Clark(KOFXI): Unterschied zwischen den Versionen

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Zeile 4: Zeile 4:
| portrait = [[Image:KOFXI clark full.png]]
| portrait = [[Image:KOFXI clark full.png]]
|tier_rank = B
|tier_rank = B
|ratio_rank = 5 Punkte
|ratio_rank = 5 Points
|health = 116
|health = 116
|stun_gauge = 100
|stun_gauge = 100
Zeile 10: Zeile 10:
}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{| cellpadding="0" style="text-align: center;"
|[[Datei:KOFXI Clark S.png]]
|[[Datei:KOFXI Clark S.png]]
Zeile 63: Zeile 63:


==Frame Data==
==Frame Data==
''Anm.: Danke an Rock-San für die Short List Data!''
''Note.: Thanks to Rock for the Short List Data!''
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|+Short List
|-
|-
! Move !! S!! A!!  Rec!! Hit!! Blk!! Anmerkung
! Move !! S!! A!!  Rec!! Hit!! Blk!! Note
|-
|-
| 5A(c) || 5 || 4|| 3 || +5|| +4||
| 5A(c) || 5 || 4|| 3 || +5|| +4||
Zeile 77: Zeile 77:
| 5B(f)|| 5 || 4|| 2 || +6|| +5||
| 5B(f)|| 5 || 4|| 2 || +6|| +5||
|-
|-
| 5C(c)(1)|| 5 ||4 ||11* || -1|| -2||*=Gesamt-Recovery
| 5C(c)(1)|| 5 ||4 ||11* || -1|| -2||*=total recovery
|-
|-
| 5C(c)(2)|| 9 ||6 ||11* || +3|| +2||*=Gesamt-Recovery
| 5C(c)(2)|| 9 ||6 ||11* || +3|| +2||*=total recovery
|-
|-
| 5C(f)|| 11 || 8|| 8|| 3+|| +2||
| 5C(f)|| 11 || 8|| 8|| 3+|| +2||
Zeile 104: Zeile 104:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stehende Angriffe
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
Zeile 151: Zeile 151:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |SC
| style="background-color:#F9F9F9;" |SC
| style="background-color:#F9F9F9;" |1. Hit hat Cancel
| style="background-color:#F9F9F9;" |1st Hit has Cancel
|-
|-
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |'''5C(f)'''
Zeile 205: Zeile 205:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
Zeile 250: Zeile 250:


