5A(c) |
6 |
4 |
+2 |
+1 |
SC
|
5A(f) |
6 |
4 |
+1 |
+0 |
SC
|
5B(c) |
8 |
4 |
+2 |
+1 |
Low hit, self-chain
|
5B(f) |
9 |
3 |
-3 |
-4 |
SC
|
5C(c) |
4 |
2+8 |
-1 |
-2 |
SC
|
5C(f) |
14 |
2 |
+3 |
+2 |
|
5D(c) |
6 |
3 |
+1 |
+0 |
SC
|
5D(f) |
14 |
5 |
+0 |
-1 |
SC. airborne F12-20. Standing recovery F21-34 (until end).
|
5E |
18 |
4 |
KD |
-8 |
Hitbox of attack moves forward during active frames.
|
6A |
22 |
2 |
-7 |
-8 |
Overhead.
|
6A(can) |
7/15* |
5+5 |
-1 |
-2 |
Has 2 hits, 2nd has special cancel. *=first/second hit (3F pause between hits).
|
GC |
? |
? |
KD |
-9 |
|
Saving Shift |
? |
n* |
/ |
/ |
Active until landing. 4F/6F recovery (hit/whiff), less than most other characters.
|
2A |
5 |
4 |
+3 |
+2 |
SC
|
2B |
5 |
4 |
+1 |
+0 |
SC
|
2C |
7 |
2+4 |
-5 |
-6 |
SC
|
2D |
13 |
3 |
KD |
-1 |
SC
|
3D |
4/19* |
3+4 |
-5 |
-6 |
No special cancel. *=2nd hit.
|
small A |
6 |
7 |
/ |
/ |
|
j.A |
6 |
7 |
/ |
/ |
|
small up B |
6 |
11 |
/ |
/ |
|
small B |
6 |
5 |
/ |
/ |
|
j. up B |
6 |
11 |
/ |
/ |
|
j.B |
6 |
5 |
/ |
/ |
|
small C |
7 |
4 |
/ |
/ |
|
j.C |
7 |
4 |
/ |
/ |
|
small j.2C |
8 |
5 |
/ |
/ |
|
j.2C |
8 |
5 |
/ |
/ |
|
small D |
10 |
5 |
/ |
/ |
|
j.D |
10 |
5 |
/ |
/ |
|
small E |
13 |
4 |
/ |
/ |
|
j.E |
13 |
4 |
/ |
/ |
|
623A |
7 |
3+14 |
KD |
-21 |
Juggle anywhere. Legs invul F1-9, feet invul & airborne F10-39. F40-51 recovery (12F).
|
623C |
9 |
3+17 |
KD |
-32 |
Super Cancel. Invul above feet F1-11, feet invul & airborne F12-50. F51-64 recovery (14F).
|
62314B |
21 |
3 |
KD |
-13 |
Launcher, allows juggles. Legs invul F1; full invul F2-13; Legs invul F14-20. Negates projectiles during active time.
|
62314D |
14/17* |
2+3 |
KD |
-10 |
Launcher, does not allow juggles (except juggle anywhere). Super cancel on first hit. Negates projectiles F14-19. *=2nd hit.
|
421B |
20/22/24* |
2+2+1 |
KD |
-6* |
Airborne F7-28. 19F landing recovery. *first/second/third hitbox. 1st one hits in air, 2nd against standing, 3rd against crouching opponents. *2= tested with 2nd hitbox against standing EX Kyo.
|
421D |
31/33/35* |
2+2+2 |
KD |
-5* |
Airborne F9-39. 20F landing recovery. *first/second/third hitbox. 1st one hits in air, 2nd against standing, 3rd against crouching opponents. *2= tested with 2nd hitbox against standing EX Kyo.
|
j.214B |
12/14/16* |
2+2+2 |
KD |
-9* |
Not in counterhit-state F1-3. Counterhit-state F4-17 (until end of active time). 25F landing recovery. *first hitbox, earliest possible timing after jumping.
|
j.214D |
13/15/17* |
2+2+2 |
KD |
-8* |
Counterhit-state F1-18 (until end of active time). 25F landing recovery. *first hitbox, earliest possible timing after jumping.
|
236B |
9 |
6 |
-9 |
-10 |
Counterhit-state F1.18. Airborne F9-30. 11F landing recovery.
|
236B-B |
8 |
9 |
KD |
-5/+4* |
Does not allow juggles (except 623A juggle anywhere). Counterhit-state F1-16 (until end of active time). *=no delay / max delay. 11F landing recovery.
|
236D |
17 |
6 |
KD |
-10 |
Counterhit-state F1-26. Airborne F17-39. 11F landing recovery.
