Blue Mary(KOFXI): Unterschied zwischen den Versionen

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== Special Attributes & Bugs==
== Special Attributes & Bugs==
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Has no collision on back ukemi (can run through)
*Has no collision on back ukemi (can run through)
*Mary's 2A cannot hit rolls in their recovery (whiff)
*Mary's 2A cannot hit rolls in their recovery (whiff)

Version vom 29. Juni 2020, 20:52 Uhr

Blue Mary
ブルー・マリー
KOFXI mary full.png
Tiers & Ranking
Tier: B
Ratio Cost: 4 Points
Properties
Damage Modifier: 1.03
Stun Modifier: 1.02
Crouch height (Tier): ??

Colors

KOFXI mary S.jpg KOFXI mary X.jpg KOFXI mary T.jpg KOFXI mary C.jpg
BUTTON SQUARE A.png BUTTON CROSS A.png BUTTON TRIANGLE A.png BUTTON CIRCLE A.png
A B C D
KOFXI mary R1S.jpg KOFXI mary R1X.jpg KOFXI mary R1T.jpg KOFXI mary R1C.jpg
R1 + BUTTON SQUARE A.png R1 + BUTTON CROSS A.png R1 + BUTTON TRIANGLE A.png R1 + BUTTON CIRCLE A.png
E+A E+B E+C E+D
KOFXI mary L1S.jpg KOFXI mary L1X.jpg KOFXI mary L1T.jpg KOFXI mary L1C.jpg
L1 + BUTTON SQUARE A.png L1 + BUTTON CROSS A.png L1 + BUTTON TRIANGLE A.png L1 + BUTTON CIRCLE A.png
Start+A Start+B Start+C Start+D

