5D(c) | ![]() |
7 | 3 | +5 | +4 | |
5D(f) | ![]() |
10 | 3 | -2 | -3 | |
5E | ![]() |
15 | 3 | KD | -3 | invul on legs F8-28. F29-38 recovery. |
GC | ![]() |
8 | 4 | KD | -12 | |
Saving Shift | ![]() |
? | n* | / | / | Active until landing. 9F/10F recovery (hit/whiff). |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
2A | ![]() |
5 | 3 | +6 | +5 | |
2B | ![]() |
5 | 3 | +4 | +3 | |
2C | ![]() ![]() |
7 | 3+2 | -7 | -8 | |
2D | ![]() |
10 | 4 | KD | -3 | |
3B | ![]() |
11 | 12 | KD | -8* | Only available if 236236E is active. Upper body invul F1-10 & F29-31. Above feet invul (low profile) F11-28. F32-38 crouching recovery. F39 Guard only recovery. *=point blank. |
3D | ![]() ![]() |
16 | 4 | KD | -4 | Launches. Only available if 236236E is active. Low Profile F1-13. 21F recovery. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
Middle Kick 6D |
![]() |
15 | 4 | -8 | -9 | Chain Starter. Special Cancel. Can be followed up with Back Tornado (4), Gai Wheel (8), Gai Driller (9), Slider (2), Front Step (3) & Right Hook (6). Allows juggle on counter hit. Collision is rotated 90° during active time (F15-19). |
Back Tornado 6D>4D |
![]() |
13 | 4 | KD | -6 | Can be cancelled into even on whiff. Slide Knockdown. Wall bounce on counter hit. |
Right Hook 6D>6 |
![]() |
18 | 2 | +7 | +6 | Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6C>6. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
Palm Hook 6C |
![]() |
16 | 4 | -12 | -13 | Overhead. Can be cancelled into Right Hook (6). |
Right Hook 6C>6 |
![]() |
11 | 2 | +7 | +6 | Can be cancelled into Palm Hook (6), Gai Wheel (8), Fast Gai Driller (9), Slider (2) & Back Knuckle (4). Different Hurtbox as 6D>6. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
Back Knuckle 6C/D>6>4 |
![]() |
14 | 3 | +0 | -1 | Can be cancelled into Slow Palm Hook (6), Gai Wheel (8), Gai Driller (9), Slider (2) & Front Step (3). Whiffs against crouching characters. |
(fast) Palm Hook Ender 6C/D>6>6 |
![]() |
13 | 2 | -5 | -6 | No Knockdown or cancels other than QS. |
(slow) Palm Hook Ender 6C/D>6>4>6 |
![]() |
24 | 4 | KD | -5 | Overhead. Hard Knockdown. |
Gai Wheel 6D>8 6C/D>6>8 6C/D>6>4>8 214E>8K* |
![]() ![]() |
21 | 3+3 | KD | -1* | Overhead. 17F landing recovery. *1= see 214E data. *2=vs standing Kyo. |
Slow Gai Driller 6D>9 6C/D>6>4>9 |
![]() ![]() ![]() |
17 | 2+9 | KD | -30 | Launches. F1+2 upper body invul. F3-16 above feet invul (low profile). 18F landing recovery. |
Fast Gai Driller 6C/D>6>9 6D>3>8 6C/D>6>4>3>8 |
![]() ![]() ![]() |
6/7* | 2+7 | KD | -26 | Launcher. 14F landing recovery. X>3>8 Data: 6F Startup; F1 not in counterhit state; F2-5 low profile. 6C/D>6 Data: 7F startup; F1+2 upper body invul; F3-6 low profile. |
Gai Slider 6D>2 6C/D>6>2 6C/D>6>4>2 |
![]() ![]() |
11 | 12 | KD | -9* | Upper Body invul F1-10 & F29-31. Above feet invul (low profile) from F11 (start of active time) to F28. 41F total duration. *=Point blank. |
Front Step 6D>3 6C/D>6>4>3 |
![]() ![]() |
16 | Can be cancelled into Knee Upper (9) & Fast Gai Driller (8). Small hitbox F1-3 (vertically & horziontally). Low Profile F4-16. F17-26 recovery. | |||
Knee Upper 6D>3>9 6C/D>6>4>3>9 |