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Sprungangriffe
|+Jump Attacks
! Move !! Hitbox!! Startup!! Active!! Anmerkung
! Move !! Hitbox!! Startup!! Active!! Note
|-
|-
| smalljump back A|| [[bild:kofxi_clark_smalljump_back_A.png]]|| 8 || 4 ||  
| smalljump back A|| [[bild:kofxi_clark_smalljump_back_A.png]]|| 8 || 4 ||  
Zeile 265: Zeile 265:
| jump forward A|| [[bild:kofxi_clark_jump_forward_A.png]]|| 6 || 6 ||  
| jump forward A|| [[bild:kofxi_clark_jump_forward_A.png]]|| 6 || 6 ||  
|-
|-
| smalljump back B|| [[bild:kofxi_clark_smalljump_back_B.png]]|| 5 || 4 ||Gleiche Hitbox wie smalljump up B
| smalljump back B|| [[bild:kofxi_clark_smalljump_back_B.png]]|| 5 || 4 ||Same Hitbox as smalljump up B
|-
|-
| smalljump up B|| [[bild:kofxi_clark_smalljump_up_B.png]]|| 4 || 4 ||Gleiche Hitbox wie smalljump back B
| smalljump up B|| [[bild:kofxi_clark_smalljump_up_B.png]]|| 4 || 4 ||Same Hitbox as smalljump back B
|-
|-
| smalljump forward B|| [[bild:kofxi_clark_smalljump_forward_B.png]]|| 4 || 4 ||Eigene Hitbox
| smalljump forward B|| [[bild:kofxi_clark_smalljump_forward_B.png]]|| 4 || 4 ||Unique Hitbox
|-
|-
| jump B|| [[bild:kofxi_clark_jump_B.png]]|| 5 || 4 ||  
| jump B|| [[bild:kofxi_clark_jump_B.png]]|| 5 || 4 ||  
Zeile 277: Zeile 277:
| jump & smalljump C|| [[bild:kofxi_clark_smalljump_C.png]]|| 7 || 5 ||  
| jump & smalljump C|| [[bild:kofxi_clark_smalljump_C.png]]|| 7 || 5 ||  
|-
|-
| smalljump back D|| [[bild:kofxi_clark_smalljump_back_D.png]]|| 5 || 4 ||Alle smalljump D gleiche Hitbox
| smalljump back D|| [[bild:kofxi_clark_smalljump_back_D.png]]|| 5 || 4 ||All smalljump D same Hitbox
|-
|-
| smalljump up D|| [[bild:kofxi_clark_smalljump_up_D.png]]|| 5 || 6 ||Alle smalljump D gleiche Hitbox
| smalljump up D|| [[bild:kofxi_clark_smalljump_up_D.png]]|| 5 || 6 ||All smalljump D same Hitbox
|-
|-
| smalljump forward D|| [[bild:kofxi_clark_smalljump_forward_D.png]]|| 5 || 6 ||Alle smalljump D gleiche Hitbox
| smalljump forward D|| [[bild:kofxi_clark_smalljump_forward_D.png]]|| 5 || 6 ||All smalljump D same Hitbox
|-
|-
| jump back D|| [[bild:kofxi_clark_jump_back_D.png]]|| 5 || 7 ||  
| jump back D|| [[bild:kofxi_clark_jump_back_D.png]]|| 5 || 7 ||  
Zeile 298: Zeile 298:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Move
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''Air Throw'''
| style="background-color:#F9F9F9;" |'''Air Throw'''
Zeile 310: Zeile 310:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Hitbox ist 52x72 pixel.
| style="background-color:#F9F9F9;" |Hitbox is 52x72 pixel.
|-
|-
| style="background-color:#F9F9F9;" |'''41236K'''
| style="background-color:#F9F9F9;" |'''41236K'''
Zeile 317: Zeile 317:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1-10 im Counterhit-State. Dauer auf Whiff: ~32F.
| style="background-color:#F9F9F9;" |F1-10 Counterhit-State. Duration on whiff: ~32F.
|-
|-
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |'''623B'''
Zeile 324: Zeile 324:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1-11 unverwundbar. F12-29 auf den Beinen unverwundbar. F30+31 auf den Füßen unverwundbar.
| style="background-color:#F9F9F9;" |F1-11 invul. F12-29 invul on legs. F30+31 invul on feet.
|-
|-
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |'''623D'''
Zeile 331: Zeile 331:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1-16 unverwundbar. F17-34 auf den Beinen unverwundbar. F35-37 auf den Füßen unverwundbar.
| style="background-color:#F9F9F9;" |F1-16 invul. F17-34 invul on legs. F35-37 invul on feet.
|-
|-
| style="background-color:#F9F9F9;" |'''623A'''
| style="background-color:#F9F9F9;" |'''623A'''
Zeile 338: Zeile 338:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1+2 Oberkörper unverwundbar. Ab F3 in der Luft. Andere Hitbox als 623C.
| style="background-color:#F9F9F9;" |F1+2 upper body invul. Airborne from F3. Different hitbox than 623C.
|-
|-
| style="background-color:#F9F9F9;" |'''623C'''
| style="background-color:#F9F9F9;" |'''623C'''
Zeile 345: Zeile 345:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Ab F3 in der Luft. Andere Hitbox als 623A.
| style="background-color:#F9F9F9;" |Airborne from F3. Different hitbox than 623A.
|-
|-