Frame Data

Standing Attacks
Attack Hitbox Startup Active Adv Cancel Note
5A(c) Kofxi mary 5A(c).png 4 4 ?
5A(f) Kofxi mary 5A(f).pngKofxi mary 5A(f) 2.png 6 4 ? F13+14 body invulnerable (likely forgotten during development).
5B(c) Kofxi mary 5B(c).png 5 2 ?
5B(f) Kofxi mary 5B(f).png 5 3 ?
5C(c) Kofxi mary 5C(c) 1.pngKofxi mary 5C(c) 2.pngKofxi mary 5C(c) 3.png 5 3+2+2 ?
5C(f) Kofxi mary 5C(f) 1.pngKofxi mary 5C(f) 2.png 16 2+9 ?
5D(c) Kofxi mary 5D(c) 1.pngKofxi mary 5D(c) 2.png 13 3+5 ?
5D(f) Kofxi mary 5D(f) 2.pngKofxi mary 5D(f) 3.pngKofxi mary 5D(f).png 14 3 ? In der Luft ab F4. Bein hat Hurtbox für 1F vor, für 4F nach der Active-Time.
5E Kofxi mary 5E.pngKofxi mary 5E 2.png 17 8 ? Collision box slightly moves during Active-Time.
6A Kofxi mary 6A.png 25 4 ? Airborne from F4. Lands on F23. Identical to the cancel version.
6A(cancel) Kofxi mary 6A(cancel).png 25 4 ? Airborne from F4. Lands on F23. Identical to the normal version.
6B Kofxi mary 6B 1.pngKofxi mary 6B 2.png 18 3+3 ? Airborne from F11. Lands on F28 (only on whiff). Identical to the cancel version.
6B(cancel) Kofxi mary 6B(cancel) 1.pngKofxi mary 6B(cancel) 2.png 18 3+3 ? Airborne from F11. Lands on F28 (only on whiff). Identical to the normal version.
Crouching Attacks
Attack Hitbox Startup Active Adv Cancel Note
2A Kofxi mary 2A.png 6 6 ? Does not hit against Rolls (bug?)
2B Kofxi mary 2B.png 6 5 ?
2C Kofxi mary 2C.pngKofxi mary 2C gif.gif 7 4 ?
2D Kofxi mary 2D.png 14 9 ? Low profile from F1.
Jump Attacks
Attack Hitbox Startup Active Note
smalljump A Kofxi mary smalljump A 1.pngKofxi mary smalljump A 2.png 4 8 Arm has hurtbox on F3. Same hitbox as jump A.
jump A Kofxi mary jump A 1.pngKofxi mary jump A 2.png 5 10 Arm has hurtbox on F4. Same Hitbox as smalljump A.
smalljump up B Kofxi mary smalljump up B 1.pngKofxi mary smalljump up B 2.png 6 4 Leg has hurtbox on F5. Same Hitbox as jump up B.
smalljump B Kofxi mary smalljump B 1.pngKofxi mary smalljump B 2.png 5 8 Leg has hurtbox on F3+F4. Same Hitbox as jump B.
jump up B Kofxi mary jump up B 1.pngKofxi mary jump up B 2.png 7 6 Leg has Hurtbox on F6. Same Hitbox as smalljump up B.
jump B Kofxi mary jump B 1.pngKofxi mary jump B 2.png 7 10 Leg hat hurtbox on F5+F6. Same Hitbox as smalljump B.
smalljump C Kofxi mary smalljump C.png 9 10 Same Hitbox as jump C.
jump up C Kofxi mary jump up C.png 9 3
jump C Kofxi mary jump C.png 10 12 Same Hitbox as smalljump C.
smalljump D Kofxi mary smalljump D 1.pngKofxi mary smalljump D 2.png 13 2 Leg has Hurtbox on F12. Same Hitbox as jump D.
jump up D Kofxi mary jump up D 1.pngKofxi mary jump up D 2.png 8 5 Leg has Hurtbox on F7.
jump D Kofxi mary jump D 1.pngKofxi mary jump D 2.png 11 4 Leg has Hurtbox on F10. Same Hitbox as smalljump D.
smalljump E Kofxi mary smalljump E 1.pngKofxi mary smalljump E 2.png 7 4 Arm has Hurtbox on F6. Same Hitbox as jump E.
jump E Kofxi mary jump E 1.pngKofxi mary jump E 2.png 10 4 Arm has Hurtbox on F9. Same Hitbox as smalljump E.
Specials & Supers
Attack Hitbox Startup Active Adv Cancel Note
236A Kofxi mary 236A.pngKofxi mary 236P recovery.pngKofxi mary 236A gif.gif 30 6 + Airborne from F8. F1-36 in Counterhit-State (until 1F after the Active-Time). Small hurtbox in parts of the recovery.
236C Kofxi mary 236C 1.pngKofxi mary 236C 2.pngKofxi mary 236P recovery.pngKofxi mary 236C gif.gif 29 2+4 ? Airborne from F9. Leg has no hurtbox in the first 2 Active-Frames. F1-37 Counterhit-State.
[4],6B Kofxi mary 46B.pngKofxi mary 46B gif.gif 15 12 - F1-30 in Counterhit-State (until 4F after the Active-Time).
[4],6D Kofxi mary 46D 1.pngKofxi mary 46D 2.pngKofxi mary 46D gif.gif 19 20 - Hurtbox on leg on F18. Counterhit state until end of active time.
623B Kofxi mary 623B 1.pngKofxi mary 623B 2.pngKofxi mary 623B gif.gif 7 4+16 - F1-4 invul. F5-31 in Counterhit-State.
623D Kofxi mary 623D 1.pngKofxi mary 623D 2.pngKofxi mary 623D gif.gif 11 3+22 - Airborne from F11.
63214B Kofxi mary 63214B.png 1~8 8 N/A F1-25 in Counterhit-State. ~52F duration.
63214D Kofxi mary 62314D 1.pngKofxi mary 63214D 2.png 1~8 1-9 ? F1-2 no Hurtbox on arm. F1-25 in Counterhit-State. ~50F duration.
214A Kofxi mary 214A.png - 65 - ~65F (the whole duration) in Counterhit-State.
214C Kofxi mary 214C.png - - - F1-24 invul against attacks. F25-39 in Counterhit-State.
214P>236P Kofxi mary 214P236P.png 3 5 - Throw. F1-6 invul.
2363214P Kofxi mary 2363214P.pngKofxi mary 2363214P gif.gif 11 20 - F1-10 invul.
236236B Kofxi mary 236236B.png 2 22 - F1 invul. F2-23 Counterhit-State.
236236D Kofxi mary 236236D 1.pngKofxi mary 236236D 2.png 5 20 - F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time).
63214,63214E Kofxi mary 6321463214K.pngKofxi mary 6321463214E gif.gif 1 24F N/A Invul on legs. F1-29 in Counterhit-State. Loses against normal throw (put in before freeze!)
63214,63214E (cancel) Kofxi mary 6321463214K cancel.png 1 N/A N/A

Special Attributes & Bugs

  • Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
  • Has no collision on back ukemi (can run through)
  • Mary's 2A cannot hit rolls in their recovery (whiff)
  • Mary's 5A(f) has no hurtbox on her body during recovery, only on the head
  • Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.

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