![]() |
7 | 4 | KD | -4 | Launches. First frame not in counterhit-state, then in counterhit-state until end of active time. The gap between Front Step & Knee Upper is 3F. |
Attack | Hitbox | Startup | Active | Note |
---|---|---|---|---|
smalljump A | ![]() ![]() |
7 | 6 | Hurtbox enlarged F4+. |
Jump up A | ![]() ![]() |
6 | 6 | Hurtbox enlarged F4+. Hitbox is placed further out than j.A (both are 80x80). |
Jump A | ![]() ![]() |
6 | 6 | Hurtbox enlarged F4+. Hitbox is placed closer in than jump up A (both are 80x80). |
Smalljump B | ![]() |
7 | 8 | Same hitbox as jump up B & j.B. |
Jump up B | ![]() |
7 | 10 | Same hitbox as smalljump B & j.B. |
Jump B | ![]() |
7 | 8 | Same hitbox as smalljump B & jump up B. |
Smalljump C | ![]() |
10 | 5 | Same as jump C. |
Jump C | ![]() |
10 | 5 | Same as smalljump C. |
Smalljump D | ![]() |
11 | 3 | Same as jump D. |
Jump D | ![]() |
12 | 4 | Same as smalljump D. |
Smalljump E | ![]() |
12 | 4 | Same as jump E. |
Jump E | ![]() |
12 | 4 | Same as smalljump E. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
Bridge Sway (214E) | ![]() |
/ | 31 | / | / | Strike invul F1-30. 1F guard only recovery. Followups start on F10 (earliest). |
Bridge Sway Upper (214E>8P) | ![]() ![]() ![]() |
9+4* | 3+3 | KD | -3* | First hit allows juggles. Super Cancel. 18F recovery. *1= 10F startup from Bridge Sway +4. *2=first hit. |
Gai Wheel (214E>8K) | ![]() ![]() ![]() ![]() |
9+21/+23* | 3+3 | KD | -2/+1* | 2nd hit is Overhead. Airborne F13-35. 17F landing recovery. *1= 9F startup from Bridge Sway + 21 (standing) or 23 (crouching). *2=first/second hit. |
Back Knuckle (214E>4P) | ![]() ![]() |
9+9* | 3 | +0 | -1 | Super Cancel. Very high hit stun. Whiffs against crouching characters. *=9F startup from Bridge Sway + 9. |
Back Tornado (214E>4K) | ![]() ![]() ![]() |
9+15* | 4 | KD | -6 | Slide Knockdown. Above Feet invul F1-3. *=9F startup from Bridge Sway + 15. |
Frog Down (214E>2P) | ![]() ![]() ![]() ![]() |
9+4* | 10+40 | / | / | Same data as 22A. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4. |
> Fast Gai Driller (214E>2P>8) | ![]() ![]() ![]() ![]() |
9+21+5* | 2+7 | KD | -26 | Frog Down followup. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=9F startup from Bridge Sway + 21F from Frog Down + 5. |
Slider (214E>2K) | ![]() ![]() ![]() |
9+16* | 12 | KD | -18 | F1-6 standing startup, F7-15 crouching startup, F16-36 low profile. F37-47 crouching recovery. F48-54 standing recovery. *=9F startup from Bridge Sway + 16. |
Front Step(214E>6X) | ![]() ![]() ![]() |
9* | 26 | / | / | Can be chained (needs different button), eg. 214E>6A,6B,6C,6D. F1-13 low profile. F14-17 crouching + F18-26 standing recovery. 1F crouching hurtbox (no counter-hit state) in between chained steps. 26F total duration. *=9F from Bridge Sway. |
Gai Sniper(214E>41236E) | ![]() |
9+2* | 2 | KD | / | Command Throw. F1-5 in Counterhit-State. 31F total duration. *=9F startup from Bridge Sway + 2. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
Frog Down (22P) | ![]() ![]() ![]() |
