Blue Mary(KOFXI): Unterschied zwischen den Versionen

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
 
(26 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 12: Zeile 12:
== Colors ==
== Colors ==
{{KOF XI Colors
{{KOF XI Colors
|square=[[Datei:KOFXI mary S.jpg]]
|square=[[Datei:KOFXI mary S.png]]
|cross=[[Datei:KOFXI mary X.jpg]]
|cross=[[Datei:KOFXI mary X.png]]
|triangle=[[Datei:KOFXI mary T.jpg]]
|triangle=[[Datei:KOFXI mary T.png]]
|circle=[[Datei:KOFXI mary C.jpg]]
|circle=[[Datei:KOFXI mary C.png]]
|R1+square=[[Datei:KOFXI mary R1S.jpg]]
|R1+square=[[Datei:KOFXI mary R1S.png]]
|R1+cross=[[Datei:KOFXI mary R1X.jpg]]
|R1+cross=[[Datei:KOFXI mary R1X.png]]
|R1+triangle=[[Datei:KOFXI mary R1T.jpg]]
|R1+triangle=[[Datei:KOFXI mary R1T.png]]
|R1+circle=[[Datei:KOFXI mary R1C.jpg]]
|R1+circle=[[Datei:KOFXI mary R1C.png]]
|L1+square=[[Datei:KOFXI mary L1S.jpg]]
|L1+square=[[Datei:KOFXI mary L1S.png]]
|L1+cross=[[Datei:KOFXI mary L1X.jpg]]
|L1+cross=[[Datei:KOFXI mary L1X.png]]
|L1+triangle=[[Datei:KOFXI mary L1T.jpg]]
|L1+triangle=[[Datei:KOFXI mary L1T.png]]
|L1+circle=[[Datei:KOFXI mary L1C.jpg]]
|L1+circle=[[Datei:KOFXI mary L1C.png]]
}}
}}
==Frame Data==
==Frame Data==
Zeile 31: Zeile 31:
! Move !! S!! A!! Hit!! Grd!! Note
! Move !! S!! A!! Hit!! Grd!! Note
|-
|-
| 5A(c) || 4 || 4|| +5|| +4 ||
| 5A(c) || 4 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
|-
| 5A(f)|| 6 || 4|| +4 || +3 ||
| 5A(f)|| 6 || 4|| <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> ||
|-
|-
| 5B(c)|| 5 || 2|| +4|| +3 ||Low Hit
| 5B(c)|| 5 || 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Low Hit
|-
|-
| 5B(f)|| 5 || 3|| -2|| -3||
| 5B(f)|| 5 || 3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||
|-
|-
| 5C(c)|| 5 || 3+2+2|| -5|| -6||
| 5C(c)|| 5 || 3+2+2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
|-
|-
| 5C(f)|| 16 || 2+9|| -8|| -9||
| 5C(f)|| 16 || 2+9|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>||
|-
|-
| 5D(c)|| 13 || 3+5|| -2|| -3||
| 5D(c)|| 13 || 3+5|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||
|-
|-
| 5D(f)|| 14 || 3|| -7|| -8||
| 5D(f)|| 14 || 3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||
|-
|-
| 5E|| 17 || 8|| KD|| -7||
| 5E|| 17 || 8|| KD|| <span style="color: red;">-7</span>||
|-
|-
| 6A|| 25 || 4|| -7|| -8||Overhead
| GC|| 8 || 4|| KD|| <span style="color: red;">-13</span>||
|-
|-
| 6B|| 18 || 3+3|| -5|| -6||
| 6A|| 25 || 4|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||Overhead. Knockdown on air hit. Same hitbox & data as cancel version.
|-
|-
| 2A|| 6 || 6|| +1|| +0||
| 6A(can)|| 25 || 4|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||No overhead. Knockdown on air hit. Same hitbox & data as normal version.
|-
|-
| 2B|| 6 || 5|| +1|| +0||
| 6B|| 18 || 3+3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||Can be used as a juggle.
|-
|-
| 2C|| 7 || 4|| -8|| -9||
| Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
| 2D|| 14 ||9 || KD|| -10||
| 2A|| 6 || 6|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
|-
| 2B|| 6 || 5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
|-
| 2C|| 7 || 4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>||
|-
| 2D|| 14 ||9 || KD|| <span style="color: red;">-10</span>||
|-
| small A|| 4|| 8|| /|| /||Same hitbox as jump A.
|-
| j.A|| 5|| 10|| /|| /||Same hitbox as smalljump A.
|-
| small up B|| 6|| 4|| /|| /||Same Hitbox as jump up B.
|-
| small B|| 5|| 8|| /|| /||Same Hitbox as jump B.
|-
| up B|| 7|| 6|| /|| /||Same Hitbox as smalljump up B.
|-
| j.B|| 7|| 10|| /|| /||Same Hitbox as smalljump B.
|-
| small C|| 9|| 10|| /|| /||Same Hitbox as jump C.
|-
| up C|| 9|| 3|| /|| /||
|-
| j.C|| 10|| 12|| /|| /||Same Hitbox as smalljump C.
|-
| small D|| 13|| 2|| /|| /||Same Hitbox as jump D.
|-
| up D|| 8|| 5|| /|| /||
|-
| j.D|| 11|| 4|| /|| /||Same Hitbox as smalljump D.
|-
| small E|| 7|| 4|| /|| /||Same Hitbox as jump E.
|-
| j.E|| 10|| 4|| /|| /||Same Hitbox as smalljump E.
|-
| 236A|| 30|| 6|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Overhead. Airborne from F8.
|-
| 236C|| 29|| 2+4|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span>||NOT an Overhead. Airborne from F9.
|-
| >236P|| /|| /|| KD|| /||236P Followup. Can only be used on hit. No combo damage scaling.
|-
| [4],6B|| 15|| 12|| <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*||40F charge time. *=point blank.
|-
| [4],6D|| 19|| 20|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>*||40F charge time. *=point blank.
|-
| >236K|| /|| /|| KD|| /||Followup to [4],6K. No combo damage scaling.
|-
| 623B|| 7|| 4+16|| KD|| <span style="color: red;">-27</span>||F1-4 invul.
|-
| 623D|| 11|| 3+22|| KD|| <span style="color: red;">-38</span>||No invul.
|-