| style="background-color:#F9F9F9;" |'''>214P'''
| style="background-color:#F9F9F9;" |'''>214P'''
Zeile 352: Zeile 352:
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |*=wird aktiv, sobald Clark am Gegner ist.
| style="background-color:#F9F9F9;" |*=active once Clark reaches the opponent.
|-
|-
| style="background-color:#F9F9F9;" |'''41236P'''
| style="background-color:#F9F9F9;" |'''41236P'''
Zeile 359: Zeile 359:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Ab F8 Oberkörper unverwundbar. Oberhalb der Füße unverwundbar, sobald Clark in die Tackle-Animation geht. C-Version rennt weiter.
| style="background-color:#F9F9F9;" |Upper body invul from F8. Upper feet invul once Clark goes into tackle. C-version runs further.
|-
|-
| style="background-color:#F9F9F9;" |'''>22A'''
| style="background-color:#F9F9F9;" |'''>22A'''
Zeile 366: Zeile 366:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Kann vom Gegner durch drücken von A gekontert werden.
| style="background-color:#F9F9F9;" |Opponent can throw break with A.
|-
|-
| style="background-color:#F9F9F9;" |'''>22C'''
| style="background-color:#F9F9F9;" |'''>22C'''
Zeile 373: Zeile 373:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Kann vom Gegner durch drücken von C gekontert werden. Danach geht 214P Als Followup.  
| style="background-color:#F9F9F9;" |Can use 214P as followup. Opponent can throw break with C.  
|-
|-
| style="background-color:#F9F9F9;" |'''>22K'''
| style="background-color:#F9F9F9;" |'''>22K'''
Zeile 380: Zeile 380:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Kann vom Gegner durch drücken von K gekontert werden.
| style="background-color:#F9F9F9;" |Opponent can throw break with both B & D.  
|-
|-
| style="background-color:#F9F9F9;" |'''63214P'''
| style="background-color:#F9F9F9;" |'''63214P'''
Zeile 387: Zeile 387:
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |Ab F4 auf den Füßen unverwundbar. Geht nur gegen geduckte Gegner.
| style="background-color:#F9F9F9;" |Invul on feet from F4. Only connects against crouching opponents.
|-
|-
| style="background-color:#F9F9F9;" |'''63214,63214P'''
| style="background-color:#F9F9F9;" |'''63214,63214P'''
Zeile 394: Zeile 394:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |F1 unverwundbar. Trifft sofort. Unverwundbar auf der Hit-Frame. Danach Counterhit-State.
| style="background-color:#F9F9F9;" |F1 invul (on the hit frame). Afterwards in counterhit-state.
|-
|-
| style="background-color:#F9F9F9;" |'''41236,41236B'''
| style="background-color:#F9F9F9;" |'''41236,41236B'''
Zeile 401: Zeile 401:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |Unverwundbar auf den Beinen beim Rennen.
| style="background-color:#F9F9F9;" |Invul on the legs while running.
|-
|-
| style="background-color:#F9F9F9;" |'''41236,41236B'''
| style="background-color:#F9F9F9;" |'''41236,41236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_4123641236K.png]][[bild:kofxi_clark_4123641236Dgif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_clark_4123641236K.png]][[bild:kofxi_clark_4123641236Dgif.gif]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |~F1-8 unverwundar. Unverwundbar auf den Beinen beim Rennen.
| style="background-color:#F9F9F9;" |~F1-8 invul. Invul on the legs while running.
|-
|-
| style="background-color:#F9F9F9;" |'''214214B'''
| style="background-color:#F9F9F9;" |'''214214B'''
Zeile 415: Zeile 415:
| style="background-color:#F9F9F9;" |3+2+4+4+3+3+2
| style="background-color:#F9F9F9;" |3+2+4+4+3+3+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F1 unverwundbar. F2-3 Oberkörper unverwundbar.
| style="background-color:#F9F9F9;" |F1 invul. F2-3 upper body invul.
|-
|-
| style="background-color:#F9F9F9;" |'''214214D'''
| style="background-color:#F9F9F9;" |'''214214D'''
Zeile 422: Zeile 422:
| style="background-color:#F9F9F9;" |3+2+4+4+3+3+2
| style="background-color:#F9F9F9;" |3+2+4+4+3+3+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |F1 unverwundbar. F2-9 unverwundbar oberhalb der Beine.
| style="background-color:#F9F9F9;" |F1 invul. F2-9 invul above legs.
|-
|-
| style="background-color:#F9F9F9;" |'''63214,63214E'''
| style="background-color:#F9F9F9;" |'''63214,63214E'''
Zeile 433: Zeile 433:
|}
|}