|
236D-D |
8 |
9 |
KD |
-5/+4* |
Allows juggles. Counterhit-state F1-16 (until end of active time). *=no delay / max delay. 11F landing recovery.
|
236A |
13 |
2 |
-1 |
-2 |
Rekka starter. Negates projectiles during active time. Guard Point F11+12. Counterhit-state F1-20. F21-38 regular recovery.
|
>63214A |
24 |
4 |
KD |
-1 |
Overhead. Followup to 236A, almost identical to 236A>236A>A. Negates projectiles during active time. Counterhit-state F1-35. F36-39 only body in counterhit-state (NOT the head). F40-48 regular recovery.
|
>>A |
18 |
11 |
KD |
+0 |
Low hit & OTGs. Followup to 236A>63214A. Counterhit-state F1-28 (until end of active time). Negates projectiles F23-28. F29-41 recovery.
|
>>K |
15 |
2 |
KD |
-8 |
Followup to 236A>63214A, almost identical to 236A>236A>K. F1-16 counterhit-state (until end of active time). F17-46 regular recovery.
|
236A>236A |
10 |
8 |
KD |
-5 |
Followup to 236A. Negates projectiles during active time.
|
>>A |
13 |
3 |
KD |
+0 |
Overhead. Followup to 236A>236A, almost identical to 236A>63214A. Negates projectiles during active time. F1 only body in counterhit-state, F2-15 regular counterhit-state (until end of active time). F16-36 regular recovery.
|
>>K |
15 |
2 |
KD |
-8 |
Followup to 236A>236A, almost identical to 236A>63214A>K. F1 body only in counterhit-state (not head), F2-16 counterhit-state (until end of active time). F17-46 regular recovery.
|
236C |
17 |
6 |
-2 |
-3 |
Rekka starter. Negates projectiles during active time. Counterhit-state F1-29. F30-43 regular recovery.
|
>63214C |
12 |
3 |
-12 |
-13 |
Followup to 236C. Counterhit-state F1-25. F26-48 regular recovery.
|
>>6C |
12 |
8 |
KD |
-31 |
Followup to 236C>63214C. Counterhit-state F1-21. Airborne F12-41. 22F landing recovery.
|
>>>623C |
4 |
14 |
KD |
-18* |
C-Rekka series finisher. Counterhit-state F1-17. Airborne F1-27. 15F landing recovery. *=only connects on guard against tall standing opponents.
|
>236C |
16 |
2 |
-8 |
-9 |
Alternate Followup to 236C. Can only be cancelled into on hit. Counterhit-state F1-20. Negates projectiles during active time.
|
>>236A |
12 |
? |
KD |
? |
Followup to 236C>236C. Can only be cancelled into on hit. Launches.
|
>>>236K |
14 |
? |
KD |
? |
Followup to 236C>236C>236A. Can likely only be cancelled into on hit. Launches, but only allows juggle anywhere followups.
|
>>>>63214C |
23 |
? |
KD |
? |
Super-Followup to 236C>236C>236A>236K (costs 1 stock). Juggle anywhere (apparently). Allows juggles after. Super Freeze F21?
|
2141236A |
16 |
17 |
KD |
-14 |
Can be charged up. F1 invul. F2-5 legs invul.
|
2141236A (charge) |
? |
17 |
KD |
-17 |
Charge version. Repeats hitbox where feet are invul, then completes the attack like above.
|
2141236C |
17 |
17 |
KD |
-18 |
Can be charged up. F1 invul. F2-5 above feet invul.
|
2141236C (charge) |
? |
17 |
KD |
-18 |
Charge version. Repeats hitbox where everything above feet are invul, then completes the attack like above.
|
236236A |
15/17* |
1+3 |
KD |
-10 |
Can be charged up (see below). F1-6 invul. Super Freeze occurs on F5. F7-14 feet invul. *=1st / 2nd hitbox. Both hitboxes have dream cancel.
|
236236A (charge) |
? |
1+3 |
KD |
KD |
Charge version. Repeats hitbox where feet are invul, then completes the attack like above. becomes unblockable when fully charged.
|
236236C |
24/26* |
1+3 |
KD |
-10 |
Can be charged up (see below). F1-15 invul. Super Freeze occurs on F14. F16-23 above feet invul. *=1st / 2nd hitbox. Both hitboxes have dream cancel.
|
236236C (charge) |
? |
1+3 |
KD |
KD |
Charge version. Repeats hitbox where everything above the feet are invul, then completes the attack like above. becomes unblockable when fully charged.
|
236263E |
6 |
27 |
KD |
-22 |
Super freeze on F2. F1-6 invul. F7-12 upper feet invul.
|
>mash E |
/ |
? |
/ |
/ |
LDM followup. Taunts, then buffs EX Kyo.
|