| >623K|| /|| /|| KD|| /||Followup to 623K. No combo damage scaling.
|-
| 63214B|| 1|| 8|| KD|| /||Mid & High counter. Hard knockdown. 52F duration.
|-
| 63214D|| 1|| 9|| KD|| /||Low counter. Soft knockdown. F1-2 no Hurtbox on arm. 49F duration.
|-
| 214A|| /|| 66|| /|| /||Stance with no special properties. F1-65 in counterhit-state.
|-
| 214C|| /|| 41|| /|| /||Stance with F1-25 invul against attacks. F26-40 in counterhit-state.
|-
| >236P|| 3|| 5|| KD|| /||Followup to 214A/C. Throw. F1-6 invul. No combo damage scaling.
|-
| 2363214P|| 11|| 20|| KD|| <span style="color: red;">-36</span>||F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D.
|-
| 236236B|| 2|| 22|| KD|| <span style="color: red;">-38</span>||F1 invul. F2-23 Counterhit-State. No combo damage scaling.
|-
| 236236D|| 5|| 20|| KD|| <span style="color: red;">-28</span>||F1-12 invul(until the first 8F of Active-Time). No combo damage scaling.
|-
| 63214,63214E|| 1|| 24|| KD|| /||Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing.
|-
| 63214,63214E(can)|| 1|| /|| KD|| /||Dreamcancel Version.
|-
|-
|}
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Standing Attacks
|+ Standing Attacks
Zeile 68: Zeile 141:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 76: Zeile 149:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 84: Zeile 157:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |F13+14 body invulnerable (likely forgotten during development).
| style="background-color:#F9F9F9;" |F13+14 body invulnerable (likely forgotten during development).
|-
|-
Zeile 92: Zeile 165:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Low Hit
|-
|-
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |'''5B(f)'''
Zeile 100: Zeile 173:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 108: Zeile 181:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3+2+2
| style="background-color:#F9F9F9;" |3+2+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 116: Zeile 189:
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |2+9
| style="background-color:#F9F9F9;" |2+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Disjointed hitbox
|-
|-
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |'''5D(c)'''
Zeile 124: Zeile 197:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |3+5
| style="background-color:#F9F9F9;" |3+5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 132: Zeile 205:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |In der Luft ab F4. Bein hat Hurtbox für 1F vor, für 4F nach der Active-Time.
| style="background-color:#F9F9F9;" |Airborne from F4.
|-
|-
| style="background-color:#F9F9F9;" |'''5E'''
| style="background-color:#F9F9F9;" |'''5E'''
Zeile 140: Zeile 213:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |Collision box slightly moves during Active-Time.
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_5E.png]][[bild:kofxi_mary_GC.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Collision box slightly moves during Active-Time.
|-
|-
| style="background-color:#F9F9F9;" |'''6A'''
| style="background-color:#F9F9F9;" |'''6A'''
Zeile 148: Zeile 229:
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |Airborne from F4. Lands on F23. Identical to the cancel version.
| style="background-color:#F9F9F9;" |Overhead. Knockdown on air hit. Airborne from F4. Lands on F23. Identical data to the cancel version.
|-
|-
| style="background-color:#F9F9F9;" |'''6A(cancel)'''
| style="background-color:#F9F9F9;" |'''6A(cancel)'''
Zeile 156: Zeile 237:
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |Airborne from F4. Lands on F23. Identical to the normal version.
| style="background-color:#F9F9F9;" |No Overhead. Knockdown on air hit.  Airborne from F4. Lands on F23. Identical data to the regular version.
|-
|-
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |'''6B'''
Zeile 164: Zeile 245:
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |Airborne from F11. Lands on F28 (only on whiff). Identical to the cancel version.
| style="background-color:#F9F9F9;" |Can be used as a juggle. Airborne from F11. Lands on F28 (only on whiff). Identical to the cancel version.
|-
|-
| style="background-color:#F9F9F9;" |'''6B(cancel)'''
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_6B(cancel)_1.png]][[bild:kofxi_mary_6B(cancel)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_saving.png]]
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |Airborne from F11. Lands on F28 (only on whiff). Identical to the normal version.
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}
Zeile 184: Zeile 265:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 192: Zeile 273:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Does not hit against Rolls (bug?)
| style="background-color:#F9F9F9;" |Does not hit against Rolls (bug?)