== Strategie ==
== Strategy ==


===Okizeme===
===Okizeme===
*623B/D>236P in die Ecke Rein > Corner Crossup j.P>\/>5B(c)>5C(1)>41236K
*623B/D>236P into corner > Corner Crossup j.P>\/>5B(c)>5C(1)>41236K


*41236K> mini dash, Rolle, links/rechts Okizeme (je nach Rolltiming)
*41236K> mini dash, roll, left/right okizeme


*'''(TOURNEY BANNED):''' Garantierter Meaty 41236,41236K bei Incoming: geht nicht gegen Griffon, Kula, Ryo, Jenet, Hayate (diese müssen framegenau springen, danke für die Info an Sawakoro)
*'''(TOURNEY BANNED):''' Meaty 41236,41236K during incoming: can be escaped by Griffon, Kula, Ryo, Jenet, Hayate (have to jump with frame perfect timing, thanks to Sawakoro for this info)


==Matchups==
==Matchups==
=== Gegen Ralf ===
=== Vs Ralf ===
Der beste Clark-Spieler Rock sieht das Matchup im Vorteil für Clark, als ein 6,5:3,5. Es folgt die Analyse von Rock:<br>
Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:<br>
"Clarks Angriffe in der Luft, vor allem j.D, sind so stark, dass Ralf gezwungen ist, am Boden zu kämpfen, und am Boden dominiert Clarks 2C.<br>
"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.<br>
Clark sollte im Neutral die Distanz suchen, wo 2C gerade noch die Pokes von Ralf trifft. Wenn Ralf 5C(f) und 2C im Neutral benutzt, verlieren diese gegen Clarks Max Range.<br>
In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.<br>
Clarks 2D ist auch stark gegen Ralf, da Ralfs bevorzugte Angriffe diesen nicht treffen, und 2D lange aktiv ist.<br>
Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.<br>
Die einzige wirkliche Gefahr für Clark ist Ralfs 5E~Kara Upper. Falls er diesen benutzt, kann Clark 2B machen, um diesen zu stoppen, bevor er überhaupt rauskommt. Nach dem 2B kann Clark direkt einen 2C machen, der durch den Frame Vorteil nicht von Ralf unterbrochen werden kann, und so geht durch die Distanz das Spiel von vorne los."<br>
The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."<br>


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Version vom 21. Mai 2020, 18:43 Uhr

Clark Still
クラーク・スティル
KOFXI clark full.png
Tiers & Ranking
Tier: B
Ratio Cost: 5 Points
Properties
Damage Modifier: 116
Stun Modifier: 100
Crouch height (Tier): C

Colors

KOFXI Clark S.png KOFXI Clark X.png KOFXI Clark T.png KOFXI Clark C.png
X
A B C D
KOFXI Clark R1S.png KOFXI Clark R1X.png KOFXI Clark R1T.png KOFXI Clark R1C.png
R1 +⃞ R1 + X R1 + △ R1 + ⃝
E+A E+B E+C E+D
KOFXI Clark L1S.png KOFXI Clark L1X.png KOFXI Clark L1T.png KOFXI Clark L1C.png
L1 +⃞ L1 + X L1 + △ L1 + ⃝
Start+A Start+B Start+C Start+D

Frame Data

Note.: Thanks to Rock for the Short List Data!

Short List
Move S A Rec Hit Blk Note
5A(c) 5 4 3 +5 +4
5A(f) 6 3 2 +7 +6
5B(c) 4 3 3 +6 +5
5B(f) 5 4 2 +6 +5
5C(c)(1) 5 4 11* -1 -2 *=total recovery
5C(c)(2) 9 6 11* +3 +2 *=total recovery
5C(f) 11 8 8 3+ +2
5D(c) 10 3 14 -1 -2
5D(f) 13 4 19 +0 -1
5E 17 5 11 KD +3
2A 5 3 3 +6 +5
2B 5 4 3 +5 +4
2C 9 7 12 +1 +0
2D 10 6 14 KD -1
6B 16 6 18 +0 -2
6B(can) 12 4 14 +2 +1
Standing Attacks
Attack Hitbox Startup Active Adv Cancel Note
5A(c) Kofxi clark 5A(c).png 5 4? ?
5A(f) Kofxi clark 5A(f).png 6 3 ?
5B(c) Kofxi clark 5B(c).png 4 3? +5?
5B(f) Kofxi clark 5B(f).png 5 4 ?
5C(c) Kofxi clark 5C(c) 1.pngKofxi clark 5C(c) 2.png 5 4+6? ? SC 1st Hit has Cancel
5C(f) Kofxi clark 5C(f) 1.pngKofxi clark 5C(f) 2.png 11 4+4 ?
5D(c) Kofxi clark 5D(c).pngKofxi clark 5D(c) 2.png 10 ? ? Unverwundbar auf den Beinen
5D(f) Kofxi clark 5D(f).png 13 4 ?
5E Kofxi clark 5E.png 17 5 +
6B Kofxi clark 6B.png 16 6 ? Overhead
6B(cancel) Kofxi clark 6B(cancel).png 12 4 ? Super Cancel


Crouching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi clark 2A.png 5 3 ?
2B Kofxi clark 2B.png 5 4 ?
2C Kofxi clark 2C 1.pngKofxi clark 2C 2.png 9 3+4 ?
2D Kofxi clark 2D.png 10 6 ?