4 | 10+40 | / | / | Same data as 214E>2P. F1-4 vulnerable standing hurtbox, F5-14 invulnerable (10F). F15-56 low profile (40F, lying position). F57-67 small hurtbox. F68-70 crouching hitbox. F71-74 recovery. *=9F startup from Bridge Sway + 4. |
> Fast Gai Driller (22A>8) | ![]() ![]() ![]() |
21+5* | 2+7 | KD | -26 | Frog Down followup. Same data as 214E>2P>8. Launcher. Super Cancel. 14F landing recovery. Like 6C/6D followup Fast Gai Driller, but 1F faster. *=21F startup from Frog Down + 5. |
> Slow Gai Driller (22C>8) | ![]() ![]() ![]() |
21+12* | 2+9 | KD | -30 | Launches. Faster than the Slow Gai Driller from 6D. F1-11 above feet invul. 18F landing recovery. *=21F startup from Frog Down + 12. |
Fast Gai Driller (623A) | ![]() ![]() ![]() ![]() |
7 | 2+7 | KD | -25 | Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-6 above feet invul. 14F landing recovery. |
Slow Gai Driller (623C) | ![]() ![]() ![]() ![]() |
17 | 2+9 | KD | -30 | Only available if 236236E is active. Super Cancel. F1+2 above knees invul. F3-16 above feet invul. 18F landing recovery. |
Short Gai Wheel (214B) | ![]() ![]() ![]() |
21 | 3+3 | KD | -2 | Only available if 236236E is active. Overhead. Invul on legs F1-2. Airborne F3-26. 21F landing recovery. |
Long Gai Wheel (214D) | ![]() ![]() ![]() |
23 | 2+5 | KD | +0 | Only available if 236236E is active. Overhead. Travels further than 214B. Invul on legs F1-2. Airborne F3-29. 18F landing recovery. |
Gai Sniper (41236E) | ![]() |
2 | 2 | KD | / | Only available if 236236E is active. Command Throw. Same as 214E>41236E. Counterhit-State F1-5. 31F total duration. |
236236P | ![]() |
/ | 25 | / | / | Damage buff. 25F duration. |
236236K | ![]() |
4 | 10 | -1 | -2 | Chain starter. Every hit can be QSed. F1-3 normal hurtbox & counterhit-state. F4-13 invul on legs & counterhit-state. (whole active time). F14-26 recovery. |
236236E | ![]() ![]() ![]() |
7 | 3 | KD | +0 | Enables new attacks & blocks shift for player & enemy. Only activates on hit. No Super Freeze & activaton effect on whiff, but meter is drained. Can be QSed. F1-6 invul. 27F total duration. |
Attack | Hitbox | Startup | Active | Hit | Guard | Note |
---|---|---|---|---|---|---|
236236K>8 Ender | ![]() ![]() |
9 | 2+7 | KD | -22 | Gai Driller ender. Can be QSed. F3-8 above feet invul. 16F landing recovery. |
236236K>2 Ender | ![]() |
27 | 16 | KD | -19 | Slider ender. Low Hit. Can be QSed. Above feet invul F27-45. recovery F46-67. |
236236K>4 Ender | ![]() ![]() |
25 | 3+3 | KD | +0 | Gai Wheel ender. Overhead. Can be QSed. Airborne F5-30.16F landing recovery. |
Special Attributes & Bugs
- The collision box of Gai's 6D is rotated 90° during its active time.
Navigation
- Sacred Treasures Team: Kyo | Iori | Shingo
- Hero Team: Ash | Oswald | Shen
- Fatal Fury Team: Terry | Kim | Duck King
- Agent Team: Vanessa | Mary | Ramon
- Art of Fighting Team: Ryo Sakazaki | Yuri Sakazaki | King
- Rival Team: Elisabeth | Duo Lon | Benimaru
- Team K': K' |Kula | Maxima
- Garou Team: Jenet | Gato | Griffon
- Ikari Warriors Team: Ralf | Clark | Whip
- Anti Kyokugenryu Team: Malin | Kasumi | Eiji
- Psycho Soldier Team: Athena Asamiya | Sie Kensou | Momoko
- Time Unlock: Adelheid | Gai | Hayate | Jazu | Silber