|-
|-
Zeile 200: Zeile 281:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 208: Zeile 289:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 216: Zeile 297:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |Low profile from F1.
| style="background-color:#F9F9F9;" |Low profile from F1.
|-
|-
Zeile 322: Zeile 403:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
Zeile 330: Zeile 411:
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |+
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |Airborne from F8. F1-36 in Counterhit-State (until 1F after the Active-Time). Small hurtbox in parts of the recovery.
| style="background-color:#F9F9F9;" |Overhead. Airborne from F8. F1-36 in Counterhit-State (until 1F after the Active-Time). Small hurtbox in parts of the recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
Zeile 338: Zeile 419:
| style="background-color:#F9F9F9;" |29
| style="background-color:#F9F9F9;" |29
| style="background-color:#F9F9F9;" |2+4
| style="background-color:#F9F9F9;" |2+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |Airborne from F9. Leg has no hurtbox in the first 2 Active-Frames. F1-37 Counterhit-State.
| style="background-color:#F9F9F9;" |NOT an overhead. Airborne from F9. Leg has no hurtbox in the first 2 Active-Frames. F1-37 Counterhit-State.
|-
| style="background-color:#F9F9F9;" |'''236P>236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_236P236P.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |+51*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |236P Followup. Can only be activated on hit.  No combo damage scaling. *=Knockdown time tested vs Mary.
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6B'''
| style="background-color:#F9F9F9;" |'''[4],6B'''
Zeile 346: Zeile 435:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-6*
| style="background-color:#F9F9F9;" |F1-30 in Counterhit-State (until 4F after the Active-Time).
| style="background-color:#F9F9F9;" |F1-30 in Counterhit-State (until 4F after the Active-Time). 40F charge time. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6D'''
| style="background-color:#F9F9F9;" |'''[4],6D'''
Zeile 354: Zeile 443:
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-15*
| style="background-color:#F9F9F9;" |Hurtbox on leg on F18. Counterhit state until end of active time.
| style="background-color:#F9F9F9;" |Hurtbox on leg on F18. Counterhit state until end of active time. 40F charge time. *=point blank.
|-
| style="background-color:#F9F9F9;" |'''[4],6K>236K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_46K236K.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |KD*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Followup to [4],6K. Can only be triggered on hit.  No combo damage scaling. *=tested vs Mary, gives +55.
|-
|-
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |'''623B'''
Zeile 362: Zeile 459:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4+16
| style="background-color:#F9F9F9;" |4+16
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-27
| style="background-color:#F9F9F9;" |F1-4 invul. F5-31 in Counterhit-State.
| style="background-color:#F9F9F9;" |F1-4 invul. F5-31 in Counterhit-State.
|-
|-
Zeile 370: Zeile 467:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |3+22
| style="background-color:#F9F9F9;" |3+22
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-38
| style="background-color:#F9F9F9;" |Airborne from F11.
| style="background-color:#F9F9F9;" |No invul at all. Airborne from F11.
|-
| style="background-color:#F9F9F9;" |'''623K>623K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_623K623K.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |KD*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Followup to 623K. Can only be triggered on hit.  No combo damage scaling. *=Knockdown time tested vs Mary, gives +43.
|-
|-
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_63214B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_63214B.png]]
| style="background-color:#F9F9F9;" |1~8
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-25 in Counterhit-State. ~52F duration.
| style="background-color:#F9F9F9;" |F1-25 in Counterhit-State. 52F total duration.
|-
|-
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_62314D_1.png]][[bild:kofxi_mary_63214D_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_62314D_1.png]][[bild:kofxi_mary_63214D_2.png]]
| style="background-color:#F9F9F9;" |1~8
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1-9
| style="background-color:#F9F9F9;" |1-9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-2 no Hurtbox on arm. F1-25 in Counterhit-State. ~50F duration.
| style="background-color:#F9F9F9;" |Low counter. F1-2 no Hurtbox on arm. 49F total duration.