Jump Attacks
Move Hitbox Startup Active Note
smalljump back A Kofxi clark smalljump back A.png 8 4
smalljump up A Kofxi clark smalljump up A.png 6 4
smalljump forward A Kofxi clark smalljump forward A.png 5 4
jump back A Kofxi clark jump back A.png 10 4
jump up A Kofxi clark jump up A.png 6 4
jump forward A Kofxi clark jump forward A.png 6 6
smalljump back B Kofxi clark smalljump back B.png 5 4 Same Hitbox as smalljump up B
smalljump up B Kofxi clark smalljump up B.png 4 4 Same Hitbox as smalljump back B
smalljump forward B Kofxi clark smalljump forward B.png 4 4 Unique Hitbox
jump B Kofxi clark jump B.png 5 4
jump up B Kofxi clark jump up B.png 6 5
jump & smalljump C Kofxi clark smalljump C.png 7 5
smalljump back D Kofxi clark smalljump back D.png 5 4 All smalljump D same Hitbox
smalljump up D Kofxi clark smalljump up D.png 5 6 All smalljump D same Hitbox
smalljump forward D Kofxi clark smalljump forward D.png 5 6 All smalljump D same Hitbox
jump back D Kofxi clark jump back D.png 5 7
jump up D Kofxi clark jump up D.png 12 5
jump forward D Kofxi clark jump forward D.png 5 7
smalljump E Kofxi clark smalljump E.png 13 4
jump E Kofxi clark jump E.png 11 6


Specials & Supers
Move Hitbox Startup Active Adv Note
Air Throw Kofxi clark airthrow.png 1 1 N/A Hitbox is 52x72 pixel.
41236K Kofxi clark 41236K.png 1 1 N/A F1-10 Counterhit-State. Duration on whiff: ~32F.
623B Kofxi clark 623B.gif 9 3 N/A F1-11 invul. F12-29 invul on legs. F30+31 invul on feet.
623D Kofxi clark 623D.gif 14 3 N/A F1-16 invul. F17-34 invul on legs. F35-37 invul on feet.
623A Kofxi clark 623A.pngKofxi clark 623Agif.gif 7 10 N/A F1+2 upper body invul. Airborne from F3. Different hitbox than 623C.
623C Kofxi clark 623C.pngKofxi clark 623Cgif.gif 9 13 N/A Airborne from F3. Different hitbox than 623A.
>214P Kofxi clark 214P followup.gif * N/A N/A *=active once Clark reaches the opponent.
41236P Kofxi clark 41236P.pngKofxi clark 41236Pgif.gif 17 ? N/A Upper body invul from F8. Upper feet invul once Clark goes into tackle. C-version runs further.
>22A Kofxi clark 41236P,22A.gif ? ? N/A Opponent can throw break with A.
>22C Kofxi clark 41236P,22C.gif ? ? N/A Can use 214P as followup. Opponent can throw break with C.
>22K Kofxi clark 41236P,22K.gif ? ? N/A Opponent can throw break with both B & D.
63214P Kofxi clark 63214P.pngKofxi clark 63214Pgif.gif 6 N/A N/A Invul on feet from F4. Only connects against crouching opponents.
63214,63214P Kofxi clark 6321463214P.png 1 1 N/A F1 invul (on the hit frame). Afterwards in counterhit-state.
41236,41236B Kofxi clark 4123641236K.pngKofxi clark 4123641236Bgif.gif 8 6 ? Invul on the legs while running.
41236,41236D Kofxi clark 4123641236K.pngKofxi clark 4123641236Dgif.gif 15 6 ? ~F1-8 invul. Invul on the legs while running.
214214B Kofxi clark 214214B.gif 4 3+2+4+4+3+3+2 ? F1 invul. F2-3 upper body invul.
214214D Kofxi clark 214214D.gif 19(10?) 3+2+4+4+3+3+2 ? F1 invul. F2-9 invul above legs.
63214,63214E Kofxi clark 6321463214E.png 1 ? ?

Strategy

Okizeme

  • 623B/D>236P into corner > Corner Crossup j.P>\/>5B(c)>5C(1)>41236K
  • 41236K> mini dash, roll, left/right okizeme
  • (TOURNEY BANNED): Meaty 41236,41236K during incoming: can be escaped by Griffon, Kula, Ryo, Jenet, Hayate (have to jump with frame perfect timing, thanks to Sawakoro for this info)

Matchups

Vs Ralf

Japan's best Clark player Rock considers this matchup in the advantage of Clark, as a 6.5:3.5. Rock's (translated) analysis:
"Clark's attacks in air, particularly j.D, are so strong that Ralf is forced to fight on the ground, where Clark's 2C dominates.
In neutral, Clark should try keep Ralf at the distance where 2C just hits the pokes of Ralf. If Ralf uses 5C(f) & 2C in neutral, they lose to Clark's 2C in this way.
Clark's 2D is also strong against Ralf since it evades many of his attacks, and because 2D has long active time.
The only real danger for Clark is Ralf's 5E~Kara Upper. Clark can try to stop it during startup with 2B. After the 2B hits, clark can immediately use a 2C, which cannot be interrupted by Ralf, and which also resets the neutral again."

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