|-
|-
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214A.png]]
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |65
| style="background-color:#F9F9F9;" |66
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |~65F (the whole duration) in Counterhit-State.
| style="background-color:#F9F9F9;" |Stance with no special properties. F1-65 in counterhit-state.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214C.png]]
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |41
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-24 invul against attacks. F25-39 in Counterhit-State.
| style="background-color:#F9F9F9;" |Stance with F1-25 invul against attacks. F26-40 in counterhit-state.
|-
|-
| style="background-color:#F9F9F9;" |'''214P>236P'''
| style="background-color:#F9F9F9;" |'''214P>236P'''
Zeile 410: Zeile 515:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |+43*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Throw. F1-6 invul.
| style="background-color:#F9F9F9;" |Followup to 214A/C. Throw. F1-6 invul.  No combo damage scaling. *=Knockdown time tested vs Mary.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214P'''
| style="background-color:#F9F9F9;" |'''2363214P'''
Zeile 418: Zeile 523:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-36
| style="background-color:#F9F9F9;" |F1-10 invul.  
| style="background-color:#F9F9F9;" |F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D.
|-
|-
| style="background-color:#F9F9F9;" |'''236236B'''
| style="background-color:#F9F9F9;" |'''236236B'''
Zeile 426: Zeile 531:
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-38
| style="background-color:#F9F9F9;" |F1 invul. F2-23 Counterhit-State.
| style="background-color:#F9F9F9;" |F1 invul. F2-23 Counterhit-State. No combo damage scaling.
|-
|-
| style="background-color:#F9F9F9;" |'''236236D'''
| style="background-color:#F9F9F9;" |'''236236D'''
Zeile 434: Zeile 539:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-28
| style="background-color:#F9F9F9;" |F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time).
| style="background-color:#F9F9F9;" |F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time). No combo damage scaling.
|-
|-
| style="background-color:#F9F9F9;" |'''63214,63214E'''
| style="background-color:#F9F9F9;" |'''63214,63214E'''
Zeile 442: Zeile 547:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |24F
| style="background-color:#F9F9F9;" |24F
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Invul on legs. F1-29 in Counterhit-State. Loses against normal throw (put in before freeze!)
| style="background-color:#F9F9F9;" |Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. F1-29 in Counterhit-State. Loses against normal throw (put in before freeze!) *=Knockdown time tested vs Mary, +14.
|-
|-
| style="background-color:#F9F9F9;" |'''63214,63214E (cancel)'''
| style="background-color:#F9F9F9;" |'''63214,63214E (cancel)'''
Zeile 450: Zeile 555:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Dreamcancel Version. *=Knockdown time tested vs Mary, +14.
|-
|-
|}
|}
Zeile 462: Zeile 567:
*Mary's 5A(f) has no hurtbox on her body during recovery, only on the head
*Mary's 5A(f) has no hurtbox on her body during recovery, only on the head
*Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
*Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
*Mary has a freeze bug with 623K, if the move is done right after a quick shift and misses, the next button press will trigger a jump. Source: Sensei Enrique, [https://twitter.com/sawakoro345/status/1233027121531899904 a video demonstration by Sawakoro]
== Combos ==
'''Basic Combos'''
*2C/5C(2)/5D(2)>6B, then:
**[4]6D>236D
**214A>236A (if close enough)
**2363214P, 623D>623D
*5C(1)(c)/5C(f)>6A, then:
**214A>236A
**623D>623D
**2363214P, 623D>623D
**roll cancel, 5C(c)> continue combo (can cross up opponent after roll cancel)
*2B>2B/5B>236236D
*2B(up to 3x)>5B
*2C>[4]6B>236B relatively safe if spaced
===Team Combos===
'''Universal Team Combos'''
*Shift to Mary>j.D, 5C(2)>6B>[4]6D>Shift
*Mary combo into 2363214P>Shift
*Mary combo into 6A>Shift (6A deals a lot of hitstun, incoming character may combo without a jump normal)
*after juggle in corner, Shift to Mary>6B 2nd hit whiffs>(623D>623D or 2363214P)
'''K' & Mary'''
*Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to K'>K' corner bnb (Stun against Character with 1.0 stun multiplier or higher)
*Mary corner 5C(1)(c)/5C(f)>6A>623D>Shift to K'>j.D, backdash LDM
'''Kensou & Mary'''
*Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to Kensou>Kensou corner bnb (Stun against Character with 1.0 stun multiplier or higher)
*Kensou close to corner combo into 2363214K>Shift to Mary, 6B 2nd hit whiffs>623D>623D


{{KOFXI_Navi}}
{{KOFXI_Navi}}

Aktuelle Version vom 10. März 2024, 10:57 Uhr

Blue Mary
ブルー・マリー
KOFXI mary full.png
Tiers & Ranking
Tier: B
Ratio Cost: 4 Points
Properties
Damage Modifier: 1.03
Stun Modifier: 1.02
Crouch height (Tier): ??

Colors

KOFXI mary S.png KOFXI mary X.png KOFXI mary T.png KOFXI mary C.png
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI mary R1S.png KOFXI mary R1X.png KOFXI mary R1T.png KOFXI mary R1C.png
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI mary L1S.png KOFXI mary L1X.png KOFXI mary L1T.png KOFXI mary L1C.png
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Short List
Move S A Hit Grd Note
5A(c) 4 4 +5 +4
5A(f) 6 4 +4 +3
5B(c) 5 2 +4 +3 Low Hit
5B(f) 5 3 -2 -3
5C(c) 5 3+2+2 -5 -6
5C(f) 16 2+9 -8 -9
5D(c) 13 3+5 -2 -3
5D(f) 14 3 -7 -8
5E 17 8 KD -7
GC 8 4 KD -13
6A 25 4 -7 -8 Overhead. Knockdown on air hit. Same hitbox & data as cancel version.
6A(can) 25 4 -7 -8 No overhead. Knockdown on air hit. Same hitbox & data as normal version.
6B 18 3+3 -5 -6 Can be used as a juggle.
Saving Shift ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
2A 6 6 +1 +0
2B 6 5 +1 +0
2C 7 4 -8 -9
2D 14 9 KD -10
small A 4 8 / / Same hitbox as jump A.
j.A 5 10 / / Same hitbox as smalljump A.
small up B 6 4 / / Same Hitbox as jump up B.
small B 5 8 / / Same Hitbox as jump B.
up B 7 6 / / Same Hitbox as smalljump up B.
j.B 7 10 / / Same Hitbox as smalljump B.
small C 9 10 / / Same Hitbox as jump C.
up C 9 3 / /
j.C 10 12 / / Same Hitbox as smalljump C.
small D 13 2 / / Same Hitbox as jump D.
up D 8 5 / /
j.D 11 4 / / Same Hitbox as smalljump D.
small E 7 4 / / Same Hitbox as jump E.
j.E 10 4 / / Same Hitbox as smalljump E.
236A 30 6 +2 +1 Overhead. Airborne from F8.
236C 29 2+4 -13 -14 NOT an Overhead. Airborne from F9.
>236P / / KD / 236P Followup. Can only be used on hit. No combo damage scaling.
[4],6B 15 12 -5* -6* 40F charge time. *=point blank.
[4],6D 19 20 -14* -15* 40F charge time. *=point blank.
>236K / / KD / Followup to [4],6K. No combo damage scaling.
623B 7 4+16 KD -27 F1-4 invul.
623D 11 3+22 KD -38 No invul.
>623K / / KD / Followup to 623K. No combo damage scaling.
63214B 1 8 KD / Mid & High counter. Hard knockdown. 52F duration.
63214D 1 9 KD / Low counter. Soft knockdown. F1-2 no Hurtbox on arm. 49F duration.
214A / 66 / / Stance with no special properties. F1-65 in counterhit-state.
214C / 41 / / Stance with F1-25 invul against attacks. F26-40 in counterhit-state.
>236P 3 5 KD / Followup to 214A/C. Throw. F1-6 invul. No combo damage scaling.
2363214P 11 20 KD -36 F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D.
236236B 2 22 KD -38 F1 invul. F2-23 Counterhit-State. No combo damage scaling.
236236D 5 20 KD -28 F1-12 invul(until the first 8F of Active-Time). No combo damage scaling.
63214,63214E 1 24 KD / Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing.
63214,63214E(can) 1 / KD / Dreamcancel Version.
Standing Attacks
Attack Hitbox Startup Active Hit Guard Note
5A(c) Kofxi mary 5A(c).png 4 4 +5 +4
5A(f) Kofxi mary 5A(f).pngKofxi mary 5A(f) 2.png 6 4 +4 +3 F13+14 body invulnerable (likely forgotten during development).
5B(c) Kofxi mary 5B(c).png 5 2 +4 +3 Low Hit
5B(f) Kofxi mary 5B(f).png 5 3 -2 -3
5C(c) Kofxi mary 5C(c) 1.pngKofxi mary 5C(c) 2.pngKofxi mary 5C(c) 3.png 5 3+2+2 -5 -6
5C(f) Kofxi mary 5C(f) 1.pngKofxi mary 5C(f) 2.png 16 2+9 -8 -9 Disjointed hitbox
5D(c) Kofxi mary 5D(c) 1.pngKofxi mary 5D(c) 2.png 13 3+5 -2 -3
5D(f) Kofxi mary 5D(f) 2.pngKofxi mary 5D(f) 3.pngKofxi mary 5D(f).png 14 3 -7 -8 Airborne from F4.
5E Kofxi mary 5E.pngKofxi mary 5E 2.png 17 8 KD -7 Collision box slightly moves during Active-Time.
GC Kofxi mary 5E.pngKofxi mary GC.png 8 4 KD -13
6A Kofxi mary 6A.png 25 4 -7 -8 Overhead. Knockdown on air hit. Airborne from F4. Lands on F23. Identical data to the cancel version.
6A(cancel) Kofxi mary 6A(cancel).png 25 4 -7 -8 No Overhead. Knockdown on air hit. Airborne from F4. Lands on F23. Identical data to the regular version.
6B Kofxi mary 6B 1.pngKofxi mary 6B 2.png 18 3+3 -5 -6 Can be used as a juggle. Airborne from F11. Lands on F28 (only on whiff). Identical to the cancel version.
Saving Shift Kofxi mary saving.png ? n* / / Active until landing. 9F/10F recovery (hit/whiff).
Crouching Attacks
Attack Hitbox Startup Active Hit Guard Note
2A Kofxi mary 2A.png 6 6 +1 +0 Does not hit against Rolls (bug?)
2B Kofxi mary 2B.png 6 5 +1 +0
2C Kofxi mary 2C.pngKofxi mary 2C gif.gif 7 4 -8 -9
2D Kofxi mary 2D.png 14 9 KD -10 Low profile from F1.
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi mary smalljump A 1.pngKofxi mary smalljump A 2.png 4 8 Arm has hurtbox on F3. Same hitbox as jump A.
jump A Kofxi mary jump A 1.pngKofxi mary jump A 2.png 5 10 Arm has hurtbox on F4. Same Hitbox as smalljump A.
smalljump up B Kofxi mary smalljump up B 1.pngKofxi mary smalljump up B 2.png 6 4 Leg has hurtbox on F5. Same Hitbox as jump up B.
smalljump B Kofxi mary smalljump B 1.pngKofxi mary smalljump B 2.png 5 8 Leg has hurtbox on F3+F4. Same Hitbox as jump B.
jump up B Kofxi mary jump up B 1.pngKofxi mary jump up B 2.png 7 6 Leg has Hurtbox on F6. Same Hitbox as smalljump up B.
jump B Kofxi mary jump B 1.pngKofxi mary jump B 2.png 7 10 Leg hat hurtbox on F5+F6. Same Hitbox as smalljump B.
smalljump C Kofxi mary smalljump C.png 9 10 Same Hitbox as jump C.
jump up C Kofxi mary jump up C.png 9 3
jump C Kofxi mary jump C.png 10 12 Same Hitbox as smalljump C.
smalljump D Kofxi mary smalljump D 1.pngKofxi mary smalljump D 2.png 13 2 Leg has Hurtbox on F12. Same Hitbox as jump D.
jump up D Kofxi mary jump up D 1.pngKofxi mary jump up D 2.png 8 5 Leg has Hurtbox on F7.
jump D Kofxi mary jump D 1.pngKofxi mary jump D 2.png 11 4 Leg has Hurtbox on F10. Same Hitbox as smalljump D.
smalljump E Kofxi mary smalljump E 1.pngKofxi mary smalljump E 2.png 7 4 Arm has Hurtbox on F6. Same Hitbox as jump E.
jump E Kofxi mary jump E 1.pngKofxi mary jump E 2.png 10 4 Arm has Hurtbox on F9. Same Hitbox as smalljump E.
Specials & Supers
Attack Hitbox Startup Active Hit Guard Note
236A Kofxi mary 236A.pngKofxi mary 236P recovery.pngKofxi mary 236A gif.gif 30 6 +2 +1 Overhead. Airborne from F8. F1-36 in Counterhit-State (until 1F after the Active-Time). Small hurtbox in parts of the recovery.
236C Kofxi mary 236C 1.pngKofxi mary 236C 2.pngKofxi mary 236P recovery.pngKofxi mary 236C gif.gif 29 2+4 -13 -14 NOT an overhead. Airborne from F9. Leg has no hurtbox in the first 2 Active-Frames. F1-37 Counterhit-State.
236P>236P Kofxi mary 236P236P.png / / +51* / 236P Followup. Can only be activated on hit. No combo damage scaling. *=Knockdown time tested vs Mary.
[4],6B Kofxi mary 46B.pngKofxi mary 46B gif.gif 15 12 -5* -6* F1-30 in Counterhit-State (until 4F after the Active-Time). 40F charge time. *=point blank.
[4],6D Kofxi mary 46D 1.pngKofxi mary 46D 2.pngKofxi mary 46D gif.gif 19 20 -14* -15* Hurtbox on leg on F18. Counterhit state until end of active time. 40F charge time. *=point blank.
[4],6K>236K Kofxi mary 46K236K.png / / KD* / Followup to [4],6K. Can only be triggered on hit. No combo damage scaling. *=tested vs Mary, gives +55.
623B Kofxi mary 623B 1.pngKofxi mary 623B 2.pngKofxi mary 623B gif.gif 7 4+16 KD -27 F1-4 invul. F5-31 in Counterhit-State.
623D Kofxi mary 623D 1.pngKofxi mary 623D 2.pngKofxi mary 623D gif.gif 11 3+22 KD -38 No invul at all. Airborne from F11.
623K>623K Kofxi mary 623K623K.png / / KD* / Followup to 623K. Can only be triggered on hit. No combo damage scaling. *=Knockdown time tested vs Mary, gives +43.
63214B Kofxi mary 63214B.png 1 8 KD / F1-25 in Counterhit-State. 52F total duration.
63214D Kofxi mary 62314D 1.pngKofxi mary 63214D 2.png 1 1-9 KD / Low counter. F1-2 no Hurtbox on arm. 49F total duration.
214A Kofxi mary 214A.png / 66 / / Stance with no special properties. F1-65 in counterhit-state.
214C Kofxi mary 214C.png / 41 / / Stance with F1-25 invul against attacks. F26-40 in counterhit-state.
214P>236P Kofxi mary 214P236P.png 3 5 +43* / Followup to 214A/C. Throw. F1-6 invul. No combo damage scaling. *=Knockdown time tested vs Mary.
2363214P Kofxi mary 2363214P.pngKofxi mary 2363214P gif.gif 11 20 KD -36 F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D.
236236B Kofxi mary 236236B.png 2 22 KD -38 F1 invul. F2-23 Counterhit-State. No combo damage scaling.
236236D Kofxi mary 236236D 1.pngKofxi mary 236236D 2.png 5 20 KD -28 F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time). No combo damage scaling.
63214,63214E Kofxi mary 6321463214K.pngKofxi mary 6321463214E gif.gif 1 24F KD* / Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. F1-29 in Counterhit-State. Loses against normal throw (put in before freeze!) *=Knockdown time tested vs Mary, +14.
63214,63214E (cancel) Kofxi mary 6321463214K cancel.png 1 N/A KD* / Dreamcancel Version. *=Knockdown time tested vs Mary, +14.

Special Attributes & Bugs

  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back ukemi (can run through)
  • Mary's 2A cannot hit rolls in their recovery (whiff)
  • Mary's 5A(f) has no hurtbox on her body during recovery, only on the head
  • Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
  • Mary has a freeze bug with 623K, if the move is done right after a quick shift and misses, the next button press will trigger a jump. Source: Sensei Enrique, a video demonstration by Sawakoro


Combos

Basic Combos

  • 2C/5C(2)/5D(2)>6B, then:
    • [4]6D>236D
    • 214A>236A (if close enough)
    • 2363214P, 623D>623D
  • 5C(1)(c)/5C(f)>6A, then:
    • 214A>236A
    • 623D>623D
    • 2363214P, 623D>623D
    • roll cancel, 5C(c)> continue combo (can cross up opponent after roll cancel)
  • 2B>2B/5B>236236D
  • 2B(up to 3x)>5B
  • 2C>[4]6B>236B relatively safe if spaced


Team Combos

Universal Team Combos

  • Shift to Mary>j.D, 5C(2)>6B>[4]6D>Shift
  • Mary combo into 2363214P>Shift
  • Mary combo into 6A>Shift (6A deals a lot of hitstun, incoming character may combo without a jump normal)
  • after juggle in corner, Shift to Mary>6B 2nd hit whiffs>(623D>623D or 2363214P)


K' & Mary

  • Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to K'>K' corner bnb (Stun against Character with 1.0 stun multiplier or higher)
  • Mary corner 5C(1)(c)/5C(f)>6A>623D>Shift to K'>j.D, backdash LDM


Kensou & Mary

  • Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to Kensou>Kensou corner bnb (Stun against Character with 1.0 stun multiplier or higher)
  • Kensou close to corner combo into 2363214K>Shift to Mary, 6B 2nd hit whiffs>623D>623D


Navigation